#Commission for an update to Biased Balance mod, 500$ offer(already taken).

1 messages · Page 1 of 1 (latest)

regal zealot
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Ah, for the new stuff, I have really low expectations regarding artwork, as it's not the point.

languid grove
regal zealot
languid grove
regal zealot
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Ok, I will send you 40$ by PayPal, but I don't see the account on your website.

languid grove
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What do you mean by that?

regal zealot
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Am I not supposed to pay 50% as a deposit?

languid grove
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correct, the invoice I sent should allow partial payment

regal zealot
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I have missed you have sent me DM sorry

languid grove
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All good, I don't want to dox my financial information in a public forum haha
Let me know if it's hard to navigate

languid grove
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For Strength, would you instead like me to make the card usable twice?

regal zealot
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Usable twice? I am not sure how it would work?

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If I understand it correctly it would like, ask me to choose 2 card and after increasing their ranks, ask again? In that case, sure, it would only make the card more flexible.

languid grove
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yep, exactly like that

regal zealot
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You are probably asking Bakers, but just in case I will state clearly that they are in charge of the commission, and I won't interfere with the process.

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You can always ask Bakers, as I said, it is entirely up to them.

regal zealot
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@languid grove If it's not an issue, could I backtrack about removing sock and bustin?

languid grove
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I'd prefer to work alone unless you strongly insist otherwise

languid grove
languid grove
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that's not quite correct now is it

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FYI: So far, all the planets and vouchers are done

regal zealot
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Thanks for info. Is this one of the new jokers reusing art from walkie talkie or is it sth else since it has seal on it?

languid grove
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this is me attempting to make Magic Trick add seals lmao (that's literally just Walkie Talkie)

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(the base game is bugged, Illusion won't ever give you a seal)

regal zealot
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Oh, I know it is bugged, which is why I have explicitly mentioned bard being affected by glow up/hone. Also, it seems this seal got lost and landed on Joker. Which I guess is an interesting idea as a concept, but I think there are enough spectral cards in the mod.

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I have made some tweaks to Tags since I don't think you have reached their part yet.

languid grove
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Did you mean to change Droll Joker to look at straights instead of flushes?

regal zealot
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No, I did not. Must have been mixed up in copy-pasting. Thanks for noticing.

languid grove
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Update: I have removed all of the removed jokers and tweaked all of the common jokers (but not added the new ones)

languid grove
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Are you sure you want to limit To Do List to scaling once per round? It sometimes likes to generate hands that you don't have a reasonable way to make (e.g. Straight Flush in a 4OaK build)

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I'm also going to make Glass Joker able to be perishable

regal zealot
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Hm, the issue is if it lands on easy hand you could get X0.6 mult per round, on the other hand if you already have strong combo it might end up winning the round in one hand. I thought that limiting to one per round can make the results more consistent over multiple rounds. However, now that I think about it 0.15 might be too weak? Perhaps just raise the gained mult to 0.2.

languid grove
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sure

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Well, I now have done all the tweaks for uncommon and rare jokers as well (but again not the new ones)

regal zealot
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@languid grove Um, I have a question, if I was willing to pay extra (lets say 40$} could I add/change a bit to my submission?

regal zealot
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Some of this already involves changes to initial submission

languid grove
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Yeah sure, that's fine

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I just noticed you have Red Card listed twice, do you want it as an uncommon that costs $4?

languid grove
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I also want some clarification on "10% chance for stickers":
The way vanilla works is a 30% chance for eternal (if enabled), 30% for perishable (if enabled), 40% for neither, and a separate 30% chance for a rental sticker (if enabled). This means on gold stake a joker has a 72% chance of being stickered.
Do you want each of those chances to be 10% (which means 28% of jokers are stickered), or do you want to retain the same distribution with a 10% overall chance of a card being stickered (1.666% R, 1.25% R+E, 1.25% R+P, 2.916% E, 2.916% P, 90% unstickered)

regal zealot
regal zealot
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I strive to make more skips to be at least semi-often worth taking even at gold stake.

languid grove
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(the second option is equivalent to setting each chance to 4.166% btw)

regal zealot
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Nah, I think keeping systems consistent with how they are in base game is for the best (at least unless it causes problems).

languid grove
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Here's the up-to-date status, I will finish up tag tweaks tomorrow

regal zealot
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@languid grove I wanted to ask, would it be possible for me to add 4 new decks to the list?

languid grove
regal zealot
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Sure, I will add it to the last doc. Sometimes things just happen in life, so I hope everything will work out for you.

regal zealot
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@languid grove I wanted to inquire about the mod. I understand that you seem to have personal matters that are more important to deal with, so you do not have the time. However, if that is the case I would like to be informed, so we can cancel the commission.

