#Yu-Gi-Oh Cards

1 messages · Page 1 of 1 (latest)

nova island
#

Adds some jokers and consumables based on Yu-Gi-Oh cards.
There's more I want to add but I figured I'd post what I have for now.

Github: https://github.com/VaporeonMega-git/Balatro-YuGiOh-Cards

Exodia arms and legs

Uncommon
+1 mult each

Exodia head

Rare
Does nothing unless you have all pieces, then X10^99 mult

Time wizard

Rare
50/50 chance to give X10 mult or destroy a random joker

Dark Magician

Uncommon
Each scoring Spade has a 1 in 2 chance to give X1.5 mult

Dark Magician Girl

Uncommon
Retrigger all played spades for each "Dark Magician" joker

Luster Dragon

Uncommon
Each scoring Heart gives +50 chips

Blue-Eyes White Dragon

Legendary
+300 chips

Red-Eyes Black Dragon

Legendary
+270 mult

Slifer the Sky Dragon

Legendary
+50 mult for each card held in hand

Obelisk the Tormentor

Legendary
+100 chips
+100 mult
Every 2 cards sold spawns a "Hanged Man" tarot card

The Winged Dragon of Ra

Legendary
Play only 1 hand
X1 mult, +X2 for each hand lost due to Ra's effect

Graceful Charity

Consumable
Discard 2 selected cards, draw 3

Pot of Greed

Consumable
Draw 2 cards

Enemy Controller

Consumable
Remove eternal, perishable, and rental from 1 selected joker.

ripe summit
#

these are

#

polarising

#

first of all you'd think dark magician girl would interact with spades too
could be something like Retrigger all played Spades once for each "Dark Magician" joker held, directly parodying its YGO effect and actually synergising with Dark Magician

#

exodia is concerning because riff raff could make it way too easy to get

#

time wizard fucking sucks for a rare? kinda? not really sure about it.

#

the legendaries are

#

at the same time

#

some of them are fucking broken

#

like obelisk is insane

#

and so is slifer

#

but winged dragon of ra is abysmal

#

and blue eyes would become the worst legendary in the game with this

#

graceful charity would be terrible in its current state

#

pot of greed doesn't have to specify "even if it would exceed hand limit" that's usually assumed with card draw effects in balatro

#

sidenote i think it'd be hilarious to have a balatro card written with yugioh text syntax

brazen gust
#

pretty sure there's a concept that has this idea

ripe summit
#

ypu guys could fuse mods and work together on it or smthn

nova island
#

first of all you'd think dark magician girl would interact with spades too
could be something like Retrigger all played Spades once for each "Dark Magician" joker held, directly parodying its YGO effect and actually synergising with Dark Magician
That's a good idea, I just wanted to make spades bloodstone and hearts arrowhead. But I can find a different monster for arrowhead.

exodia is concering because riff raff could make it way too easy to get
Yeah I was considering making the pieces uncommon

Time wizard is more of a meme card than a serious pick so I didn't want it to show up too often so I made it rare

like obelisk is insane
and so is slifer
They're also extremely rare though. Similar to vanilla legendaries if you get a good one you kinda just win.

but winged dragon of ra is abysmal
I wasn't sure how much I should multiply the rank by, I could make the amount 0.1 instead of 0.05, but then that's just better canio. Maybe 0.75?

and blue eyes would become the worst legendary in the game with this
500 chips is pretty good if the rest of your build is mult right? Maybe not worthy of legendary though.

graceful charity would be terrible in its current state
Yeah true I could try making it "select 2 cards, discard them, draw 3 new cards"

pot of greed doesn't have to specify "even if it would exceed hand limit" that's usually assumed with card draw effects in balatro
It doesn't, I only put that in my message for clarity

#

Maybe I went overboard on obelisk and slifer's numbers though

ripe summit
#

Similar to vanilla legendaries if you get a good one you kinda just win.
the thing about vanilla legendaries, at least the ones that give xmult for ease of comparison

#

is that they're all conditional and scale infinitely

#

some of them can be terrible for your run, they're not always instant wins

#

canio in abandoned deck is fucking awful for example

#

most of these legendaries are just instant power feedback and it feels

really underwhelming to just "win the game" from getting one joker

#

at least you work for the legendaries'

#

the legendaries are pretty easy to fix though

nova island
ripe summit
#

obelisk could give X2 mult and X2 chips, and increase both values by +1 for each Joker destroyed

nova island
#

I haven't tried doing an actual run with these yet so idk how good they are in practice yet

ripe summit
#

playing off its monster desturction effect (iirc)

#

slifer is a bit difficult to balance but it's pretty close to where it should be and that's kinda a bad thing

