#[Abandoned] Theodore’s Jumbo Decks

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finite shard
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Below are a listing of the current deck ideas I would want to create. Most of these decks are intended to be similar in power level to vanilla decks, with the exception of the JUMBO DECK.

Deck Ideas:

  • Orange Deck: Gain no money from interest or remaining hands. Gain $2 each time you use a discard.

  • Purple Deck: Start with $0. +1 Hand and +1 Discard every round.

  • White Deck: +2 Hands every round. -1 Joker slot.

  • Skyline Deck: Start with 26 Clubs and 26 Diamonds in deck, and no Hearts or Spades.

  • Lower Deck: Start run with your 8’s, 9’s, 10’s, and Face cards (Jacks, Queens, and Kings) being replaced by 2’s, 3’s, 4’s, 5’,s 6’s, and 7’s for each suit.

  • Upper Deck: Start run with no 2’s, 3’s, 4’s, 5’s, 6’s, or 7’s. Shop prices are increased by 50%.

  • Solar Deck: After defeating a boss blind, gain the Planet card that upgrades your most played hand (provided you have room).

  • Cassette Deck: Start run with Director’s Cut. The cost of rerolling a Boss Blind is reduced by $5.

  • Inferno Deck: Start run with a Negative Burnt Joker. Your first discard each round destroys the discarded cards.

  • Idle Deck: If you purchase nothing from a shop, your money is doubled (or halved if your money is negative).

  • Station Deck: -3 Joker Slots. +1 Joker Slot for each unique Voucher purchased.

  • Slotted Deck: -1 Hand Size. Your hand size cannot be increased or decreased from 7.

  • Graffiti Deck: Small and Large Blinds have the boss effect of the current Ante’s Boss Blind. Give a Jumbo Tag Pack (choice of 1 out of 4 random tags) after each defeated or skipped blind.

  • Evolved Deck: After defeating a boss blind, destroy all cards that were not played this Ante, then make a copy of your final hand of this Ante. X2 base Blind Size.

  • Bejeweled Deck: Debuffed cards give $1 when scored. The Window boss blind effect is applied to all blinds.

  • Sharpened Deck: Debuffed cards give +50 chips when scored. The Spade boss blind effect is applied to all blinds.

  • Stained Deck: Debuffed cards have a 1 in 2 chance to give X1.5 Mult when scored. The Head boss blind effect is applied to all blinds.

  • Banded Deck: Debuffed cards give +7 Mult when scored. The Club boss blind effect is applied to all blinds.

  • Crimson Deck: All base edition cards (including your starting cards) are guaranteed to start with a Red Seal. The Crimson Heart boss blind effect is applied to all blinds.

  • Amber Deck: All base edition cards (including your starting cards) are guaranteed to start with a Gold Seal. The Amber Acorn boss blind effect is applied to all blinds.

  • Cerulean Deck: All base edition cards (including your starting cards) are guaranteed to start with a Blue Seal. The Cerulean Bell boss blind effect is applied to all blinds.

  • Violet Deck: All base edition cards (including your starting cards) are guaranteed to start with a Purple Seal. The Violet Vessel boss blind effect is applied to all blinds.

  • JUMBO DECK: Combines the effects of all vanilla decks into the following: +1 Discard every round, +2 Hand Size, and -1 consumable slot. Start with an extra $10. Start with the Crystal Ball, Telescope, Tarot Merchant, Planet Merchant, and Overstock Vouchers. Start with 1 copy of The Fool, and 1 copy of The Hex. You don’t earn interest every round. Instead, gain $2 per remaining Hand and $1 per remaining Discard at the end of each round. Start run with 40 cards that have randomized ranks and suits. Gain a Double Tag after defeating a Boss Blind. Balance Chips and Mult when calculating score for played hand. X2 base Blind Size.

distant acorn
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Solid Deck is not fair in any aspect

finite shard
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Oh wait… yeah… I just realized that would be very bad.

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Need to change that.

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Was trying to figure out an opposite to the Plasma Deck.

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A straight from 10 would give 43 chips I think, out of 150 with the reduced sizes.

tranquil glen
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Very cool

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Would love to see this in game

calm relic
distant acorn
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i agree

calm relic
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spirit deck sounds really really good

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idle deck has insane snowballing potential, evolved deck is... interesting

distant acorn
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i agree

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i agree

calm relic
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jumbo tag packs dont exist in vanilla, so im not sure how thatd work (unless the mod adds them)
station deck is one id like to play, does upper deck remove them or replace? if remove, then that's just better abandoned deck

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if replace, sure why not

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snow deck sounds like it could go very wrong very quickly on higher stakes

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since if you cant oneshot, you can't see shops, but if you cant see shops, you cant oneshot

distant acorn
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i agree

finite shard
# calm relic jumbo tag packs dont exist in vanilla, so im not sure how thatd work (unless the...

Oh right… I guess I’ll have to code that in also if I make the deck. Idea there was to essentially make a pack of tags just for the deck (pick 1 of 4).
As for upper, the idea was remove. Though perhaps it is waaaay too strong, since the idea there is that you would have high value cards, but you could also draw the deck out, being an instant loss. Shortening the deck more and adding a X < 1 could I guess work.

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For Snow, I wonder if it is possible to just cause items to not be buyable under a condition. Thematically, it’s to Snowball a run, and also have the shop be “unthawed by fire”. Rewording it when attempting to create it would be a good idea

calm relic
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me personally
it doesnt need that downside

finite shard
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That specifically, or any?

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I guess I could make it simpler by having it just be the Clearance Sale voucher.

calm relic
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no downsides

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yeah that could work

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solar deck is just underpowered

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a random planet card per ante?

finite shard
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With Solar (and technically Skyline), I had ideas to make an opposite variant to Checkered, but perhaps something more than just “26 Diamonds and Clubs”. That lead to a deck with 13 Spades and Clubs, generating “The Stars” per defeated blind. But then I thought that the Straight Flushes and Royal Flushes would be way too good, especially with Blackboard, and free money generation. Then leading to… that split. Gotta make some changes then.

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Maybe with Solar I was thinking of “Most played hand planet card?” and then typed it in wrong

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Even that may be… average.

calm relic
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that could probably work tbh

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boring but practical

finite shard
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There are a lot of those already (arguably)

calm relic
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jumbo deck is me trying to avoid making a cryptid joke

finite shard
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I haven’t seen a lot of cryptid runs, but I do know that a deck similar to that exists. An alternative could be random benefits of other decks (e.g. Switch to Blue, gain +1 hand this round.)

calm relic
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I like jumbo deck as is, so

finite shard
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Personally, the one I would want to try out the most is the Evolved Deck. Use Burgular on a few enhanced cards per ante, and get a massive amount of cards.

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Oh wait. I just realized a problem…

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Hologram

calm relic
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yeah hologram is just "you instantly win if you survive 1 ante"

finite shard
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Even if someone were to succeed in 1 turn each time with 5 cards, that would be +3.75 buff per ante.

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It may not feel right, but perhaps the best solution is to just create a command that doesn’t consider the cards to be “created”.

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As in, write a set of code somewhere else that does the exact same thing, without triggering “add card” effects.

finite shard
old kraken
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was this mod abandoned?

finite shard
# old kraken was this mod abandoned?

As much I would hate to say it, probably… I tried a while back to set up the mod, but it didn’t really work out well. Been thinking to just hand off the ideas to some other person who can actually make stuff in Lua.

finite shard
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[Abandonded] Theodore’s Jumbo Decks