If everything is fine, then I am sorry for getting ahead of myself.

languid grove
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Hey, sorry about all that

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I can start working on it again now

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I'll also upload the current WIP

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It will be accessible here as I work on it

regal zealot
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I see. If there will be things I will want to add or change after the release, how it would be handled (monetarily)? (there surely will be since I have already written down some notes).

languid grove
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I'm not sure, but I think I'd like to wait until the current chunk work is done to make a decision on any changes

regal zealot
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Sure, sorry for that, my ADHD makes continue to theorise about stuff and Balatro is unfortunately a good target.

languid grove
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big mood haha

languid grove
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I have implemented the tweaks for these tags:

Negative Tag
Foil Tag
Holographic Tag
Polychrome Tag
Meteor Tag
Boss Tag
Juggle Tag
Garbage Tag
Economy Tag
ruby shell
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I'm slow

regal pecan
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@regal zealot please post the mod when its finished

cobalt comet
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I'm slow

strange path
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I'm a little curious about how you optimized the Strength Tarot card?@languid grove

strange path
languid grove
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I know cryptid does something like this with some of the code cards

strange path
regal zealot
strange path
languid grove
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Black and Ghost decks have been tweaked, as well as The Lovers, Photograph, and Flower Pot

languid grove
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I was going to make Strength multi-use (like cryptid's exploit, e.g.)

regal zealot
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So about the Flower Pot... I have thought about it, and I think it is a bad idea to make it both common and make its condition to not demand all suits to be scoring. I wanted to back track on this.

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I am sorry it was just a bad idea from my side.

languid grove
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not a problem

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I just implemented Pink Deck; are you sure you want to ban Caviar? It's not hard to allow both, and either way I have to deal with multiple Caviars

regal zealot
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I have never even thought how would multiple caviars work. I suppose if it's not an issue, then it doesn't need to be banned for pink deck.

languid grove
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Veteran, Pitiful Joker, Afterthought, and Caviar have been implemented

regal zealot
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Hi, it might my misconception, but the Impatient Joker you have put in the WIP seems to be compatible with perishable sticker? Due to technically being a "scaling" joker due to gaining chips from 0 I have mentioned in the doc that it can't get perishable sticker.

languid grove
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oops

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my bad

regal zealot
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Also, I have edited later so it is on me, but would it possible to rename Bloody Money to "Red Sun"?

languid grove
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yeah that's fine

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i'm not worried about tiny or cosmetic changes that will take me all of two minutes to do lmao

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sorry to be scary about it skdfghjdf

regal zealot
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Nah, I just think it can be annoying to have things changed while you are already doing them. Speaking from experience

In this case, when I have changed the name I have done it on the initial doc for some reason instead of the last one I have posted. So I also got annoyed on myself.

languid grove
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Are you sure you want "Free" Lunch to be unrentable? A rental one sounds like a really funny thing to come up

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(plus it'd be on-flavor)

regal zealot
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I guess it could be funny for it become basically a +$29 on gold stake. So yeah, let it be rentable.

languid grove
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the sell value will still be negative

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it's just a really aggressive loan

regal zealot
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ah, i guess I have misunderstood, since rental sticker is supposed set the cost of jokers to $1, or I guess it isn't coded like quite like that?

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cost and sell value

languid grove
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it's supposed to set both, yes

regal zealot
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So, unless you would specifically change how the sticker works, it wouldn't be a really aggressive loan :P. Well, I guess if you find it funny enough to do that, then you can do it, but if anyone else plays the mod they will be for a nasty surprise.

languid grove
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mostly it's just more annoying to make rental only able to appear sometimes

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I hope you don't mind the major rewording here

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(note that clearance sale and liquidation don't affect this)

regal zealot
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So basically only -$3 per turn effect of the sticker would remain. Yeah, I guess that's fine.

regal zealot
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@languid grove I just wanted to mention a small thing. Then names of The Anchor, The Rivals and The Parvenu and The Court, do not have "the" in their names. The last three especially were meant to match how some rare joker have "the" in their names (the duo, the order).

languid grove
regal zealot
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I see, thanks for clarifying.

languid grove
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I'm looking at the Sacrifice tag right now and am a bit confused at how you want that to work. You typically don't have cards available when taking a tag?

regal zealot
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Well, I was thinking that it would, similarly to opening booster packs. It would present you with an amount of cards equal to your hand size, and then you would select 4 of them.

languid grove
regal zealot
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Well, I can only get so much from looking at it, but it looks like it is just coded like a new type of booster pack which is fine.

