#Azazel's Jokers - 120 New and Fun Jokers

1 messages · Page 1 of 1 (latest)

rich vapor
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Heya, I'm working on a mod to add Jokers that I'd thought up over the past couple of weeks, which totalled to currently 50. I started work on it yesterday and intend to hammer away at it as a side endeavor to my other coding project. I'll post my progress as I make stuff. For the thread image here's a Slay the Princess edit of the first Joker I made.

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  • Princess - "Gains +1 Mult for each face card scored (Currently +0 Mult)" - Uncommon
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  • Spotlight - "Enhanced cards give X1.5 Mult when scored" - Rare
    *Sprite uses different colors in the main atlas
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  • Revolver - "Every sixth card scored gives X2 Mult" - Common
    *Sprite has a different appearance in the main atlas
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  • War Machine - "Stone and Steel Cards give +18 Mult when scored" - Common
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  • Homunculus - "Scored cards additionally score half their Chips value in Mult" - Uncommon
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5/50 complete

rich vapor
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  • Cerebral - "Swaps base Chips and Mult of poker hands before scoring" - Uncommon
rich vapor
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  • Jade Dragon - "All probabilities are increased by 2" - Rare
rich vapor
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  • Ouroboros - "When a Glass Card shatters, create a new one with random rank and suit" - Uncommon
rich vapor
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  • Third Hand - "+3 hand size, -2 discards" - Rare
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  • Punch Card - "Gains X0.1 Mult each time a scored card is retriggered" - Rare
unkempt fossil
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these ideas all sound super fun id love to play something like this :3

rich vapor
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Azazel's Jokers - 60 Planned

rich vapor
rich vapor
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  • Recitation - Create a Planet, Tarot, or Spectral card if played poker hand is a Straight or Flush - Rare
rich vapor
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Balance Patch:

  • Spotlight nerfed to X1.4
  • War Machine nerfed to +9
  • Recitation can no longer spawn Spectral Cards
rich vapor
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Third Hand changed:

  • +3 hand size
  • +1 consumable slot
  • -1 discard
  • -1 hand per round
rich vapor
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  • Punch Card scaling reduced to X0.06 per retrigger
rich vapor
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  • Succubus - "Converts all played cards into Hearts" - Rare
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  • Mothman - "The first scored Ace of Diamonds each round will create a Cryptid card. Rank changed every round. (Must have room)" - Uncommon
rich vapor
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  • Avant-Garde - "Gains X0.75 Mult for each unique suit scored, resets every hand" - Uncommon
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15/60, the 25% mark

rich vapor
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  • Revolver patched to function expectedly and correctly with Blueprint/Brainstorm
rich vapor
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  • Mothman duplicates can no longer break the consumable cap when spawning their Cryptids
  • Mothman reworked, now can only activate on the last hand of the round
rich vapor
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  • Avant-Garde sprite made more fun
rich vapor
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  • Double Barrel - "Every second card scored gives X2 Mult [1]" - Rare
rich vapor
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  • Double Barrel given a 1 in 200 chance to backfire when activated, giving X0 Mult instead
rich vapor
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  • Amanojaku - "When Blind is selected, reduced most played hand level by 1 and increase least played hand level by 2" - Uncommon
rich vapor
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  • Amanojaku reworked to fit the original vision, now decreases highest hand level by 1 and increases lowest hand level by 2
rich vapor
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  • Ouroboros now requires glass cards in deck to spawn in the shop
rich vapor
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  • Amanojaku thoroughly bugfixed
rich vapor
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  • Two-Faced - "X2 Mult if all cards in scored hand include and are exclusively Hearts and Spades" - Uncommon
rich vapor
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  • Quarter Note - "Each scored 4 adds +4 Mult for every 4 in the scored hand" - Common
hallow rivet
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Peak egg

rich vapor
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  • Fortune Cookie - "Gains +7 Chips for each 7 played, every 70 Chips gained increases sell value by $7" - Common
rich vapor
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  • Fortune Cookie now gets eaten upon finishing a round with a value of over $70
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  • Fortune Cookie scaling tweaked to +2 Chips, 60 Chips, $8, and $90
rich vapor
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  • Fortune Cookie doubles the payout if it self-destructs
fossil osprey
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Hey Azzy is there a link for this yet?

