#x3 Jokers Mod
1 messages · Page 1 of 1 (latest)
oh thats just the first message
neat
if u wanna see what jokers are done at this stage heres the full spreadsheet:
https://docs.google.com/spreadsheets/d/1iPeU_E6Em63OkwvwdRf0P-ja7qKeTkZHFABVifxOX9Q/edit?usp=sharing
feel free to suggest any fun ideas if u wanna lol i dont mind
Peak
time to get like 20
I have to look through my entire large ass thread tho lol
do you want JUST commons or more?
Feral - Common
-
Sprite of a Joker without his cap, ruffled hair, and foaming at the mouth.
-
Wild cards are Triggered 0-3 times.
Can you lmk what you think of each joker btw ❤️
hm
interesting mechanic for sure
promising
Rip-off - Rare
-
Copies the effect of the last bought joker.
-
Becomes debuffed if the same joker effect is copied for 6 consecutive rounds (Optional)
lol
High-Roller - Rare
- for every (0/2) Sevens discarded, create a random tag.
Tags go into effect after the round.
Tags also follow their own probability rate; Spectral tags are rarer, weaker tags are more common
eh
already have a number of tag related guys
Detention - Rare
-
Sprite of a detention desk that’s hella vandalized with gum all over it. The word JOKER is etched into the wood.
-
Destroyed Jokers are guaranteed appear back in shop with a random edition in 5 rounds.
(Emphasis on DESTROYED, not SOLD).
seems better fit for the Raggedy Joker but alr
Is that a joker you made
yeah its a doctor who reference
Unorthodox Practices - Uncommon
-
Sprite of the TF2 Medic’s healing gun (I forgot the name ngl). The word JOKER written on the side of the gun (with the normal joker text).
-
Destroys 1 card per hand played.
-
2 Random cards in that same hand gain a random enhancement
Ah nice
RSVP - Rare
-
Sprite of a red envelope with a red wax seal on it (Different sprite than normal red seal) with the words "FOR JOKER" on it.
-
Activated seals have a 1 in 6(?) chance to apply their seal to a random card in-deck.
Hang In There! - Common
-
Sprite of those “Hang In There” cat posters cause they’re hilarious
-
+6(?) mult if blind was beaten with 0 hands remaining.
This one would be like a formal envelope with a red wax seal, it’d also be in a landscape orientation, not portrait
I think it’d be different enough
Taco Tuesday - Uncommon
-
Sprite of Gidget the Chihuauwa wearing her classic sombrero with "JOKER" etched on it.
-
Whenever a joker were to be destroyed, a 1 in 3(?) chance to not destroy it and create a copy. (Still performs "on destruction" effects)
how is that in relation to taco tuesday
Glass House - Un/Common
- If played hand contains a Stone Card, all played glass cards give x2.5 mult.
- A random glass card in the hand has a 2 in 2 chance to break.
I honestly don’t remember, I had reasoning when I made it on the thread but I forgot lmao
The glass house thing sounds promising
might change it to make its activation req. more common
Split/Chasm - Un/Common
-
Sprite of a bowling alley with the 7-10 pins still up
OR -
Sprite of a very deep chasm top-down with two people on each side.
-
If played hand contains scoring cards that are at least 6 ranks away from one another, this joker gains +x mult.
OR -
If played hand is a straight, destroy all "middle" cards (Cards that aren't the highest or lowest rank in the straight).
Wizard's Hat - Rare
- Whenever a Tarot Card is used, spawn a Spectral Card in the next shop.
(Works once per round, does not work in-shop).
too op? I could say like "Whenever a Tarot Card [Destroys a card, Gains money, Spawns {x}], spawn a spectral card in the next shop.
-# Chooses randomly between the 3
Bowling one is cool
i gotta go do smth but ill look at any others youve done after I return
Addict - Rare
-
Sprite of a crazed joker who hasn't slept in 4 days, coffee cups all over his desk in a pile, with no illumination except the screen light from his laptop.
-
Normal Consumables have a 1/4 chance to create a negative copy of themselves when used.
Alr bet
Incomprehensible - Common
-
Sprite of Jimbo but turned into a Seraphim (Search it up)
-
x2.5 mult if hand is ???
-
Resets at the beginning of a new ante
(Hand is revealed once you discover which one it is. Secret hands only apply if you've played them this game. Does not select your 3 least played hands.)
All-Day - Uncommon
-
Sprite of the neon "OPEN ALL DAY" signs in small gas station's window with a normal gas station's interior in the background
-
+0.5x mult per consecutive Winning hand that contains a 7.
-
Resets upon the streak being broken.
Presidency - Uncommon
-
Sprite of a joker-fied GW portrait with the name “George Jokington” underneath his portrait
-
Every 4 hands, create an uncommon+ joker.
