Playing Cards with special abilities. Tried making this mod a while back, but it kinda failed miserably.
Suggestion Form: https://forms.gle/GzpT4yKixh8FwdHo8
1 messages · Page 1 of 1 (latest)
Playing Cards with special abilities. Tried making this mod a while back, but it kinda failed miserably.
Suggestion Form: https://forms.gle/GzpT4yKixh8FwdHo8
Cool idea!
ty
Speical <-
Are you doing a 52 card deck with each one being unique? Do you think that you'll reuse effects?
Sure sure, I was just curious what your design goals were
@mellow ocean
epic 🤑
question. which of these looks better?
I see the idea with the left one but the right one looks better for sure
May I perhaps suggest cards of non-standard numbers? (0, 1, pi, golden ratio, 11, 32, 64, 128, 256, ect.)
it's been a thought
Granted, as you already have a chess queen, it wouldn't be out of order to suggest the other chess pieces, would it?
There is a suggestions form
Oh, there is?
top of thread
Right, I do apologise for my quantity of suggestions in advance.
What if I suggested a Jeremy card,,,,
then it would be suggested
The scholar's mate gives me vibes of Dungeons and Degenerate Gamblers x Balatro crossover
there's a scholar's mate in dndg?
The card it reminds me of is Queen's Gambit, very nice art for both of them.
Should full-art playing cards have a white edge like the jokers do?
no
can any of these special cards be Deathed?
Yooooo
yes
you can't retrigger the On Play effects tho
also you should probably put a white outline on those 4 cards
they're hard to see on the dark background
really?
i think it looks worse with the outline
i can lighten the background tho
fun fact the card description UI has 4 4s on it for the Wild Draw 4
i just realized that the suggestion i made would be very powerful with cryptid
it already pretty powerful but still
it's also probs not getting added
reworded
should be 2 in 6
lol
(or if you want something more logical then 2 in 5 or 2 in 7)
also I'd suggest calling it the Twombstone instead of using the number 2
1 in 3 is fine
Lovely!
If we're suggesting cards, might I bring up D&DG's cards which can be either of two numbers depending on the situation. You could have a 9 that can also be mirrored into a 6, or a 4 mirroring into a 7, or a 10 that can be played as a 1 (not an ace).
Just cashed in my own idea for a card- Have no idea on if it's too strong or if the idea was understandable, but it's at least worth a short for a first try.
i like the idea, although I'm not adding a whole suit.
Understandable. We could always make it something like a 7 or 9, then
probs a 6, fits themetically
Harmonic 6. Very fitting for the source material
indeed
Also, is there a consumable tab thingy for Collectable cards yet? Mainly asking because I can't find anything that shows off the Collectable cards
Then I might be missing something...
Ok, now they show up
lol
DnDG reference
Doesn't score as in, it can help make any hand for hand purposes but anything like Fibonacci wants nothing to do with it?
yeah rank-wise
Feels surprisingly balanced
Oh yeah, can trading cards get enhancements? If so, how do they interact with being turned to stone?
I mean they probably just stop working surely
If a trading card is enhanced it stops being a trading card
Ah, so Trading Cards are Enhancements
That's fair
trading cards now sort properly
cool
Nice. Also, I just now saw the Mane 6 card, and it looks amazing
ty
Time to do a pure 6 run (however that may be done) with Mane 6s for ×1.25 Mult each. XD
Nice. Mane 6 and Cryptid are about to go ballistic together, with how many retriggers they can do.