#

it's basically just canio but it scales slower

#

i think slifer should do something that isn't just giving points

#

but it could still do something when cards are destroyed

#

maybe "For every 3rd card destroyed, create a Rare Joker" or something like that

#

playing off the summon method of the egyptian god cards

nova island
#

That could be ra sphere mode maybe

ripe summit
#

or maybe since its ATK copies your LP spent, it could copy the largest Xmult value output this hand and give that

ripe summit
#

blue eyes would be good in a mult focused run yes, but it could also be so much more interesting

nova island
ripe summit
#

yeah that one is really hard to balance

ripe summit
#

there's no legendary that interacts with hands as of currently

nova island
#

Blue Eyes could be +1 hand size and +50 chips for every 2nd destroyed joker

ripe summit
#

some ideas:

X1 Chips. Gains X0.5 Chips for each Club held in hand at end of round.

+2 Hands
+2 Hand Size
+50 Chips for each card held in hand

+2 Hand Size
Retrigger all played cards once for each Club held in hand

+3 Hand Size
X1 Chips. 1 in 3 chance to destroy each card held in hand (Excludes Clubs)
Gains X0.25 Chips for each card destroyed

#

the first one is the most vanilla effect

#

idk how much you prioritise that

#

Yeah true I could try making it "select 2 cards, discard them, draw 3 new cards"
it could give +3 hand size but -2 hands for next blind

#

also sidenote 2
fusionjokers mod is perfect for implementing fusion monsters

nova island
nova island
ripe summit
#

the hand size is to prevent you from bricking for having blue eyes in your deck

nova island
ripe summit
#

you could just make it (blue eyes) ignore the joker pool

#

also fusionjokers currently doesn't have compatibility for fusing a joker with itself

#

but you can fuse dark magician and dark magician girl perfectly fine into The Dark Magicians

nova island
ripe summit
#

you underestimate the power of a mod like cryptid

ripe summit
#

I just wanted to make spades bloodstone and hearts arrowhead. But I can find a different monster for arrowhead.
red eyes black dragon would be suitable for this

nova island
ripe summit
#

but it doesn't let you add conditional fusions like that

#

they cost $ to fuse

#

polymerization could create 1 random fusion material joker though

#

also you can have this mod check for fusionjokers

#

and enable fusion content if fusionjokers is there

#

jokerevolution (another mod) could work for some specific cards

#

like armed dragon and some synchro chains

ripe summit
#

FusionJokers.fusions:add_fusion("j_modprefix_jokerkey1", nil, false, "j_modprefix_jokerkey2", nil, false, "j_modprefix_jokerkey3", 10) example line

#

jokerkey1 and 2 being the materials and 3 being the result

#

10 is the fusion cost in $

#

replace the false with a variable to carry over variables from the material jokers to the fusion

#

i don't actually know what the nils do

nova island
#

ok so to do list so far:

Red-Eyes Black Dragon: Arrowhead but hearts
Obelisk the Tormentor: +100 chips and mult. Jokers sold are destroyed instead.
Slifer the Sky Dragon: Nerf the numbers a bit? X1 mult for each card held in hand? X1 mult for each joker?
The Winged Dragon of Ra: X1 mult. When a joker is destroyed, gain its sell value as Xmult?
Dark Magician Girl: Retrigger all played spades for each joker with "Dark Magician" in its name.
Graceful Charity: Discard 2 selected cards, draw 3 cards.
Blue-Eyes White Dragon: Maybe change the numbers a bit? I want to keep this one simple if possible.

Fusions.

ripe summit
#

blue eyes could give +3000 chips if you have at least 8 cards held in hand

#

simple thematic and crazy strong

#

i'm also going to drop some spell ideas

ripe summit
# ripe summit i'm also going to drop some spell ideas

Fissure: Reduce score requirement of current blind by 15%
Raigeki: Each card held in hand has a 50% chance of being destroyed (not affected by oops!)
Enemy Controller: Clears all Stickers from a selected Joker (Rental,Eternal,Perishable, etc. Kinda removing the "Evil" from the Joker
Cup of Ace: 50% chance to double money (max $50), 50% chance to half money (unaffected by Oops!)
Mystical Space Typhoon: Destroy 1 selected Playing Card, Consumable, or Joker
Foolish Burial: Creates 1 random Joker destroyed this run (Must have room)
Terraforming: Reroll the Boss Blind of this ante
Change of Heart: Convert all cards held in hand into Spades or Hearts
Scapegoat: If scored Chips exceed 40% of blind requirement, end blind immediately without cashing out (Does not work on Boss Blinds)

