#Custom Playing Cards

1 messages · Page 1 of 1 (latest)

modest flare
pastel needle
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Cool idea!

modest flare
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ty

swift latch
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Speical <-

modest flare
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also I'm adding a collection menu

pastel needle
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Are you doing a 52 card deck with each one being unique? Do you think that you'll reuse effects?

modest flare
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there r only 5 tradingcards rn but more are plannd

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*planned

pastel needle
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Sure sure, I was just curious what your design goals were

modest flare
modest flare
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@mellow ocean

mellow ocean
modest flare
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question. which of these looks better?

pastel needle
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I see the idea with the left one but the right one looks better for sure

modest flare
glad parcel
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May I perhaps suggest cards of non-standard numbers? (0, 1, pi, golden ratio, 11, 32, 64, 128, 256, ect.)

modest flare
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it's been a thought

glad parcel
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Granted, as you already have a chess queen, it wouldn't be out of order to suggest the other chess pieces, would it?

modest flare
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There is a suggestions form

glad parcel
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Oh, there is?

swift latch
glad parcel
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Right, I do apologise for my quantity of suggestions in advance.

rustic dagger
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What if I suggested a Jeremy card,,,,

modest flare
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then it would be suggested

rustic dagger
austere ibex
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The scholar's mate gives me vibes of Dungeons and Degenerate Gamblers x Balatro crossover

modest flare
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there's a scholar's mate in dndg?

austere ibex
modest flare
pastel needle
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Should full-art playing cards have a white edge like the jokers do?

modest flare
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no

modest flare
pastel needle
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can any of these special cards be Deathed?

swift latch
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Yooooo

modest flare
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you can't retrigger the On Play effects tho

pastel needle
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also you should probably put a white outline on those 4 cards

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they're hard to see on the dark background

modest flare
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really?

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i think it looks worse with the outline

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i can lighten the background tho

modest flare
# modest flare

fun fact the card description UI has 4 4s on it for the Wild Draw 4

modest flare
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(it will never spawn sealed, enhanced, or editioned)

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first full page

rustic dagger
modest flare
rustic dagger
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i just realized that the suggestion i made would be very powerful with cryptid

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it already pretty powerful but still

modest flare
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it's also probs not getting added

rustic dagger
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thought so

modest flare
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reworded

pastel needle
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should be 2 in 6

modest flare
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lol

pastel needle
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(or if you want something more logical then 2 in 5 or 2 in 7)

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also I'd suggest calling it the Twombstone instead of using the number 2

modest flare
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1 in 3 is fine

glad parcel
austere ibex
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If we're suggesting cards, might I bring up D&DG's cards which can be either of two numbers depending on the situation. You could have a 9 that can also be mirrored into a 6, or a 4 mirroring into a 7, or a 10 that can be played as a 1 (not an ace).

verbal crane
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Just cashed in my own idea for a card- Have no idea on if it's too strong or if the idea was understandable, but it's at least worth a short for a first try.

modest flare
verbal crane
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Understandable. We could always make it something like a 7 or 9, then

modest flare
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probs a 6, fits themetically

verbal crane
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Harmonic 6. Very fitting for the source material

modest flare
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indeed

verbal crane
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Also, is there a consumable tab thingy for Collectable cards yet? Mainly asking because I can't find anything that shows off the Collectable cards

modest flare
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it's in Other

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as they are not consumables

verbal crane
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Then I might be missing something...

modest flare
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try updating to the latest commit

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that is sue the green code button

verbal crane
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Ok, now they show up

modest flare
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@verbal crane

pastel needle
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lol

modest flare
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DnDG reference

pastel needle
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Doesn't score as in, it can help make any hand for hand purposes but anything like Fibonacci wants nothing to do with it?

modest flare
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yeah rank-wise

pastel needle
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Feels surprisingly balanced

modest flare
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desc fix

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(doesn't score even if you have Splash)

austere ibex
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Oh yeah, can trading cards get enhancements? If so, how do they interact with being turned to stone?