Also, I now realized the unintended irony of me, 'Twilight & Sunset', bringing an MLP reference into this. Intentional or not, that's damn funny
I would've figured a Lucky Cat connection
nope just :3
I don't think the effect matches the theme very well but it is what it is
Cheeky bugger
:3!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
good luck getting money with this one
(i'm going to reword it but it's consecutive digits starting from the 1 at the start of the golden ratio)
def changing this ability to be more comprehendible
ability changed
it's neat but it's too ambigious about if this works while held or scored, and when this card itself is able to score
does it only work in flushes?
does it always score but can also make flushes?
it does not always score, if you assume that that's on you
all abilities that don't specify are on scoring
I would mark down like Stone that this card has no rank
i'll think about it
could just be at the top, "Diamonds, has no rank"
the main thing is that's more of a design choice with all trading cards since most of them are missing a rank, suit, or both.
so it's easier to specify when. card has a suit or rank than when it doesn't
maybe it'll feel more intuitive in the proper context yeah
Hmm... If you're willing to take multiple ideas from the same person, then I think I got an interesting source we could make one from, if a bit awkward to actually make since I don't know what it'd exactly do.
i have a question. how do you get the trading cards and custom
Trading Packs, The Exchange Tarot, or Collected Deck
aight gotcha thanks
Wwwwweird
#1279275441009459222 message @verbal crane there is also discarding two haunted cards
Loadsa cards!
Might change to to draw 2 or 3 EXTRA cards
Also, just being curious, is it possible for someone to suggest multiple cards? (Mainly asking because I got another media-referencing idea in mind)
Yes you may suggest as many cards as you want
Nice. Especially since my ideas tend to be very experimental
Just cashed it in. (Also, I'm down to supply reference pictures if you don't remember the designs of the reference that well)
k
So, do you need any reference pictures?
Yeah I don’t get the reference (although I might not add this one cuz the chips calling and deck thinning is pretty powerful)
Hmm. Fair point- I'm always down to reinterpretations of it, though. I'll send the reference through DMs, if that's fine with you.
Do they lose phantom at the end of the round?
Thats fine
It is physically impossible to win the blind without your last action being playing a hand
No cards could possible have phantom at end of round
Oh okay nevermind
I misunderstood
I didn't read the updated phantom description
The old one confused me
As it did with me, Digi
Glad the updated one was more comprehensible
Yea it's much more clear
Yea, nichely useful for drawing cards that you wanna keep in your hand
Like steel, gold, or stuff that synergizes with jokers
Anyways yea, these cards are cool. Love the idea of more unique playing cards to mix in, kinda like how stone is
Maybe even Wilds if you're looking at the rare Blackboard run
I will say that this seems particularly niche, since it's a worse 6 that's only useful if you get other manes. Compared to the other ones I've seen which are pretty self contained
Funnily enough, when I initially pitched the idea for it, I was thinking of it being like a Suit, like the '[Rank] of Collectors' trading cards
I liked the idea, and I feel the payoff for getting 5 or 4 of them is pretty good
Maybe instead of needing other Mane 6s, it could work off of any 6s played with it, but only gives 0.05 mult per 6
So it can still work with other 6s
And if you get other Mane 6s they can stack their mult
Would still keep the idea of them being strong when used together
But keep it useful even without multiple Mane 6s
I see what you’re saying but I think requiring more effort (getting deaths or even cryptids) to get a strong payout (X2 Mult per card) is fair. Also X1.2 Mult is a bit bad for max benefits.
Difference is that X1.2 would just be if you play a full hand of 6s with just one Mane 6
Which would be a 5 of a kind, which goes from 8 mult to 10
Maybe could make it X1.1 per other 6, instead of X1.05
But I just think the current version takes too much effort to benefit from compared to the other ones that do stuff even without you having to build around them after you get it
Even twilight mentioned this wasnt their original idea behind it
The original idea depended on other harmony cards being used in a single hand
And even then, I was willing to work with Math to have it be changed to fit with the other Trading Cards
i just don't see the issue with a trading card requiring significant effort if the payoff is so large. I think that's where our ideologies differ
Then you're not understanding my point
Can we just say 'creative differences' and put it there?
I'm not saying it shouldn't require effort for a big payoff, I'm saying it shouldn't require effort to get any kind of payoff
i disagree with that.
Again. Besides, the same could be said with the Jack in the Box.
