#[Beta] [WIP] Faroquin - A Mod Manager

1 messages · Page 1 of 1 (latest)

obsidian flame
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Feb 8th 2025 Update

Heyo this was an external mod manager I made for fun.
It was released as a beta, but no full proper release.
Great learning experience, but I'm currently not interested in futhering development!

Recommended you check something else out for mod management, as this will be outdated.

twin torrent
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is this windows exclusive

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or can it be cross platform

obsidian flame
twin torrent
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what interface are you using?

obsidian flame
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electron

twin torrent
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It can work on linux NODDERS it has electron support

obsidian flame
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I will probably need help with pathing, particularly for mac users

twin torrent
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you would just need to try and package as an appimage

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(you could use .deb but appimage at least for Linux is the most modular)

obsidian flame
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I probably plan on focusing windows and making it properly functional and then focus linux (I can set a dual boot or whatever need be to make sure it works). However people will be free to contribute ahead of time

Not sure how practical it would be to use interface wise, but running on steam deck would be cool. (I dont personally have one to test this though)

tribal dew
twin torrent
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since you have Eelectron there isn't much that needs to be changed from what I understand?

obsidian flame
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I'm not entirely sure, this is my first electron app so 🥹

twin torrent
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I'm taking a look at a few things and I can test

obsidian flame
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It is built for cross compatibility in mind though

twin torrent
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Only thing different on Linux in particular is looking for a proton directory rather then appdata

obsidian flame
tribal dew
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💯%

obsidian flame
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My approach is a sort of patchfix on the current situation

tribal dew
twin torrent
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Mhm NODDERS

obsidian flame
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When I was downloading mods I used the wiki

twin torrent
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I feel that maybe there could be a way to add repositories perhaps?

obsidian flame
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and after opening about 20 or so githubs I felt it might be necessary for something a little more ideal

twin torrent
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via git

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just get the repo link, paste it, boom done

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until a "index" can be made

obsidian flame
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its a text file with repo links and some basic info like title and description

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(so the browse portion has some info to show people)

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so its really easy if the index of this repo doesn't have the latest up to date, you can just add it yourself

lament crystal
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THIS IS GREAT

elfin grotto
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how are we gonna select which index and which manager to use when they come to fruition i wonder

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are we just gonna have a minecraft type situation where there's 4 competing loaders (managers in this case)

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i propose we make all the balatro mod manager developers fight to the death

elfin grotto
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balatro mod manager manager when

light warren
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why isn't there consensus? what's wrong with nexus mods?

tribal dew
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on the other hand, thunderstore does have lovely, but still has an outdated version of steamodded - though I've been told steamodded on thunderstore will be updated soon™️

elfin grotto
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and the lack of stable releases

remote cairn
elfin grotto
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balaMID!!!!!

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idk much about it

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other than the fact that it never took hold

remote cairn
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as you should

tribal dew
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balamod's documentation actually looked really clean

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also seemed to have support for hot reloading

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kinda wondering why it didn't take off

remote cairn
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it went unmaintained, that has to be at least part of it

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it supports reloading my making mods supply an on_disable function

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as soon as it comes to lovely patching that just no longer works

elfin grotto
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hot reloading would be too much of a hassle yea

remote cairn
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even hooks cant be cleanly removed

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so it's the most basic of hot reloading possible

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and the most advanced that doesn't horribly break everything

elfin grotto
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also just write the code correct the first time what are you a bum egg

tribal dew
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Ah okay. Never looked very deep into it apart from reading "supports hot reloading"

remote cairn
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the most popular I've seen a balamod mod be recently is two people trying to use crowd control alongside steamodded

obsidian flame
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point of this is to have something that is usable until people decide to pick a place to post stuff (assuming they dont do this in like few days its gonna take before I am able to properly publish this)

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like if people used thunderstore it has a great mod manager and my work is done

remote cairn
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thunderstore sure is one thing we've mostly opted not to use

obsidian flame
# remote cairn thunderstore sure is one thing we've mostly opted not to use

I mean just throwing stuff on github and having something like this project pull it, works too if no one wants to commit to anything.
Only issue is there is standardization will be basically to the wind, so its a game of us adapting to the mods and not the other way around.