rich vapor
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  • Fortune Cookie tooltip condensed
rich vapor
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  • Fortune Cookie scaling tweaked to +2/30/$6/$90
rich vapor
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  • Amanojaku bug fix
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  • Dartboard - "Retrigger middle played card 2 additional times, Can only activate on odd hand sizes" - Common
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Caboose - "Retriggers last played card 2 additional times" - Common

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  • Overmind - "Display top 5 cards in your deck when in play" - Rare
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  • Overmind now obfuscates its displayed cards if not in a Joker slot
rich vapor
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  • Punch Card scaling reverted to 0.1
  • Punch Card now compatible with retriggered cards in hand
rich vapor
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  • Birthday Cake - "Earn $10 when Boss Blind is defeated, decreases by $2 each payout" - Common
rich vapor
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  • Siren - "Earn an extra $1 per extra remaining hands" - Common
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  • Siren buffed to $2 per extra hand
rich vapor
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  • Housewitch - "Retrigger cards with seals on them" - Rare
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  • Punch Card and Dartboard sprites adjusted to accommodate stickers
rich vapor
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  • Housewitch sprite updated
  • Housewitch tweaked so that the retriggers only happen when the seal's intended activation occurs
rich vapor
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  • Spellbook - "When using a Planet, Tarot, or Spectral card, has a 1 in 4 chance to create a random one that was previously used" - Uncommon
rich vapor
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  • Fixed Spellbook adding duplicates to its list
  • Fixed Spellbook overflowing the consumable slots if activated by an Emperor or High Priestess
  • Fixed associated issues with spawning cards due to how I fixed this ^
rich vapor
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  • Spellbook odds buffed to 1 in 3
rich vapor
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  • Bakeneko - "X2 Mult if any 2 scored cards are identical" - Uncommon
pearl oxide
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Hey Azzy. I noticed you aren't recieve a ton of reponse on this project, and I just wanted to say these are looking great. I've been wanting to get into balatro modding and I just don't really know how to program them in, but what you are doing is awesome. Keep up the good work man, I look forward to trying your stuff out.

rich vapor
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  • Bakeneko now properly checks editions (and lack of)
rich vapor
# pearl oxide Hey Azzy. I noticed you aren't recieve a ton of reponse on this project, and I j...

Thanks! They've been real fun to make, the first like 15 were all pretty different so I had to get quite a bit of help, but since then I've managed to basically get just about everything I needed from those first 15 and looking through source code and documentation. I wouldn't say it's particularly easy but you get the ball rolling after a while. I might post a public test beta once I reach 30, being the halfway point.

pearl oxide
rich vapor
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  • Bakeneko now renders the cat using soul_pos
rich vapor
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  • The Lost One - "Retriggers every played card an additional time per current Ante, doubled if this Joker is Negative" - Legendary
rich vapor
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  • Legion - "Each scored card with a matching suit scores +44 Chips, each scored card with a matching rank scores +4 Mult" - Common
rich vapor
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  • Arcade - "At end of round, earn $2 for each time most played poker hand was played" - Common
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30/60, 50% complete

rich vapor
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  • Reorganized Jokers to be sorted by rarity and alphabetically
rich vapor
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  • Harionago - "Gains X0.5 Mult each consecutive Straight or Straight Flush played, resets if any other hand is played" - Uncommon
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  • Fossil - "Earn $3 every 15 cards discarded" - Common
rich vapor
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  • Rush Service - 1 in 3 chance to destroy discarded cards, and earn $1 for each destroyed card, always destroys Glass Cards - Common
rich vapor
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  • Mimic - "Gains +2 Chips for every $1 spent" - Uncommon
    *Uses a different palette in-game
rich vapor
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  • Blank Card - "Does nothing, becomes Negative in 3 rounds" - Rare
  • Joker Shadow - "When the Blind starts, this Joker creates a Negative copy of a card in your hand" - Rare
wooden swan
wooden swan
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But it's fine to me

