#Sharri's Mod - Some new Jokers

1 messages · Page 1 of 1 (latest)

faint owl
faint owl
solemn knot
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Hellooo, I started playing this mod along other mods and I gotta say I like the ideas from the jokers a lot! great job on these

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am just having some issues with three leaf clover
It did not upgrade when a wheel of fortune failed
And crashes when holding it and playing a hand

faint owl
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Thank you so much for letting me know! I have fixed the issues and the new version is up on GitHub now.

amber glade
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holy bro

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these are so vanillaish and cool

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peak mod

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ima download it rn

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they arent op

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they aren't bad

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they are just like in vanilla

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'might work in some cases'

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except for thsi one

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it's kinda op for common

split timber
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Pink joker
There is the problem of
"winning make you win more"
Quick buck
Interesting but can have the
same problem of Pink Joker

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Stage lights
Really like the concept,
potential for deck fixing but you
need to risk with unscoring
cards and a little liluck
Tesseract
The Wacky Talcky of Xmult, not
so incredible but I like that is
there

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Kleptomaniac
I don't like becouse the chips
obtained are too little, it will be
more convenient too use the
Bonus cards. Needs more chips
obtained or less chips loosen by
the Bunus card
Three leaf clover
Interesting but strange.
Interesting because it's based
on not haiving luck.
Strange because I would say it
that you want for the majority
of the time to have luck. If want
to use really well this Joker you
need to make a Lucky deck and
not basing it on luck? Would be
better something like "+4 chips
for every failed probability this
run" so this Joker will be
something of a "emergency for
unluckness"

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Retrograde
Really like the concept, but I don't really understand the usefullness. It just store your hand for, something. I only thinking it is usefull for: Constelation and Gift shop.

faint owl
# split timber Kleptomaniac I don't like becouse the chips obtained are too little, it will b...

Aside from it being the entire run, Three-Leaf Clover's original concept was actually for it to count all probability-based events and give +3 chips instead of +6. It just turned out that the code for that (or at least the way my novice programmer self knew how to) had many issues, so that's why I did it the way I did. If I figure out a better way to do it then I might revamp the Joker later but that's why it works the way it does right now.

split timber
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Chocolate bar
This can really be super good
(if you are not super unlucky).
With this you have in total
6 tags. Maybe 4 tags is the
sweet spot.
Blanck state
Like it but maybe this can be a
bit too good only for early, but
i'm not sure.

faint owl
# split timber Kleptomaniac I don't like becouse the chips obtained are too little, it will b...

Part of why Kleptomaniac works like that is because it gives the option to play throwaway hands with Bonus Cards to have extra chips on hands that actually matter. You're giving up more than you're gaining to start with, but eventually it'll be net positive, if you don’t play any Bonus Cards in the hand, and eventually even with the loss of 20 chips per Bonus Card scored. I understand if +10 is still too slow, though; I'm unsure what a good balance is, and if it turns out +12 or +15 is a better fit, then maybe I'll change it in the future.

faint owl
split timber
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Stargazer
Oh my, shit is strong. I
understand that it's a random
planet, but the potential for 3
planets for hand is so much.
Maybe give it a probality of 1/3.
And why Mult cards, what is the
theme?

split timber
faint owl
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Yep, I was thinking of reducing the probability, I assumed since it was random Planets it wouldn’t be too powerful but I can definitely see how it can be, so I’ll probably reduce the probability to at most 1 in 2, probably 1 in 3 as you suggested. And I chose Mult Cards just because there’s no Joker for them already, and I wanted something to go with Kleptomaniac with Bonus Cards, as well as the option of combining the two with Bullseye.

split timber
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Alchemist
I like it, but maybe a little too
good. And it
similar to the joker that i will
talk after this. I have an idea
"Convert all scored Gold cards
into Steel cards and all Steel
cards into Gold card". You have
to think about what you want in
that momet, econ or xmult.
Bullseye
Simple concept but effective

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Buy in bulk
Maybe a little too simple, but
still works.
Confort zone
Supernova friend

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Wild cowboy
Really like, and this is an
example of the not value of wild
cards