This mod currently adds 6+ Jokers with more to come, as the name implies the added Jokers are references to other IPs, mainly card games and video games.
The mod focuses on expanding the vanilla experience with both simple jokers and a few more complex ones with original mechanics that i could reasonably see in an hypothetical official expansion to the game.
#Warp Zone! A vanilla-friendly joker expansion mod
1 messages · Page 1 of 1 (latest)
I'll write what the current jokers do here as they appear in the image.
Meat Boy is a common Joker with a very similiar effect to green joker, gains +1 Mult for every played hand that doesn't cause you to beat the blind, no downside for discarding, but harder to scale.
Big Scary Demon is an uncommon Joker and a reference to hearthstone's Mal'Ganis, it will make you unable to lose as long as you own it, but has a 1 in 2 chance to turn into a useless turtle Joker at end of round.
For the Ultrakill reference we have War Without Reason, this Rare Joker will remember your best scoring hand and gain x0.1 Mult every time you play a better hand.
The Yugioh rep is Aluber the Jester, a Rare Joker that will destroy your first discard if it's only one card similiarly to trading card and transform for the remainder of the blind, in its transformed form it will reduce the blind by 0.8% for every card scored and give a nice chips and mult bonus.
Stack is an uncommon Joker that simply grants one more Joker slot, simple, potentially broken.
Finally we have the One Card, if your final hand of round is a high card, this uncommon Joker will destroy the entire hand of unplayed cards.
This card can also appear in all four colors of Uno, this is completely cosmetic and doesn't change how the card works.
This is my first-ever project in Lua so any feedback is welcome!
Github Page is up.
New update! This update adds 2 new Jokers and 3 new consumables along with a few re-balances and fixes.
Another update, mod has been updated to work with better calc by replacing deprecated functions, along with a few tweaks, fixes and a new Joker.
The latest update adds one of my most ambitious Jokers to date! This one is a direct reference to Disco Elysium and randomly cycles between 24 different effects every hand, one for every skill in the game, let me know if anyone finds any bug.
Lovely mod, a few things i noticed:
Character Card seems criminally bad. I got a negative one around ante 4 and in ante 17 its at 160 chips 30 mult and 1 xmult and on average gives 1€ a round.
What kind of Joker are you? does override enhancements even though its says that it wont. Also i'm pretty sure i never saw a red variant, i don't know if it is supposed to be extra rare but i had the joker for about 7-10 antes, then had to sell it because of the bug mentioned (super sad because its already one of my favourite joker concepts)
Voices of the void seems relatively weak for a rare since you cant control at all what the joker lands on and you will most likely only get 1 of the bonuses (if at all). So id say make it an uncommon, remove the suit requirement or make its choose care the way idol does (last option may make it a little too strong, i don't know would have to play around with it)
but overall keep up the amazing ideas
ah almost forgot What kind of Joker are you? does not give an edition to the card it copies, plus it would be nice to be able to see all the variations of the Joker somewhere even if its just on discord/github
Thank you! I'll fix the effects that don't work properly asap, funnily enough, i did notice the edition thing while i was playtesting it along with other bugs i fixed and just forgot 💀, i'll also double check but red skills should appear, they did when i tried it at least.
Character card giving money was supposed to be a slight nerf to its scaling but i probably made it too bad, i'll try and increase the times it procs.
I wanted voices of the void to be something to bolster wild card runs, it should definitely be easier to get/cheaper though, but i definitely have to give wild cards some more love to make it more viable, not sure how well it works with other mods that add wild card-specific jokers.
I could make an entry for the mod in the modded balatro wiki to properly write down how what kind of joker are you? works.
So, last commit fixed those bugs, lowered voices of the void's rarity and cost and character card now activates twice on small blinds, four times on big blinds and 8 times on boss blinds (might be overkill, could be scaled down to 2/4/6 if it's too strong)
cool ill check it out in the next few days
I see slay the spire rep, I like
New update adds a couple more Jokers inspired by Hollow Knight and the Witcher 3/Gwent.
yo yo yo, sick mod!
(I found your mod because I looked up "disco elysium" in the server message history lol)
very cool
That'd be awesome
Also another minor suggestion, maybe make it so "stack"can be bought even if your joker roster is full?