Which is fine I suppose, I've already had to deal with some people using master branch instead of main and lowercase readme instead of the default

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looking at you kcvanilla

elfin grotto
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people hate standards

obsidian flame
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this manager is actually able to pull names and descriptions on stuff outside of the list thanks to that

elfin grotto
obsidian flame
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you can always write your own standard

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(there are now 16 competiting standards)

obsidian flame
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little progress update,

installing, uninstalling and updating are functional for mods and mod loaders...

the caveat being I now need to account for the old-calc and new-calc smods... hooray!

I wasn't super intent on doing a versioning system so soon, but I probably will have to denote which mods work on new-calc and which do-not for a decent user experience.

Once I figure that out then I will be finally be onto polishing the look, and the code (its a mess) and probably begin some proper testing in a beta build

elfin grotto
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its not worth adding an entirely new feature for something thatll be resolved within a couple weeks

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also which mod index are you using

obsidian flame
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I guess I can just utilize old-calc until thats sorted

obsidian flame
elfin grotto
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ah

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are you planning on switching at any point

obsidian flame
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this one is meant to be easily editable, so no one is required to "publish" their mod to it

elfin grotto
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hows that gonna work

obsidian flame
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its a json file

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the program will provide one with latest stuff, and I will update it myself

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the program generates a couple relevant hashes utilized in its update functionality

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which are also somewhat useful to have in the list ahead of time

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but those are easily gettable if you just slap a mod in the list it generates them, you add the hashes

elfin grotto
obsidian flame
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its not meant to be

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if were being reasonable and sustainable mod makers would upload to somewhere besides github

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and then there would be no issue

elfin grotto
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..theres nothing wrong with using github for this lol

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im not sure what the point of making a mod manager is if you arent gonna try to make it sustainable

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we cant adopt it if its not

obsidian flame
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it will be on a github

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people can do merge requests with additions

elfin grotto
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so we WILL be able to publish our own mods

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okay

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that was confusing

obsidian flame
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but github is much less ideal than something like thunderstore

elfin grotto
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maybe for the user?

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thunderstore is much more of a hassle as of right now

obsidian flame
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I dont see how

obsidian flame
elfin grotto
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im not sure what you meant by "no one is required to publish their mod to it" then

obsidian flame
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I cant publish other people's mods to thunderstore for instance

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I can point links to it

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the point of this mod manager is you patchfix solve the issue that no one is publishing to any place in particular, I guess except github

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because it doesn't require people to upload their own mods

elfin grotto
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i still dont see the issue with pulling mods off of github and using that for publishing them

obsidian flame
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consistency, versioning

elfin grotto
elfin grotto
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nothings inconsistent about github and versioning is as simple as reading from a json file

elfin grotto
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uploading something or a definition for something in such a way that its publicly accessible

obsidian flame
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if they're just using links then its the same as what im doing

elfin grotto
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im still so confused as to why you act like github is so awful for uploading mods? you said two words that were very arguable and never elaborated

obsidian flame
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some things are in weird branches, readmes have different capitializations so I have to change those around

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githu uses api limits so Ive had to do some hashes to not eat all of that immediately

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its not insolvable, but a proper place has already solved all those issues and I wouldnt need to make a manager

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its not that its the end of the world, It just doesn't make much sense to me to not use established places. I've setup a couple communities and modded in many more with thunderstore had little issues

elfin grotto
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  1. idk what you mean by "weird branches", you shouldnt need to use anything except default
  2. why are you needing to even touch readmes
  3. api limits? why use the api? i dont see any way it would be useful for what youre doing
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and i get that thunderstore is nice in some situations but this is not one of those situations

obsidian flame
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since it changes the links