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Honesty joker shadow seems just so op

rich vapor
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in my case, internally they are the same card, but when Blank Card becomes Negative it changes its description, name, and effect

wooden swan
rich vapor
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fun > balance for me, and Joker Shadow is pretty fun, it's really neat to play around with Negative playing card jank

wooden swan
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Humm, got it. But you can always consider to nerf it a bit

rich vapor
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maybe, it's pretty good but its best use cases are very niche and require some setup

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but getting that setup? Drawing the entire deck as your hand is so funny

wooden swan
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Hummm ok

rich vapor
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  • Root Beer - "Creates a random Tag after defeating the Boss Blind if no skips were used during the Ante" - Uncommon
rich vapor
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  • Jimbob Ross - "Gains X1 Mult for each additional hand size above [Starting Hand Size]" - Rare
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  • Jormungandr - Wild Cards randomly score either +60 Chips or +8 Mult - Uncommon
rich vapor
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  • Esper - "Equalizes your Chips and Mult, favoring the higher value" - Legendary
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  • The Lost One renamed to Siffrin for consistency with other Legendaries
rich vapor
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  • Infinite Corridor -
    "Foil cards score X1.1 Mult when played,
    Holographic cards are retriggered 1 time(s) when held or played,
    Polychrome cards score X1.2 Mult when held in hand
    (This Joker's effects are enhanced based on what edition it has)" - Rare
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40/60 complete

rich vapor
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  • Esper completely reworked:
    "+3 consumable slots, When the Blind starts, creates 2 copies of a card in your hand, when the Blind ends, creates 2 Planet cards for the winning hand"
rich vapor
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  • Rush Service made Rare
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  • Infinite Corridor simplified to granting 2-3 XMult when a scored card has an edition, with the XMult bonus incrementing based on its own edition
rich vapor
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  • Esper no longer makes copies of cards
rich vapor
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  • Wild Growth - "Increases rank of scored cards by 1" - Common
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  • Chupacabra - "Gains X0.1 Mult for each card destroyed" - Uncommon
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  • Scavenger - "Planet, Tarot, and Spectral cards also earn twice their sell value when used" - Uncommon
unkempt fossil
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more jokers to add to the conglomerate :3 been stalking this channel and the ideas look very cool hyped to mess w these

rich vapor
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  • Voyager - "Creates the scored hand's Planet card if the hand has a face card" - Uncommon
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  • Metal Jacket - "Steel Cards can't be debuffed" - Uncommon
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45/60, 75% complete

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  • Esper buffed to creating 3 Planet cards
rich vapor
rich vapor
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  • Scaling Jokers are now incompatible with Perishable
rich vapor
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  • All Jokers now do not account debuffed cards into their effects when relevant
  • Fortune Cookie tweaked further
rich vapor
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  • Housewitch reworded and tweaked to specifically retrigger seal effects, the only real impact of this change is that cards with Gold Seals no longer get retriggered, they just give an extra $3
rich vapor
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  • Zoe's Deck - "Start with 2 Soul Cards"
rich vapor
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  • Bonus Deck - "Start with Grabber, Wasteful, Crystal Ball, Paint Brush, and Blank vouchers"
rich vapor
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  • Fossil made incompatible with Blueprint/Brainstorm due to strange behavior
  • Fossil buffed to earn $4
rich vapor
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  • Fixed a bug where Blueprint allowed Avant-Garde to achieve multipliers higher than its intended cap
rich vapor
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  • Esper reworked once more, now creates the Planet card of each played hand
rich vapor
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  • Purple Deck - "+1 consumable slot"
pseudo plover
rich vapor
# pseudo plover sorry but thats the only thing it does? isnt the same as the vanilla one but wor...

mirishrug it's meant to be the simplest of my planned decks, but consumable slots can be useful, and with this, you can get up to 4 with Crystal Ball (8 with specific Jokers)

Like it's mostly meant to just be another extra resource deck. I got two more decks planned that're more interesting, I like having 1 that's just a little bland so that there's an option for playing a new deck that isn't super crazy.

rich vapor
pseudo plover
stone swan
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hm

rich vapor
rich vapor
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  • Purple Deck reworked:
  • Sunset Deck - "+1 consumable slot, +1 shop slot"
pseudo plover
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🙏

