#Rift-Raft - More ways to obtain Negatives

1 messages · Page 1 of 1 (latest)

manic ferry
#

https://github.com/vitellaryjr/RiftRaft download here!

this mod allows you to send cards from Booster Packs into "The Void", which turns them Negative, and can be retrieved later by using Void Packs. the github page goes more in-depth about how it works, check it out!

been working on this for a couple months now and am very pleased with how it's turned out. it's a bit on the stronger side of mods in terms of balancing if you play it right, but i think it can be quite fun casually too. there's also cryptid support if you're into that

sweet bay
#

careful! the void

#

will play

boreal basalt
manic ferry
#

hmm, might be an old steamodded version?

#

i should mention on the page that it needs to be a fairly recent version

sweet bay
#

wasnt there a way to check your void area in run info

manic ferry
#

it's in the deck view

sweet bay
#

the void!

sweet bay
#

this still happens if it isnt intended @manic ferry

manic ferry
#

:(((((( damn

sweet bay
#

im dead

manic ferry
#

wow ok i knew about that but i'm pretty sure i just never implemented the fix that i knew would work oops

#

teehee

manic ferry
#

should be fixed now

boreal basalt
manic ferry
#

ahh wait ok i think i get the problem

#

will get a fix out shortly

manic ferry
#

tough problem to debug since i believe it required specifically having cryptid downloaded but disabled

trail musk
#

how do you actually send a card to the void

#

I think betmma spells is blocking the button

#

i can only click it down here

#

barely

#

crash when checking The Void after sending a Reverie Cine Card there

#

i think this is because reverie cine cards can't have editions

#

and it tries to apply negative

manic ferry
#

i've been able to get reverie to work before, odd
also yeah i guess i haven't played with betmma but not surprising that they aren't really compatible together

trail musk
#

the button could go here instead to not be blocked?

#

or between the skip button and the deck maybe

#

but that might not be enough space

sweet bay
#

bro? you good?

manic ferry
manic ferry
trail musk
#

1.5.0

#

i checked the void in the deck view to get the crash

manic ferry
#

oh i think you just need to update. this is listed as a fix for 1.5.1

trail musk
#

oh alright

#

these rift cards are fuckin sick

#

i only got a small look before crashing to reverie

manic ferry
#

thank youu

prime mortar
#

i must agree

#

strangely they don't lag when spawning unlike all the other packs

#

it may be something i screwed up though

manic ferry
#

compatibility with betmma + reverie is gonna be a pain cuz like

#

where else can i even put it

#

currently thinking if you have both of those mods installed itll move the deck downwards a bit to fit the void button above it

#

which is like, gross, but i think it's the best option

trail musk
#

missing is not detecting that I just used the Loss rift card (actually i don't think it's detecting use of any void card for its effect)

#

can't use missing

prime mortar
#

weird indeed

#

thought it maybe was supposed to copy last one ised in the booster but it still is weird

#

that said, void deck op

trail musk
#

i know i already said it but oh my god this mod is so fucking cool

manic ferry
#

that's so strange missing works fine for me

trail musk
#

there is a lot of strategy to the void and the void packs it's great

manic ferry
trail musk
#

oh yeah and the -1 booster pack isn't working on the abyssal deck

manic ferry
#

i do think it is working, it's just slightly misleading because the way that void packs work means you'll always have 2 in the shop anyway (since the void packs are "negative" so you get +1 pack if it shows up)

trail musk
#

i see

#

yeah it's working as expected then

manic ferry
#

i couldn't think of a concise way to phrase the description of the deck in a way that also included that clause i figure it's fine enough

trail musk
#

sounds like smthn you'd put on the packs

#

not the deck

manic ferry
#

well the packs do say it

trail musk
#

oh

#

.

manic ferry
#

teehee

prime mortar
manic ferry
#

this is dumb but i suppose it works

prime mortar
#

...this isn't loss you liar

manic ferry
#

are you sure...

trail musk
#

philosophical joker's power, finally unleashed

manic ferry
#

my mod also implements a +1 Joker Slot joker but it's rare for this exact reason lol

trail musk
#

what do you mean I can't send a natural soul from an arcana pack to the void

manic ferry
#

oh right i was thinking about updating the void text to say nope if you hover over a soul card

prime mortar
#

so it won't work on pointer either?

manic ferry
#

yeah i prevent it from working on soul-like cards

#

it's a little overpowered if you can do that

prime mortar
#

absolute steamroll

trail musk
#

oh yeah, it's all coming together

#

so... Is this your soul-like card for rift packs?

#

it's pretty cool

#

oh my god I just won the game

#

holy

prime mortar
trail musk
prime mortar
prime mortar
trail musk
#

sometimes they didn't

manic ferry
#

incantation support is weiiiiird i don't fully get how it works

#

missing not working seems like it must be because of some mod incompatibility, but i have no clue how to narrow down what mod would do it

#

i'll maybe see if i can just find a better way to define the last used rift card

prime mortar
#

well send your mods @trail musk

#

considering it's not working for either knowing what we both have should tell us something

trail musk
#

you can see them in the crash log

trail musk
prime mortar
#

right

#

oh btw

#

do you lag slightly when opening joker packs

#

or entering the shop

prime mortar
manic ferry
#

its all the way at the bottom

prime mortar
#

aw crap

#

discord ain't showin

manic ferry
#

i do have a grand total of 0 of her mods installed so i suppose it's not surprising that i havent encountered it

prime mortar
trail musk
#

i got another one
why am I so good at this game

#

so if I use this

I lose all my jokers, am i getting that right

#

and they all enter the void

#

it doesn't work on eternals :(

#

dammit

manic ferry
#

yeah i didnt want my mod to be an easy counter to eternal jokers

#

so stuff like forget or ditch dont work on it

trail musk
#

i guess thats fair enough

prime mortar
manic ferry
#

yeah but i think thats fair at least. it's before you own the joker so it's not you're stuck with it yet