That was the intention, but as of right now, i have no idea on how to implement that, it might be doable with a lovely patch though.
Either way this mod is sick, I'm excited to get 'What Kind of Joker Are You' in a run
well, that was easy lol, with the way it works i think i can also make it so that you can't purchase ruby key if your consumable slots are full, pretty handy.
Made it work, thank you for letting me know.
Hype
Another update, other than the changes mentioned above a new joker has been added, I've decided to include all 3 classes from Slay the Spire so here's the emerald key for now, it also comes with 3 consumables like the ruby one and a new enhancement, poison cards, they are exclusive to one of the new consumables at the moment but might appear in future jokers.
Neat
Would have expected calculated gamble to be discard your entire hand at once but this also makes sense
A couple of these feel a little weak at least compared with the 1 ironclad consumable I've used so far
Yeah because of that it only costs 3 vs ruby's 5, and i probably should increase the prices of both since part of the original balancing was having to give up a joker if you were full to grab one of these from the shop, something that is not the case anymore
You could def still have that be a thing, the primary reason I was suggesting it for stack was bc of the unique way it works
Yeah that's more intuitive tbf
Yeah
dudeeee this mod is sick
I love how creative 'What Kind of Joker Are you'? is, the insane amount of random effects and like utter confusion of it honestly makes me feel like i'm playing disco and getting bombarded by input from all of the different thoughts
excellently done
Thank you, glad you like it.
New update! I've finished implementing the Sapphire key, really proud of how this one came out since i managed to use stickers to replicate how orbs work, also added another joker that finally brings the total count to 15 jokers added by the mod (if we don't count the ones that are just transformations)
also as you can see with exotic ace of spades, i'm looking into adding MultiTextBox Compatibility, you can get the mod here: https://discord.com/channels/1116389027176787968/1338087901623222322
Now that there are enough jokers to cover an entire page in-game i'm looking into making a wiki page.
Hype!!!
damn the stickers were implemented super well
@slow fractal Coolheaded's sticker does not give me 100 chips for some reason
Do you have the latest version of steamodded?
yeah just updated recently why
Just to be sure, i'll check as soon as i can because it did work when i was testing it
Should be fixed now
It was a dumb typo smh
getting a weird issue with negative cards (might not be warp zone) but when I started the boss blind (which debuffs all my cards until I sell a joker) my negative cards didn't give extra hand size (which makes sense) but then when I sold a joker, I didn't draw back up my normal hand size, even after discarding
Yeah negative playing cards are unused in the game and my mod doesn't do anything that would specifically cause this, it's most likely a problem with balatro itself, not sure if it's verdant leaf's timing with my joker specifically or you'd get the same result with any boss blind that debuffs cards + luchador.
got it
yeah it definitely isn't an issue with your mod specifially
thanks for the insight
can't select an eternal stack when my joker roster is full
Huh, to be fair the code i saw morefluff using and half-copied is a G.FUNCS.check_for_buy_space hook, maybe that function is only called when buying from the shop and not in packs.
Oh yeah might have to also hook G.FUNCS.can_select_card
Can't really test it with DebugPlus but it should be fixed
hooray
most recent build?
nice I see it on the github
awesome stuff
super underrated mod 🙏
after the most recent update I seem to be getting a game crash when I try to select a joker from a pack 😅 t
issue does not occur on previous version
whoops, sorry, let me see what i did wrong.
There we go, committed the fix.
By the way the modded balatro wiki page is slowly coming together
https://balatromods.miraheze.org/wiki/Warp_Zone!
Modded Balatro Wiki
hell yeha
this will definitely be a great resource to get more players on this mod
looking at the wiki is how I was inspired to try alot of mods when I first started playing modded balatro
While i was asleep a user named Doctor Flamingo, the GOAT, finished the wiki page for all of my Jokers and also made one documenting how What Kind of Joker Are You? works
https://balatromods.miraheze.org/wiki/Warp_Zone!/What_Kind_of_Joker_Are_You%3F
Modded Balatro Wiki
What Kind of Joker Are You? is a Joker with varying type. After a hand is played, this Joker will choose 1 of 24 forms at random, each of which has different effects...
