#Balatro Modding Compatibility Google Doc

1 messages · Page 1 of 1 (latest)

ripe kernel
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Currently working on a Google Doc for Balatro Mods. This is what I have so far, and any ideas, thoughts, or even just improvements would be appreciated.
My hope is that we can all come together to work on this, so that we can all benefit from having a Doc that allows us to see what mods could/could not conflict with each other.
Currently, I have it sorted into Three different sheets. New-Calc, Old-Calc, and Talisman. If more need to be made, we can add them in. But for now, as a base, this should be good for now.

Currently, no mods added yet. If you know what works or doesn't work, you can add them in, if you want. But I'll be working on this for a while. Hopefully, we can get to a point where someone can just look at this Doc, and see that whatever Mod they wanted or are looking at is compatible with their current list/Calc Choice.

https://docs.google.com/spreadsheets/d/1WONedKaYYZsRcjWGduO7kwXJbbzQbtkNuACc0EN2qQc/edit?usp=sharing

ripe kernel
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If any Author of any mod in the Doc wishes something to be edited to fit their Mod Description, or Author Name (IE, you want to use your Discord Name, or another name that's not used on Github), please state so, or feel free to change it yourself. If there's something you want to fix compatibility wise in the Doc, please say so, or feel free to change it yourself. All Mods named in this list will be credited to the Author of the Mod.

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Also, if any Mod Author wishes to stay Anonymous, please State so, or feel free to change it in the Doc.

deft arch
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This is going to take a while

ripe kernel
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Yea, a long while.

lucid agate
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btw, Talisman can also be split into old and new calc

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v2.0.1 uses old calc and v2.1.0 uses new calc

deft arch
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I handle multiple modpacks and they always bug me so much to debug the mod conflicts

ripe kernel
ripe kernel
lucid agate
lucid agate
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Almost every mod should support it now

ripe kernel