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readmes are nice to have, I display them in the manager

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api is utilized for pulling commit hashes so you can tell when a mod is updated

elfin grotto
elfin grotto
obsidian flame
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case changes the link

elfin grotto
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ah

obsidian flame
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you get 404'd if you dont have the right name

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very cool github

elfin grotto
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rip

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i guess it makes sense, blah blah unix

obsidian flame
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on both api and raw

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though I may be linking wrong so if there is a way please let me know

elfin grotto
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afaik git handles that

obsidian flame
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will prevent me from doing retries that wastes api for commits and a bit of bandwith

elfin grotto
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git clone https://github.com/user/repo has always worked for me regardless of default branch name (though i may have just, never ran into a master branch in my life)

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and i assume youre using git

obsidian flame
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I'm just utilizing links

elfin grotto
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makes sense

obsidian flame
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though ultimately this system works good enough or I wouldn't be doing it

elfin grotto
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i don't see us moving away from github anytime soon so i feel like git would make things significantly simpler (especially for weird branches like you mentioned, even if i think that's a non-issue)

obsidian flame
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the developers can choose wherever they want to use, I just want somewhere to easily install stuff

obsidian flame
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my code is probably going to look like spaghetti to someone who is actually a pro at app development

elfin grotto
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i just hope that however you do it even if it's got some drawbacks nothing's serious enough to prevent us from officially adopting it

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realistically something is almost always gonna be better than nothing, and nothing is what we've got

obsidian flame
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it will be published to github and made intentionally for being adjustable, so it should be able to flex to whatever is needed by the community

I will probably look into using git especially if it doesn't get ratelimited (I use git personally ofc, but its not in the program itself)

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example part of the index, its really simple to add to

tribal dew
obsidian flame
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it will be on a github that will be updated, and then the program will pull the latest version

tribal dew
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Yeah that sounds good to me

obsidian flame
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github version people can make requests to add to, if its missing something

tribal dew
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Auto-merge or manual approval?

obsidian flame
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probably manual, but I will need to see what people think is the best solution for that

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At some point I'd like the option where you can import other indexes, so if someone has a like super fast and quickly updated index you set it to theirs

tribal dew
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manual is fine if there's a couple people who can merge, but only 1 person being able to merge could very easily run into issues

obsidian flame
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yeah, would likely need to have it set to where some trusted individuals can merge as needed

obsidian flame
tribal dew
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yeah that's fair, but it also sounds like a feature you need to implement and test etc haha

obsidian flame
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yeah I have no idea how that part shapes out

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The contribution portion is shaped by the community, and what people want

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Beta testing with this thing running at all will be hopefully not too far off, I just need to setup some settings menus and do an overall polish on looks and code

storm charm
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does the name faroquin come from anything?

storm charm
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thats really cool thanks

elfin grotto
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i dont actually know if those games are related to the meaning but from a brief googling it seems possible

turbid lynx
obsidian flame
storm charm
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ohh

obsidian flame
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I would've went with just Faro but I'd rather not be conflicting with any other projects on github

storm charm
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idk how i didnt make the faro connection

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thats awesome

obsidian flame
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The type of shuffle is because as a manager its shuffling the "deck" of mods

storm charm
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faro is a good pick for that i think

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rifflequin wouldnt sound as good

obsidian flame
# turbid lynx pleaaase release a macos build

Beta here shortly, will be windows only for quick testing to make sure it doesn't blow up. I would love to then get linux working and then macos. I can run linux with my dual boot here... but mac may require some additional help. It really depends on how easy it is for me to adjust the code to work for it. I'm hoping its not too bad

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I have pretty much completed the last steps before I write an army worth of stuff on the github and push the code and the beta build to it

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The initial modlist is also intentionally fairly small (17) because those are the ones I know work.
Hopefully if it doesn't implode on other people's systems I will begin adding as many compatible mods on there as I can get

tribal dew
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why wouldn't mods be compatible? is it a github url / branch issue?

