#[Mod Concept] Abalatric Factor - Concepts for a Fanmade, Abiotic Factor-themed Mod

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vocal parcel
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I've been playing a lot of both Abiotic Factor and Balatro lately, so I figured why not make some ideas to combine the two? With enough luck and motivation, I could even begin some actual work on this mod!

The next post will contain some of the ideas for Jokers, Boss Blinds, and Consumables that I have so far. I will be updating this post/thread as I work on these ideas.

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Jokers:

Makeshift Battery - After each round, adds 1 round to a random Perishable or temporary Joker (except for Makeshift Battery). This Joker is debuffed after 5 rounds.

IS-0178-A (Peccary) - +10 Mult

IS-0173 (Pest) - +25 Chips

IS-0184-A (Exor) - Something teleportation themed. Maybe gives a buff in exchange for randomly moving your Jokers around

IS-0171 (Carbuncle) -

Security Bot - Every 2 rounds, X1.5 Mult

IS-0091 (Leyak) - Whenever this Joker is sold or destroyed, add 1 random card with Radiation to your deck. This Joker will reappear in the Shop after being sold or destroyed.

IS-0121 (Tarasque) -

IS-0064 (Composer) - Whenever a Blind is skipped, (???)

IS-0407 (Symphonist) - Whenever a Blind is selected, (???) (Blinds. Symphonist. IT'S A PUN!)

IS-0059 (The Reaper) -

IS-0223 (The Coworker) - Whenever a Food Joker is consumed (or eaten), spawn 1 random consumable. (Must have room)

IS-0166 (The Paperweight) - x3 Mult

Boss Blinds:

The Fog -

Radiation Leak - All played cards in hand gain Radiation (a tag? Or just a debuff? Radiation would make the card's effects half as effective)

Airborne Spores - (Maybe something similar to Radiation, but cards are infected with spores instead of Radiation)

Consumables:

Iodine Tablets - Remove Radiation from up to 3 selected cards in hand.