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I hope having a spectral card under the same name won't mess up with it.

languid grove
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fwiw you can download and run the WIP version at any point

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and having them with the same name isn't a problem, since one is p_serenosThing_Sacrifice, another is tag_serenosThing_Sacrifice, the third is c_serenosThing_Sacrifice2, and the fourth will be c_serenosThing_Sacrifice

regal zealot
regal zealot
languid grove
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Directly from GitHub. Click the green Code button, download as a zip, then extract it into your mods folder (%AppData%\Balatro\Mods=C:\Users\YouUserName\Appdata\Roaming\Balatro\Mods on Windows)

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you can also use git clone for easier updates, but if you don't already know what that means don't worry about it

regal zealot
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I have run it from mod manager

languid grove
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Does you mods folder look like this?

Mods
├── lovely
│   ├── dump
│   └── log
├── serenosThing
│   ├── LICENSE
│   ├── TODO.md
│   ├── assets
│   ├── localization
│   ├── lovely.toml
│   ├── manifest.json
│   └── src
└── smods
    ├── LICENSE
    ├── README.md
    ├── assets
    ├── config.lua
    ├── icon.png
    ├── libs
    ├── localization
    ├── lovely
    ├── lsp_def
    ├── manifest.json
    ├── src
    ├── tk_debug_window.py
    └── version.lua

I suspect you may have an extra layer

regal zealot
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I have mods folder and immediately in it BalatroBiasedRebalance-main

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lovely is on the same layer as BalatroBiasedRebalance-main

languid grove
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The newest version (just pushed) should at least load here, lmk if you're still having trouble

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and FYI you need Steamodded if you don't have it already

regal zealot
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I don't have it

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but will have

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It works now, Sacrifice tag description is fine, but when choosing the "spectral" card it had misspelled name and nil cards in its description.

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Also sell cost of all jokers seems to be 0

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value*

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Pluto seems to have its value reduced to 1 Mult 5 Chips

languid grove
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Oops on all counts (fixed)

regal zealot
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Red card does not have 1.25 as a base mult, but that is fine, I think it should be at base x1 anyway.

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Spare Trousers have crushed the game

regal zealot
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A few notes if it is simply something you haven't done yet, then it is my mistake: Foil gives 50 chips instead of 75, Negative edition seems overly rare, when it comes to giving cards editions the probabilities listed in aura spectral cars should apply. The 2.8% was meant for finding the edition on playing cards in the wild (packs and shop). On that note, would it be possibly to have Hone and Glow up increase the chance of negative edition on cards, but not on jokers?

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I have also been able to find rental tag on consumable

languid grove
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yeah i haven't touched that yet

regal zealot
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I mention that, because I was surprised negative edition is already implemented on playing cards so I thought editions were already done. Sorry about that.

languid grove
languid grove
regal zealot
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I see, that's interesting.

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About the rental tag, it got applied to tarot card in the shop

languid grove
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the rental sticker, you mean?

regal zealot
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yes

languid grove
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was that from a negative/foil/holo/polychrome tag perchance

regal zealot
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No, it was a normal tarot card found in the shop

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Ah also, Banner seems to still give 30 Chips per discard

languid grove
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oops

languid grove
regal zealot
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Steammodded and Trance

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Trance isn't supposed to mess with anything other than color scheme

languid grove
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let's find out

regal zealot
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I don't think you will be able to reproduce it easily, I have played quite a lot and this is was the first time it has happened.

languid grove
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this only happens while you have one

regal zealot
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Well, at least you have found the cause 🙂

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By the way, the mod is already fun to play

languid grove
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hell yeah

regal zealot
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About the spare trousers, it crushed the game when I have played the hand that triggers it, can't remember whether it was two pairs or full house.

languid grove
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yeah i fixed that

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i wrote a stupid line of code like an idiot and all i had to do was remove it

regal zealot
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Can I ask, would it be possible for me to request some adjustments to poker hand/planet cards? Other thing would be whether it would an option to change the blue stake to change the reroll cost increase to $2 from $1, instead of reducing discards by 1?

languid grove
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tweaking numbers for something already implemented is very easy

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and that stake change is fine

regal zealot
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Yes, the pair change is just a straight up revert

regal zealot
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Ah I have downloaded version after changes but it crashes

languid grove
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i'm so good at git i promise (fixed)

regal zealot
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Blunted impact does not work

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Also Pair still gives 20 chips

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By the way, I hope I do not annoy you with these bug reports.

languid grove
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it's not annoying lmao

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fixedededed

regal zealot
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I have edited the standard Tag. It was overly complicated and kind of stupid. Current version should be simpler.