pastel needle
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I mean they probably just stop working surely

modest flare
verbal crane
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Ah, so Trading Cards are Enhancements

pastel needle
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That's fair

modest flare
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trading cards now sort properly

midnight nymph
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cool

verbal crane
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Nice. Also, I just now saw the Mane 6 card, and it looks amazing

modest flare
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ty

verbal crane
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Time to do a pure 6 run (however that may be done) with Mane 6s for ×1.25 Mult each. XD

modest flare
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Mane 6 starts from X1

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so max XMult for Mane 6 is X2

verbal crane
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Nice. Mane 6 and Cryptid are about to go ballistic together, with how many retriggers they can do.

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Also, I now realized the unintended irony of me, 'Twilight & Sunset', bringing an MLP reference into this. Intentional or not, that's damn funny

modest flare
pastel needle
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I would've figured a Lucky Cat connection

modest flare
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nope just :3

pastel needle
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I don't think the effect matches the theme very well but it is what it is

verbal crane
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Cheeky bugger

rustic dagger
# modest flare

:3!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

modest flare
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good luck getting money with this one

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(i'm going to reword it but it's consecutive digits starting from the 1 at the start of the golden ratio)

modest flare
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def changing this ability to be more comprehendible

modest flare
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ability changed

pastel needle
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it's neat but it's too ambigious about if this works while held or scored, and when this card itself is able to score

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does it only work in flushes?

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does it always score but can also make flushes?

modest flare
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it does not always score, if you assume that that's on you

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all abilities that don't specify are on scoring

pastel needle
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I would mark down like Stone that this card has no rank

modest flare
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i'll think about it

pastel needle
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could just be at the top, "Diamonds, has no rank"

modest flare
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the main thing is that's more of a design choice with all trading cards since most of them are missing a rank, suit, or both.

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so it's easier to specify when. card has a suit or rank than when it doesn't

pastel needle
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maybe it'll feel more intuitive in the proper context yeah

verbal crane
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Hmm... If you're willing to take multiple ideas from the same person, then I think I got an interesting source we could make one from, if a bit awkward to actually make since I don't know what it'd exactly do.

modest flare
modest flare
spark bramble
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i have a question. how do you get the trading cards and custom

modest flare
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Trading Packs, The Exchange Tarot, or Collected Deck

spark bramble
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aight gotcha thanks

modest flare
pastel needle
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Wwwwweird

modest flare
verbal crane
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Loadsa cards!

modest flare
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Might change to to draw 2 or 3 EXTRA cards

verbal crane
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Also, just being curious, is it possible for someone to suggest multiple cards? (Mainly asking because I got another media-referencing idea in mind)

modest flare
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Yes you may suggest as many cards as you want

verbal crane
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Nice. Especially since my ideas tend to be very experimental

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Just cashed it in. (Also, I'm down to supply reference pictures if you don't remember the designs of the reference that well)

modest flare
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k

verbal crane
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So, do you need any reference pictures?

modest flare
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Yeah I don’t get the reference (although I might not add this one cuz the chips calling and deck thinning is pretty powerful)

verbal crane
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Hmm. Fair point- I'm always down to reinterpretations of it, though. I'll send the reference through DMs, if that's fine with you.

old monolith
modest flare
old monolith
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huh

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I don't see how that relates to my question

modest flare
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No cards could possible have phantom at end of round

old monolith
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Oh okay nevermind

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I misunderstood

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I didn't read the updated phantom description

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The old one confused me

verbal crane
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As it did with me, Digi

modest flare
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Glad the updated one was more comprehensible

old monolith
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Yea it's much more clear

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Yea, nichely useful for drawing cards that you wanna keep in your hand

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Like steel, gold, or stuff that synergizes with jokers

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Anyways yea, these cards are cool. Love the idea of more unique playing cards to mix in, kinda like how stone is

verbal crane
old monolith
# modest flare

I will say that this seems particularly niche, since it's a worse 6 that's only useful if you get other manes. Compared to the other ones I've seen which are pretty self contained

verbal crane
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Funnily enough, when I initially pitched the idea for it, I was thinking of it being like a Suit, like the '[Rank] of Collectors' trading cards

modest flare
old monolith
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Maybe instead of needing other Mane 6s, it could work off of any 6s played with it, but only gives 0.05 mult per 6