-
Thoughts??? Idk how I feel abt this myself
Celestial Lights - Rare
- 1 in 2 chance for Planet Cards to level up selected hand twice
Is that too weak given the 1 in 2? Should it be guaranteed?
Arson - Rare/Uncommom
-
Sprite of a large amount of fire, with the top of the card being burnt as well.
-
If hand contains an even amount of cards, destroy half BEFORE SCORING
Are you ONLY doing jokers or consumables as well?
Bacon - Uncommon
-
Sprite of bacon 🗣️
-
Chances have a 1 in 2 chance to trigger again when triggered (Excludes Bacon)
-
1 in 4 chance to be destroyed after a successful trigger.
isnt this just worse ramen lol
~Fruit Joker List~
Orange - Common
- Sell this joker to give random enhancements to 3 random cards in your hand.
Apple - Common
- Sell this Joker to create a random tag (Double Tag Excluded)
Strawberry - Common
- When sold, 1 in 2 chance to give a random joker an edition.
Grapes - Common
- After 5/8 rounds, sell this joker to give a random card in-deck +50 chips
Starfruit - Uncommon
- Polychrome cards gain x2 mult for 5 rounds.
Pineapple - Common
- Destroys a random card in played hand for 8 hands
Blueberry - Common
- Sell this joker to increase the sell value of all jokers by $3
Mango - Uncommon
- The first scored suit in a hand gains $2 per card played (retriggers don’t count) for that round.
- Expires after 5 rounds.
Cherry - Uncommon
- 1 in 4 chance to duplicate played HAND.
- Self-destructs in 2 hands or after a hand has been duplicated
Melon - Common
- +$1 Per round, increases by $1 per round
- 1 in 5 chance to self-destruct at the end of each round
Fruit Punch - Rare
- (Base: x1 mult) Every time a joker expires, (Banana, pineapple (if already done), etc) gives x0.5 mult
Juice Box - Tag
- Creates a random decaying joker
Yeah it is lol
a lot of these concepts on the doc seem really cool but i worry having for example 10 different common jokers that retrigger one rank is just gonna make the shopping experience less interesting
That’s a problem with something like this lol, too many jokers to be good ykwim
especially considering like theres hack for 4 of these in one joker slot
I might as well post a joker idea here since you need more common jokers
Skewer - Common
X3 Mult, -X0.75 Mult at the end of a round
So it's really helpful in the short term
I also had four alcohol related jokers that each revolve around a unique tag and suit
But since you already have enough tag related jokers then I won't post them here
Oh here's another one
Cookie - Common
+200 Chips, -50 Chips at the end of a round
(The joker would be a chocolate chip cookie to be exact)
The humble Popcorn
Okay i'll make it slightly different from that
These are interesting designs and I appreciate the feedback on the current jokers
I will have a greater look at things later once I get back on PC
(Do not hesitate to give feedback on existing jokers lol some weird ones tend to slip thru when making 300 of these things)
id love to write uyp some thoughts and maybe ideas if i have time i do love the idea of 300 jokers dearly
How long do you think that’d be?
Also, why is it called x3 jokers?
👀 cause 150 x 3 = 450
And there’s 300 jokers
I’m lowkey smart
@solid swift can I suggest replacements for the common “Retrigger all [rank]” jokers? Because they really would just contribute to bloat
Fair enough, but this is like doubling them, esp making like 1/3 of the commons relatively not useful
triple counterpoint
to make them all unique
i do the art
This is a whole slew of food items that involve selling them btw
Specifically fruit
idk maybe its the saturation but not a lot of these really stand out to me
the two i commented on earlier I still think are good and I'll work those into my own versions but the rest are iffy
still I thank u for the suggestions
Super Joker
- If hand contains a five-card-high-card, add 1.5x the chip values of the unscored cards to the single scored card
Permanently or just for the hand?
That was my concern lmao
I just thought the wording was a lil confusing
What rarity is it?
Common
I’m doing all the commons I have planned before cracking on with the uncommons
https://docs.google.com/document/d/12BsFCX-T2sCGx8Mu7Gfa5PDKd035OKbIPKSuh1vecEM/edit?usp=sharing wrote some thoughts on these!! made it a doc because theres so many jokers 😭 😭
Lets !! go !! gambling!! None of these are like hey you have to do this but as someone whos been completely obsessed with this game for the past few months and pretty much exclusively adds primarily joker focused mods i really wanted to write something here bc the idea of 300 jokers is fun and a ...
the mod seems cool no pressure to like apply any of this but i hope my thoughts help in some form :3
This is interesting lol I appreciate the feedback
I’d certainly like to see what you have to say on the uncommons and rares lol as you said in the doc
ill probably have free time tomorrow i can try and get to it :3
Royal Butterfly
- If hand contains both a Two Pair and a fifth card of a sequential rank, give x3 Mult
- Example Hand: A, K, K, Q, Q
- "That doesn't exist." "Not yet it doesn't!"
