#Blood on the Clocktower — Mod Pack Draft
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(oh oops, I didn't tag it.)
Anyway! Hai!
Plans for this are currently to write abilities for all of the Trouble Brewing characters
Lemme grab those real quick
Thinking the Demons should be Rare, minions Uncommon
Maybe Outsiders Uncommon as well?
Okay so I'm thinking for the Demons, most will have an ability in common, related to killing Good Jokers
I don't really have any ideas to offer you but I always wanted a BotC mod so I'll following it closely!
this might be too much for the scope but maybe each of them has different abilities based on the blind? like small is night, big is day and boss is nominations
Oooooooooh that's a selling point :D
Aha Baron. :}
And Acrobat but that's not TB :}
And Fortune Teller :]
YESSSSSS
me when i adhd into starting (at least) 4 projects i'll never finish:
this is cool
also thanks ^^
So, considering the Drunk
Would it be fun if 1 in 10 Good Jokers were actually The Drunk?
Ability for that pending, but it matches BotC's vibe
It plays all the normal animations but sometimes it does nothing? So you need to pay close attention to see if the ability worked
Mmmmmmm yeah!!
Sounds hard to implement, but I could maybe get a coder or two involved
I'm sadly busy with my own mod but I'm always available to answer questions and stuff!
Thanks!! :D
Okay so here's my plan for the Outsiders
Like the game, they have negative abilities, they work against you
One of the characters is the Drunk every game, and you lose if you have it and defeat the Finisher Blind
It will always show the status text it normally would, but might not do what that says
For some Jokers, this will always happen (like Slayer, with its once ability)
All other characters will help you
Though the evil characters will usually have downsides
Was thinking for Baron: When Small Blind or Big Blind is selected, creates two Outsider Jokers (Must have room)
(so that means Outsiders are Commons, then)
Poisoner?
X3 Mult, leftmost Joker is debuffed
Allows for econ Jokers
(swapping is allowed)
i was gonna cry thanks for adding that 😭
^^
If we're having Jokers that use good/evil characters, then Spy registers as both, and all characters simultaneously
Hmm. Downsides, though.
Idea for Soldier!
Demon Jokers cannot destroy other Jokers.
(all Demons act similarly to Madness)
What if the Soldier powers up when a Demon tries to destroy it and the Monk is the one who protects the rest?
Possible! If a bit specific
(but so's mine, so)
Ooh ya I like that
Cannot be destroyed, gains X0.25 Mult when something tries to do so (Currently X1 Mult)
Scales alongside Madness (if a little slower), scales better than Ceremonial Dagger but the dagger can't upgrade while that happens
No idea how I'd implement that, so ya, will need coders :}
Idea for Chef?
Gains +1 Mult if played hand contains a Pair (Currently +0 Mult)
Ride the Bun
AHA FUNNY IDEA FOR VIRGIN
Outsiders sell for twice their normal sell value
Allows for checking for Drunks :}
☠️
lemme make out a list where i'll put the abilities
Washerwoman:
Librarian:
Investigator:
Chef:
Empath:
Fortune Teller:
Undertaker:
Monk:
Ravenkeeper:
Virgin: Outisders sell for twice their normal value
Slayer:
Soldier: Cannot be destroyed, gains X0.25 Mult when targeted by a Joker-destroying ability (Currently X1 Mult)
Mayor:
Butler:
Drunk: Appears as a Townsfolk Joker, imitates its ability but may fail. If owned during a Finisher Blind, you lose
Recluse:
Saint:
Poisoner:
Spy:
Scarlet Woman:
Baron:
Imp: ```
gonna start working on the appearances of these :D
i realise now how difficult the abilities i've come up with so far seem to be to implement 😭
made a background for the cards
token!
:D
thanks!!
maybe the leaves can also be on the card itself? so the background doesn't look so empty
fair!
the drunk looks very fun
top 4 is done!!