You haven't done it yet, so I hope it isn't an issue.

regal zealot
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Rough gem crashes the game. Mercury still has 20 chips on it, Pluto now has 15 chips on it.

regal zealot
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Smeared Joker prevents Red Sun from triggering

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Considering it works with wild cards I think it should work with Smeared joker as well

regal zealot
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Blunted impact perseveres in being bugged.

regal zealot
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I am confident Magic Trick can not grant seals to playing cards.

regal zealot
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@languid grove is everything going all right?

languid grove
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yeah, I just haven't found the motivation for this in a couple days

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I will try again today

languid grove
languid grove
regal zealot
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As for the seals, I can't find the "base" occurrence rates on wiki. What are the chances for enhancement/edition in comparison?

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In general, I think it would be good for the chance of getting a seal to be similar as with getting an edition.

languid grove
regal zealot
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Would it be possible to set seals to the same level?

languid grove
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ye sure

languid grove
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blue stake

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that's not the search bar

regal zealot
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Game crashes on start-up

languid grove
regal zealot
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an hour ago?

languid grove
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what version of steamodded do you have

regal zealot
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Ah, there is an option to update Steammodded

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I had to scroll down for that

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will see if it works

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No, it still crushed

languid grove
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what's in Mods/smods/version.lua?

regal zealot
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Um, I don;t think I have program that can open lua extentions to read it

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By the way, if I removed the mod, but keep steammodded and Trance mods, game opens normally.

languid grove
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oh i'm a dumbass

regal zealot
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I am sorry, if it is all due to my incompetence in some regard

languid grove
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no that's all me

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new version fixes it

languid grove
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Strength tweak is in, lmk how you feel about it

regal zealot
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Works nice

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By the way, the hex is actually a nerf to ghost game early game, which is actually a good thing considering the spectral cards in general are getting buffed.

regal zealot
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The Purple deck should have disabled the Mouth boss blind (I have mentioned it in doc), due to being completely incompatible.

languid grove
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oh oops

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fixed

regal zealot
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Would it be possible for me to request the spooky joker chance to be increased to 1 in 6? As for spare trousers, would it be possible for the accumulated bonus to get added to score to also require for the played Poker hand to contain Two Pairs?

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I have definitely overshot the spare pants joker so I hope this makes it balanced.

regal zealot
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On another note, To do list is now a scaling joker, so it would be good for it to no longer be able to get perishable sticker.

regal zealot
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I also wish to ask, if I were to find someone willing to volunteer art for the jokers, would it be an issue to add duch artwork to those jokers? If it would, then nevermind.

languid grove
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All of that is fine and good

regal zealot
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Wild cards are still debuffed by colour boss blinds. Illusion only applies to cards bought in shop, but should also include booster packs.

regal zealot
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I got joker to become negative from wheel of fortune. Admittedly I have installed the Banner and ExtraCredit mods, but neither is supposed to do anything with Editions or tarot cards.

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Which reminds me, would it be feasible to make hone/glow up to also increase the chance for playing cards to gain Negative without increasing the chance for jokers?

languid grove
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Gonna be taking the next few days off from this - I anticipate I'll be quite busy (also I'm dreading Upside Down and In The Hole because those will be super annoying to implement and will have 0 cross-mod compatibility)

regal zealot
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That is fine. I already have a lot of things implemented, and I understand you have more important things to prioritise. As for the compatibility, Banner mod is basically a tool to disable chosen elements of the game, so I can just disable those cards when I play with other mods. Although if it's a mod that only throws in some vanilla adjacent jokers, they should work fine, I hope?

languid grove
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upside down and in the hole will not work with any other mod that checks a card's rank because currently there is simply no way to do that without manually making compatibility for every mod in existence

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maybe after a big community effort it could work in a year or two

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Teal deck will be similar

regal zealot
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Admittedly, the idea came from Reddit, but are there no such mechanics in other mods, that also had to deal with it? As for Teal Deck, yeah, I expected as much. In general i do not expect to mix this mod with many others. I simply liked a lot of jokers in ExtraCredit mod. If's its something like that I can just disable problematic jokers with the Banner mod.