obsidian flame
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old calc has some weird things going with it

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I opted to use an older commit instead, most things work but I did have one mod that just did not

tribal dew
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Ah sure, general mod incompat with current version of steamodded (or balatro)

obsidian flame
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there is a "specialDownload" option in the modlist which indicates to use a specific version of a mod

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as when I was working on this cardsauce for instance did not work

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so I set it to an older commit

tribal dew
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yeah being able to select older versions is nice

obsidian flame
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proper versioning will be later

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unfortunately the specialDownload just means use only this version and dont update

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for right now you'd have to make a list yourself pointing to the specific versions of smods and other mods.

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the list I've got in it right now is the smods from before newcalc to be as compatible with other stuff as possible

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I've got one small feature to add and then I will push the beta out

tribal dew
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ooh, beta 👀

elfin grotto
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🔥

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@obsidian flame not sure how to interpret your last few messages but therell be a toggle to use latest smods right

obsidian flame
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in-UI I have plan to do it, but I'm a bit out of time

elfin grotto
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understandable

obsidian flame
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currently going to make modlist.json pull from the faroquin github automatically, had the button for it already just need to put the code in

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that way if someone (or me) updates it, everyone with the beta dont have to manually replace the file to get the updated list

obsidian flame
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[Beta] [WIP] Faroquin - A Mod Manager

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The github Faroquin has been updated to include all the source code and the modlist.json.

There is also a beta release Here (Windows only, I will work on other soon ™️ 🙏 )

If you want to contribute mods (that are functional) to the list feel free to do so. I haven't had time to add beyond the ones I already personally gathered (15 or so). I know there are many many more that will work with this setup. I will try to add many more within a day or two.

There is relevant information about the ModList Here.

I wish I had more time to refine and adjust this even further, but I will be quite busy for a few days, and may not be able to respond super fast for questions and issues. I will try to accept PR requests if I can.

I will also hack out a little roadmap of planned and needed features, as there are many 🥹 as time permits

remote sinew
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just a suggestion, but a way to form different "modpacks" of mods and easily switch between them would be a godsend

obsidian flame
remote sinew
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hella

tribal dew
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should faroquin be able to automatically detect already installed mods?

obsidian flame
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it does

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but obviously the only feature is that it can remove them, or enable/disable them

tribal dew
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yeah I'm having a little bit of an issue with that auto-detect (to be fair, I have a very custom balatro setup)

obsidian flame
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it should only detect stuff in the mods folder automatically

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if you have smods already installed it picks up all those template stuff

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the one installed inside of faroquin it immediately indexes so that it wont show those

tribal dew
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yeah it's not detecting any mod (not even steamodded or lovely) for me

obsidian flame
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do you have a custom mods path?

proud hawk
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yo! this is sick!

tribal dew
proud hawk
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curious, how are you handling managing what mods are avaialble to download in this? you got a database of em all?

obsidian flame
proud hawk
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i have a suggestion since cardsauce is in here

proud hawk
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the way we handle downloads of the mod is that releases are stable, and the github repo source code is like the experimental build. do you have it set to download from latest releases?

obsidian flame
remote sinew
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its seemingly having a hard time actually disabling the mods currently but that might just be me having to many mods (also the play button isnt seemingly working but yk ill work on it)

obsidian flame
tribal dew
proud hawk
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for that reason

obsidian flame
obsidian flame
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will probably end up as a simple bool in the list

proud hawk
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mhm yeah that seems to be like the standard for most of the mods ive seen

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they just use source code downloads

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its what smods is doing currently

elfin grotto
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@obsidian flame does changing the modlist require rebuilding the entire application? also why is the exact same modlist stored in two different files

obsidian flame
elfin grotto
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i cannot find said file in AppData\Local\Programs\faroquin

obsidian flame
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the only version of the modlist that requires rebuilding is the one it comes with, so if you instantly loss internet then yeah. But it shouldnt be an issue

obsidian flame
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and put the wrong path

