#[Development] Seed Explorer (no proper name yet)

1 messages · Page 1 of 1 (latest)

hardy plinth
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Small mod I've been drafting - wanted to have an in game util to preview some RNG queues live during the run.

Because there's already a website in development to preview some of the queues (https://miaklwalker.github.io/Blueprint/), I want to rethink what this mod is going to be exactly, but for now I added commands to look ahead in the queues, not entirely sure how often I'll come back to this mod, but I feel like this might be useful for those interested in routing seeded runs.

Requires #1228149931257237664 mod (for console) (latest version)

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All commands: (view help with help <command>)
seedexp - View all commands
6s - Sixth Sense queue
seance - Seance queue
purple - Purple seal/8 ball queue
superpos - Superposition queue
carto - Cartomancer queue
hallu - Hallucination queue
emperor - Emperor queue
priestess - High Priestess queue
lucky - Lucky cards proc queue
wheel - Wheel of Fortune proc queue

turbid beacon
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👀

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Had an idea for something like this but never got around to coding it

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I was imagining something The Soul-esque but in-game and perhaps mod-compatible

hardy plinth
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yeaaaa I'm also not going to go super hard on this

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just a small draft for now with commands

turbid beacon
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as for a name - all the spectral cards are taken but maybe Seance?

hardy plinth
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we'll see

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Wheel usage example with wheel and 10 beans, finally fixed it to be the way I wanted it

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Preview with dice

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Wheel RNG is honestly such a mess

native galleon
hardy plinth
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why would you need that

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it already shows the joker which gets hit

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the randomly generated number behind the random pick can be displayed but I doubt it's going to be much help

native galleon
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Would there be a option for oops all 6's?

hardy plinth
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-chance

hardy plinth
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you can also just spawn in the joker and it would not need -chance

native galleon
hardy plinth
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seance 10 -ante 6

hardy plinth
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Added some random pick queues (perkeo, ankh, ecto, invisible etc.)

also wheel now shows random pick float

hardy plinth
native galleon
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Oh i need to turn on debugplus first via steammodded then put it in my mods folder, I thought i could do the other-way around first

hardy plinth
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Turning off the mod adds .lovelyignore file. You can remove it manually without needing steamodded

native galleon
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also, is there a demand for certificate?

hardy plinth
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maybe ¯_(ツ)_/¯

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note to self to add crimson heart debuff queue and madness target queue

mint sandal
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I'm just gonna ask, don't know if it's related to what this mod does but I thought I'd ask anyways, what about a option to see what cards are gonna come out? Like seeing the order the cards are going to come out of the deck (idk how deck fixing is going to affect it)

hardy plinth
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that shouldn't be a problem tbh, I already have a way to convert cards to string from cartomancer which I can just copypaste

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it would still be a command of course

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the idea is to have UI at some point but I just want to have the functionality for now, since I have no clue how much I want to push this project

hardy plinth
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Note to self to reverse sort - currently it shows cards sorted in the opposite direction from how the game sorts cards (so if you sort, 0.99 value would mean leftmost card, not rightmost)

sullen brook
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would love a glass counter

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so how many glass cards in the future is the next break