game crashes when resetting a profile
the crash doesn't seem to interfere with the reset process, and deleting profiles has no such issue, so it's a minor issue, but there you go
Oops! The game crashed:
[SMODS RiftRaft "src/Jokers.lua"]:1196: attempt to index field 'joker_usage' (a nil value)
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0323c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows
Steamodded Mods:
1: Rift-Raft by vitellary [ID: RiftRaft, Priority: 115, Version: 1.0.0, Uses Lovely]
Lovely Mods:
Stack Traceback
===============
(3) Lua field 'get_win_sticker' at file 'src/Jokers.lua:1196' (from mod with id RiftRaft)
Local variables:
center = table: 0x0a45ff58 {max:500, set:Default, key:c_base, _saved_d_u:true, _discovered_unlocked_overwritten:true, name:Default Base, line:base, pos:table: 0x0a460108 (more...)}
(*temporary) = nil
(*temporary) = string: "c_base"
(*temporary) = string: "attempt to index field 'joker_usage' (a nil value)"
(4) Lua method 'update' at file 'card.lua:4414'
Local variables:
self = table: 0x0469f548 {under_overlay:false, STATIONARY:false, click_offset:table: 0x0469f660, children:table: 0x0469fa20, ambient_tilt:0, parent:table: 0x0469ea58, NEW_ALIGNMENT:false (more...)}
dt = number: 0
(5) Lua upvalue 'gameUpdateRef' at file 'game.lua:2698'
Local variables:
self = table: 0x04312ab8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, viewed_stake:1, sort_id:12, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false (more...)}
dt = number: 0
http_resp = nil
move_dt = number: 0.0166575
(for generator) = C function: next
(for state) = table: 0x04317570 {1:table: 0x04525740, 2:table: 0x0c025160, 3:table: 0x0469e238, 4:table: 0x0469ea58, 5:table: 0x0469ef58, 6:table: 0x0469f548, 7:table: 0x0469fa48 (more...)}
(for control) = number: nan
k = number: 6
v = table: 0x0469f548 {under_overlay:false, STATIONARY:false, click_offset:table: 0x0469f660, children:table: 0x0469fa20, ambient_tilt:0, parent:table: 0x0469ea58, NEW_ALIGNMENT:false (more...)}
(6) Lua method 'update' at Steamodded file 'src/ui.lua:84'
Local variables:
self = table: 0x04312ab8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, viewed_stake:1, sort_id:12, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false (more...)}
dt = number: 0.0166575
(7) Lua field 'update' at file 'main.lua:995'
Local variables:
dt = number: 0.0166575
(8) Lua function '?' at file 'main.lua:934' (best guess)
(9) global C function 'xpcall'
(10) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 905 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])