I think you’d have to specify that it’s a sequential two-pair as well
Also for x3 this would definitely be an uncommon
https://docs.google.com/document/d/1bwihK97MZDghtSlwidVJlrRWbx1-PlHe1x95NyXSR7k/edit?usp=sharing more thoughts
Helloooo part 2 !! yyippee UNCOMMON JOKERS so i assume this is primarily made with madness in mind but i do wonder where else besides madness would it trigger, like would it prevent glass cards from breaking, would it disable verdant leaf, would gros michel not expire, if that last one was ...
I will say with the pride joker that it INCREASES by 0.8x per skipper blind, meaning it would be 1.8x after the first skip
And the code block triggers jokers lol but that’s my b for wording incorrectly
Oh ok
The art and idea cool
Theres mixels in the plumber joker art
been a hot minute since I last made smth for this
I plan on changing that later today with some ideas I have that don't currently have mechanics attached to them
figured i could try posting them here and seeing what yall think should be added to them
Cheddar theres still mixels in the plumber joker art
The integrity of your modding career is in jeopardy
Motivational Card
- Ability yet to be decided
Coloring Sheet
- Ability yet to be decided
Creat an uncommon joker per ante?
Maybe make it something to do with clearing a blind on last hand, fitting the "never give up" kinda message most of those shitty inspirational posts have
didn't see this thread till now lol
huge fan of ur work so i'll be keeping up with this
lol apologies for lack of new content ive had my hands full with school and the roblox hunt thing
gonna put some ideas into the main sheet but art may be scarce for a little while longer
gonna experiment with some ideas
other ideas
i promise ill get back to doing art lol im slowly getting there
honestly peak
I feel like these should be a bit more uniform
they feel like a related set to the sin jokers
and I feel like they should also have a corresponding theme
I also don’t really see the point in having these types of cards for every suit, it makes fixing and removing suits less useful and I think that takes away a part of the game’s fun
you could have them do different things like the gem/rock jokers
diamonds equivalent could give $4, spades could give +300(?) chips, clubs could give +30 mult or so, and hearts could give Xmult
admittedly though because of that it does make some suits less effective than others, but that doesn’t mean these cards are useless
they would work well as supplementary jokers to a build that doesn’t care much about suit
or just in general
not something you’d take with you the whole run but still useful when you find them
because these are +mult you definitely won’t be keeping them with you the whole game, assuming you know what you’re doing
that’s why I think it’s fine for common +mult jokers or for example the common Xmult jokers based on landscapes in paperback (I think?)
these two are examples of that
but I digress
That’s the idea more or less
Ik it’s not entirely clear with the descriptions but they’re intended to be celebrities with signatures on the cards themselves that resemble the colors of the sin jokers
Fair enough
ahhh ok
also it’s your mod not mine, so do whatever you want with it lol. my opinion doesn’t mean a whole lot at the end of the day if you like what you’ve got 🤝
usually ill wait till 2 people say to change smth otherwise i just keep to what i think is best though sometimes a second opinion is often better and reminds me when theres jokers that alr do smth similar
new Super Joker
Hot Sauce
- After 2 rounds, explode and give Holographic to neighboring two jokers
(replaces Royal Butterfly on the checklist since i do not like that one anymore)
ooo i like that
Greasy Joker
- No set mechanic at this time
Sheet Cookie
- No set mechanic at this time
Shuffles jokers at start of blind, gains 0.5 xmult for every blind beaten without reharraging jokers
Common jokers retrigger once but are destroyed at the end of blind
Calendar
- No mechanic set at this time
(this is the last of the no-mechanic-set jokers lol I promise)
Gains X0.1 Mult per time a card is modified
I actually like the shuffling idea more lol the design and mechanic would imply whoevers handling it is lazy
fair
This one’s also pretty good
If hand contains [Day] and [Month], gain +[Day] Chips and +[Month] Mult, (day passes each hand)
Idea was sorta handling greasy gross cards
I will do this but replace days and months with rank and suit
That’s cool
Hint of Lime Joker
- Club Cards held in-hand give 4 Mult
(first of four Celebrity jokers which feature flashy designs coupled with a signature of the character present)
Licorice Joker
- Diamond Cards held in-hand give 4 Mult
Special Agent Joker
- Heart Cards held in-hand give +4 Mult
I lied again heres the final celeb
Actor Joker
- Spade Cards held in-hand give 4 mult
Eh that o e person was right i feel like actor and special agent could be more in the theme
Is there a template or something for a spreadsheet like this?