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By the way, I am very grateful for your effort, especially since the scope was increased mid project with your approval (and additional payment). You have already done as much as the initial idea covered so I also could paypal you the second 40$.

languid grove
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there's a proposal to smods to make this not painful to do and also compatible but that will take a long time to go through

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honestly, if you'd let me refund you on just those two jokers (upside down & in the hole), I'd greatly appreciate not having to do them

regal zealot
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I have just done some research and I can see that those jokes are excessively difficult to implement so I will just withdraw them

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Can't expect you do something that no one else has managed to do yet (quantum ranks)

languid grove
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thank you so much

regal zealot
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I have managed to find someone else likely inspired by that Reddit post with the exact Upside Down mechanic, although I don't know if it works properly.

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I might try to mix it in and see whether everything crashes

languid grove
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can you send a link? i'm curious

regal zealot
languid grove
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yep that's exactly how i would have done that

regal zealot
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So it is just a case by case solution?

languid grove
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yup

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this also doesn't appear to handle straights

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so 68765 would be a pair instead

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(i could be wrong about this)

regal zealot
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In any case, until (if ever) steammodded implements this feature, I will forget about such mechanics.

languid grove
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i was planning on making a push for it in smods anyways

regal zealot
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If it isn't an issue, I would want to do some corrections in the mod, having played it a bit:
Veteran: Removed
Séance: At the end of the round, if you have any Tarot cards in your consumable area, remove one and replace it with a random Spectral Card
Flavourful Joker: +75 Chips, for every Joker with Edition you have {this one including}
Skipper: X Mult increased to 3
Bootstraps: Cost increased to $6
Utility Tag: Introduce Burnt Joker and Astronomer into the pool, but remove Caviar from it.

Although it wasn't included earlier: Ankh would create a copy of the leftmost joker rather than a random one {Rest of the effects remain the same}

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I am sorry for that, but it was hard to properly measure power levels of cards without testing them.

regal zealot
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Phantom does not work as it ask for cards to be selected

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At least I think it does, because "use" is grey

languid grove
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oh oops fixed that

regal zealot
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By the way, since the completion draws somewhat close, after it is done, should I post the mod in separate thread (of course with proper crediting to you) with short introduction, or is it something that you want to do?

languid grove
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up to you

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i can also rename it, since serenosThing is an awful name

regal zealot
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I actually find it funny, but yes, it's probably best to rename it BiasedBalance.

regal zealot
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I wanted to inquire about the spooky joker. It seems to work correctly, but it's description claims it has 1 in 6 chance to give a random edition to a played card. Does it mean it is 1 in 6 per card, or as I have described in doc, that it is 1 in 6 chance for a played hand to have random edition added to a random card in it?

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I might have not worded it clearly.

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Also I have mentioned in the doc that I would like Jumbo to not be able to be manually added when you do not have 2 free joker slots.

languid grove
regal zealot
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That's what I gathered from playing it, but the description is misleading. That's fine for me, but if anyone else ever plays it, they will be misled.

languid grove
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better?

regal zealot
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Um, maybe it is just me, but I would still think it refers to 1 in 6 for each individual card to receive an edition. I guess if you could "in a hand" to the description, it could solve the issue?

languid grove
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I disagree that it's still ambiguous and also I don't think it matters all that much if it is

regal zealot
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Well, you can leave it at then. I don't want to be needlessly picky about description of sth, that is unlikely to be played by many people other than myself.

regal zealot
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I have changed values for Editions occurrence rates a little, since I don't think you touched them yet, therefore I hope I did not mess any already done work.

languid grove
regal zealot
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New Nan-Inf tech in the making

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Although realistically getting more than 2 at the time is going to be as rare as getting a legendary joker so its fine.

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It isn't really a necessity, but would be an option to make all the cards/tags already discovered? Whenever I install new version they keep resetting.

languid grove
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they shouldn't be?

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well okay the rename would reset it

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everything else shouldn't

regal zealot
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Ah, I see that is why it has reset

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Makes sense

languid grove
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i could reset everything to the old internal ids to get it back but like

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eh

regal zealot
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Its fine, if its not going to repeat I will discover them eventually again anyway.

regal zealot
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I have been thinking, Teal Deck is a nice idea, but in practice it is probably a nightmare to code and as you have already mentioned it won't work well with other mods (well I could just Banner it out, but still). So I will withdraw it, unless you have already started to work on it, of course.

languid grove
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I have not started on it

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also its upside is exactly equivalent to X4 Mult

languid grove
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actually

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I could just make xmult Not Function if using the deck

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i.e. it can still show up it just does nothing

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that'd be compatible

languid grove
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just an FYI: for Wall Paper, it's currently counting all suits tied for second as good, so if for example I have 15 Spades, 13 Hearts, 13 Clubs, and 13 Diamonds, a hand with all four left in it will trigger Wall Paper

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doing it differently would be Annoying and Difficult (but doable)

regal zealot
# languid grove doing it differently would be Annoying and Difficult (but doable)

Hm, if one knows about it, it requires very little deck fixing to guarantee X2.5 Mult (unless someone has already altered their deck significantly). Would it work, if in case the suits are tied it would choose a random one as "viable"? You know, it would have in it would display what your two most common suits and in case of tie, random ones would be chosen.