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So it can still work with other 6s

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And if you get other Mane 6s they can stack their mult

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Would still keep the idea of them being strong when used together

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But keep it useful even without multiple Mane 6s

modest flare
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I see what you’re saying but I think requiring more effort (getting deaths or even cryptids) to get a strong payout (X2 Mult per card) is fair. Also X1.2 Mult is a bit bad for max benefits.

old monolith
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Difference is that X1.2 would just be if you play a full hand of 6s with just one Mane 6

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Which would be a 5 of a kind, which goes from 8 mult to 10

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Maybe could make it X1.1 per other 6, instead of X1.05

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But I just think the current version takes too much effort to benefit from compared to the other ones that do stuff even without you having to build around them after you get it

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Even twilight mentioned this wasnt their original idea behind it

modest flare
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The original idea depended on other harmony cards being used in a single hand

verbal crane
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And even then, I was willing to work with Math to have it be changed to fit with the other Trading Cards

modest flare
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i just don't see the issue with a trading card requiring significant effort if the payoff is so large. I think that's where our ideologies differ

old monolith
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Then you're not understanding my point

verbal crane
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Can we just say 'creative differences' and put it there?

old monolith
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I'm not saying it shouldn't require effort for a big payoff, I'm saying it shouldn't require effort to get any kind of payoff

modest flare
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i disagree with that.

verbal crane
old monolith
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Not at all

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Jack in the box does something even without you having to build anything around it

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This is literally just a worse 6 until you get more copies of it

modest flare
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how about this

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Gives X0.16 Mult for each Mane 6 in played hand (counts itself)

old monolith
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Could make it X0.20, to keep that same max value as the 0.25 for each other that it has now

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But yea that'd def be better

verbal crane
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Yeah, that definitely works as a win-win situation. Now I'm just trying to figure out how to balance a destruction effect as a Trading Card ability

old monolith
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lol

modest flare
old monolith
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I guess that works lol

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Def better

verbal crane
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So, now we can get up to ×1.80 Mult on a full Mane 6 hand (plus more with other mods that can let you play more cards, like Cryptid)

old monolith
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Also shouldn't it read as X1.16?

modest flare
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no

old monolith
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Then that implies it reduces mult

modest flare
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no

old monolith
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Oh, then should probably clarify the (Currently X1 Mult) Like those cards do

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Cause without that

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It reads as if it'd reduce the mult

modest flare
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I don't think that's really neccecary given it can only counts during played hands

old monolith
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I mean

modest flare
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im not sure if i should be counting the highlighted cards in the ui generation

old monolith
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I'm just trying to compare it to stuff like polychrome an such

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Which states X1.5

modest flare
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that's not really a fair comparison

old monolith
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Yea it is?

verbal crane
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Even then, all cards give ×1 Multi by default, yet they don't say that as it's redundant

modest flare
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that's a direct statement of a constant amount of XMult

old monolith
modest flare
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Gives X1.16 Mult implies it is scalingby 1.16 XMult for each Mane 6 (+ X1.16, +X2.32, +X3.48, etc)

old monolith
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The description could be like
X1.16 Mult plus an additional X0.16 Mult for every other Mane 6 in played hand

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But if you wanna keep it as is then sure

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I just think it could lead to misunderstanding

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Just doesn't feel very clear compared to how vanilla clarifies mult for other playing cards

modest flare
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Steel Joker is my reference, and the XMult counter isn't part of the explanation on how the card works, i'll consider adding an XMult counter but probably not

old monolith
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That's a joker though is the issue

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The game deals with jokers and playing cards differently

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And like I said, Steel even clarifies that it starts at X1

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But you don't have that for the trading card

modest flare
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while i may due that because it is a helpful bit of info, it is not necessary for the description to serve it purpose effectively