#

plus eternal cards in the void are also a bit of a pain themselves (can't be removed with canyon / oblivion, so you have to take them at some point or they'll stay in the void forever)

prime mortar
#

making good eternal jokers negative on a whim is still pretty powerful so I wasn't sure if it was intentional

manic ferry
#

i could reasonably see making it so you couldn't but i figure it's more fun to allow it

prime mortar
trail musk
#

it just occured to me

#

how evil this card is

#

in a mod where the whole point is to get more negatives

manic ferry
#

yeah lol

prime mortar
#

wheel of fortune pops up everywhere

trail musk
manic ferry
#

omg awesome

#

i love the opportunities this mod gives to find workarounds that make you insanely overpowered

trail musk
#

yeah i've currently got my perkeo splash fusion

#

which is constantly duplicating echo

#

so i just get 2 cards from the void every round

prime mortar
#

"let me do it!"

manic ferry
#

one of my favorite interactions i've found while playing with my mod is with the celeste card collection "bubsdrop" joker (after defeating boss blind, -1 ante, then disable the card)

#

if you're able to dupe it enough you can just stay in one ante forever

trail musk
#

my favourite is putting splash in there

#

having infinite negative splash breaks my mod wide open and you can fuse negatives of every fusion whenever you want because the editons transfer

prime mortar
#

let's face this, the mod is just super broken

#

no matter how you spin it

trail musk
#

the main thing that makes it broken imo is just that negative consumables have such a high sell cost

prime mortar
#

or that everything in there becomes negative by default

trail musk
#

add 5 random Tarot cards to the void or add 3 random Spectral cards to the void or add 3 Planet Cards for your most played hand to the void all combo into retrieve 3 consumables from the void and you can sell those consumables for $12 which makes back the money you spend on the pack

prime mortar
#

I FOUND THE LITTLE SCOUNDREL

#

FINALLY

#

extra credit makes everything lag

#

and it's also the source of my hand selection lag issue

trail musk
#

new mod breaking method

#

D4C love train from jojokers creates copies of used consumables

#

I can get any rift card I want and feed it to my 4 chies who will duplicate it 8 times

prime mortar
#

the chie desires steak

trail musk
#

yeah this is a little strong

prime mortar
trail musk
#

wither

#

wither counts as being used 5 times for D4C love train

#

i just multiplied it by 5

#

what the fuck

prime mortar
#

super fancy cryptid ripoff

manic ferry
#

shell is a hard one to balance, it used to be creating just 1 copy but i felt like that was too boring and weak

prime mortar
#

or 1 in 4 for 4?

#

wheel of fortune be goin

trail musk
#

1 in 2 chance to create 2 copies of a selected card in the void hand, otherwise destroy the selected card

manic ferry
#

nahh rng just makes it feel too rough to use i think

prime mortar
manic ferry
#

but it'd have to be better odds than 1 in 2

prime mortar
prime mortar
manic ferry
#

which tbf i'm not super sure if it is or not

trail musk
#

new run idea: place every single possible card from every single pack ever into the void and see what happens

trail musk
#

abyssal deck plus....

#

hmm

prime mortar
trail musk
#

painted sleeve

manic ferry
#

i think i added a challenge where only void packs / rift cards appear in the shop

prime mortar
#

like now or is it already in

#

i wanna break it

manic ferry
#

already in

prime mortar
#

mhm once i finish trying to fix familiar i'll give it a spin

manic ferry
#

oh so sad

#

i'll check it out its been a bit since i added them

prime mortar
manic ferry
#

huh ok thats a weird error

#

i assume you hadnt opened any booster packs before the shop?

manic ferry
#

right ok . weird then

trail musk
#

just played 1 hand to win the blind and crashed going to shop

prime mortar
trail musk
#

back to abyssal deck painted sleeve

manic ferry
#

ok should be fixed? dont understand how it would error in the first place but regardless it should get prevented now

prime mortar
#

the void calls

trail musk
#

oh this is gonna be good

manic ferry
#

i think this might be a steamodded bug actually

#

maybe? SMODS.OPENED_BOOSTER never gets reset

#

my code assumed it would only be defined if you were like. actually in a booster pack

#

and it doesn't even get reset when you leave a run and start a new one

trail musk
#

wait I... only get one rift card?

#

I thought i'd get one per consumable

manic ferry
#

replace Them (plural) with A (singular) rift card

trail musk
#

i thought that was like

#

replace each of them with a rift card

prime mortar
#

so

manic ferry
#

i think someone else that's playtested it for me also got confused by it

prime mortar
#

makes sense to me

manic ferry
#

open to suggestions for how to phrase it more clearly

#

actually

prime mortar
manic ferry
#

yeah

trail musk
#

destroy all negative consumables and create one rift card

manic ferry
#

i shouldnt say replace

trail musk
#

i

#

okay new bug

#

i used the retrieve 1 copy of a selected joker from the void hand

#

and it didn't do anything

#

i had a joker selected in the void hand it just

#

didn't work.

manic ferry
#

Huh.

#

was there anything special about the joker?