You’re free to make a copy of it if u like lol the template spots are up top at the start
Okay!
J. Hook
- Two left-most cards held in-hand are discarded per hand played.
the others
this is half done I promise it isnt as bad as it looks
Holi Joker
- If first discard of round contains a Diamond, Spade, Heart and Club, destroy them
Attunement
- Scored [Suit1] is converted into [Suit2]
- Suits change with each Ante
i really should find a programmer for this sometime
Negative Noel
- Gives 1.5x Mult per Negative Joker
baseball
Recycled Joker
- 1 in 2 chance for Playing Cards to cycle back into the main deck once scored or discarded
Blacksmith
- This joker gains +1$ at end of round when you score more than the required blind
Got a few more misc uncommons to do but once the six DnD ones are finished I’ll do another legendary
Clown College Yearbook
- This Joker gains 2 Chips per Face Card scored
lclthnk
one after this is 'emergency contact' but it may have to wait just a tad since im crunched for time
Emergency Contact
- Sell to instantly gain 1 Buffoon Tag
DnD Joker Template
Strength
- When Blind is selected, roll a random value between -3 and 3, and add this value to Hands.
- Contains a witty description depending on the value you roll.
Dexterity
- When Blind is selected, roll a random value between -3 and 3, and add this value to Discards.
- Contains a witty description depending on the value you roll.
Constitution
- When Blind is selected, roll a random value between -3 and 3, and add this value to Hand Size.
- Contains a witty description depending on the value you roll.
Intelligence
- When Blind is selected, roll a random value between -5 and 15, and add this value to chips whenever a card is scored.
- Contains a witty description depending on the value you roll.
Wisdom
- When Blind is selected, roll a random value between 0 and 10, and add this value to Mult when a hand is played.
- Contains a witty description depending on the value you roll.
Charisma
- When Blind is selected, roll a random value between -5 and 5, and subtract this value from the price of Jokers and Buffoon Packs.
- Contains a witty description depending on the value you roll.
ooo I like these concepts
Dr Dew
- Sell to gain a free Orbital Tag
fucked up in the crib drinking dr dew
So this can just kill you?
Yes
Tread lightly 👍
(I may change it slightly so it can’t do that in the code but for now that’s the idea)
Oh wait shit the default is 3 isn’t it
Apologies lol I’m used to using blue deck + vouchers so this didn’t come into mind
I will switch it to +2 -2 when I get the chance
the first 3 are kinda mid because theres a less than 50% chance they do something useful
and is most of the other cases they hurt you bad
id say bump the minimum to like -1
In a world where jokers are things that benefit a run having jokers that do a net 0 positive effect on average goes to the bottom of the joker wanting list
Misprint is considered one of the worst jokers and it still on average does something positive
All jokers have the unlisted drawback of -1 joker slot
alr fine I’ll consider rebalancing it lol
I already said before these were shaky concepts
no one considers misprint one of the worst jokers 😭
its a decent early game like the suit mult ones
Pain-Yatta
- When a blind is defeated, give 1 random negative consumable per remaining Hand and Discard
(1 hand and 1 discard = 1 consumable)
I can’t remember what /s means
Putting this here since I was an idiot and put it in fan art before but yes taco is da scripter now
Roo Brew
- Sell to gain a free Holographic Tag
I love this series
gonna do the remaining 2 soda ones in a bit
uhhh idk what to reveal from the wip mod so this is the best i can do
let me guess, the two bananas are further evolutions for if cavendish dies
Yes and no
Gros Michel -> Cavendish and Saba (the large banana next to the arm lookin one)
Cavendish -> Banana Bread (the arm)
Saba -> Mana Banana (not present yet)
Either Cavendish or Saba -> Pure Potassium
May not be wholly accurate as I forgot what goes where but it’s basically an upgrade tree
All commons now have plans written down
Art isn’t close to done for all of them though so there’s a chance some get remade
It might but it’s not the priority
Orange Mist
- Sell to gain a free Spectral Tag
Powerthirst
- Sell to gain a free Juggle Tag
Amazing reference
It’s like a fighter jet made of biceps
arcade jokers
gonna do a few joker arts today lol ik ive been slacking but schools more important yano
What it be a reference to
Amazing i love old internet references
Wait where did I remember the fighter jet made of biceps from? It’s not in this video at all
Did they make a bunch of these
the download this mod where is??
Crystal Citrus
- Sell to gain a free Arcana Tag
e
oooh another thing to maybe get hype for? idk from the tinu bit of skimming if it fits the gimmick for my modpack
oh yeah seems very vanillia+
yummy
Wisdom rolls 8, so +8 chips for each card scored?