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but at this point we are delivering the same points over and over again so i think it's best to close this discussion

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ty for your feedback

old monolith
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Yea, sorry for starting an argument

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Clarity is just something that's important to me

verbal crane
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Are there any good things that could be done that'd be rewarding for a card that destroys other cards that aren't the same type as it?

modest flare
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Isn’t destroying cars you do t like playing already a reward?

old monolith
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Difference is if it's random

verbal crane
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Yeah, it's planned to be a random card that isn't its own type (planned name is 'Disassembly Card')

old monolith
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Could be a card that when held in your hand, destroys a different other card also held in your hand

old monolith
verbal crane
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Hmm. Or even go for an 'out of control' aspect by having it replace the destroyed card with a copy of itself, resulting in an ever-growing selection of cards that're just very self-contained / protective 3s. XD

old monolith
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Hmm

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Could be neat if the copy of itself inherited enhancements

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Also that feels like more of a virus card than 'disassembly'

verbal crane
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Trading Cards are effectively an Enhancement, so we can't have a Gold Disassembly Card (unless you meant editions, seals, and whatnot), and considering the planned source material (Murder Drones), it makes a surprising amount of sense

old monolith
modest flare
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Not against it, and will certainly look at any art you want to do for the mod, but I won’t necessarily put it in if I feel it doesn’t fit with the rest of the cards

old monolith
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Yea I won't do anything outlandish lol

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Mostly will be modifying or doing changes from the existing designs to look more in-line with the vanilla art

modest flare
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Sounds great

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Thank you and good luck

verbal crane
modest flare
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Sounds cool, as long as it doesn’t overlap too much with 2mbstone, because the Deaths from 2mbstone are usually used to transform other cards into 2mbstone.

verbal crane
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I mean, they should be functionally different enough to stand out on their own- 2mbstone having a chance to give Death on play for Tarot focused plans or for setting up a bunch of copies of one really good card, while the Disassembly Card is about destroying other cards and proliferating itself at the cost of variety (and probably low Chip counts unless you got stuff that works with 3s, like Hack or Odd Todd)

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Hell, Disassembly Cards plus Pareadollia (or however you spell it) and Canio, while unlikely, would go ballistic.

modest flare
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Okay, it think it could work

old monolith
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Tackling the card packs first
Thoughts so far?

pastel needle
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The lil cards don't match the palette very well

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Might wanna futz with the colors there a lil

old monolith
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They're meant to be the back of the deck

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But yea I could try

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I'm not an artist, I just mostly edit an adjust stuff lol

pastel needle
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Sure sure that's why I'm just suggesting color adjustments since those you can feel out

old monolith
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Thoughts?

pastel needle
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Ooh yeah that's better

old monolith
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The dithering helps a lot

old monolith
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I dunno what else to do with the normal packs so this is what I got lol

old monolith
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Alright, finished up editing some of the cards now. Only one I completely redid was blueprint, to make it look more stylized like the joker, but also emphasize it effecting the card to the right of it. Also did the chess cards, flower and jack in the box here
Before/After

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And here I did the grave, brainstorm and pocket ace
Before/After

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Mostly just added some lighting/shadows for most

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I did the spoon and the magnet too, but I guess they're not in-game yet lol

Up to math man if he wants to use em

old monolith
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I have like, one or two ideas for new cards, but imma hold off till I eat an get some sleep lol
Rather try an see if I can make some art for the idea myself before tossing it out

modest flare
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tysm

old monolith
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Glad to hear

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Happy to help out

timber radish
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Mark of the Beast
6, Hearts
Retriggers twice

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Charizard
Destroy all cards in played hand after scoring (deck thinning)

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Just some ideas

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Could maybe also have blue eyes white dragon card

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And a black lotus card

old monolith
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Outside of draw 4, this isn't really a pack about adding in cards from other games lol

timber radish
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Ok

timber radish
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3 Cards in a Trenchcoat
3
When played in a 3 of a kind, destroy self and create 3 random trading cards

modest flare
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I’m fine with references

timber radish
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Ok

modest flare
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Btw did you put these in the suggestions form

timber radish
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Oh no

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Didnt know there was one

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Can you link it?

modest flare
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top message

timber radish
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Im on mobile rn ):

old monolith
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I mainly just think mechanics should be thought out when suggesting something, instead of just make card based on X lol

timber radish
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Yeah

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But its also cool to make it a reference too

old monolith
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Two main ideas I had was a card that made temporary stone cards for the round. Either when you draw it, or when you hold it and play a hand.