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GOAT

rich vapor
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  • Conman - "Shops will contain an extra Joker that is guaranteed to have an edition and either Eternal or Perishable, and a 34% chance to be a Rental" - Uncommon
rich vapor
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  • Conman can no longer make itself Negative as doing so caused it to duplicate Joker slots
  • Conman now has a warning against having multiple copies of it
rich vapor
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  • Huntsman - "Each Jack held in hand gives +125 Chips" - Uncommon
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  • Hourglass - "Loses X0.5 Mult each round, restored when a Blind is skipped (Currently X3 Mult)" - Uncommon
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  • Tax Return - "Entering a shop with less than $10 will earn $1 per Joker" - Common
rich vapor
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  • Curiosity - "Using a Planet card has a 1 in 2 chance of increasing the hand level a second time" - Uncommon
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  • Jormungandr now requires Wild cards in your deck in order to spawn
  • Metal Jacket now requires Steel cards in your deck in order to spawn
  • War Machine now requires Stone cards in your deck in order to spawn
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  • Stardust challenge updated with the new cards
  • Stardust challenge now starts you with a Satellite and removes income from Blinds, extra Hands, and Interest
rich vapor
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  • Stone Mask - All played face cards become Stone cards when scored - Uncommon
rich vapor
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  • Butterfingers - "If your first played hand isn't your most played hand, gain another Hand, or, if your first discard is your most played hand, gain another Discard" - Rare
rich vapor
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  • Goblin Hoard - "Earn $3 if played hand contains 3 or fewer cards" - Common
rich vapor
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  • Fangirl - "Gains +5 Chips each time a card changes its base suit" - Uncommon
pseudo plover
rich vapor
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  • Fangirl buffed to +10 Chips
  • Mimic nerfed to be a 1:1 $ to Chips increment
rich vapor
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  • Dragon Mark - "-1 hand during Small and Big Blinds, +1 hand during Boss Blinds" - Uncommon
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  • Dragon Mark now gives +2 instead of +1
rich vapor
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  • Goat - "Destroys a random card held in hand and earns $1" - Common
rich vapor
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  • Brimstone - When hand score is greater than Blind requirement, earn $6 - Uncommon
rich vapor
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  • Dullahan - "Destroys played debuffed cards and gains X0.1 Mult for each one" - Rare
rich vapor
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  • Shapeshifter - "Copies the first scored card in a played hand onto a random card held in hand" - Uncommon
rich vapor
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  • Burnt Pan - "Scores X4 Mult on every fourth consecutive hand that is the same poker hand" - Rare
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  • 60/60 Jokers completed
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Azazel's Jokers - 60 New and Fun Jokers

rich vapor
rich vapor
rich vapor
rich vapor
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Planning for a second wave of Jokers is in the works

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60 more, as well as some other new stuff

rich vapor
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  • Paranoia - "Chance based effects will never occur" - Uncommon
rich vapor
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  • Titan - X5 Mult after 6 rounds - Uncommon
high hazel
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where is that galarian weezing at

rich vapor
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  • Snatcher - "Earn $15 if [Hand] is played, lose $15 if hand is not played by end of round, hand changes after each round" - Uncommon
rich vapor
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  • Mismatch - "Hearts and Spades count as the same suit, Diamonds and Clubs count as the same suit" - Uncommon
rich vapor
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  • Pierrot - "Retrigger all played [Suit] cards, suit changes after each round" - Uncommon
untold briar
untold briar
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cool!

rich vapor
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  • Tsuchinoko - "Straights can be made with 3, 4, or 5 cards, but only if 5 cards are played" - Uncommon
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not the effect I wanted but I've given up for the moment

rich vapor
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  • Clock Tower - "+[Current Hour, Mult] : +[Current Minute, Chips]" - Common
rich vapor
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  • Euphoria - "Gains +3 Mult each time a Strength card is used on a Queen or Jack" - Common
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  • Mimetta - Creates a Negative copy of Joker to the left when Boss Blind is defeated - Legendary
rich vapor
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  • Jacky - "+1 hand size every 4 cards destroyed" - Legendary
rich vapor
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  • Magatama - "6s and 9s can't be debuffed" - Common
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  • Nazar - "When a Blind is skipped, the Boss Blind is rerolled" - Common
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  • Catgirl - "Scored 3s have a 1 in 3 chance to score +30 Mult, and a 1 in 9 chance to earn $30" - Uncommon
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Dakimakura - "Each held consumable scores X1.5 Mult" - Uncommon

