#Balatro Simulator for algorithms

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heavy python
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Apologies if this doesn't belong here, but I would like to share a project I've been working on for a few days.

I am working on a Balatro Simulator for writing algorithms and testing them and seeing how good they can get. Since it would take forever in game, I wanted to reverse engineer the games mechanics in Java (I know other languages/platforms would be faster, just figured it would be easier to show what I am doing as I want to make a YouTube video about the process when I am done :p).

Once I complete this and write a guide for designing algorithms, I think it would be fun to have a competition to see who can make the best one (idk when I'll be done though since I also have school and a job).

Take a look here: https://github.com/marcbrewer027/BalatroSimulator/

If you would like to contribute, please let me know!

GitHub

Largely unfinished. Contribute to marcbrewer027/BalatroSimulator development by creating an account on GitHub.

heavy python
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I want to specifically make it so that the data on what a joker does and in what stage of scoring so that peoples algorithms can weigh them automatically, as opposed to having a huge list of which jokers are good and which are bad (though I want that to be possible too bc that would be hilarious)

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Not just the jokers obviously, every decision one could make