And another that was a 'pack' of cards. Like maybe a 'family' card that makes a temporary suitless jack, queen and king when discarded or somethin

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I just dig the idea of cards that make more cards

timber radish
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Card that turns your entire deck into copies of itself for 1 round

modest flare
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art has been added

old monolith
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Also random note:
I think the blueprint and brainstorm cards could have more fitting names instead of double up/down lol

Like maybe Schematic for the blueprint and Planned or Thought Process for the brainstorm card?

modest flare
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they're based on the cards, yes but i like the names they currently have tbh

old monolith
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I guess fair, just seems out of place

modest flare
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@verbal crane thoughts?

verbal crane
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Ah, that looks amazing. Also, I like the idea of it being a delayed duplication and a Face card

pastel needle
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What is it?

modest flare
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something from the Murder Drones series

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i just looked at the wiki and wikipedia page and found the faces can become a yellow X by some mechanism so i just put that on there

pastel needle
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Ohhhhh

modest flare
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(suggested by Enderjed)

old monolith
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I find it funny how varied the cards are in strength lol

modest flare
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might have to make a rarity system

pastel needle
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But not diamonds, interesting

old monolith
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Or could just buff up some of the weaker ones

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Though, maybe something fitting to balance out monarch in particular, could be that it destroys other kings after being played with them? Wanting to be the only ruler an such. Could compensate by making it also be a diamond too then. So it's strong, but culls out your other kings if you play them together, including other monarchs

modest flare
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buffed some cards

pastel needle
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sunflower should count as a heart

old monolith
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Does pocket's effect only happen when it's held in hand, or when you play it? Or does it happen both?

pastel needle
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I think everything is when scored unless stated otherwise

modest flare
pastel needle
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Sun tarot

old monolith
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True

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Also, sidenote, but I think jack in the box could be interesting if it gained a counter for each scored jack when it's played, instead of only counting itself. Could raise the counter by 1 to compensate, but I feel like that would help it compete better with some of the stronger trading cards

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Actually, can the jack in the box make jacks with enhancements? Or is it only ever plain jack?

modest flare
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jack in a Box is going to get a buff

old monolith
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Ah okay

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What's the plan?

modest flare
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enhanced jacks

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maybe it has to score 4 times to make 2

old monolith
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If it's guranteed enhanced jacks then can just have it be 4 times for 1

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Or maybe 3 for 1

modest flare
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i think 4 for 2 works

old monolith
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I think it just fits better for it to make one at a time

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It's a jack in the box, not jacks lol

modest flare
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ig

old monolith
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Plus 4 for 2 and also making enhanced jacks is kinda crazy

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I think 3 for 1 would fit

modest flare
old monolith
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Very nice

old monolith
# modest flare (suggested by Enderjed)

Also yea, I do think it'd be neat if Monarch destroyed other kings (and monarchs) when played with them. Gives it something else rather than just being a super strong king and somewhat helps balance it by making it not suitable for full houses/'of a kinds'

modest flare
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Are you saying monarch is too powerful?

