Symbiote
Two minds, one body
A new Enhancement, a new Edition, New Jokers, new boss Blinds, a new Tarot card, and a new Shop area
Symbiotic: Uses the effects of multiple cards
Recombinant: (Cards cannot gain this edition) Uses a trigger/effect combination from multiple jokers
- Parasitic Joker: All Recombinant Jokers give x2 Mult, all Symbiotic Cards give +5 Mult
- Incubator Joker: Unscored Cards gain a random Enhancement, untriggered Jokers have a 1 in 6 chance to give +1 Hand, +1 Discard, x2 Chips, x5 Mult, a random Tarot, or a random Planet
- Rejection: Symbiotic Cards give +15 Mult and split back into their component parts when scored
- The Purist: All Recombinant Jokers are debuffed
- The Separatist: All Symbiotic Cards are debuffed
- The Neon Reservoir: Recombinant Jokers set Chips to 1 when they trigger
- The Void Purge: Symbiotic Cards set Mult to 0 and are destroyed on scoring
Unity: Destroy two selected Cards in your hand, gain one Card that counts as both Cards and is Symbiotic
- Example: Destroy CA + Bonus HK, gain Symbiotic Bonus CA/HK. Always scores 21 chips + 30 chips (bonus), counts as both Clubs and Hearts and either Ace or King
Unity can overlap Editions, Enhancements, and Seals, but will only score seals and editions with the card they came with
- Example: Destroy Poly Bonus D9 Red Seal + Foil Steel S6 Gold Seal, gain Symbiotic Poly Foil Steel D9 Red Seal/S6 Gold Seal. Always scores 15 chips +30 chips (Bonus), counts as both Diamonds and Spades, counts as either 9 or 6 when relevant (full house, pairs, of-a-kinds, straights), gives x1.5 Mult and retriggers once when scored as 9 (Poly Red Seal), gives $3 and +50 chips when scored as 6 (Foil Gold Seal)
-# Yes I am aware this can lead to some INSANELY broken cards and/or decks when you grind for Death.