Latest pre-release version now available at: https://github.com/baliame/Baliatro/releases/tag/v0.3.0-pre14
Tested and mostly crash-free with steamodded version beta-0321e.
Baliatro is what I call an idea dump, it's a mod with no direct overarching theme, just my attempt at throwing things at the wall and seeing what exactly sticks. The final aim for the mod is to provide a somewhat different experience than vanilla with more complex interactions while not venturing into Cryptid levels of broken territory. I've done some amount of playthroughs with the cards and mechanics in the mod, but there's likely a decent amount of balancing passes ahead of me before I can call it "vanilla-like".
Note that the mod often includes longer text on cards and potentially more complicated interactions than basic Balatro. This is an intended increase in complexity, and optimal play may be more overwhelming than with vanilla options.
Development is not even remotely done, I have several jokers, blinds, consumables, stakes, and decks already outlined awaiting implementation, but I'm opening up the mod to public feedback especially on balance outliers that I might be blind to as the developer.
I'd also like to note that I'm primarily a developer with minimal art experience, therefore, a lot of art is still placeholder art, and it is expected that any art for cards that I make will be very programmer art. This mod is about the gameplay, not the art.
⚖️ Balance
Bonus Objective system
Significantly reduced goal quantity, reward quantity and reward rarity in early antes.
All of these values now scale with current ante, peaking in Ante 8 and not ...