Empath :D
Dude did you ever continued with this mod?
oh ya i forgot about it 😭
Oh no
Where did you get that ominus name from
Blood on the Clocktower
I never heard this
I figure it was related to the obscure horror videogame clocktower
oh that game!
hehe no it's unrelated
what i'm doing is starting with all the characters from Trouble Brewing
it's the beginner script
i'm doing the Townsfolk first, then the Outsiders, the Minions and then the Demons
the Fabled and Lorics will be Decks :D!
See I need to read over it, because never heard of it
oh then I taught could be related to vampire the masquerade
from the werewolf apocalypse side
ohhh i see ^^
oh this game can get very complicated in some scripts btw
don't worry if it seems weird
But those super odd old and mostly pen and papper like D&D
ah yeye
some scripts can have characters that change setup drastically, or change people's characters, or etc.
and there's concepts like drunk, poisoned and madness that some characters are involved with
This indeed sounds very complex
I wanna read up on this game so I know more about the lore
all TB characters are done!
Wouldn't Minions and Demons be Boss Blinds instead of Jokers?
wait you might be right 😭
i was genuinely thinking about making a botc mod at some point
i'd love ideas ^U^ they're the main things i need
Townsfolk are Uncommons, Outsiders are Commons
Minions and Demons are currently Rares but i might make them Blinds at some point
i think it makes more sense for them to be rares tbh
it would be cool if there were boss blinds based on fableds/lorics
oh the decks will be Lorics :3
HEHEHEHE TRUEEE
pope deck where you always have the showman ability
i'm honestly not that great with making bosses 😭 but they're token shaped so i'd love to use that fact
cookery????????
ooooooooo i was thinking about travellers
maybe the bosses could be those
travelers is also cool
i forgot to screenshot those, i have TB's done
butcher boss blind where you have to play through it twice
ooh fun
VENTRILOQUIST
GAH THAT ONE'S COOL
once per game destroy all your jokers and instantly cash out
hmm what other lorics
xenomancer exists but i have no clue what that could even do
i already have Storm Catcher in Phanta
gain Uncommon tags at the start of the run and after bosses
ooh
hmm yeah
the vague ones are the hardest
Cacklejack as a boss is deffo changing Jokers
it would be weird for a deck to give you a minigame
Oh yeah that's awesome
maybe Once defeated, an owned Joker that isn't your leftmost changes to a different Joker of its rarity
Maybe it preserves the leftmost one to keep that little extra bit of the ability / to not make it insanely fucky
yeah
high five :3
rawrf
apprentice boss blind that becomes a random other boss blind when you select the blind
so true!
surprise! it's a The Plant
maybe it does that on your second hand to be more fair
perhap
Scapegoat: First hand cannot defeat this Blind
Thief: Earned money is instead deducted
horrible
(like you said) Butcher: Must be defeated twice in a row
lolol
deviant: 1 in 2 chance to not end round after winning hand is played
if you get unlucky enough you just die
Harlot: Earn $2 when hand is played, sets money to $0 on final hand of round
ooh
Matron: Cards may not be rearranged
oh my god that's really good
voudon. debuff your current jokers and get a temporary negative copy of every joker youve ever sold
don't do this
It is
i also won't :3
bishop. 1 card in your hand is always selected
......wait
gnome. hand must not contain [random card from deck]
oh yeah that also works
except it's always the most common card in your deck >:3
Damn
Bone Collector: Adds 5 random cards to your deck
that seems like an upside
ah unenhanced
mm
mm yeah
just feels like a bit of a nothingburger in most scenarios
and actively really good if you have hologram
lol
basically deferring the boss blind to next ante
how do rerolls even work if you have multiple boss blinds
the boss blind acts twice effectively :}
probably rerolls both
i'm not sure how i'd implement it at all
yeah
okay i should really go to bed now ^^;;;;
feel free to invent abilities! especially for the TB characters, i've got basically nothing on those guys
Okie dokie
nini!
o btw i have one for Saint iirc
+15 Mult | After next Blind is selected, when this Joker is sold, destroy all non-Evil Jokers (Ability inactive until Blind is selected)
if you sell this joker instantly lose
(non-Evil: good or no alignment)
Idk if this was said already
BUT
Make drunk an edition?