#

can't imagine how it would let you use the card but not actually do anything

manic ferry
#

oh wait the copy one

#

misread it

trail musk
#

so i found the meta

prime mortar
#

indeed that is stupidly broken

trail musk
#

so id like to put forward an idea for this mod

#

either as a challenge or just to majorly reduce the power

#

every card you do not pick from a booster pack goes into the void (except rift cards)

trail musk
#

i coudl go for that in a config

prime mortar
#

OH an idea

#

what about doing that at base

#

and then putting a voucher that stops it

#

when you get it

trail musk
#

voucher would be too strong

prime mortar
#

and make it baseline for the void deck or whatever ti's called

trail musk
#

id just make it a mod config

manic ferry
#

i like the idea of it being a challenge, sounds like a fun one

trail musk
#

some people like a strong mod some people like a weak mod

prime mortar
prime mortar
#

redeemed sleeve gonna go crazy

manic ferry
#

oh right i guess i never mention the vouchers on the github page

trail musk
#

was this tested with 4D boosters from betmma vouchers

manic ferry
#

Nope :D

trail musk
#

that's annoying

prime mortar
#

aww dang it

trail musk
#

4D boosters rerolls booster packs but makes them cost $2 extra

#

now we're getting two downsides

prime mortar
#

two of the same thing*

manic ferry
#

this one almost definitely doesn't work with some other mods that do the same thing and i'm not super sure if i can be bothered to make it work because the systems are kinda awkward

trail musk
#

and then if it has, make your voucher code not run

#

because 4D boosters already does an almost identical thing anyway

manic ferry
#

hm i guess that'd be easy yeah

prime mortar
#

hell yeah hotfix time

trail musk
#

oh my lord

#

the game keeps giving me

#

moment and static

#

in every pack

#

i'm actually winning so hard right now

#

except that my game is lagging intensely because of this

#

and i'm pretty sure it's because thunk made joker stencil use an update every frame

manic ferry
#

damn ive been busy

#

right i still need to figure out what the deal is with missing

prime mortar
#

are they dating

manic ferry
#

someone else got the missing bug and they dont even have any other mods installed 😭 wtf is happening why does it only work for me

#

ok thank god i think i figured it out

prime mortar
leaden imp
#

I ran into this too

leaden imp
manic ferry
#

i justtttt pushed out the change

#

it was dumb

#

center_key and center.key are different things and i was using the wrong one

leaden imp
#

Ohh

manic ferry
#

(the former only works on vanilla cards i think)

#

still no clue why it worked perfectly fine for me but the fix is out now

prime mortar
#

cool

manic ferry
#

ok i'm about to fix this but turns out crater technically has a chance to create a black hole when used

trail musk
#

that's really funny can you keep it

manic ferry
#

it is really funny and i am admittedly tempted to keep it

sweet bay
sweet bay
manic ferry
#

the fact that it's specifically crater is really funny to me

#

the other ones are normal

#

i think i will remove it unfortunately.... i like it being really difficult to get legendary things in the void and it would just make it sorta lame if you could get a soul in the void by just spamming loss

trail musk
#

i get this not being the case for loss or the spectral one

manic ferry
#

i definitely see the argument for that but i feel like if someone sees a black hole get created they're gonna get sent on a wild goose chase hoping they create a soul one day and it'll never happen

trail musk
#

i hadnt even considered that

#

you could include the note cannot create Soul on Loss to make the player draw the conclustion themselves that crater can spawn black hole

merry dragon
#

This always seems to happen with my modded setup build: Whenever I access the Void, the Negative cards stick around even after I leave... It's probably cross-mod incompatibility shenanigans considering I have... A TON of mods, but... yeah.

#

Scuffed mod list:

manic ferry
#

ohhh boy

manic ferry
merry dragon
#

Fair enough.

manic ferry
#

alright, it seems like it's Redux Arcanum that does it

manic ferry
dry oxide
prime mortar
#

awh 3:

#

you should add a nope effect for tags from reverie's tag packs too

trail musk
#

@manic ferry does the system for making some consumables not get sent to the void use a whitelist or a blacklist

pliant kettle
#

so basically i can put useless jokers into the void and then get them for profit

pliant kettle
#

wth is other

manic ferry
manic ferry
#

so it works generically for soul-like cards made by other mods as well

pliant kettle
manic ferry
#

did you use an echo card? i think that's what this is implying to me

manic ferry
#

alright i think ive found the issue then, thanks for the report

#

should be fixed on latest version now

sweet bay
#

possible oversight?

#

its a mega pack

#

i think its because i used the last card instead of sending the last card to void

manic ferry
#

right yeah i remember encountering this, need to look into it

manic ferry
#

fixed now

#

i'm thinking of adding some reverie cross-mod content possibly. something to make it so that adding tags to the void actually works

#

in general i'm down to add more rift cards if there's ideas for them

#

i'm sure there's a lot of potential for some more unique ones, i'm not the biggest fan of how most rift cards atm are just variations of vanilla tarot / spectral cards

frosty cave
#

it may be beneficial to add a method for other mods to blacklist their boosters from the void, because #1319412137977712691 definitely was not intended for this mechanic :v

manic ferry
#

maaaybe, though i do think it's fun for some mod combinations to have some really funny and strong combos and feel itd be a bit lame for people to disable it. id personally prefer to just leave it in the hands of the player whether they decide to or not

dry oxide
#

Players also have a habit of optimizing fun away :p

manic ferry
#

that is kinda true yeah

prime mortar
manic ferry
#

has anyone else had trouble with sending reverie cine cards to the void? when i send them the progress gets set to nil but i don't think ive seen anyone else report anything about it

wary lodge
#

does anyone know why the mod isnt working ,, i got the most recent version of the mod + steammodded and ive deleted other mods but i keep getting this error

manic ferry
#

i've seen this error before and i don't know what causes it. make sure the mod is packaged correctly and is properly loading (eg. isn't disabled by lovely) i guess?

