Can anyone fix this:
Oops! The game crashed:
[SMODS _ "src/utils.lua"]:3: module 'pool' not found:
no field package.preload['pool']
no 'pool' in LOVE game directories.
no file 'pool' in LOVE paths.
no file '.\pool.lua'
no file 'D:\Balatro.v1.0.1n\Balatro.v1.0.1n\Balatro.v1.0.1n\lua\pool.lua'
no file 'D:\Balatro.v1.0.1n\Balatro.v1.0.1n\Balatro.v1.0.1n\lua\pool\init.lua'
no file '.\pool.dll'
no file 'D:\Balatro.v1.0.1n\Balatro.v1.0.1n\Balatro.v1.0.1n\pool.dll'
no file 'D:\Balatro.v1.0.1n\Balatro.v1.0.1n\Balatro.v1.0.1n\loadall.dll'
Additional Context:
Balatro Version: 1.0.1n-FULL
Modded Version: 1.0.0~ALPHA-1413a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows
Stack Traceback
(3) global C function 'require'
(4) main chunk of Steamodded file 'src/utils.lua' at line 3
(5) main chunk of file 'main.lua' at line 1501
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x0f9ba530 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x0f9ba580 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])