(maaaaaybe!)
It could be easier to apply to jokers at random 
There's a way to exclude editions from jokers I believe
And make it work as a whitelist too
o tru
Do not quote me on that either tho
alright ^^
If you do find a way tho, do tell me cause I have an idea for a joker that only works if that can happen
Baron: Create a Perishable Negative Outsider Joker when Blind/Boss Blind selected
maybe not perishable if it's boss blind only
Boffin: Copies the ability of rightmost non-Evil Joker
yea
Poisoner: Some amount of XMult. Debuff leftmost non-debuffed Joker
Or maybe it just destroys it lol
But that strikes me as like. Murder not poison
Baron: Kings held in hand give X1.5 Mult
😭
Atheist
Survive Boss Blind even if you don't score enough. 1 in 2 chance to be the Drunk
oooooooooo
that might be like. a little powerful though
since u might be able to just like. win every ante
Maybe instead it's 1 in 2 chance to survive Boss Blind even if you die
oops + atheist = instant win
oh maybe it's 1 in 2 chance for any Ante's Boss Blind to be The Atheist
and The Atheist boss is just an upside
1 in 2 chance for any Ante's Boss Blind to be The Atheist
Evil Jokers don't appear in the shop
ohhhh that's silly :3
Riot: X2.5 Mult. All Jokers become Riot when Boss Blind selected
isn't that just like. a win 😭
maybe like
X2 Mult, Riot may appear multiple times and appears instead of Minions
ooh yeah
i like that one a lot actually ^^
maybe it should be x2 instead of x2.5
damn u right
i dunno
Lord of Typhon: X1.5 Mult, Minions to the immediate left and right of this Joker give X2 Mult
fun
Wraith: Press USE to see the contents of the deck, from top to bottom
i don't think Jokers that reveal the top few cards of the deck are all that powerful, so this would be a good Rare i think
Wraith: Create a random Rare Joker. Set money to 0
😭
Juggler
yeah that too 😭
magician
i encountered this problem when i tried to make a homebrew where all the roles were named after major arcana
gonna take this opportunity to say
i once made a homebrew script called Trouble Homebrewing
one of the characters was the Orienteer
and then a few months later
shugenja ?
unlucky
means i had a good idea though :3c
lemme find the script, hold on
there's some cool ideas
You neighbour exactly one Townsfolk.
one of the characters was wizard when it was just speculative and not officially released. tbh most of the abilities were kind of bad and the script design needed work and i never actually playtested it
setup modification
honestly this is really a gardener thing
you'd have to change characters for this to work
The most intuitive way to me is you don't put champion in and then you garden someone as champion yeah
this is no Kazali though
ya
If you nominated someone today, you learn a character that voted for them tonight.
ooh
Each night, choose a player: you learn the alignment of one of their neighbours.
i'm gonna post some of my characters from that script cause some are actually good
Each day, publicly choose a player: any evil players that choose them tonight are drunk until dusk.
[outsider] Each night, you learn a good player's info, and they don't. If a Townsfolk was executed today, you are drunk.
The Demon may choose not to use their ability. The first time they do, choose a player: they become evil.
Each night*, if no-one died today, choose a player: they die. On your first night, look at the Grimoire & choose a player: when they choose players with their ability*, those players might die.
Each night*, choose a player: they die. If you chose an Outsider, someone else might die instead. [+1 Outsider]
ah i have some cool ones from a funky script with an auction mechanic
You start knowing 3 players and how many of them are Townsfolk.
Each night, you learn a player who isn't the Demon, until you know all but 2 players. The Demon knows who you learn.
Each night, you learn 2 Townsfolk, exactly 1 in play, and gain both of their abilities until dusk. The not-in-play ability is drunk.
Once per game, at night*, you may choose to make all Minions drunk until dusk.
Each night, choose a player: you learn their character. You learn false info until the night after you choose an evil player.
