#wild card buff -- mod which buffs wild cards (and does nothing else, I hope)

1 messages · Page 1 of 1 (latest)

radiant pumice
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Wild cards seem to me like they could be fun to use, but I've never even considered using them in any given run since they get hard-countered by 4 different boss blinds (twice as many as card sharp!!), so I've made this extremely small mod (literally 8 lines of code) as an attempt to make them a little more viable.

With this mod, wild cards cannot be debuffed by any boss blinds (including the plant, the pillar, and verdant leaf). (Since the thing's 8 lines of code, they can still be debuffed by the "Double or Nothing" challenge. I'll pretend this was a fully intentional design decision so that the challenge can't be easily cheated.)

-# (Disclaimer: I haven't really done much playtesting with this change yet, so wild cards could either still be pretty useless or be way too powerful now for all I know. It's also undeniable that this buff is a little bit inelegant since wild cards now have two independent positive effects.)

You can download the mod with the hopefully-attached zip file. (Requires Steamodded... not sure which versions it works with, but I'm apparently using 0.9.8.)

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presumably frequently asked questions:

How did Verdant Leaf and The Plant show up on Ante 1 in those screenshots?
10 hieroglyphs. hope this helps

Why is the banana to the right of all the Xmult?
oops

hallow quail
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bro's using 0.9.8 💀

radiant pumice
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idk i just downloaded a random zip lmao

hallow quail
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it's heavily outdated

upper meadow
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technically the latest stable build

hallow quail
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True but it may introduce issues with 1.0 stuff

radiant pumice
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i would guess the most likely thing that would cause issues is the format of the config thing

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the things in the mod are:

  • a localization file
  • config w/ name, id, etc. in json format
  • the following code in main lua file:
local set_debuff_ref = Card.set_debuff
function Card:set_debuff(should_debuff)
  if self.ability.name == 'Wild Card' then
    set_debuff_ref(self, false)
  else
    set_debuff_ref(self, should_debuff)
  end
end
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seeing as that code doesn't interact with smods at all i wouldn't think it'd cause problems...

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unless steamodded entirely reworked how debuffed cards work when i wasn't looking

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the wiki page on github says that the json format is what i'm supposed to be using, is that outdated?

hallow quail
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JSON is only for a file header

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Basically saying “hey this is how this mod is defined”

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rest is in main.Kia

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*lua

radiant pumice
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i am aware

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that is how the mod works at the moment

radiant pumice
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this isn't related to the wild cards but i was messing around w/ some other balance changes to see how they might work

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honestly the finisher blind change probably makes the game easier lmao

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amber acorn and cerulean bell are more free than most normal boss blinds

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well if i ever get bored i'll see how the game feels w/ these minor changes

ebon pike
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i put credit in my mod for you, this is phenominal work 😭

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i was STRUGGLING bro