Not at all
Jack in the box does something even without you having to build anything around it
This is literally just a worse 6 until you get more copies of it
Could make it X0.20, to keep that same max value as the 0.25 for each other that it has now
But yea that'd def be better
Yeah, that definitely works as a win-win situation. Now I'm just trying to figure out how to balance a destruction effect as a Trading Card ability
lol
So, now we can get up to ×1.80 Mult on a full Mane 6 hand (plus more with other mods that can let you play more cards, like Cryptid)
Also shouldn't it read as X1.16?
no
Then that implies it reduces mult
Oh, then should probably clarify the (Currently X1 Mult) Like those cards do
Cause without that
It reads as if it'd reduce the mult
I don't think that's really neccecary given it can only counts during played hands
I mean
im not sure if i should be counting the highlighted cards in the ui generation
that's not really a fair comparison
Yea it is?
Even then, all cards give ×1 Multi by default, yet they don't say that as it's redundant
that's a direct statement of a constant amount of XMult
Well yea, but when a card is giving an X mult that isn't 1, the card should stat that their mult starts at 1.x or else it can lead to misunderstanding
Gives X1.16 Mult implies it is scalingby 1.16 XMult for each Mane 6 (+ X1.16, +X2.32, +X3.48, etc)
The description could be like
X1.16 Mult plus an additional X0.16 Mult for every other Mane 6 in played hand
But if you wanna keep it as is then sure
I just think it could lead to misunderstanding
Just doesn't feel very clear compared to how vanilla clarifies mult for other playing cards
Steel Joker is my reference, and the XMult counter isn't part of the explanation on how the card works, i'll consider adding an XMult counter but probably not
That's a joker though is the issue
The game deals with jokers and playing cards differently
And like I said, Steel even clarifies that it starts at X1
But you don't have that for the trading card
while i may due that because it is a helpful bit of info, it is not necessary for the description to serve it purpose effectively
but at this point we are delivering the same points over and over again so i think it's best to close this discussion
ty for your feedback
Yea, sorry for starting an argument
Clarity is just something that's important to me
Are there any good things that could be done that'd be rewarding for a card that destroys other cards that aren't the same type as it?
Isn’t destroying cars you do t like playing already a reward?
Difference is if it's random
Yeah, it's planned to be a random card that isn't its own type (planned name is 'Disassembly Card')
Could be a card that when held in your hand, destroys a different other card also held in your hand
You could make it give money when destroying, maybe have it randomly share an enhancement from the destroyed card to a different other card
Hmm. Or even go for an 'out of control' aspect by having it replace the destroyed card with a copy of itself, resulting in an ever-growing selection of cards that're just very self-contained / protective 3s. XD
Hmm
Could be neat if the copy of itself inherited enhancements
Also that feels like more of a virus card than 'disassembly'
Trading Cards are effectively an Enhancement, so we can't have a Gold Disassembly Card (unless you meant editions, seals, and whatnot), and considering the planned source material (Murder Drones), it makes a surprising amount of sense
Oh, do wanna ask how you'd feel about some art help? I'm not too great an artist, but I feel like I could try an polish up some of the existing card art
Not against it, and will certainly look at any art you want to do for the mod, but I won’t necessarily put it in if I feel it doesn’t fit with the rest of the cards
Yea I won't do anything outlandish lol
Mostly will be modifying or doing changes from the existing designs to look more in-line with the vanilla art
Also, how does this sound, Math?
Sounds cool, as long as it doesn’t overlap too much with 2mbstone, because the Deaths from 2mbstone are usually used to transform other cards into 2mbstone.
I mean, they should be functionally different enough to stand out on their own- 2mbstone having a chance to give Death on play for Tarot focused plans or for setting up a bunch of copies of one really good card, while the Disassembly Card is about destroying other cards and proliferating itself at the cost of variety (and probably low Chip counts unless you got stuff that works with 3s, like Hack or Odd Todd)
Hell, Disassembly Cards plus Pareadollia (or however you spell it) and Canio, while unlikely, would go ballistic.
Okay, it think it could work
Tackling the card packs first
Thoughts so far?