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There is also the matter of Wildcards.

languid grove
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wildcards are essentially ignored

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i might have thought of a better way to do this that fixes the issues

regal zealot
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Ah also for the spare trousers, they still add the Mult to score for non-two pairs Poker Hands. I would also request the Chips gain to be nerfed to 6.

languid grove
regal zealot
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I understand, but even if its different Poker Hand the Mult (and mult alone) is still added

languid grove
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?

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added as in scaling?

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or as in applied

regal zealot
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applied

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Maybe you just haven't touched on it yet, some time ago I have requested: "As for spare trousers, would it be possible for the accumulated bonus to get added to score to also require for the played Poker hand to contain Two Pairs?"

languid grove
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i hate this game so much

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so the issue

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is really dumb

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i did that

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but if i return nothing, it defaults to using the vanilla behavior

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which is +mult

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so i need to return {} instead

regal zealot
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I see, I thought it acted as vanilla one, but the description was unchanged so I wasn't sure.

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Besides that, I will have to really apologise and request more tweaks to already existing things, since it seems I suck at ascertaining power level of cards:

Spooky Joker: Buffed to 1 in 5

Bootraps: Sell Value reduced to 1
Bookworm: 200 Chips
Skipper: back to 2.5
Red Sun down to 2.5
Snob to 3.25
To do list: Now is common
Flavourful Joker: Chips per joker with Edition down to 65

languid grove
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numeric tweaks like this are super easy

regal zealot
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To do list in particular is funny ,since you have warned me it will be too weak, but I have figured it is still a scaling XMult so making it common should fix it.

languid grove
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those teaks are now done 6 minutes later

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just to demonstrate the amount of effort you give me there

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it's as easy as finding the number and changing it

regal zealot
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I see I am glad, I am not making things unnecessarily annoying.

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Speaking of being unnecessarily annoying. I have some long time ago mentioned I would potentially have more changes in mind, and you asked me to wait with them. So I was thinking about bringing them up as a new Commission.

I want to exclaim that of course you are in no way obligated to accept. The work is already great. With that said, I can't not mention (my ADHD demands me so) that making the mod more "complete" is something I would hope to be possible.

languid grove
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I want to see how much work it'll be starting uni before committing to anything else right now

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i hope you understand

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(also i'm getting a touch burnt out, which taking a break will help with)

regal zealot
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I suspected as much and that's ok.

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In that case, should some time (?) pass, and you will not feel like making more of it (which is fine), would I be able to try to look for someone else to prepare more changes to the mod? I am not sure how it works on GitHub. The question may be pointless, since I don't think anyone actively else takes commissions on the server anyway.

languid grove
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Yeah that'd be fine

languid grove
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alright, that's the entire todo list done

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Do you want anything in particular for the mod's description, badge, or README?

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(also do continue to let me know if I've missed anything or if there's anything wrong)

regal zealot
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I will ask about a few things: Are changes regarding editions of playing cards fully implemented? Including Foil value change on both Joker and playing cards? Does Hone increase chance of getting negative on playing cards?

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Also, since it can be potentially the end of changes to mod, I will bring up a few things I was going to put as part of separate commission. If you do not feel like doing them it's fine, but they are a small batch:

Antimatter: Cost up to 15

Tags:
Economy: Doubles your money (adds a minimum of $6 and maximum of $50).
Speed: Gives $6 for first Blind skipped and $8 for each Blind you've skipped this run after the first
Charm: Immediately open a free Hyper Arcana Pack (choose up to 3 Tarot Cards out of 5) {Similar to your "giga" Standard Pack}
Ethereal: Immediately open a free Mega Spectral Pack.

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Regarding the name, I am strangely irked that it is Balatro Biased Balance, rather than just Biased Balance, but I don't think it's worth the trouble of changing it.

