#Dungeon Mod (Cancelled)

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stiff ravine
ionic moon
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yeah

flint stone
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yeah

toxic coyote
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yeah

stiff ravine
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Bruh

toxic coyote
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Real talk I'm actually interested because I like the idea of Balatro being used as the core gameplay to some kind of RPG.
Is there something like the ability to select different kinds of small/large blind in branching paths like the other decklike roguebuilder games

regal frigate
toxic coyote
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That OST went fuckin hard it popped up on my yt recs and yeag

stiff ravine
stiff ravine
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new shop format

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Common Loot includes Common Jokers, Tarots, Planets, and Playing Cards if you have Magic Trick
Uncommon Loot includes Uncommon Jokers, Booster Packs, and Spectral Cards
Rare Loot includes Rare Jokers and Vouchers

stiff ravine
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now to wait for the bug reports

stiff ravine
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  • Dungeon's First Shop now always has a Buffoon Pack
  • Raise Blind Effects cannot be removed if it would win you the blind.
stiff ravine
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Dungeon one final boss

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(it's effects involve forced selection)

stiff ravine
stiff ravine
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i added blackjack

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Win - seal a card in hand and play again
Push - play again
Loss - exit the blind
Bust - destroy all cards in hand and exit the blind

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The Dealer stands on 17

woeful heart
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oook

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this looks good

stiff ravine
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ty

glossy stump
# stiff ravine

What’s up with cerulean bell then?
Is it removed in favour of a normal boss with a stronger version of its effect?

stiff ravine
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read carefully

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it says each hand

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not each discard

glossy stump
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What does that mean?
You have to play a hand with 2 selected cards but can discard any cards?

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What if you discard the selected cards?

stiff ravine
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nothign gets a forced selection after the discard

glossy stump
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Oooooooh

stiff ravine
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unlike cerulean bell which selects cards after each hand and discard

glossy stump
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So like the fish

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Instead of drawing face down it forces to cards to be selected?

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After playing a hand

stiff ravine
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well it also does the first drawn hand

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but yeah

glossy stump
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So you can just discard the selected forced hands and they won’t be reselected until after played?

stiff ravine
glossy stump
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I have a suggestion:
this is a similar but distinct mechanic to the cerulean bell but uses the same language
What if you called it card locking?
Locked cards have a lock on them like how debuffed cards have a cross and locked cards must either be played or discarded, and cannot be kept in hand.
Then the string locks two random cards at the start and after every hand played

stiff ravine
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That’s a nice idea but I think forced selected cards work pretty well

stiff ravine
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The Memory Game has been added (the Skill Tree button has nothing to do with this mod)

stiff ravine
stiff ravine
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thoughts on this?

stiff ravine
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descriptons on how each minigame works are now present of the github wiki

stiff ravine
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hmmmmmmm

stiff ravine
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i replaced the poker with blackjack

stiff ravine
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new ban list

stiff ravine
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feel free to make blackjack joker suggestions

stiff ravine
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discontinuing this in favor of exploring blackjack replacing poker