The lil cards don't match the palette very well
Might wanna futz with the colors there a lil
They're meant to be the back of the deck
But yea I could try
I'm not an artist, I just mostly edit an adjust stuff lol
Sure sure that's why I'm just suggesting color adjustments since those you can feel out
Thoughts?
Ooh yeah that's better
The dithering helps a lot
I dunno what else to do with the normal packs so this is what I got lol
Alright, finished up editing some of the cards now. Only one I completely redid was blueprint, to make it look more stylized like the joker, but also emphasize it effecting the card to the right of it. Also did the chess cards, flower and jack in the box here
Before/After
And here I did the grave, brainstorm and pocket ace
Before/After
Mostly just added some lighting/shadows for most
I did the spoon and the magnet too, but I guess they're not in-game yet lol
Up to math man if he wants to use em
I have like, one or two ideas for new cards, but imma hold off till I eat an get some sleep lol
Rather try an see if I can make some art for the idea myself before tossing it out
This is beautiful, I will absolutely be using this
tysm
Mark of the Beast
6, Hearts
Retriggers twice
Charizard
Destroy all cards in played hand after scoring (deck thinning)
Just some ideas
Could maybe also have blue eyes white dragon card
And a black lotus card
Outside of draw 4, this isn't really a pack about adding in cards from other games lol
Ok
Still like this one tho
3 Cards in a Trenchcoat
3
When played in a 3 of a kind, destroy self and create 3 random trading cards
I’m fine with references
Ok
Btw did you put these in the suggestions form
top message
Im on mobile rn ):
I mainly just think mechanics should be thought out when suggesting something, instead of just make card based on X lol
Two main ideas I had was a card that made temporary stone cards for the round. Either when you draw it, or when you hold it and play a hand.
And another that was a 'pack' of cards. Like maybe a 'family' card that makes a temporary suitless jack, queen and king when discarded or somethin
I just dig the idea of cards that make more cards
Card that turns your entire deck into copies of itself for 1 round
art has been added
Also random note:
I think the blueprint and brainstorm cards could have more fitting names instead of double up/down lol
Like maybe Schematic for the blueprint and Planned or Thought Process for the brainstorm card?
they're based on the cards, yes but i like the names they currently have tbh
I guess fair, just seems out of place
@verbal crane thoughts?
Ah, that looks amazing. Also, I like the idea of it being a delayed duplication and a Face card
What is it?
something from the Murder Drones series
i just looked at the wiki and wikipedia page and found the faces can become a yellow X by some mechanism so i just put that on there
Ohhhhh
(suggested by Enderjed)
I find it funny how varied the cards are in strength lol
might have to make a rarity system
But not diamonds, interesting
Or could just buff up some of the weaker ones
Though, maybe something fitting to balance out monarch in particular, could be that it destroys other kings after being played with them? Wanting to be the only ruler an such. Could compensate by making it also be a diamond too then. So it's strong, but culls out your other kings if you play them together, including other monarchs
buffed some cards
sunflower should count as a heart
Does pocket's effect only happen when it's held in hand, or when you play it? Or does it happen both?
I think everything is when scored unless stated otherwise
yup
why?
Sun tarot
True
Also, sidenote, but I think jack in the box could be interesting if it gained a counter for each scored jack when it's played, instead of only counting itself. Could raise the counter by 1 to compensate, but I feel like that would help it compete better with some of the stronger trading cards
Actually, can the jack in the box make jacks with enhancements? Or is it only ever plain jack?
jack in a Box is going to get a buff
If it's guranteed enhanced jacks then can just have it be 4 times for 1
Or maybe 3 for 1
i think 4 for 2 works
I think it just fits better for it to make one at a time
It's a jack in the box, not jacks lol
ig
Plus 4 for 2 and also making enhanced jacks is kinda crazy
I think 3 for 1 would fit
Very nice
Also yea, I do think it'd be neat if Monarch destroyed other kings (and monarchs) when played with them. Gives it something else rather than just being a super strong king and somewhat helps balance it by making it not suitable for full houses/'of a kinds'
I guess not, but just feels kinda bland compared to the rest
I do wanna ask, what enhancements can you apply to the trading cards? Can you apply none? Or only like, seals and editions?
