===========Features===========
this mod add a new consumable type,
#TerraPotions - Adds Terraria's Potions to Balatro!
1 messages · Page 1 of 1 (latest)
(if you encounter any bugs, please @ me here or dm me!)
this mod is pretty early in development and i have a lot more planned, so feedback is very appreciated!
there is a bug with the lucky potions atm, i will fix that soon
Nah, we hit those odds 
cs float ass odds
Mana Regen doesn't have a little tooltip mentioning what Foil is ((skill issue on my end for being slow to remember what Foil is tbh))
where gender change potion
all kings and queens in your hand swap genders 
oh yea thank you!
that may be the plan 👀
Just put out a small update with 2 new potions and a few bugfixes
https://github.com/Row-set-te/BalatroTerraPotions/releases/tag/v1.0-beta2
@hoary relic Can you un-nest your github repo?
yea thats fair i'll go do that
thank you
is it really that much of a hassle tho?
yes
also just to double check (because i am very new to github), you just mean making the main TerraPotions file be the main file and not be contained within another one when you download the source code right?
I am cloning the repo so it matters
because modpacks
the mods are submodules in the modpacks which are essentially cloned
ohh and by cloning you can always get the up to date version of the mod your adding to the modpack?
instead of manually getting it every update
ahh, thats neat, what is this for? like what are you making the modpacks for?
it's just my kitchen sink modpack so there's no specific theme around it
ah okay
this guy's modpack is peak btw
there is a chance that this mod will be combined into a different mod i make in the future and this one will be deleted, would you like me to notify you before that happens?
@limpid stump its un-nested now
how soon will it happen?
I thought it's https://discordapp.com/channels/1116389027176787968/1352720098091208885 but i am wrong lol
some time next month, idk specifics though
OK
i'll leave the repo up until you get everything updated tho after the combine happens
ive got no issue with leaving an old verison out
Feel free to ping me when that happens
Peak mod
Is the crate potion meant to be a perma buff or is it just for the 1 Next Shop? Bc it's currently adding a permanent extra booster pack in the shop so now I have 5 booster packs bc the effect stacks i see theyre now mushrooms lol very cute :3
Ah wait, missed the update earlier. I'll update rn lol, I ran into another bug but let me use the latest update 
Oh shoot are the mushrooms permanent too?
I didnt change any of their functionality when i made them mushrooms
yep, i'll fix that
weird, its only happening sometimes
well once
idk, if it happens again, consider it a feature
crash
just remove the potions mod for now, it currently doesnt support talisman, i'll fix it in a bit
:< okey
cool mod tho <3 can't wait till its compatible
the talisman slander
mhm!
i dont really care that much lol
i just didnt know i needed to add support for it
this mod isnt dead, but it will be a little while before i update it again
When using a Mushroom from an herb bag in the shop, it adds the extra booster pack to the current shop. Video added in case my wording doesnt make sense idk
Also! I opened both Potion Packs seen in the clip. The second one had another mushroom, and it doesnt add another pack to current shop (yay)
However, next shop has 4 packs (from each mushroom), and then the next next shop has 3 packs. All following shops have 3 packs, so one of the mushrooms bugged. My guess is it was the herb bag one but idk i dont code lol
Yea sorry abt that, its been fixed i just haven’t released a patch yet
I promise i have good reason but ive got to wait in order to share it
o okies cool :D idm
Thanks for reporting all the bugs you’ve found, for both this and the terrariaXbalatro mod
Its been a big help
np, these are the only two content mods I play with and I have no life 😆
speaking of which, I just got a crash and I think it's TerraPotion related since it's the only one mentioned in the log lol. I was on a seeded run bc I was testing if Blueprint the cosmetic mod was working
FTR i did take TerraPotions + Terraria out of the folder before the run, and then slammed them back in while in the shop (closed and reopened the game) so that might be why lmfao
lmao okay yeah 100% from me fucking around mid-run it's aight 
Yea mid run mod switching always gives me issues