He also spotted an hidden synergy i never mentioned on purpose.
Happy to help :)
holy crap that's awesome
also just played with exotic ace of spades, it was awesome
cant seem to select this emerald key for some reason
ahhhhh
Brainstorm doesn't seem to be working with the flipside of alubar the jester?
it says it's compatable, but doesnt proc when a card scores
Oh it does work with blueprint/brainstorm but it will double the joker's animations instead of doing it itself, i'm working on smaller tweaks and fixes and solving that thing specifically is on the list.
Honestly i started working and have less time to dedicate to this mod, things are coming nonetheless but i can't keep up the same pace i had before.
crash when playing a hand
i stand corrected, caused by playing a hand with war without reason
Probably caused by talisman, it turns some variables used by my joker into tables, will look into adding compat for it
nicee
thanks
to_big = to_big or function(x)
return x
end
and then you just put "to_big()" around all of your numbers
Thank you! I will try this ASAP
Seems to be working perfectly 🙂
I've updated the mod lua's lua file on github with the fix and also corrected that Joker redundantly returning 1X Mult
i'm getting dejavu
HOW
Let me check
No idea why i have to do this but that was the issue apparently
Feel free to tell me if it happens again after updating
will test it out rn
looks like it's working
that dastardly benjamin
I seem to be unable to select ruby key
my consumable slots are free
I previously had 5 jokers going into this pack
I'll try and see what went wrong when i have the chance, sorry for the inconvenience
All good, I was able to use debug plus to give myself a copy so it ended up being the same
i have a question about stack: doesnt it technically do nothing sice itd take up a joker slot?
Yeah, it's still an ectoplasm target, not too bad with any other edition and further scales abstract joker, swashbuckler etc. It's also very cheap so there really isn't a reason to not buy it if you see it IMO.
Stack is great
Boosts temperance
Can have other editions like polychrome or modded editons like paperback's Dichrome
Free thing to sell against verdant leaf if necessary
It's awesome
Maybe it could have a secret passive effect of a higher likelihood to spawn as negative if you know how tovdo that
Yeah these are all good points
Honestly that's seems kinda unnecessary, it's already super solid
thats fair
i just dont see how it effectively makes use of the fact it increases the joker slots
Wait, heres a question: are you able to buy it still if you have full jokers?
or would i have to have less than full to get it
Yes
thats good
Make it negative
Free joker to buff with polychrome
well yeah but editions are kinda rare, and most ways to change editions come at a cost
turning it negative like with say ecto seems like more than a hassle than its worth considering doing the same with another joker has the same outcome. so far it just kinda seems this is a free temperance booster and thats it lol
not to backseat, sorry if im coming off as like aggressive or wtv
I suppose
It's not a super game changing joker but I disagree that it needs any changes
You're not backseating at all, just different game design interpretations
That's fair
It being a free joker to give wheel of fortune editions to also can't be understated
I do like the other jokers a lot, I'm a big vanilla head and these do match vanilla balancing well
Yeah this mod is a hidden gem
The yu gi oh card is very strong and interesting as a card
Especially one card, it's a really creative way of deck fixing that synergizes well with hand size
Yeah it's sick
Stack also triggers baseball card, and is an uncommon card to upgrade rarity with using stuff like paperback's 9 of cups
I've fixed the key issue, update's on github
Personally i feel like one card might be underpowered but i'm not really sure, it's very situational but it deckthins a lot if you can get the setup for it.
i think its good, its as situational as say sixth sense
the problem if there is any is that its a little hard to get online since you have to win with a high card, and most high card builds need a good setup, usually after your deck is already fixed
but i wouldnt know how to change it without losing the key idea of it
I was thinking maybe removing the last hand of round condition but it removes all remaining hands, so the high card would have to be the last thing you do regardless.
wdym
when it procs it sets hands to 0, but you can proc it anytime and not just on the last hand.
how would you proc it?
I mean, right now it procs by playing a high card on the last hand of round, it would change to just playing a high card.
but if you don't beat the blind with it you lose
i feel like that would make it hard to ensure the build works
what if its just if you win with a high card hand?
itd do the same thing but let you play high cards more than once lol
oh yeah, same thing basically
itd be less punishing
Yeah i can see it working
Are there more editions to come? What's your vision for this mod?