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C:\Users\%UserProfile%\AppData\Roaming\faroquin is the correct one

elfin grotto
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ah

obsidian flame
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updated the wiki to reflect the proper path

elfin grotto
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theres a wiki? sick

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wasnt expecting to see that this early

obsidian flame
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so it may tell you some errors there

remote sinew
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it resets the disabled mods everytime you close/open faroquin (unless you disabled them ingame) seemingly

tribal dew
obsidian flame
remote sinew
obsidian flame
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ah I see

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its a visual thing, it is disabled

remote sinew
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ic

obsidian flame
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I will note that down

proud hawk
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if we could somehow get a way for the community to all voluntarily submit their mods to this list it would be really nice because this community is DYING for an organized place where all our mods can be accessed

remote sinew
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also yeah the play button isnt working (which is fine sense i can just launch from steam, its just a bit weird :p)

proud hawk
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i love discord and github but these are not user friendly places for downloading mods

obsidian flame
proud hawk
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yeah you can do that but i just think im terms of like

tribal dew
obsidian flame
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new uploads?

proud hawk
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well what if you're not available to do it you know

obsidian flame
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it only recognizes the ones you install from it

obsidian flame
tribal dew
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oh, my bad!

remote sinew
elfin grotto
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getting this as well

obsidian flame
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this is likely me and my C: path

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or the config file not properly saving settings

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you have to press save for the settings to try and save

elfin grotto
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"gameDir": "F:\\Programs\\Software\\MySteam\\steamapps\\common\\Balatro",

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in config

obsidian flame
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ok so thats working

obsidian flame
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Error launching game: Error: spawn C:\Program Files (x86)\Steam\steamapps\common\Balatro\Balatro\Balatro.exe ENOENT
    at ChildProcess._handle.onexit (node:internal/child_process:285:19)
    at onErrorNT (node:internal/child_process:483:16)
    at process.processTicksAndRejections (node:internal/process/task_queues:82:21)

example if I change my path to be wrong

tribal dew
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seems like the config doesn't get loaded when restarting the app btw

elfin grotto
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lemme try something

tribal dew
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Uncaught (in promise) Error: Error invoking remote method 'launch-game': Failed to launch game: spawn C:\Program Files (x86)\Steam\steamapps\common\Balatro\Balatro.exe ENOENT
<opening settings menu, and pressing save>
index.js:126 Uncaught (in promise) Error: Error invoking remote method 'launch-game': Failed to launch game: spawn D:\SteamLibrary\steamapps\common\BalatroModded\Balatro.exe ENOENT

obsidian flame
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ah rats

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I must be using the default path somehow

elfin grotto
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ya

obsidian flame
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ill just install to my D drive and see what im doing actually

obsidian flame
elfin grotto
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lol

obsidian flame
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I set mine to a D:\ path and it still launched

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ENOENT implies that its failing to find the file

tribal dew
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oh don't worry about the second error

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my balatro is at D:\SteamLibrary\steamapps\common\BalatroModded\BalatroModded.exe

obsidian flame
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ah

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which is why it failed

tribal dew
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(its my way to seperate my vanilla and modded savefiles)

obsidian flame
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I may need to select by file instead of folder path and set it to executable

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its only used for lovely and launching the game anyways

tribal dew
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and then just take the parent folder of the exe

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yeah should work, would be better than me having to either create a hacky windows shortcut or changing code in the app

obsidian flame
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@elfin grotto Merged TMJ

elfin grotto
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👍

obsidian flame
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I would love to work on this more, and theres a few things particularly annoying to me, but I have to rest and work tommorow!