Only seals and editions as those are not enhancements
Okay so yea, they're considered enhancements
yup
Realized a lot of these cards weren't really much better than enhanced cards so...
Nice
contemplating buffing Wild Draw 4 / Haunted Card
I don't think draw 4 needs a buff
Haunted probably though
It's just a worse version of draw 4
I honestly really like this since it can have some insane synergies with gold & steel cards, blue seals and jokers like baron
is phantom kinda like "debuff" where it doesn't replace any of the seals, editions, or enhancements?
Really cool mod so far, I've enjoyed reading through the thread. 
There is a tooltip right there
Math Guy you should like check suggestions frfr
I totally didn't submit something
(trust)
I've read it multiple times I just don't quite understand how it'd look without playing it myself, I guess. sorry!!
It just blinks
Basically it's a debuff yea
Yea it's good as is
Is it ok to put my suggestions here? Haven't suggested anything to the form yet but would like some feedback
sure, but also pt them in the form since that raises the odds it gets in the mod
Fiver
5, gives $5 when scored
Looks like a $5 bill in appearance
's like a gold seal but more money
that's a lot of $
Eyo, do wanna ask if you think it'd be doable to have effects that add 'temporary' cards to your hand. Like cards that go away at the end of the round?
it's feasible
Would be nice if the blank card visually showed what number it currently is. Like what ortalab does with the index card enhancement. Could look like it's being scribbled on it
Double up is bugged and isn't scoring properly
Elaboration?
When I use it, it doesn't activate
The 'always scores' bit doesn't work
Also, this doesn't count as a flush for some reason
what mods do you have and when last did you update custom playing cards
I just updated it earlier today, and have probably a bit too many mods lol
I'll clean stuff up an test stuff again
Now the game is just auto crashing
Neat
with no other mods?
Yea, that was with the V1 release
Cause wanted to see if that had the issue
But the version that I was having the issues with those two cards was with the newest one
try the latest commit
do you have a mod list of the mods u were playing at the time
k ty
Okay no conflicts so far with all the qol and 'big' mods that I use
@modest flare I got the sleeve finished (except art)
Okay so. The Unstable mod that came out recently is what's causing the Trading Card suits to not work properly
Not sure what's the cause for the blueprint bug
I am currently on a bit of Balatro break after constantly working on it for the past few days to prevent burnout but I'll take a look at this in detail later when I got back in like a day or two.
There was a hook into is_suit function, and i suspect the enhancement check (check for no_suit property in the center) ends up causing it to return false early for Trading Card before it actually fall into the lovely patched version of the function. I could explicitly adding a compat support for this I think.
is there a way to reliably spawn specific card w/ debugplus or something so I could test this more efficiently
rn you kinda just have to spam The Exchange
got it
you didn't put an actual mechanic for the card.
there, my suggestion will avenge your suffering
They are
i didn't think it was that powerful
im not seeing the issue
I think the issue is more that it's just a lil boring for gameplay purposes, you'd take meteor when you're in the mood to high-card and then you suddenly have way more stone in your setup without much more thought
essentially 4 stone cards in one
I mean, it's useful for pair or 3 of a kind too
would require more thought if you got the fleeting stones on score
its a single card that you draw and you can immediately get a 200 base chip high card with literally no investment
because then you don't have a full hand + 3 stones, you just have 3 stones and whatever other cards you've got left
Plus it's not like you can put modifiers on the extra stone cards, they'll always be basic
agreed
stone is stone, people sleep on stones but stones are stronk
I didn't want it to be on score cause I wanted it to be unique from the other collector cards
Could cut it down to only giving 2 extra stones, but I don't think it's that big a deal
ok
i think 2 is fair
note on fleeting cards, cards can't stop being fleeting or become fleeting through Death
understandable
also Monarch has been nerfed to 50 chips
:(
uuuuh
yeah I'm not sure when I will be able to do something about this since it probably will break this mod and other mods I have
:c
that feel when you attempt making a somewhat lore-accurate suggestion but
THISSSS happens 😭
dw, the suggestion isn't getting accepted anyway
it BETTER don't
that sprite would be absolute hell to make
and i don't want your hands to burn
I'll see about making a meteor sprite tomorrow, seeing that has given me some inspiration
yeah, I'm looking at the changes and yeah, i don't know if i can make the mod work again.