I finished the rework.
I have a few ideas in mind, next thing i'm planning is a payoff to getting all 3 slay the spires keys, as for the future, i plan to add more and more stuff as inspiration comes, i was thinking of maybe a way to add an exodia joker after seeing a fan-art on reddit.
Awesome!
oh the blueprint/aluber animation issue has been fixed too btw
Sweet
i think i broke it
also it appears poisonous enhancement crashes the game when played with cryptid
Yeah i noticed that too, i'm trying to understand what cryptid changes in order to add compat for it, the keys all turn into consumables only when bought/obtained, i could just add a fallback that makes them also proc, like, whenever you draw a hand, would never come up in vanilla but it'd help with other mods
alright managed to find why it crashed and fixed it
for some reason cryptid doesn't like if you don't write "G.P_CENTERS." before the enhancement id.
Cryptid gaming
Tbh keep in mind that there are a couple more compat issues with cryptid, scalae and double scales completely break what kind of joker are you for instance.
hopefully this was the only one that causes a crash
don't worry i break my games faster than any sane person with limited free time can fix them
Managed to get done one last thing for tonight, new Joker! It will appear and be given to you if you get all 3 keys in a session.
hype hype
that's exciting
did you fix the bug where keys were unselectable from booster packs aswell?
Yep
Would be a waste to make stackable stickers without being able to actually stack them.
Not really, i could implement it but i feel like it would be confusing, they already can be put on both jokers and playing cards
The new Warp Zone update is releasing later today, in the meantime, here's a showcase of the new Joker included. Big shoutouts to u/r2d2upgrade on reddit for allowing me to use his amazing sprites for it.
that's so silly funny
It's up, feel free to download it from github
A few notes, recording was done with talisman installed, if you don't have it installed the joker will simply score naneinf as usual per vanilla
Roll my dice
wut
That's what they said in that video right?
Anyways. As you might guess it's pretty hard to hit all 5 pieces in 45 cards, but you can still use them for flushes, pairs, three of a kind etc, randomly insta-winning the blind is just an added bonus, also it makes hologram scale like crazy.
Also while i'm 99% sure this will always work as intended in vanilla there might be some modded jokers that break it and i might try and fix in the future, ship of theseus from extra credit is probably the worst offender
extra credit is horribly laggy anyway
regardless, cryptid and stuff completely annihilates the balance for this so i'm all in
Well nevermind i just tested it and there are no issues since i made it not return the cards as actually destroyed. So theoretically you shouldn't ever be able to have more than 5 pieces at a time
One less problem for me 
New update! I've changed a few things code-wise to improve compatibility and also added a new, very simple Joker, we definitely need more of these for a vanilla+ mod 🙂
the ship of theseus thing made me realize that neither fiend fire nor one card could trigger Canio so... Consider that fixed
this should be uncommon imo
yeah that seems insanely strong for a common
even at uncommon it could be strong
does it create a black hole in the consumable slot?
Yeah
I would make it just upgrade the scored hand instead of every hand
That's fair but it loses the flavour (fire in the hole), i could reduce the odds if it's too strong
Right now it's a black hole per ante on average
If you are in the position to constantly instawin blinds that is
Oh yeah I guess it's a bit win-more in that case
that just makes it a shoddy space joker though
should this be able to happen? got created by a ganilla spectral
Not really, sadly steamodded has to generate an entire suit for a card and that's what i head to do for the exodia joker, thought disabling it from ever appearing was enough, how does the spectral card you used work exactly?
destroy one random card and create 4 random enhanced number cards, if i remember correctly
Oh straight-up incantation?