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I’m confused

old monolith
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I guess not, but just feels kinda bland compared to the rest

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I do wanna ask, what enhancements can you apply to the trading cards? Can you apply none? Or only like, seals and editions?

modest flare
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Only seals and editions as those are not enhancements

old monolith
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Okay so yea, they're considered enhancements

modest flare
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yup

modest flare
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Realized a lot of these cards weren't really much better than enhanced cards so...

old monolith
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Nice

modest flare
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contemplating buffing Wild Draw 4 / Haunted Card

old monolith
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I don't think draw 4 needs a buff

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Haunted probably though

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It's just a worse version of draw 4

modest flare
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(in most cases this means drawing to hand size + 4)

mellow ocean
# modest flare

I honestly really like this since it can have some insane synergies with gold & steel cards, blue seals and jokers like baron

cursive granite
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is phantom kinda like "debuff" where it doesn't replace any of the seals, editions, or enhancements?

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Really cool mod so far, I've enjoyed reading through the thread. peepositti

modest flare
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There is a tooltip right there

mellow ocean
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Math Guy you should like check suggestions frfr

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I totally didn't submit something

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(trust)

cursive granite
modest flare
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It just blinks

old monolith
teal fiber
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Is it ok to put my suggestions here? Haven't suggested anything to the form yet but would like some feedback

modest flare
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sure, but also pt them in the form since that raises the odds it gets in the mod

teal fiber
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Fiver
5, gives $5 when scored
Looks like a $5 bill in appearance

pastel needle
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's like a gold seal but more money

modest flare
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that's a lot of $

old monolith
# modest flare that's a lot of $

Eyo, do wanna ask if you think it'd be doable to have effects that add 'temporary' cards to your hand. Like cards that go away at the end of the round?

modest flare
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it's feasible

old monolith
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Aighty

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Mkay I suggested some fun/funny ideas lol

old monolith
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Would be nice if the blank card visually showed what number it currently is. Like what ortalab does with the index card enhancement. Could look like it's being scribbled on it

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Double up is bugged and isn't scoring properly

modest flare
old monolith
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When I use it, it doesn't activate

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The 'always scores' bit doesn't work

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Also, this doesn't count as a flush for some reason

modest flare
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what mods do you have and when last did you update custom playing cards

old monolith
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I just updated it earlier today, and have probably a bit too many mods lol

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I'll clean stuff up an test stuff again

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Now the game is just auto crashing
Neat

modest flare
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with no other mods?

old monolith
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Yea, that was with the V1 release

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Cause wanted to see if that had the issue

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But the version that I was having the issues with those two cards was with the newest one

modest flare
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try the latest commit

old monolith
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I did

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Okay it works now

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So it is some kind of conflict

modest flare
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do you have a mod list of the mods u were playing at the time

old monolith
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It's stuff I put together

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I'mma just start testing things a chunk at a time

modest flare
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k ty

old monolith
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Okay no conflicts so far with all the qol and 'big' mods that I use

mellow ocean
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@modest flare I got the sleeve finished (except art)

old monolith
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Okay so. The Unstable mod that came out recently is what's causing the Trading Card suits to not work properly

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Not sure what's the cause for the blueprint bug

tender zealot
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I am currently on a bit of Balatro break after constantly working on it for the past few days to prevent burnout but I'll take a look at this in detail later when I got back in like a day or two.

There was a hook into is_suit function, and i suspect the enhancement check (check for no_suit property in the center) ends up causing it to return false early for Trading Card before it actually fall into the lovely patched version of the function. I could explicitly adding a compat support for this I think.

is there a way to reliably spawn specific card w/ debugplus or something so I could test this more efficiently

modest flare
tender zealot
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got it

glacial olive
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so i did a suggestion

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(everyone's gonna cringe to death when they see it)

modest flare
glacial olive
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1s

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DMs

timber radish
#

there, my suggestion will avenge your suffering

modest flare
#

(yes this just a modified stone card sprite)

timber radish
#

that is stupid powerful

#

unless the stone cards arent added to hand

old monolith
#

They are

modest flare
#

i didn't think it was that powerful

timber radish
#

ok then that is hella busted

#

its like a high card in a box

modest flare
#

im not seeing the issue

pastel needle
#

I think the issue is more that it's just a lil boring for gameplay purposes, you'd take meteor when you're in the mood to high-card and then you suddenly have way more stone in your setup without much more thought