there is a non-zero chance the mod gets cancelled
As of the moment I will not be bug-fixing Custom Playng Cards at all, because I do not want to.
ok
yeah go to #1268340789730213888
Custom PLaying Cards shpould now work with BetterCalc
wait isnt this just like. trading cards. or are they different
oh it is trading cards but i badically redid the whole code
yup
got it
thoughts on this?
cool but not really a challenge, just makes you wanna play full house/4 of a kind a bunch. maybe take away some joker slots?
Double Downs can copy other Double Downs (thus effectively doing nothing)
maybe start with 6 hand size
love that
actually this gives me an idea
decks that replace certain cards in the deck with trading cards
Both images are normal behavior
Good to know
Yea, the trading cards are considered enhancements, which is why that appears in the enhancements page, and why they can't be steeled
speaking of steel
No rank no suit?
indeed
Maybe I'd do flat mult instead so it's more distinct from steel but this works as is
Well, the fact it has no rank or suit an is just a bit of a bigger X does do a decent job making it different I feel. Would suck a lil if it doesn't actually count as a steel card for synergies though pfft
Fortune Orb: When held in hand, Draw a card as Phantom when a Tarot is used. Haven't put it in game yet
*might make it 2 cards as Phantom
follow up: I think I got everything worked now
will keep testing a little bit more before pushing though
edit: pushed
That art looks great btw
Better calc is awesome for making things like this possible
I could have done it without bettercalc
It would be pain though
Not really
(this CAN be retriggered)
ty
So i updated your mod.
Syntax error: game.lua:2625: <goto continue> jumps into the scope of local '_'
Additional Context:
Balatro Version: 1.0.1n-FULL (best guess)
Modded Version: 1.0.0~ALPHA-1216a-STEAMODDED
Love2D Version: 11.5.0
Lovely Version: 0.6.0
(3) C function 'function: 0x2477bc08'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 872
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x2476e6c0 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x24774758 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
is your steamodded updated?
1.0.0 Alpha
Did it get updated?
So yeah i'm using the alpa still
alpha
is it the smods now?
it gets updated constantly
it was last updated on the 15th on my computer
Yes
You'll need to download straight from the github for talisman, the 'latest release' doesn't work with the newest version of smod
got a link?
And I have no clue if cryptid is updated at all for the newest version
But this mod works fine
a link for talisman
2.0.2?
...no
I already said the 'most recent release' won't work
That's why I showed the picture of downloading the zip
From the code button
What's funny is that 2.0.2 doesn't crash
so did you download steamodded and custom playing cards from the green code button
Yes steam modded 2.0.2 didn't crash like 2.1.0 did
okay i'll check it out
But the thing is when I fully updated this mod the cards aren't counted.
when did the crash occur
For 2.1.0 almost instantly after loading the equilibrium deck. Let me try a vanilla deck
i don't think all those mods work with bettercalc
you may need to disable some of them or downgrade your steamodded
Ok I used Erratic deck. It works but cards aren't scored.
yeah cryptid is defintely not bettercalc ready
i doubt mika's is
and probably many others
I mean when I used 2.0.2 steammodded it all works fine
for context bettercalc is a breaking change on steamodded which breaks most mods that didn't did update for it
that's probably before bettercalc
some mods have updated to work with bettercalc some have not
if you want to downgrade your steamodded to not have better calc you will also need to downgrade this mod to it's pre-bettercalc release
Sorry correction 2.0.2 talisman
talisman is bettercalc ready i think
2.02 is probablt pre-betetr calc
but just to be clear
No wait it now crashed on 2.0.2
either all your mods and steamodded have to be BEFORE better-calc or they have to all be AFTER better-calc
if you have a mix breaking issues are near-guarenteed
Yeah vanilla decks are broken too. Not crashing though
are you reading what I am saying?
