Hi,
I am currently trying to create a custom joker. But I am unaware (and cant find any other documentation on it) how to have it be modified based on what hand type is played?
I've got experience with coding, just not Lua. I assumed I'd use something like:
if context.hand_type == Flush then
self.config.extra.Xmult = self.config.extra.Xmult + 0.1
end
But it does nothing when a Flush it played. Any help would be appreciated. Thanks.