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  • Dreamcatcher - "Opening an Arcana Pack has a 1 in 4 chance to create a random Spectral card" - Uncommon
rich vapor
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  • Steam Engine - "Gains +3 Mult when a hand containing a Straight is played" - Common
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  • Jersey Devil - "Gains X0.5 Mult every 13th face card discarded" - Uncommon
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  • Clairvoyant - "Gains X0.1 Mult for each Tarot card used" - Uncommon
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Archon - "Gains X1 Mult for each Spectral card used" - Rare

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U.F.O. - "At the end of a round, destroys a random card held in hand, and creates a random Planet card" - Uncommon

rich vapor
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Archon sprite improved

rich vapor
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  • Archon completely reworked
rich vapor
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  • Lotus - "Retriggers all played Mult and Lucky cards" - Uncommon
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  • Bug Net - "The Chips scored by Enhancements are doubled" - Common
rich vapor
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  • Toaster - "Uncommon Jokers are free" - Rare
rich vapor
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  • Snow Globe - "Gains +3 Chips for each face card scored" - Common
rich vapor
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  • Most Jokers now have a special badge indicating where the card idea/theme originated
rich vapor
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  • Back Pocket - "Editions can trigger when held in hand" - Uncommon
rich vapor
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  • Vending Machine - "Adds an extra Uncommon Joker to every Shop (May have negative results with multiple)" - Uncommon
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  • Medic - "Your cards can't be debuffed until you play a hand" - Rare
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  • Particle Accelerator - "All cards scored or held in hand score X1.25 Mult" - Rare

Guest Art: @prime moth

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  • Cult - "The most prevalent rank in your deck will score X1.5 Mult when played" - Rare
rich vapor
rich vapor
rich vapor
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  • Bug Net and Lotus changed:
  • Bug Net - Chips from Bonus Cards are doubled
  • Lotus - Lucky Card bonuses have a 1 in 2 chance of being doubled
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  • Festival - Mult Cards score an extra +10 Mult - Common
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  • Geode - Stone Cards retain their rank and suit - Common
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  • Cheshire - Lucky Cards will always score their Mult - Rare
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  • The Enhancement boosting Jokers now require their respective Enhancements before they can appear
rich vapor
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  • Pylon - "+2 Joker slots, can be found multiple times" - Rare
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  • Photon Cannon - "The first [1] card(s) in your scored hand will give X2 Mult, each Pylon increases how many cards score this bonus" - Uncommon
rich vapor
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Carrier - Creates 2 Interceptors when a hand is played, gains additional Interceptors for each Pylon you have - Rare

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Interceptor - Each scored card gives X1.15 Mult

rich vapor
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  • Archon, Pylon, Photon Cannon, Carrier, and Interceptor moved to a new mod
rich vapor
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  • Archon readded to main mod
rich vapor
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  • Minimalist - "+5 Mult for each empty Joker slot" - Common
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  • Raffle - "Scored [Rank]s earn $1, Rank changes after each round" - Uncommon
rich vapor
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  • Cartridge - "The base Chips of playing cards will score as Mult instead of Chips" - Uncommon
rich vapor
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  • Valley - Retrigger all played 9, 8, 7, and 6 cards - Uncommon
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  • Cobra - Gains X0.25 Mult when a hand is played, resets after each round - Common
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  • Alchemist - If first played hand of round has one card, add a Gold Seal to that card
rich vapor
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  • Courier - "+1 consumable slot, Creates a random Tarot card at the end of the round" - Common
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100 Jokers has been reached

rich vapor
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  • Joker copies created by Mimetta are now set as Perishables with a 3 round timer
unkempt fossil
rich vapor
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  • Courier retooled to be 2 Judgement cards after defeating a Boss Blind
rich vapor
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  • Tyrant - "The effects of Steel and Gold on face cards are increased to X2 and $5" - Rare
rich vapor
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  • Kentra - "Each card held in hand earns $3" - Legendary
  • Blank Card will now skip its countdown and immediately become a Joker Shadow if Kentra is held
rich vapor
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  • Ayako - "Distributes 10 points between Hands and Discards at the start of each Blind" - Legendary
rich vapor
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  • Fixed a bug with Tsuchinoko's poor coding breaking Four Fingers
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  • Intersection - Create a Tarot card if poker hand contains a Straight and no ranks above Jack or below 5 - Common
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  • Pincushion - Gains +6 Chips each time a hand is levelled up - Common
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45/60