#

essentially 4 stone cards in one

old monolith
#

I mean, it's useful for pair or 3 of a kind too

pastel needle
#

would require more thought if you got the fleeting stones on score

timber radish
#

its a single card that you draw and you can immediately get a 200 base chip high card with literally no investment

pastel needle
#

because then you don't have a full hand + 3 stones, you just have 3 stones and whatever other cards you've got left

old monolith
#

Plus it's not like you can put modifiers on the extra stone cards, they'll always be basic

pastel needle
#

stone is stone, people sleep on stones but stones are stronk

timber radish
#

i like that

#

stones really are stronk

old monolith
#

I didn't want it to be on score cause I wanted it to be unique from the other collector cards

#

Could cut it down to only giving 2 extra stones, but I don't think it's that big a deal

timber radish
#

ok

modest flare
#

i think 2 is fair

modest flare
#

note on fleeting cards, cards can't stop being fleeting or become fleeting through Death

modest flare
#

also Monarch has been nerfed to 50 chips

#

:(

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uuuuh

#

yeah I'm not sure when I will be able to do something about this since it probably will break this mod and other mods I have

glacial olive
#

:c

glacial olive
# modest flare

that feel when you attempt making a somewhat lore-accurate suggestion but
THISSSS happens 😭

modest flare
glacial olive
#

it BETTER don't

#

that sprite would be absolute hell to make

#

and i don't want your hands to burn

old monolith
# modest flare

I'll see about making a meteor sprite tomorrow, seeing that has given me some inspiration

modest flare
#

yeah, I'm looking at the changes and yeah, i don't know if i can make the mod work again.

#

there is a non-zero chance the mod gets cancelled

modest flare
#

As of the moment I will not be bug-fixing Custom Playng Cards at all, because I do not want to.

timber radish
#

ok

candid mist
modest flare
#

Custom PLaying Cards shpould now work with BetterCalc

candid mist
#

wait isnt this just like. trading cards. or are they different

modest flare
#

oh it is trading cards but i badically redid the whole code

candid mist
#

oh

#

so this one is the better one

modest flare
#

yup

candid mist
#

got it

modest flare
#

thoughts on this?

undone fox
#

cool but not really a challenge, just makes you wanna play full house/4 of a kind a bunch. maybe take away some joker slots?

modest flare
#

Double Downs can copy other Double Downs (thus effectively doing nothing)

undone fox
#

oh good point

#

it seems like you would get 5 of a kind pretty easily though still

modest flare
#

maybe start with 6 hand size

undone fox
#

love that

timber radish
#

actually this gives me an idea

#

decks that replace certain cards in the deck with trading cards

lilac orbit
#

It's this normal?

#

Looks like three suit king doesn't like to be steelled

modest flare
lilac orbit
#

Good to know

old monolith
#

Yea, the trading cards are considered enhancements, which is why that appears in the enhancements page, and why they can't be steeled

modest flare
#

speaking of steel

pastel needle
#

No rank no suit?

modest flare
#

indeed

pastel needle
#

Maybe I'd do flat mult instead so it's more distinct from steel but this works as is

old monolith
#

Well, the fact it has no rank or suit an is just a bit of a bigger X does do a decent job making it different I feel. Would suck a lil if it doesn't actually count as a steel card for synergies though pfft

modest flare
#

Fortune Orb: When held in hand, Draw a card as Phantom when a Tarot is used. Haven't put it in game yet

#

*might make it 2 cards as Phantom

tender zealot
timber radish
modest flare
#

I could have done it without bettercalc

timber radish
#

It would be pain though

modest flare
#

Not really

modest flare
#

(this CAN be retriggered)

modest flare
spark bramble
#

So i updated your mod.
Syntax error: game.lua:2625: <goto continue> jumps into the scope of local '_'

Additional Context:
Balatro Version: 1.0.1n-FULL (best guess)
Modded Version: 1.0.0~ALPHA-1216a-STEAMODDED
Love2D Version: 11.5.0
Lovely Version: 0.6.0

Stack Traceback

(3) C function 'function: 0x2477bc08'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 872
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x2476e6c0 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x24774758 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])

modest flare
#

is your steamodded updated?

spark bramble
#

1.0.0 Alpha

#

Did it get updated?

