#I don't know, where to ask, so I post here. Can somebody help me with modded game error ?

1 messages · Page 1 of 1 (latest)

sullen escarp
#

So, I've updated a Steam-moded and Love to their latest versions, but game keeps crashing with this error: Oops! The game crashed:
Syntax error: card.lua:2796: 'end' expected (to close 'if' at line 2790) near 'return'

Additional Context:
Balatro Version: 1.0.1n-FULL
Modded Version: 1.0.0~ALPHA-1324a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows

Stack Traceback

(3) C function 'function: 0x12afd368'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 881
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x12afeff8 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x12aff048 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

Anybody knows, how to fix it ?

pliant oar