Adds dungeon-like challenges. yeah.
#Dungeon Mod (Cancelled)
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yeah
yeah
yeah
Bruh
Real talk I'm actually interested because I like the idea of Balatro being used as the core gameplay to some kind of RPG.
Is there something like the ability to select different kinds of small/large blind in branching paths like the other decklike roguebuilder games
Yeah mix this guy’s idea with a dark theme and the Bonne-Soiree version of the OST and you basically get a whole new game.
That OST went fuckin hard it popped up on my yt recs and yeag
currently blinds apply extra Effects after every hand, and the shop will require purchasing either common, uncommon, or rare "loot".behaps calling ti dungeon-like is innacurate but it was the first phrasing i thought of
new shop format
Common Loot includes Common Jokers, Tarots, Planets, and Playing Cards if you have Magic Trick
Uncommon Loot includes Uncommon Jokers, Booster Packs, and Spectral Cards
Rare Loot includes Rare Jokers and Vouchers
- Dungeon's First Shop now always has a Buffoon Pack
- Raise Blind Effects cannot be removed if it would win you the blind.
i added blackjack
Win - seal a card in hand and play again
Push - play again
Loss - exit the blind
Bust - destroy all cards in hand and exit the blind
The Dealer stands on 17
ty
What’s up with cerulean bell then?
Is it removed in favour of a normal boss with a stronger version of its effect?
What does that mean?
You have to play a hand with 2 selected cards but can discard any cards?
What if you discard the selected cards?
nothign gets a forced selection after the discard
Oooooooh
unlike cerulean bell which selects cards after each hand and discard
So like the fish
Instead of drawing face down it forces to cards to be selected?
After playing a hand
So you can just discard the selected forced hands and they won’t be reselected until after played?
tbh I only thought of one minigame I am open to suggestions.please
yes
I have a suggestion:
this is a similar but distinct mechanic to the cerulean bell but uses the same language
What if you called it card locking?
Locked cards have a lock on them like how debuffed cards have a cross and locked cards must either be played or discarded, and cannot be kept in hand.
Then the string locks two random cards at the start and after every hand played
That’s a nice idea but I think forced selected cards work pretty well
The Memory Game has been added (the Skill Tree button has nothing to do with this mod)
it's out
might change the loss penalty to -1 hand
thoughts on this?
descriptons on how each minigame works are now present of the github wiki
hmmmmmmm
i replaced the poker with blackjack
new ban list
feel free to make blackjack joker suggestions
discontinuing this in favor of exploring blackjack replacing poker