rich vapor
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  • Hole In One - Aces score X3 Mult if there is only 1 in the scored hand - Uncommon
rich vapor
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  • Collector - Gains XMult with a unique deck (details in-game) - Uncommon
rich vapor
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  • Yakuza - "Prevents Death if you can afford the cost, the cost doubles each time (Currently costs $5)" - Rare
prime moth
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amazing

rich vapor
rich vapor
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  • Recycler - Remaining Discards are kept into the next round, after defeating the Boss Blind each remaining Discard is converted into $1 - Uncommon
rich vapor
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  • Gambit - Adds Polychrome and Glass to each scored Ace - Rare
rich vapor
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  • Kentra buffed despite not needing it, payout is now $1 per card held in hand
rich vapor
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  • Tsuchinoko fixed and retooled to its original concept
rich vapor
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  • Entropy - +1 to a random stat, -1 to a random stat, (Hands, Discards, Hand Size, Consumable Slots, Joker Slots) - Spectral
rich vapor
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  • Ill Omen - -1 Hand, Gains X0.75 Mult each time a Hand does not win the Blind - Rare
rich vapor
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  • Fixed a handful of errors with Yakuza that made it function incorrectly
rich vapor
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  • Zoe - Joker slots are equal to the current hand size - Legendary
  • Zoe's Deck now also starts you with Zoe
coral tusk
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Holy moly

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Wait, I know the perfect cross-mod synergy for this

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I'm now envisaging a Balatro equivalent to RLcraft...

rich vapor
coral tusk
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Damn

rich vapor
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so it is not recommended to use mine with others

coral tusk
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Fair 'nuff

rich vapor
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  • Zoe now accounts for Negative Jokers in slot setting, fixing a brief issue of basically disabling the Negative effect
coral tusk
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Negative coding is apparently really weird

rich vapor
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  • UFO no longer crashes the game if there are no cards left in hand
rich vapor
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  • The following Jokers now receive boosts to their effects if Zoe is held:
    - Fangirl
    - Mimic
    - Spotlight
    - Euphoria
    - Catgirl
    - Dakimakura
    - Cult
    - Collector
    - Ill Omen
glacial ibex
rich vapor
glacial ibex
rich vapor
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Yep

glacial ibex
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That's so funny haha, thank you!

rich vapor
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in general just like avoid playing my mod with other big ones or QoL stuff

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especially when Wave 2 drops

rich vapor
# glacial ibex That's so funny haha, thank you!

I've seen a lot of people frustrated with adding Talisman and other cross-mod support, but for me those aren't problems I'm planning on handling because this isn't a focal project for me.

Wave 1, the current release, is generally more compatible with things, but because of how much code is getting overwritten and modified with Wave 2 (Suit detection, Straight detection, buncha stuff) it's gonna become a lot less compatible with QoL and Content mods

bleak sandal
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Oh that's unfortunate

rich vapor
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  • Convention - Every 2 Jokers gives +1 hand size - Rare
  • 1:1 bonus if Zoe is held
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  • Mummy - After the Boss Blind is defeated, gains +5 Mult for every third Discard used during the Ante - Uncommon
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  • Trade-In - During a Blind, selling a card creates a copy of a random card held in hand, selling a Joker creates 2 - Rare
rich vapor
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  • Issue Sync - Gains +30 Chips and loses -3 Mult for each Discard - Uncommon
coral tusk
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Funkay

rich vapor
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  • Blahaj - Gains X0.25 Mult when a playing card is turned into a Club - Uncommon
  • Scaling increased to X0.5 if Zoe is held
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  • Echo - The last card scored in a hand is retriggered for each trigger of the first card (Requires at least 2 scoring cards) - Uncommon
rich vapor
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  • Fandom - X3 Mult when a hand with debuffed cards is played 'I CAN'T READ, I'M A BALATRO FAN' - Uncommon
  • X10 if Zoe is held
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  • Duplicator - Creates a copy of any used Tarot, Planet, or Spectral card from a Booster Pack - Rare
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60/60

rich vapor
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with the mod having reached 120 Jokers, I'm calling it there.