Yes but how do I know what's using what
Ok so what exactly do I do? I'm not exactly a professional at this like you
you have to find which mods are on bettercalc and which aren't
either get all versions of mods that aren't on better calc
or all ones that aren't
if you need more help ask in #⚙・modding-general
So I need to go find all of the mods one by one and update them?
or downgrade to pre-bettercalc on everything
And there's no way to tell what is pre and post?
So I updated everything I can find. Still same crash report.
Btw the talisman I have is 2.0.3 dev
so i'm doing the mods one by one. it's Custom that won't let me load it
Please move this to modding-chat
I feel like you could maybe reel it back a bit. Maybe have it be an actual rank number, so it's a bit lower mult, but remove the -1 on draw
But def a neat simple idea for a mult card
tryna make an idea around a bust card in blackjack, hence the 22
the lowest possible total that busts
what if -1$ on play instead of on draw
so its a choice to actually play it and take the L
kind of a use for emergency type thing
I mean, I mostly just wanted it to be an actual rank/number
technically i could make 22 an actual rank
That wouldn't exactly help lol
the 22 just works so well thematically so i'll keep it
making it a real rank is kind of a good idea so you could play 2/3/4/5 of a kind
even if it's the only 22 card you can still have copies of it
Rank 22. On play, debuff scoring cards. +22 Mult
Don't forget the 'always scores'
An should probably specify 'debuff other scoring cards'
hmmmm
Always Scores, Rank 22. Debuff scoring cards. On play, +22 Mult.
eh, could place it last
On play, debuff scoring cards and +22 Mult
just gonna abandon the rank idea
22 mult is crazy enough
Old Bell - King, Clubs, +10 chips. when drawn, forced to be selected, X3 Mult
planning on adding this one
I think it's kinda unnecessarily complicated
would Mint not just be like, "unused"?
mint condition
yes mint condition means it hasn't been touched or exposed to the elements
uep
bump
I just don't think that should be a thing really lol
i don't plan on making it a major feature
just a neat thing like, "Oh this card is mint, what a nice pull"
Maybe
What happens if you have more than 5 old bells in your hand?
I’d assume the first 5 get selected then the 6th onward don’t
What?
Gold cards don't give money
Pretty sure this is correct.
Well, with some other mods that exist, it might.
scammed
considering adding a "Mint" effect to trading cards which makes them more powerful or a few rounds. what should the effect do?
7
10
2
every trading card has a "Mint Bonus" effect
Make cross mod with dungeons that makes this bust
no
Aww why
Damn
I'll need to test again
Hit cross-mod content coming soon
any update for pre-bettercalc version ?
No
He's not working on previous versions
How is this doing?
No ones posted here for a while
Correct
I should probably see if I can think of any additional ideas.
just did a thing on newcalc for this, mod should be working again
Nice.
hey, which trading card would you guys like to see a deck for
Old Bell
new card
Ooh, lovely.
Would it be acceptable to offer non-playing card suggestions in the form?
no, just put them here
@restive oasis
I think the mod could benefit from having consumables that add suits and ranks to trading cards that don't have them, in order to make them more accessible for a wider variety of playstyles. As someone who enjoys playing 5-card hands, I feel like quite a few of the trading cards become unusable simply because i can't fit them into a hand. For example, obtaining a Double Up is essentially useless when playing for Flushes. I don't believe that the original card modifiers should be changed, but I think having the ability to add, say Spades, to a Free Pass card so that I can play a flush without having it count as a hand, would add a little more variety to the mod, as well as make certain strategies and playstyles more accessible.
My exact ideas for this were four Spectral cards (one for each of the suits) that can assign suits specifically to Trading Cards that don't already have one (this could even branch into cross-mod support for mods that include new suits, such as Bunco or Six Suits), as well as one spectral card that gives the rank of one selected card to a selected or random trading card that doesn't already have one.