That's... bad
I need to see if i can find a way to autoconvert those into normal suits if they ever appear
i forgot the name :3
Hopefully i might just have to add this
should_register = function() end
I'll try it when i get home
aye
Maybe you can reference how mods like bunco and paperback hide their exotic suites?
they still can generate from effects that create cards
I'll have to see cuz there are a few messages by bunco's main dev in the mod dev channel about repopulating/depopulating suits
This seems to have worked, i'm spamming incantation and no jimbo suit cards are generating
and the joker still works!
well that was easy 🙂
Sweeeet
Small sneak peek of what's coming in case you didn't see it in #💻・modding-dev , yes, i did spend 2+ hours trying to understand and replicate how Cryptid handles extra layers to make a joke effect that has 1 in 333 chances of happening. Why? Idk.
based
Mod has been updated, a new Joker was added along with serialized, it's a joker concept that was posted on reddit a few weeks ago and i volunteered to program, so big shoutouts to u/Funk-Repair for the idea and awesome art.
finally, infinite xmult scaling with riftraft
sick
Quick update: there hasn't been any new stuff cause i'm currently working on something pretty ambitious (shocker, i know). I wanted to add a Cassette Beasts themed Joker and considering the similiarities with Pokemon i had the idea to make some cross-mod stuff with the Pokermon mod, i'm about halfway done so i wanted to share what's coming, the next update will add 3 jokers that work similiarly to pokermon ones, if the mod is loaded together with Pokermon these Jokers will work with energies and use pokermon's evolution system, they will also be able to randomly appear in bootleg forms (basically cassette beasts' equivalent of shinies that also change the creature's type), another Joker related to this mechanic will appear along with maybe 1 item card.
Oh based that’s my card art for the background 
It's finally done, the mod has been updated with a lot of new features
Just to let you know, the new Jokers don't work with the newest version of Pokermon - I think the problem is they don't use the energy_whitelist table any more, so when Warp Zone tries to insert into it it crashes
Thank you for letting me know, i'll try and fix it
Yeah they apparently removed it because it was redundant, as a matter of fact i can just remove the line and everything works fine without any changes
So yeah, fixed
New update changes a few things code-wise, adds a bit more compatibility with other mods and adds 3 new Jokers
Planeswalker is sick
Just for clarity, the first Joker will cycle from Fool to Death and then destroy itself and create and add to the pool a new custom Tarot called the Universe that instawins a blind but permanently sets hands to 1 and destroys all other consumables. If you happen to have bunco installed to avoid redundancy it will use their universe tarot instead.
Also aria of the soul is not exactly random...
The newest update seems to maybe cause a crash?
It was... painful to copy this crashlog on winlator, lol. I do have a PC but I'm not at it atm
Might have made an oopsie with a pokermon-related flag, i'll fix it ASAP
it is now fixed
I've finally finished the Jokers for the latest update, three to be precise, two of these synergize with other specific Jokers and have two states, one without said joker and one with, i really like how they came out and you might see more a few more of them in the future.
Oh i didn't realize i somehow messed up the last Joker's ui, i'll fix it right now.
Ok, now it works, have fun!
ok that's funny
I think after adding one more joker i'm good with declaring it version 1.0, before that i was thinking about rebalancing some cards (hollowness in particular is probably way too strong), so suggestions for jokers that might be overpowered or underpowered are welcome
hellow there freh
Oh right, sorry didn't realize, you're the guy that drew those boss blind jokers right?
yes hello
Hi, i can 100% program them, we can discuss the details later but i was thinking of making a standalone mod just for them unless you want something simple like just making them legendary Jokers
we could probably do that (assuming i can even come up with effects for them…)
Great, in that case my idea was adding a new rarity for them, making them unlock/appear after beating the respective final boss blind, in order to not make them exclusive to endless and impossible to stake sticker we could also add an exclusive soul consumable for them, let me know if you had other ideas.
(its like almost midnight here :P)
something like that might work yeah
Alright then, i'll work on a prototype of the system when i have time then.
hello john warpzone
this crash happened when using the pulsar spectral card from all in jest
i think 1e309 as chips and mult for the obliterate hand is...not ideal
all-in-jest just received a guard for this...vanilla black hole could still crash with that i think
i'll have to see, from my testing it seemed that in such a scenario it just set the hand's chips and mult to 0, far from ideal either way, i'll fix it as soon as i can
fwiw 1e309 shows as not a number in my IDE...i think the maximum number in vanilla 1e308, no?
Yeah, the point was that it automatically scored naneinf, i will try some workaround if it causes issues