No plans for any more content, just bug fixes if people find any, and fixing anything that might break with the Balatro update later in the year. When the vanilla update drops I may consider doing a mini update with new non-Joker content, but don't hold your breath

rich vapor
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Azazel's Jokers - 120 New and Fun Jokers

pseudo plover
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HOOOOOOOOOOOOOLYYYYYYY

coral tusk
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Woag

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The work is finished

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I hope someone slaps this bad boy on the wiki

rich vapor
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Hey if someone wants to go for it, go for it

coral tusk
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My current hyperfixation is the Balatro mods wiki

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Help

pseudo plover
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Homúnculus is absolutely incredible with stone cards

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glad there is a joker that buffs stone cards so well

bleak sandal
bleak sandal
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I'll probably have to remove it from my modpack unfortunately, I doubt my other mods would work right with it anymore

rich vapor
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you can try and see how much doesn't work or what crashes, it might be mostly compatible with things and I'm just crazy

bleak sandal
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Tbh I bet the rewrites only really apply to s couple jokers, maybe if you're at all up for it, you could add a config that disables them and the related jokers? No worries at all if not and I can do testing regsrdless

rich vapor
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ehhh I think that's probably gonna be a bit too much effort, I'd like to return to other projects and life goals

bleak sandal
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That's fair... saying that it's finished already, I could make a fork of my own, if needed, that removes the nessacary stuff, if thatd be okay with you

bleak sandal
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yeah I think this is borked with my modpack

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there was a weird memory overflow crash when hovering over a booster from another mod that went away when I deleted this

pseudo plover
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was this reported? Crashes with tax return, after paying out
The only details I can give is that this is the first joker I bought on the entire run, its the only Joker I own

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I tried adding another joker with debug plus, still crashes

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Oh, I also had 2$, thats it lol

bleak sandal
rich vapor
pseudo plover
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Ill omen could be a legendary joker if he wanted to lmao

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0.75x mult per played hand is really REALLY good to be just rare

rich vapor
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Eh I preferred to not make my Legendaries just basic scaling Jokers, and I feel Ill Omen's hand reduction and scaling need (to not win, thus harder the more it scales) pull it down enough for Rare

thin crest
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damn, it's already 120 jokers? 😮 i still have version with 45 of them

pseudo plover
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I was rerolling the shop and it crashed, Re-entered and went for blind, now after entering the shop, crashes again

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I disabled all jokers with the "banner" mod and it fixed it, I have no clue what joker was causing it, but it was too much work testing it with 120 jokers 💔

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alright, it also crashes when entering the collection, ONLY while being on a run, it does not crash on the menu

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it looks like it is a joker from page 3

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entering that page crashes the game

rich vapor
rich vapor
rich vapor
pseudo plover
# rich vapor You came to me with the exact same crash 4 days ago

chill, I though it was another type of crash. it wasnt with the same joker, since the other one I was able to buy it and though it was another story
I didnt disable it due to other mods using it.

So basically should I disable all jokers that compare money basically? (since I won't turn off talisman)

rich vapor
pseudo plover
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gotcha, thanks Azzy

thin crest
thin crest
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not sure if Nazar meant to take so much money xD

rich vapor
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I wouldn't know what though because I don't really play modded Balatro

thin crest
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I sold this joker and it didn't happen anymore, maybe it has some weird conflicts with other mods

rich vapor
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I can quite literally pull up the code for Nazar

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Highlighted in red is how it works

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it does not and should not do anything else unless a different mod changes something about boss rerolls

thin crest
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okay, thank you for help 😄

rich vapor
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Apparently the Balatro Mod Manager's auto-updater downpatched the version of my mod it was sending out so the version with the Trade-In crash not fixed yet has been the one being distributed for months. I've sent in a request for this to be fixed. If your mod version isn't V2.0.1, you have an outdated version and I'd recommend manually downloading the current patch.

rich vapor
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Should be resolved now