A new kind of consumable, which either give a high upside for a high downside, or a low upside for low downside. If celestial/arcana packs were common, and spectral packs are rare, then scientific packs are uncommon.
There are also new enhancements
I have a sheet of paper based off of this, but heres what I remember:
Integral: Gain a negative tag, -1 permanent discard
Displace: +1 Joker Slot, -2 Hand Size
Hyperbola: generates free pack in shop, but the price of the packs in the next shop are doubled.
Complex: Ascend a card for 4$ (ascend: x1.5 mult, x1.5 chips)
Pressure: Create an epic joker (this is in collaboration with another one of my posts.) but destroy all cards in hand.
Fission (like soul and black hole, this is the RARE consumable in a science pack): create a negative copy of a random joker.
Mitosis: Copies a card, 1 in 2 chance for that card to mutate, else it becomes sterile (Removes current enhancement) (mutate: 1 in 2 chance for x2 chips) (sterile: can only be played or discarded on its own)
Molecule: Atomizes a card, but next 2 shops wont appear (atom: upgrades level of played poker hand when left in hand)
Photosynthesis: Chances all enhancements to seals, and all seals to enhancements
Wave: Creates two spectral cards
Compress: Creates two science cards
There should be 16 science cards, but these are all I remember