I will be back in 24 hours or so to check-in

hearty holly
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You definately beat me to it, I was trying to write a Rust based mod manager, yet I'm still a noob programmer and didn't really get it off the ground. This does look awesome and would be a definate win for everyone.

hoary arrow
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Is there any way to integrate the manager, and specifically the update mechanism, into the game itself?

obsidian flame
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It would've taken me much longer to try and fool with in-game UI

obsidian flame
# elfin grotto

if you have a relevant log upon trying to launch the game, it would be helpful for

https://github.com/Arargd/Faroquin/issues/4

if its ENOENT I'm going to assume its a similar issue perhaps, if your exe isn't "Balatro.exe" that would really let me know that its executable that its failing to get because I silly hardcoded that name.

I will resolve that part of the issue at the very least at some point by setting filepath from .exe file instead of directory

GitHub

Are you using the latest version of Faroquin? Yes, I'm on the latest pre-release of Faroquin. What type of release are you using? Windows x64 Which mod list are you using? Default mod list (fro...

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if there are any other relevant issues I made a basic template and you guys can submit to the github

elfin grotto
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my exe is indeed Balatro.exe, i get no crash when hitting that button (so no log)

obsidian flame
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I will try to start working on issues and other features in a few days

obsidian flame
elfin grotto
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ill check it out in a bit

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not at my computer rn

obsidian flame
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thank you for the help 🙏

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generally it should show one of these logs depending on the outcome

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I'm probably gone for a bit again, but I will sometime in a few days begin adding bunches and bunches of mods to the list (as many that will run)

elfin grotto
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ah it works

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my game has launched

obsidian flame
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its possible you clicked outside of the menu instead of saving or something idk (and it tried to open from the default path because it didnt save yours)

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I need to remove it exiting unless you specifically press cancel

elfin grotto
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btw, for mods that are installed yet are not in the manager, might be worth looking for a .git folder in that mod directory to locate the github

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would be helpful for, say, actively developing a new mod, where youll have the .git there for sure but it wont be indexed because (obviously) its in development

tulip crane
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i will most definitely observe with great interest

surreal nimbus
ornate estuary
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@obsidian flame Can you focus on the linux version instead of the Windows (and macOS?), because the mod manager that I am making currently has bad support for linux because of Tauri and it would be great to have one for linux too considering that you're using Electron, this should be no problem

obsidian flame
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I love linux but there are typically more windows users (and I need to reset up my linux boot to make sure it actually works)

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I want to make it a decent experience and then focus on linux, but it may just be some small path changes

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I will look into it basically

elfin grotto
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not much point to having two mod managers for the same platform idk

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also, maybe look into merging the mod indexes? we've talked about the issues of having only one maintainer, and solving that issue while also making mod developers not have to submit to two different indexes would be great

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+better sooner than later

obsidian flame
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Whatever the community is interested in, I probably will build mine out regardless purely because its interesting to me

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at least there will be 1 user 🥹

remote cairn
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I do think a common index might make sense

remote cairn
elfin grotto
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..okay good

hearty holly
# obsidian flame at least there will be 1 user 🥹

Two users, as I'd use it too. 🤣 I know it's not easy to build and code for multi-platform, that's why I've almost given up on building my one. 😆 Just take your time and you'll get there eventually. 👍

obsidian flame
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Beginning work on fixing some issues

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the visual toggle bug was simply because I forgot to write the changes to the .faro file, so it was never being updated to indicate if the mod was enabled or disabled

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hooray for 1 line fixes

ornate estuary
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plz work on linux @obsidian flame . We're in this together

steady thunder
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3 Users, This looks sick!

twin torrent
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4 once linux is available

obsidian flame
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which would prevent more than 60 downloads an hour (if they all used releases)

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Ideally I would like to reduce the amount of API calls as much as possible