0 - THE FOOL (Townsfolk): You think you are a Townsfolk, but your ability does something else. A good player leans what it is.
^ stole this from a friend
I - THE MAGICIAN (Townsfolk): You start knowing an evil player. If they die, learn a new player. If they vote, you must too, else you might lose this ability.
II - THE HIGH PRIESTESS (Townsfolk): Once per game, at night, choose to learn which Minions or which Demon is in play.
^ engineer if it was good
XVI - THE TOWER (Townsfolk): Each day, you may visit the Storyteller to learn something they’re worried may happen.
XVII - THE STAR (Townsfolk): Each day, you may visit the Storyteller to learn a false statement.
XXI - THE WORLD (Townsfolk): Each night*, a player dies. Good can’t win while Minions live, & you are sober & healthy, even if dead. [No Demon, +1 Evil Townsfolk]
IX - THE HERMIT (Outsider): When you learn that you die, visit the Storyteller to choose one of two bad things to happen.
VIII - STRENGTH (Minion): Once per game, if 5 or more players live, you may immediately execute the current nominee.
ooh
magician is sickkk omg
TOWER OMG
HEHE
hermit is sillyyy
wait isn't strength vizier
but like a lil different
Once per game, you may consult the Storyteller to modify a character's ability, if they agree.
yeah
LOL
You start knowing a secret signal. Each day, if you give this signal, a player might die tonight.
pretty sure mez and yaggababble did this better
yeah this definitely feels like worse yaggababble
Each night, choose a player: a chosen Townsfolk is poisoned until dusk, and you gain their ability until dusk.
(minion though)
Ooh okay
Fun
Riddler is just Demon Wizard
Each night*, choose a player: they die. You may also choose to poison a player, but another good player learns a clue to your whereabouts.
forgot this one
Each night, choose a player: they learn something. The next day, you may consult the Storyteller to learn its meaning.
that's cute
I actually think i have a few homebrew characters from a partial homebrew script
That work standalone
Hold on
ooo?
ok actually just one
diplomat (townsfolk) - you are safe from the demon. the first time you are nominated by an evil player, you are poisoned
wait that's just worse soldier right
well you learn something if you die
idk if it's worse or better but i do think it's more interesting and enjoyable as a player than playing soldier lol
soldier games 😭
i'm sure tricking evil into thinking you're a fortune teller is fun if you're good at it :3
actually thsi should probably be "you cannot die at night"
hehe if i'm ever playing BoTC, you can tell if i'm evil or not
i get nervous as evil
but i'm fine as good
so if i'm talking a lot, i'm good :3
i was just in a game where
uh
it was a bit of a silly script and we had a cacklejack
cacklejack <3
i rolled fisherman, used it immediately, then got cacklejacked into the snake charmer after someone came out on day 1 as the demon that got snake charmed
and then i picked the new demon and became the demon
PFFFF
it was fang gu and i was gonna jump to someone who i knew was an outsider but that couldn't happen because of an ST mistake
then i got executed on final 5 because of bad luck
did you get deus ex?
deus ex fiasco is dumb imo
but no it's just like the st forgot what fang gu did and the outsider was announced as dead and then the st was like "wait fuck. go back to sleep" and made me repick
It's unfortunate but it was still very fun
sounded fun! double snake charmer lolol
yeah lmao
oh also the original demon got turned into the politician after being charmed
so they outed fake minions lmao
🔥
Politican - If you lose with at least 75% of the required score, this joker becomes a random Evil Joker and you live instead
silly :3!
Evil jokers should he like, psuedo-perishable
Not where they debuff after
But they cant be sold until 5 rounds
temporarily eternal
Im so smart 
reposting these
how many abilities do you have decided already
ah ye lemme check ^^
i genuinely don't know ;u; most of them i think
these Jokers have alignments and character types btw, and i'm gonna make the abilities work with those
Outsiders common, Townsfolk uncommon, Minions/Demons rares
Travellers boss blinds maybe, Fabled/Lorics decks
are you planning on just doing Trouble Brewing or is there gonna be more versions as well