Continuous Spells could have their effect always active while the consumable is held, such as:
Swords of Revealing Light: When blind is selected, gain +2 Hands. First 2 Hands of each blind score 0 Chips.
Second Coin Toss: Add 1 to all listed probabilities (e.g 2 in 5 -> 3 in 5)
Piercing the Darkness: Gives +50 Chips when a Joker gives Chips. Gives +10 Mult when a Joker gives Mult.
Final Countdown: All played cards give +20 Mult on final hand of round
Magical Hats: When Blind is selected, flip and shuffle all Jokers. Each joker gives X1.5 mult.
Dark Magical Circle: Retrigger all played Spades once for each 27 cards remaining in Deck

#

Dark Hole: Destroy all unscored cards in next played Hand

#

traps could also be done

#

i'd imagine traps, when used with the Use button, become Active until the end of the round, and if their activation condition is met while they're active, they pop effect

#

an easy one to start with is Mirror Force
Activation: Player runs out of Hands before beating Blind
Effect: Gain +2 hands and +2 Discards

#

protecting you from the attack of the game over screen in a way

#

also another monster for spells
Magician of Faith: Create a negative copy of the first Spell Card used each round

#

and then there could be conditional spell stuff like Dark Magic Attack
Destroys up to 4 selected cards
(Only appears if Dark Magician is in joker slots, and can only be used if Dark Magician is in joker slots)

#

i'm running out of iconic spells

#

how about monsters

ripe summit
#

Gaia The Fierce Knight: Face Cards permanently gain +3 Mult when scored
Cocoon of Evolution: After 10 rounds, sell this card to create a Legendary Joker (must have room)
Thunder Dragon: Gives +5 Mult per Thunder Dragon. Creates 1 Thunder Dragon at end of round (must have room)
X-Head Cannon: Gives +100 Chips every other hand
Y-Dragon Head: Face Cards give +20 Mult every other hand
Z-Metal Tank: Reduce score requirement of next Boss Blind by 5% every other hand played (multiplicitive)
Jinzo: When Blind is selected, gains X0.25 Mult for each Trap Card held
Lord of D: Jokers with "Dragon" in their names give X1.5 Mult (self included)
Sage with Eyes of Blue: If scored chips exceed 5X Boss Blind requirement, creates Blue-Eyes White Dragon and self-destructs
Blue-Eyes Alternative White Dragon: Same as Blue-Eyes but gives Mult instead of Chips
Summoned Skull: 1 in 4 chance to destroy each played Face Card
Apoqliphort Towers: Playing Cards and Jokers cannot be debuffed or flipped
Black Luster Soldier: Spades and Clubs held in hand give X1.25 Mult
Luster Dragon: +50 Chips for each remaining Hand
Harpie Lady: Each played Queen gives +3 Mult for each Queen played or held in hand

#

i feel like i'm saying too many things
when i get other projects up to speed i would be totally down to code some of these

#

tried to keep it to mostly older monsters, i think blue eyes alternate and sage with eyes of blue are more recent?

nova island
ripe summit
#

okay wait wait wait wait

#

+2700 mult

#

is

a bit too much

#

just a tad

#

a small amount too many

ripe summit
#

it's been a week

#

how's this going

shell prairie
#

@nova island do you still work on this mod?

nova island
# shell prairie <@395534835717898252> do you still work on this mod?

Yeah, sorry I've been busy with schoolwork recently. Are there any specific cards you want to see?

My plan for the next time I push an update is:
• Raigeki (Rare Spell): Destroy all selected cards.
• Change of Heart (Spell): Convert up to 2 selected cards into the "opposite" suit (S/H, C/D)
• Swords of Revealing Light (Rare Spell): +2 discards.
• Shop packs containing spell/trap cards.

Future plans:
• Blue-Eyes/Red-Eyes rebalance
• Sage with Eyes of Blue (Joker): At the end of each round, 1 in 8 chance to self-destruct. If this happens, Blue-Eyes White Dragon can appear in the shop.
• Maxx-C (Rare Trap): Draw a card for each joker triggered when the next hand is played.
• Continuous Spells that have effects while you hold them.
• Some common jokers because there are literally none rn.

shell prairie
#

was wondering if you were intrested in MTJ (the MTG mod) cross mods/specific stuff

#

and some help with bugs

#

cuz i belleive that this is the yu-gi-oh mod that was in dims modpack

nova island
nova island
shell prairie
#

so idk either, cuz i have not ever played yu-gi-oh, and was thinking that maybe some cards from MTG that do dumb stuff to some cards in yu-gi-oh

nova island
shell prairie
#

so if i add anything that does stuff with retriggers?