#

by packaged correctly i mean make sure it isn't in a subfolder

#

i dont know whether it'd impact anything or not though

#

somehow the mod's hooks are loading without the mod itself also loading and i dont understand how that could be possible

manic ferry
trail musk
#

from the mega film packs

manic ferry
#

i see ok. that would work fine
i did figure out the problem actually it's fixed now

manic ferry
trail musk
#

because lovely is quote "lazy and does not check more than 2 folders in"

#

idk if they fixed that yet it has been a while but people still say not to nest mods so /shrug

manic ferry
#

interesting

wary lodge
manic ferry
#

i dont know actually ive never seen the option for it

#

i have also pushed a change that should hopefully make it so the game doesn't blow up if the mod hasn't loaded properly

wary lodge
#

i remembner it was working at some point but its been off when ive tried launching it today

#

reinstalled lovely and it looks like its working now

#

thanks !

manic ferry
#

siiick
i also updated the mod to hopefully not blow up on startup if it loads incorrectly so hopefully this will be easier to debug in the future

tight grove
#

wtf real

manic ferry
#

alright unfortunately i will not be adding a legendary card that adds 1 of every consumable to the void i think it might not be a good idea

#

went down to 26 fps and my computer is like, decent

#

i think this would probably crash some people's game

trail musk
manic ferry
#

ive thought abt something like that but its pretty similar to the legendary card in a WIP mod from someone i know so i probably wont

wary lodge
#

can you draw negative cards with 0 hand size i am Afraid of using ectoplasm

manic ferry
#

i've never tested how 0 or less hand size works. you might just die anyway

#

actually it would be convenient for me to check

#

never mind it is not convenient for me to check

frosty cave
#

also while i'm here: sending Cassette from #1220084296346501201 to the void makes it flip the hell out. i don't know whose end that is on but there it is

#

the game was unplayable until i cheated in the card that sells your entire void deck

trail musk
#

upon entering a blind

#

i don't know if negative cards still get drawn

#

but i know thats what happens when you have 0 handsize by default

frosty cave
#

i would guess it doesn't try to draw a card, since you're already at your max handsize

trail musk
#

yeah that tracks

frosty cave
#

but we could use debugplus and/or cryptid's negative deck to actually test this

manic ferry
#

i was gonna use negative deck but realized i couldn't use ectoplasm to decrease my handsize if i did that

#

tho ig you could also spam ouija and itd work

manic ferry
manic ferry
#

reverie's code actually mentions that it's based on cassette

wary lodge
#

for some reason i think like a couple of my negative cryptids entered my consumable slots without adding an extra consumable slot so i used them And

trail musk
#

it's because the card either wasn't add_to_deck'd or emplace'd i think

#

add_to_deck puts it in your "deck" so it exists

#

emplace puts it in the card area

manic ferry
#

this is the first project i've released where it felt like users of it are simply running less lines of code than i am

manic ferry
wary lodge
#

i forgot which rift card it was but it was One of them taking cryptids out of the void

#

it happened again so im trying to keep an eye on which rift card could be the one causing it (if it is a specifi crift card)

manic ferry
#

hm i might have figured out how dream could theoretically not do something for some people

#

hopefully fixing it now

wary lodge
#

i discovered a Pretty big bug

if you spam send to void on a card while your cards are loading you can send the same card to the void several times (img 1)
(there was 1 trance in the pack originally, and i made Several Copies) (img 2)

when i go to a void pack after, the cards are weirldy bugged (img 3), not showing up (i cant see or click), but they still exist? also theres a flipped over card which im pretty sure is a trance

if i go to the main menu once im in the void pack the glitched trances return normally (img 4)

#

another thing is if i dont relaunch and collect one of the non-bugged duped cards it becomes smalla nd flipped? and i cant use it

#

going to main menu does this for it

dry oxide
#

Why so silly little card

wary lodge
#

wee consumable

wary lodge
#

game crashed, i was exiting a pack and for fun i clicked on one of my cards and pressed send to void while they were going back to my deck
after all the cards went back in the game crashed

manic ferry
#

will look into these now

manic ferry
wary lodge
wary lodge
wary lodge
manic ferry
manic ferry
trail musk
#

and then turn off the void hand if it is

#

that would make the issue fix itself after you activate another context which doesn't directly solve the problem but prevents this from being as big of a problem if it ever comes up again

#

the void hand being drawn outside a void pack seems like it could be a common problem

manic ferry
#

eg. using something like loss will put them in the void hand temporarily to show what was made before it then sends them properly into the void

trail musk
#

and then check that variable too

manic ferry
#

maaaybe i'll add a safety check at end of shop calculation or something but like, it shouldn't really be necessary. the original issue with it is just because a different mod was breaking the code that caused them to return, and this new issue is a pretty niche case where something manages to get added in a state where it can't easily tell if it should be returned to the void or not

#

i don't anticipate there being other causes of the problem and if there are i'd rather handle them directly than catching it generically

trail musk
#

i think a generic check is nice to have as a safety net anyway but its up to you anyhow

trail musk
#

morefluff's pixel joker does not play nice with the void hand

manic ferry
#

yeah ive been meaning to look into this cuz this effects even some vanilla jokers too

#

eg. photograph or square joker are pretty offset

trail musk
#

betmma's mobile joker can be dragged out of the void hand

#

into your joker slots

#

but this is an issue for mobile joker to fix methinks

#

its effect lets you move it around so it can act as a joker, playing card, consumable, spell or ability