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so this will probably just be on the fence unless I can think of a good solution

remote cairn
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doesn't point to the latest release but latest tag, but that should be the same thing most of the time [not actually the case with what I sent given steamodded hasn't been doing releases]

obsidian flame
#

ah

obsidian flame
#

I may be adding a suspiciously Dimserene sized amount of mods soon

obsidian flame
remote cairn
#

mhm, it's the best I know of without using the api

obsidian flame
#

though funnily not sure what mod to test, since cardsauce updated and the other mod I looked at had a pre-release after their latest release

#

im just gonna assume it works

remote cairn
#

-# hasn't had a release in like a month

obsidian flame
#

Yeah that will be fun, when someone decides to give up on releases randomly

obsidian flame
remote cairn
#

steamodded doesn't care about filepaths, but that filename looks completely messed up..?

obsidian flame
#

yes pulling from zipball the name is not retained

remote cairn
#

no i know that

#

i mean the achievements/Mods/... bit and the double fslash near the end

obsidian flame
#

if I rename it to Cardsauce it works fine

remote cairn
#

what does it do if you rename it to something else?

obsidian flame
#

also works

#

it may not like the alphanumerical

proud hawk
#

cardsauce does some stuff with like reading the contents of a directory and ive found that a consequence of that is that game crashes if it has -main in the folder name

#

so i think its the dashes

#

if you can, automate it so that it always renames the folders

#

should just fix that doing that

remote cairn
#

or.. you know, just fix it?

obsidian flame
#

adding a "-" breaks it indeed

proud hawk
#

idk how to fix it

remote cairn
#

want me to have a look?

proud hawk
#

sure

#

lemme point you to the code that im referring to in the main file

obsidian flame
#

I guess I could rename to the mod's ID or name

proud hawk
#

i believe its the recursive enumerate function

obsidian flame
#

and avoid this issue potentially with other mods

proud hawk
#

yeah

obsidian flame
#

since smods doesnt rely on it

remote cairn
#

oh i see

proud hawk
#

you see the problem?

tribal dew
#

oh yikes why does recursiveEnumerate work like that

proud hawk
#

idk it wasnt my code

#

someone else made it for deckskinsplus way back when

#

forget who

remote cairn
#

yeah this looks super jank

proud hawk
#

i never had a reason to think it had issues to it cause the plus sides to it outweighed the one downside of "tell user that they need to rename the folder" especially since cardsauces main release downloads come with the folder already renamed

tribal dew
#

Oh and you guys actually use it too yeah

proud hawk
#

yeah makes it so that i dont have to put every name of every achievement in a list

#

which is nice cause achievements dont get loaded in any order

#

if you guys fix that in smods i will have to make a load list for that though

#

which you should if possible but you know

tribal dew
#

Ah

#

Hilarious

#

Looks like gsub is interpreting the - in the file path as a quantifier

proud hawk
#

yeah i never woulda found that out

tribal dew
#

Wait Lua doesnt just have a simple string replace? Wtf happened there

proud hawk
#

yeah its missing a lot of stuff i expected it to have going in ngl

tribal dew
#

I'll send in a PR. It works locally on my end now at least

hoary arrow
#

I am curious about how the mods are downloaded once selected from Faroquin

#

Is it straight into the mods directory, or is it subfoldered by author/simple-written-name/?

obsidian flame
#

modpacks may end up changing that though

hoary arrow
#

One thing I will suggest as a maybe idea; separating the content mods from the loaders/backend

obsidian flame
#

there is a different category for steamodded and lovely currently

hoary arrow
#

With the current direction of smods, tracking new-calc compat with the mods can potentially be challenging

obsidian flame
#

whatever they've done recently has helped keep things from blowing up completely

#

versioning for smods in particular may be useful at least

#

keeping versioning in general for mods (that aren't broken) will be challenging, but that is part of the challenge of any mods community

#

modpacks with specific versioning alleviates that partially anyways

elfin grotto
#

again, anything to do with old calc isn't important

#

we are moving away from that as soon as possible

#

providing any sort of compatibility or support for it only hurts

#

the quicker we get shit fixed up the quicker we can get smods beta out