nova island
#

If you have any jokers that are magicians and dark magic related I could make my joker count those jokers as "Dark Magicians". It retriggers spades for each "Dark Magician" joker you have.

nova island
shell prairie
#

ok, well i will check the mod to see if anything constitutes as that

nova island
#

Idk if you have any cards that do things based on color but I could make a list of what cards I think would be what color in mtg

nova island
#

Version 0.4.0

Changes

Exodia

• Now gives naneinf mult instead of 1e99 Xmult
• This score does not save as your best score for that run (the game will crash if it tries to compare any new score to this one)

New

Raigeki (Rare Spell)

• Destroy all selected cards

Swords of Revealing Light (Rare Spell)

• +3 discards this round

Change of Heart (Spell)

• Change up to 2 cards' suits to their "opposite" (Spades <-> Hearts, Clubs <-> Diamonds

Yu-Gi-Oh Pack

• Yu-Gi-Oh Packs can now appear in the shop.
• Contains spells (90%) and rare spells (10%)

nova island
#

Version 0.4.1

Changes

• Blue-Eyes White Dragon rarity: Legendary -> Ultra Rare
• Red-Eyes Black Dragon rarity: Legendary -> Ultra Rare
• The Winged Dragon of Ra rarity: Legendary -> Egyptian God
• Slifer the Sky Dragon rarity: Legendary -> Egyptian God
• Obelisk the Tormentor rarity: Legendary -> Egyptian God

New

Maiden with Eyes of Blue (Rare)

• 1 in 8 chance to self-destruct and spawn a Blue-Eyes White Dragon in the next shop

Ultra Rare rarity

• When a joker is to be generated in the shop, Ultra Rare rarity has 1/1000 bids to be that joker

Egyptian God rarity

• When a joker is to be generated in the shop, Egyptian God rarity has 1/2000 bids to be that joker

nova island
#

Version 0.4.2

Changes

• Fixed Blurry Cards
• Mystical Space Typhoon no longer costs an exorbitant amount for its effect

nova island
#

Version 0.4.3

Changes

• Added colors to the descriptions of cards

New

• Gagagashield (Trap): Give 1 joker eternal until the end of the round

nova island
#

Version 0.5.0

New

• Baby Dragon (Common): +12 Chips, +7 Mult
• Polymerization (Spell): Fuse 2+ compatable jokers
• Thousand Dragon (Fusion: Baby Dragon + Time Wizard): +24 Chips, X2 Mult
• Blue-Eyes Ultimate Dragon (Fusion: Blue-Eyes White Dragon x3): +900 Chips

Technical

• Laid the foundation for more fusions

nova island
#

Version 0.5.1

Changes

• Fixed Change of Heart
• Time Wizard now respects eternal

New

• Summoned Skull (Rare): +25 Chips for each spade held in hand
• Black Skull Dragon (Fusion: Summoned Skull, Red-Eyes Black Dragon): +32 Chips for each spade held in hand, +270 Mult
• Joey's Voucher (Voucher): +25% Chance for time wizard to succeed
• Plot Armor (Voucher): +20% Chance for time wizard to succeed

nova island
#

Version 0.5.2

New

• King's Knight (Common): Retrigger each played King for each Queen or Jack held in hand.
• Queen's Knight (Common): Retrigger each played Queen for each King or Jack held in hand.
• Jack's Knight (Common): Retrigger each played Jack for each King or Queen held in hand.

ripe summit
#

effects kinda cracked

#

or maybe not i mean they are really specific

#

would have to see ingame

nova island
#

They're not really useful until you have something like photograph. Even then, hanging chad is probably better/more consistent

nova island
#

Version 0.5.3

Changes

• Gagagashield Cost: $10 -> $4

New

• Witch of the Black Forest (Uncommon): Create a Spell or Trap card when Blind is selected.

drifting moss
#

Question

#

why hadnt I won

#

when it says "give naneinf" mult do you not actually get the mult or any of that and its just cosmetic?

#

@nova island

shell prairie
#

for those who are not in the loop already

drifting moss
#

I am

nova island
#

I'll try to make it work with talisman soon

drifting moss
#

thank you

#

when I read "Infinity" I expected the blind to end

#

but I had lost

#

The blind was asking for X.XXXe17

shell prairie
ripe summit
nova island
#

Version 0.5.4

Changes

• Witch of the Black forest no longer rarely spawns a phantom jimbo
• Exodia now only gives 5e99 mult (instead of naneinf). This should fix a bug between exodia and the talisman mod.

brazen gust
#

oh man we have balayugi and now this mod

zinc jetty
#

you thinking of revisiting this mod

#

seems to crash on start up

#

nvm it was a different mod