#

i shall forward this to betmma

manic ferry
#

omg lol that's funny

trail musk
#

this was an issue mobile joker had in the past

#

where it could be stolen from the shop under the same issue

#

and it could also be stolen from the collection

#

so you could essentially spawn it in

#

what a deck this is

#

barely any influence from riff raft honestly

manic ferry
#

ok that took longer to get working than i thought it would

#

but short jokers are normal now

trail musk
#

in this case, a bunch of hex DX (adds polychrome to a random joker with no downside)

#

and it runs out of valid targets, you crash

manic ferry
#

ohhh interesting

trail musk
#

i assume this is because that rift card only checks the can_use of the cards initially

#

but after 2 of them get used, the third one has no more non-edition jokers to be used on

#

so it fails

manic ferry
#

yeah i guess i should re-check at each card that's a good point

#

oopsie i pushed to github too early this does not work 👍

karmic ferry
#

peak

manic ferry
#

ok this is a lot harder to fix than i thought

#

blegh okay

#

seems like it's actually working now though

wary lodge
#

wha does the rift raft legendary do ive been trying to get it but my souls Fail me

manic ferry
#

"all cards created from card effects are created again"

#

eg. judgement will make 2 of the same joker, shell and cryptid will make 4 copies of a selected card, and so on

manic ferry
#

ok looking into the overflow bug now

#

majority of its code was written by my gf and not me so hopefully i can work out how to resolve it

prime mortar
karmic ferry
#

no you cant just post that,,,

manic ferry
prime mortar
#

a jest, if you will

#

a miniscule amount of tombfoolery

sweet bay
manic ferry
frosty cave
#

cackling
of course that'd be banned

frosty cave
#

receipt seems to be scaling with any negative card sold

manic ferry
#

oh right i kept noticing that and not doing anything about it oops

frosty cave
#

i think yorick lost his count when he went into the void
or maybe it was when he was duplicated with the one rift card that does that
I'll have to do some science to narrow that down

manic ferry
#

slight rework to receipt while i'm fixing it since i felt like it was kinda weak anyway

#

and i liked the idea of the xmult gain being a reference to prices

manic ferry
#

yea

muted falcon
#

love the mod btw

manic ferry
#

thank youuu!!

trail musk
#

oh i didn't mean to reply ping

#

my bad

trail musk
#

missing still doesn't work on latest but the deck moving down for betmma spells is pretty clean

manic ferry
manic ferry
#

hm ok no my code IS there so it's some other problem

#

did just have an idea at least

#

out of curiosity has missing ever worked for you or has it been 100% failure rate

trail musk
#

100% failure

#

hasn't worked a single time and i've used every rift card at least once

#

except missing

manic ferry
#

ok that's kinda good news cuz if i manage to fix it then i'll be able to know that it worked

trail musk
#

yeah

#

what's the value you use to store the last used rift card

#

I assume it's under G.GAME

manic ferry
#

yep

#

it's uhh

#

G.GAME.riftraft_last_rift

trail musk
#

i'll eval print that in debugplus and see if anything comes up

#

the issue might be that it's not saving that value

manic ferry
#

my current thought is that my current hook is inside this function, which checks this at the beginning. i don't see any other mods hooking this function so it's possible that this just doesn't work and i should be doing it elsewhere

#

still no clue why this would work for me but i've heard center_key isnt defined for custom consumables so thats probably the problem

trail musk
#

yeah it has to be like

#

card.config.center.key

manic ferry
#

pushed a new fix

frosty cave
#

huh
it was working fine for me
bugs that only exist on some computers...

manic ferry
trail musk
#

i havent been running this mod at full potential until now

#

the shackles are off and i'm gonna break this shit wide open

trail musk
#

gacha voucher doesn't work with betmma's 3d boosters voucher
both do the same thing, +1 pack each shop, but redeeming both leaves packs at 3 rather than the expected 4

manic ferry
#

i think this is more of a problem with betmma vouchers than my own mod. i use the generic smods booster increase system, they probably don't or implement it incorrectly

#

yeah betmma vouchers doesn't use the smods system, it should probably be updated to do that

trail musk
#

will forward

prime mortar
manic ferry
#

i've seen this crash before and could never figure out what the cause was

prime mortar
#

it crashes with nostalgic deck from cryptid

manic ferry
#

oh wait that makes sense actually

#

that's enough info thank you

prime mortar
#

np

#

is this a welcome to the internet referencer

manic ferry
#

nay it's just something i like to think

dusky mist
hybrid jackal
manic ferry
manic ferry
#

(on accident actually, i was changing something else unrelated and it happened to fix this)

prime mortar
#

nice

#

thanks for the info

vapid iron
#

One question, what are the odds of finding a Void pack, compared to other packs? would love to add this mod but I would like to make sure it appears very occasionally, like max seeing 2 void packs per run for example

thin brook
#

iirc its default 40% to show up in any shop

frosty cave
#

game crashes when resetting a profile
the crash doesn't seem to interfere with the reset process, and deleting profiles has no such issue, so it's a minor issue, but there you go

Oops! The game crashed:
[SMODS RiftRaft "src/Jokers.lua"]:1196: attempt to index field 'joker_usage' (a nil value)

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0323c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows
Steamodded Mods:
    1: Rift-Raft by vitellary [ID: RiftRaft, Priority: 115, Version: 1.0.0, Uses Lovely]
Lovely Mods:

Stack Traceback
===============
(3) Lua field 'get_win_sticker' at file 'src/Jokers.lua:1196' (from mod with id RiftRaft)
Local variables:
 center = table: 0x0a45ff58  {max:500, set:Default, key:c_base, _saved_d_u:true, _discovered_unlocked_overwritten:true, name:Default Base, line:base, pos:table: 0x0a460108 (more...)}
 (*temporary) = nil
 (*temporary) = string: "c_base"
 (*temporary) = string: "attempt to index field 'joker_usage' (a nil value)"
(4) Lua method 'update' at file 'card.lua:4414'
Local variables:
 self = table: 0x0469f548  {under_overlay:false, STATIONARY:false, click_offset:table: 0x0469f660, children:table: 0x0469fa20, ambient_tilt:0, parent:table: 0x0469ea58, NEW_ALIGNMENT:false (more...)}
 dt = number: 0
(5) Lua upvalue 'gameUpdateRef' at file 'game.lua:2698'
Local variables:
 self = table: 0x04312ab8  {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, viewed_stake:1, sort_id:12, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false (more...)}
 dt = number: 0
 http_resp = nil
 move_dt = number: 0.0166575
 (for generator) = C function: next
 (for state) = table: 0x04317570  {1:table: 0x04525740, 2:table: 0x0c025160, 3:table: 0x0469e238, 4:table: 0x0469ea58, 5:table: 0x0469ef58, 6:table: 0x0469f548, 7:table: 0x0469fa48 (more...)}
 (for control) = number: nan
 k = number: 6
 v = table: 0x0469f548  {under_overlay:false, STATIONARY:false, click_offset:table: 0x0469f660, children:table: 0x0469fa20, ambient_tilt:0, parent:table: 0x0469ea58, NEW_ALIGNMENT:false (more...)}
(6) Lua method 'update' at Steamodded file 'src/ui.lua:84' 
Local variables:
 self = table: 0x04312ab8  {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, viewed_stake:1, sort_id:12, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false (more...)}
 dt = number: 0.0166575
(7) Lua field 'update' at file 'main.lua:995'
Local variables:
 dt = number: 0.0166575
(8) Lua function '?' at file 'main.lua:934' (best guess)
(9) global C function 'xpcall'
(10) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
 func = Lua function '?' (defined at line 905 of chunk main.lua)
 inerror = boolean: true
 deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
 earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
#

changing one line of code seemed to fix it, so, did that and put in a PR

manic ferry
#

merged it just now

#

makes sense it'd crash, profile resetting is not something i had considered to test

frosty cave
#

it's a pretty infrequently used function :p
tbh i'm not sure why that code was even being called when resetting profiles

frosty cave
#

and not a single one of these is a void pack
did you do something weird with their rarity?

manic ferry
#

which i did primarily to accomplish the effect of them being "negative booster packs" (spawning additionally instead of replacing a slot)

frosty cave
#

ah of course

manic ferry
#

the rate that they spawn is configurable in the mod config options

frosty cave
#

bug report 2, rift-raft (legendary) creates a second copy and doesn't emplace it if talisman has animations disabled

manic ferry
#

mm talisman bug. that makes sense, will look into it

frosty cave
#

... except i just turned animations back on and it's still doing it? this confuses me

#

it didn't start until i turned animations off

#

i'm gonna have to science this out properly at some point

#

oh, this might be a cryptid issue, not talisman
pointer is doing it somehow

#

okay yeah this is specifically pointer

manic ferry
#

hm interesting. i've had pointer + rift-raft work for me in the past i feel like

frosty cave
#

hmmmmmmm
maybe it's one of my fucktillion other mods getting in the way somehow

#

... this run has basically turned into creative mode, i'm on ante -154, there's no actual game here anymore

manic ferry
#

lol yeah. the combo of pointer and rift-raft is maybe the easiest sandbox wincon i've found with cryptid

frosty cave
#

and it straight up crashed trying to reroll, lol
okay time for science

#

okay yep, updated both mods, disabled all others, and rift-raft+pointer is still doing it

manic ferry
#

doing some more runs with this mod. has anyone else had any thoughts about the voucher balancing
i've got booster reroll and ngl even with the reroll price increasing i feel like it might be too good. i'm thinking of swapping it out with just another +1 booster pack per shop (and maybe adding a "guaranteed void pack" condition too cuz that would be a good tier 2 voucher effect)

#

granted i'm playing cryptid where it's easy enough to counteract the price increase but like, i think there's probably a few mods where that's possible (eg. i know isaactro has a joker that prevents reroll price from increasing ever) and it just kinda makes runs feel a bit boring to me when i have it

prime mortar
manic ferry
#

ok i implemented the change and ngl it just makes the game more fun to not be able to reroll boosters for forever so i'll be pushing that

night agate
#

i have like 30 or 40 mods and ive never gotten reroll voucher

#

175 vouchers rn

manic ferry
#

hm a toggle is doable but i hate making config ui so we'll see

prime mortar
#

ah well

#

still pretty good cause getting consistent void packs is undoable

manic ferry
#

i'll probably do it at some point dw

wary lodge
vapid iron
#

Does the mod increase the base appearance of negative tags or is it just me?

manic ferry
#

mod doesn't affect that no. pure coincidence

prime mortar
#

crashes when entering shop

night mantle
#

If the void contains no cards, void packs should not be appearing

#

Or am I missing something

night agate
#

void packs appear with or without cards in them

#

only containing options to add random tarots, planets, jokers etc

night agate
sweet bay
#

if your void is empty then only these show up

night mantle
#

Yeah I figured, thanks

manic ferry
#

half as likely as normal odds

trail musk
#

i think this is your problem @manic ferry

#

i don't know whose problem it is it's an interaction between 3 different mods

#

after treasure chest (sdm0's stuff) is sold and recreated by d4c (jojokers), the recreated chest is duped by the riff raft legendary