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As for the Readme I will adjust the doc and will probably want the link to it included

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Besides that: I am not convinced, Black Deck 4 times chance of getting Negative Jokers, but considering how average power of jokers is higher it might not need it.
Red Sun: Can it be made to work with Stone Cards, as in that being suitless they do not interfere with the requirement?

languid grove
languid grove
regal zealot
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Can Reduced Gratification be moved to uncommon with To the moon moved to the common tier (Reduced Gratification is a crazy money machine, because I have thought about the change before thinking about changing Blue Stake)?

languid grove
# languid grove it does, but 4X a tiny amount is still tiny

to expand on this, Bakery (my personal mod) has a charm which gives negative 8X the rate and it's almost never worth it to take for how many negatives it gives you, despite it being noticeably more, because it's like 10 more by the time you've won (and often they're bad anyways)

regal zealot
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Are the occurrence rates on playing cards editions adjusted, since they mentioned change some time ago ? I tried to find them, but wasn't able to.

languid grove
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Yeah, it's in src/tweaks/editions.lua; i had to do it kinda weird to affect playing cards separately.

regal zealot
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Huh, I have seen those, but the numbers seemed to reflect the ones I have written under Jokers editions occurrence rates, so I thought that's not it.

languid grove
languid grove
regal zealot
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Ah I get it now, took me a while lol.

regal zealot
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I didn't remember To the moon was already made common, in that case if you could make Cloud 9 common.

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Also, it seems Grim isn't removed.

languid grove
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fixed both

regal zealot
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Does Poacher check 1 in 7 for every card individually? I have seen it activate, but it was exceptionally rare (it was perishable so I couldn't experiment further)

languid grove
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yes it does

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Just ran the numbers, it should be roughly a 15% chance of seeing two triggers at once for a five card hand with no enhancements

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which means it'd take an average of 6.5 hands to see it happen

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assuming you played 2 such hands per round, that'd be 20% odds of not seeing it

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with only 1 such hand per round it's 45%

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with imperfect hands the odds get even worse

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it's a 46% chance to hit 0/5, and a 39% chance to hit 1/5

regal zealot
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I have seen it trigger once. Am I understanding it right and on average if I play a total of 7 non enhanced scoring cards one of them will turn wild?

languid grove
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yes

regal zealot
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Seance crashed the game when I had no consumable (although I haven't tried with consumable present either)

regal zealot
regal zealot
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Um, I guess I lacked foresight. The new Omen Globe has a chance for spectral cards to pop up in planet cards. Can your hand also pop up when you open celestial packs once omen globe is owned? On that note, could the rate of conversion be raised to 25% from 20%?

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If I could request adjustments about Spooky Joker and Poacher. Could Spooky joker have its rate increased to 1 in 4 and apply Edition not after the hand is resolved but, like space joker, before it is resolved? As For Poacher can it be changed so that it can override already existing enhancements?

languid grove
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this might be the worst possible way of doing this but it does work

regal zealot
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I am not even sure what is happening here, but if it works, it must be alright.

languid grove
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tl;dr: the way balatro handles calculations means i need to give it the edition for a single frame, take it away, then give it back when it's supposed to trigger

regal zealot
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I see, I am not sure why taking it away is necessary, but it's fine I do not know much of anything regarding how balatro actually works.

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It seems no one has even looked at the posted mod, which I know was never the point (since I just wanted to have more fun, which I have achieved), but it is a Sad Pepe anyway.

languid grove
severe onyx
regal zealot
languid grove
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let me show you what i mean

regal zealot
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Its fine?

languid grove
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the current version is slightly nicer tho :P

regal zealot
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I see, I am happy to hear it 🙂

regal zealot
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Seance has crashed the game when it was supposed to replace tarot card with a spectral one

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Verdant Leaf reduces the hand limit if negative cards are present before the joker is sold.

languid grove
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Seance should be fixed (if you can send a crash log next time, that'd be great)
Leaf is fixed but that might've introduced new issues

regal zealot
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I haven't updated the game yet, so I have just repeated the process to get you the log.

languid grove
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yeah that's what i thought it was

regal zealot
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Wall Paper seems to work... weirdly. When at Full deck is activated for Spade and Club, but not Hearts and Diamonds. Moreover, even when changes have been made, it activated even though I had in hand a card from a suit that was third in total amount in full deck.

regal zealot
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Ah btw, when it comes to Wall Paper it would be better for it to not work when there are no 2 "most common" suits due to being tied with other suits.

languid grove
languid grove
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If you really want the tweak I can do it tomorrow but it's more effort than I have in me today

regal zealot
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There is no hurry, but yes I would like the tweak. That straight flush you mentioned surely needs four fingers as well, no?

regal zealot
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I am sorry, but I wanted to ask, if there is another mod that among other things, changes the same jokers as this one does, does one get the priority or they can't coexist?

languid grove
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that very much depends on the specific mod

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you'll pretty much have to test case by case

languid grove
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btw, I have tweaked Wall Paper

regal zealot
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Thank you, I have seen that.