#

and the new one doesn't have the right size

frosty cave
#

the void interacts weird with undiscovered cards

trail musk
#

they probably should be discovered by being sent to void

brazen forge
manic ferry
#

oh wait right you need to be on most recent smods for it to work

frosty cave
#

can you double-check if it works on challenges, since you normally can't discover things there?

trail musk
#

@manic ferry is riff raft supposed to respect whether or not the original card creation checks if you have space or not

#

seems like every time it creates a card it assumes you need room for it

#

even if the original didn't respect that

manic ferry
#

yeah there isn't a way for me to generically know whether something respects slot space, so i just assume it does respect it since all vanilla effects do

floral prairie
#

Not sure which effects you target but invisible doesn't represent the slot limit iirc

trail musk
#

oh yeah and i got this funny message when using instantly use 3 consumables on 3 fools

#

idk if you implemented that check use after each individual card thing yet or not

trail musk
# trail musk i think there is

if you reduce the number of jokers by 1 and the joker limit is still hit, then surely it didn't respect room (except if it's negative, in which case room never matters)

#

is there some weird edge case where this doesn't work

#

there is actually

#

if the created joker filled the last slot

#

mmmm

trail musk
#

@manic ferry destroyed a black seal card (holographic 5 of clubs) with death DX from dx tarots during an arcana pack and its effect didn't activate

#

no rift card

manic ferry
#

yeahh the current implementation of black seals isn't very compatible with all iterations of destruction effects. i had an idea on how to improve it but haven't gotten around to it yet

manic ferry
#

altho wait

manic ferry
trail musk
#

hanged man dx

#

my bad

manic ferry
#

gotcha alr

#

ok actually looking into DX tarots i believe this is a problem with their mod not using SMODS.calculate_context; can't reasonably support it with my mod unfortunately

trail musk
manic ferry
#

mods should be using SMODS.calculate_context instead of calling card:calculate_joker on each joker directly

#

cuz firstly this won't calculate on anything that's not a joker in the first place, eg. if some enhancement has an effect when other cards are destroyed
but secondly it means the context isn't being calculated generically which means other mods aren't able to generically know when this mod is destroying cards, they can only know if they have a joker that responds to it

trail musk
#

never heard of this

#

but I guess I should probably include that on my destruction effect

manic ferry
floral prairie
#

This was to fix another issue but it may be the same root issue

sweet bay
#

she rift on my raft till im more ways to obtain negatives

west copper
#

i can't use these planets from void pack, only way to remove them was using debug plus

manic ferry
#

maybe you're on an older version? i believe this should be fixed by now

west copper
manic ferry
#

hm weird

west copper
#

steamodded that i have is version -0330a, what is yours? maybe this is why it doesn't work for me

manic ferry
#

this is the version i'm on, so i'm using a decently more recent version than you

#

so that might be it, not sure

west copper
#

i'll try it out

west copper
#

well, spectral void card again left me with these:

#

but this card works normally

unkempt stone
west copper
#

too OP

#

just like soul and gateway

frosty cave
#

anything hidden is automatically banned from the rift

trail musk
#

to be exact it's anything with a defined soul_rate

#

that's what the dev said anyway

unkempt stone
#

i see

west copper
#

Antimatter sleeve + rift raft wasn't a good idea 😅

steep raven
#

help my SCREEN

tacit coyote
#

idk if this is known or not but trying to redeem card counting while using redeemed deck’s effect (on antimatter deck, but i presume this happens for just normal redeemed too) caused a crash (ill try to reproduce it and get a log tomorrow if i can)

west copper
tacit coyote
prime mortar
#

crytpid's new global stickers do this

thorn pagoda
#

Cryptid being Cryptid

steep raven
#

l o n g

trail musk
#

uhhh

#

because it thinks they are created by card effect

#

is there any way that either this mod or that mod could prevent this

frosty cave
#

well, here's a convenient rejection check in riftraft
and here's the function that fuses cards
there's probably definitely something to do between those that will work, but i don't know enough lua to figure it out myself PensiveBluyo

GitHub

a balatro mod about negatives and duplication. Contribute to vitellaryjr/RiftRaft development by creating an account on GitHub.

trail musk
#

i might look into it (i probably won't)

noble verge
#

Necrobump

remote schooner
#

been using this mod for a while and its a ton of fun
super insanely op of course but tons of fun

noble verge
#

Heh

#

Would an acceptable nerf be that you can only send one item to the rift at a time

#

Or that it takes up choices

remote schooner
#

i tried some nerfs out and i liked them a lot

#

they felt very vanilla+ to me and i was into it

#

the main change was making it so there's only two ways to get negative jokers out of the void and into your joker slots: Familiar (extract one negative joker) or the spectral card Echo/the pull tag.
For the pull tag/Echo, I made all jokers it pulls perishable, and that's it
For Familiar, you now have to pay $10 * (4 ^ (currently owned negative jokers)). If you can't afford it, you can't pull one

#

you can still get a negative joker of your choice in normal runs (the first negative only costs you $10). but the level of insanity you can achieve without some ridiculously crazy money printing is now soft capped

#

if you own just 3 negative jokers you have to pay $640 to pull another

#

(also to complement that misfortune is nerfed and now the chance of success is halved every time you get a successful proc)

night copper
#

I haven't played this mod yet and I already love it
From the void concept to how the rift cards look
It's just, peak

#

My fav edition is negative so this might be for me too

night copper
#

imavine a mod like this but for polychrome

heavy haven
#

tried to obtain card counting

frosty cave
#

talisman lol

sweet bay
#

talisman nuke? @manic ferry

small sierra
#

This slaps

#

I am in love with the new deck

manic ferry
#

for those who care: i've added an "only jokers" option to this mod to disable the main Void mechanic, for anyone like me who really likes the joker effects but thinks the void itself is too powerful and easy

#

funny how i've come to not like playing with my own mod 😭 still proud of it but it is blatantly easy mode which is hard to get back into now that i've actually done gold stake stuff

frosty cave
#

nerfing the void might be a good plan
perhaps sending a card ends the booster pack

manic ferry
#

i'm a genius i literally only made it affect the jokers and nothing else

trail musk
#

what if the void gave a worse version of negative

manic ferry
#

im also considering the possibility of making it so getting copies of jokers is way less easy
the negative stuff is honestly not too bad, it still encourages a lot of variety, but the ease of stacking up a bunch of the same good joker makes things a lot more boring

#

will probably make it so Shell (create 2 copies of a chosen card) can only target consumables, and maybe Moment (create 1 copy of 5 random cards) as well? or i could just nerf the number on Moment to be 2 or 3 instead of 5

#

maybe its okay for Moment to hit jokers if it's random

trail musk
manic ferry
#

yeah i think thats true

trail musk
#

when i play to abuse void packs it start with destroy 5 cards, make a rare joker and if it rolls good I just dupe that to hell and back

manic ferry
#

one change ive already made is making oblivion actually require 5 cards present for it to destroy cuz its kinda dumb that it let you get away with just like, putting a Hierophant in the void and destroying that for a rare lol

trail musk
#

even then it combos off make 5 tarot cards well

#

a potential idea to explore could be that destroyed cards are sent to the void instead of sending from packs

#

would need more jokers with destruction based effects to complement the idea but it would make it harder to get a good joker in the void

#

that, or you have to pay to send cards to the void

manic ferry
#

i think i could never add enough jokers with destruction effects to make that feel usable tbh, especially if it's played with other mods that spread the pool out further

trail musk
#

as much as I like the idea I previously put up for all remaining cards in a booster to be sent to void when skipped idk if that'd be super fun to play with

manic ferry
#

certainly could make sense to just require spending money though yeah, given that a lot of the mod's "balance" is just "its expensive"

trail musk
manic ferry
trail musk
#

:D

#

another idea, void cards have sacrificial downsides akin to spectrals

#

this would let you hit specific strong void cards harder than the less problematic ones (moment and shell cough)

#

makes it less free to manipulate the void and get stuff out

#

though i would stay away from the randomness of spectral downsides, that's my personal preference

#

i also just wanna say

#

instantly use 3 consumables from void feels like a direct downgrade to get 3 selected consumables from void

manic ferry
#

i think that one allows up to 5 to be used?

trail musk
#

still havent found much use for it

#

instantly using consumables doesn't work on a good portion of them

manic ferry
#

it's certainly weaker but it doesn't show up terribly often (it can only show up if there's cards it would work for in the first place)

trail musk
#

oh well that is nice

manic ferry
#

i've never tested but i wonder if it'd work if you instantly use a wraith followed by a temperance to get the money back. i think it would work which would be fun

trail musk
#

it prolly goes left to right

#

so if wraith is left of temperance you get the temperance money

#

if it's swapped you get 0

#

most balatro calculation goes like that so i'd hope it does

manic ferry
#

i think it should yeah

trail musk
#

is it obtain 3 random or obtain 3 random consumables

#

i dont remember any of the names besides debt shell and moment

manic ferry
#

there's Decay which is "obtain 3 selected consumables" and Static which is "obtain 5 random cards"

trail musk
#

gifs are blocked

#

i hate this place

#

i wanted to send a second gif but they're still blocked

#

:(

frosty cave
slender trench
#

there's unstable mods obviously but rift-raft can't start runs up anymore on account of 1224a

#

It says "continuing a run" but it isn't that, it's when starting any run

#

even when I reset my profile

manic ferry
#

ahh right sorry i had actually noticed and fixed this on my end but forgot to push the changes

#

should be fixed now

quasi blaze
#

rift raft is rift back??

vital lynx
#

a mod that makes abstract joker a scaling joker? bet

stuck gull
cyan moss
#

for me the Void button to the side isnt appearing, using any card that has to do with the void or force opening a void pack crashes the game.
even with just rift raft steamodded and lovely installed it still doesnt appear,any advice?

trail musk
#

itll be in Mods/lovely/logs named after the time and date it happened on

cyan moss
trail musk
cyan moss
#

(this is from a strange void pack appearing for the first time at ante 21???)

frosty cave
#

ThinkRingo Blind that gets bigger the more cards you have in the Void

trail musk
#

do people commonly dump tons of cards into the void

#

ive never done that

merry dragon
#

... Me.

#

Mainly because I've been left with a ton of cash and I often find myself just tossing excess Booster Pack stuff into the void because why not.

trail musk
#

i am more a fan of only sending good cards to the void, duping them and getting tons of them

dusky mist
#

I have absolutely put a ton of cards in

pulsar quail
#

i have the latest version of Steamodded

#

-# and, please ping on reply

tacit coyote
#

broken dependency logic, rift-raft hasnt been updated for a while

manic ferry
#

oh rightt i fixed this locally but forgot to push it actually

#

i'll try to remember to put the update out tomorrow

manic ferry
# pulsar quail

fixed on latest version of rift-raft now, if you re-download from github itll be fixed 👍

stuck gull
pulsar quail
manic ferry
pulsar quail
#

magnificent

steep raven
acoustic dagger
#

Was trying to launch the mod with a modpack and I got this crash

#

judging by time of crash and context I'm guessing pokermon replacing the joker on the launch screen is at fault