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I asked the priority, because I have seen something like that with number when opening the mods section in Balatro so I thought it is something that can be somehow set. Otherwise with changes numbering in many tens I don't think I should even bother trying.

languid grove
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that number affects the order in which mods load, which can (not always) affect which one "wins", but sometimes the earlier mod gets priority and sometimes the later mod get priority

regal zealot
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@languid grove Hi, I am not sure if enough time has passed, but I wanted to ask you would be willing to accept further commission regarding the mod?

languid grove
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Not yet, at least

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I'm also thinking I'd need to charge more to account for burnout, but that's a later me problem

regal zealot
# languid grove Yeah that'd be fine

Hi, um I wanted to ask, are there any "original files" to the mod?

You gave me a go ahead to me commissioning soneone else, in case you remain burned out, and I have been asked about "original files" whatever that means.

If there are, would you be willing to share those?

languid grove
regal zealot
languid grove
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correct

regal zealot
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@languid grove Hi, nothing ended up happening, so since another month has passed I thought I might as well ask again whether you would be willing to accept further commission. Since you have mentioned higher compensation, like 500$?

regal zealot
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@languid grove Um, I will probably change the thread name to see if someone else would be up for it.

languid grove
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Ah, sorry for not getting back to you yesterday, I was Considering

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I don't think I have the energy to take this on, currently

regal zealot
# languid grove Ah, sorry for not getting back to you yesterday, I was Considering
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500$ Commission for further development to the mod, the current version: https://github.com/BakersDozenBagels/BiasedBalance

Changes I commission I have grouped in two docs: Small changes: https://docs.google.com/document/d/1BgH7h0PtIP-8iq5rWzu6kHrBNcC1kYyv5-WhFXAPBhI/edit?tab=t.0

Main part of the commission: https://docs.google.com/document/d/17_LYfmrnQJO9S-3zvhe7SbpcGDwreO-TV6P3za-VYs0/edit?tab=t.0

GitHub

Contribute to BakersDozenBagels/BiasedBalance development by creating an account on GitHub.

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(07.2025) Commission for an update to Biased Balance mod, 500$ offer.

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Commission for an update to Biased Balance mod, 500$ offer.

regal zealot
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Commission for an update to Biased Balance mod, 500$ offer(07.2025).

buoyant badge
regal zealot
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Commission for an update to Biased Balance mod, 500$ offer(already taken).

regal zealot
stiff pier
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Was the mod release? What those have?

regal zealot
# stiff pier Was the mod release? What those have?

I will be probably making another post (or updating this one) soon, since the person who took commission at some point got busy and basically the mod got stuck in the middle of nowhere with only some of it done.

stiff pier
regal zealot
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@buoyant badge Hi, I will be looking for someone to retake this commission (the pervious person got busy with life and this got sort of abandoned), and I wanted to ask you first since you commented here before.

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I know its been like 4 months since so you might not be interested and that's fine

buoyant badge
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I'd still be willing to! remind me what I'd be doing again? is it code, artwork, or both?

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balancing the original game is still something that I would be interested in

regal zealot
buoyant badge
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to keep things organized, I'll probably stick to the original version of it and reference what is in the half finished build just to keep things organized

buoyant badge
regal zealot
buoyant badge
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understood

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how do you want to do commission? I know you paid the last person $80, so I'm not sure if you want to do that or a different price

regal zealot
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You should be able to salvage quite a bit from this other zip file, but since it's not done by you, figuring it out will certainly be a piece of work in itself.

buoyant badge
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I'd be more than happy to have that and stick as close to the project as I can. no guarantees my work will be consistent since I'm still in college, but I'll be focusing on it as much as I can

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with money like that, I'd be stupid not to treat it like a second job

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fjdkdj

regal zealot
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As for payment, in the past I was paying through paypal in smaller parts after parts of the commission were done. If it works for you, that would be the easiest.

buoyant badge
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that works for me! I'd be more than happy to do that

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if there's nothing else that needs to be discussed rn, I'll brb

languid grove
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LMK your github username so i can give you access to the main repository (or tell me not to if you're doing something else)

buoyant badge
buoyant badge
languid grove
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If you'd like me to remove Mills, I can do that (I can also transfer ownership of the repository, although I don't particularly want to do that :P)