#

So yeah i'm using the alpa still

#

alpha

#

is it the smods now?

modest flare
#

it gets updated constantly

spark bramble
#

it was last updated on the 15th on my computer

modest flare
#

yeah you def need to update

#

a breaking change was made between then and now

spark bramble
#

so it's smods now?

#

Because that's what downloaded

modest flare
#

Yes

spark bramble
#

i'm assuming i need to update my talisman and cryptid

old monolith
#

You'll need to download straight from the github for talisman, the 'latest release' doesn't work with the newest version of smod

spark bramble
#

got a link?

old monolith
#

And I have no clue if cryptid is updated at all for the newest version

#

But this mod works fine

spark bramble
#

a link for talisman

old monolith
spark bramble
#

2.0.2?

old monolith
#

...no

#

I already said the 'most recent release' won't work

#

That's why I showed the picture of downloading the zip

#

From the code button

spark bramble
#

so 2.1.0

spark bramble
#

What's funny is that 2.0.2 doesn't crash

modest flare
#

so did you download steamodded and custom playing cards from the green code button

spark bramble
#

Yes steam modded 2.0.2 didn't crash like 2.1.0 did

modest flare
#

okay i'll check it out

spark bramble
#

But the thing is when I fully updated this mod the cards aren't counted.

modest flare
#

when did the crash occur

spark bramble
#

For 2.1.0 almost instantly after loading the equilibrium deck. Let me try a vanilla deck

modest flare
#

i don't think all those mods work with bettercalc

#

you may need to disable some of them or downgrade your steamodded

spark bramble
#

Ok I used Erratic deck. It works but cards aren't scored.

modest flare
#

yeah cryptid is defintely not bettercalc ready

#

i doubt mika's is

#

and probably many others

spark bramble
#

I mean when I used 2.0.2 steammodded it all works fine

modest flare
#

for context bettercalc is a breaking change on steamodded which breaks most mods that didn't did update for it

modest flare
#

some mods have updated to work with bettercalc some have not

#

if you want to downgrade your steamodded to not have better calc you will also need to downgrade this mod to it's pre-bettercalc release

spark bramble
#

Sorry correction 2.0.2 talisman

modest flare
#

talisman is bettercalc ready i think

#

2.02 is probablt pre-betetr calc

#

but just to be clear

spark bramble
#

No wait it now crashed on 2.0.2

modest flare
#

either all your mods and steamodded have to be BEFORE better-calc or they have to all be AFTER better-calc

#

if you have a mix breaking issues are near-guarenteed

spark bramble
#

Yeah vanilla decks are broken too. Not crashing though

modest flare
#

are you reading what I am saying?

spark bramble
#

Yes but how do I know what's using what

modest flare
#

ask

#

this mod's latest commit uses bettercalc

#

but the latest release does not

spark bramble
#

Ok so what exactly do I do? I'm not exactly a professional at this like you

modest flare
#

you have to find which mods are on bettercalc and which aren't

#

either get all versions of mods that aren't on better calc

#

or all ones that aren't

spark bramble
#

So I need to go find all of the mods one by one and update them?

modest flare
#

or downgrade to pre-bettercalc on everything

spark bramble
#

And there's no way to tell what is pre and post?

spark bramble
#

So I updated everything I can find. Still same crash report.

#

Btw the talisman I have is 2.0.3 dev

spark bramble
#

so i'm doing the mods one by one. it's Custom that won't let me load it

modest flare
#

Please move this to modding-chat

modest flare
#

Bust Card: Always Scores, +11 Mult. On Draw, -$1

#

thoughts?

old monolith
#

I feel like you could maybe reel it back a bit. Maybe have it be an actual rank number, so it's a bit lower mult, but remove the -1 on draw

#

But def a neat simple idea for a mult card

modest flare
#

tryna make an idea around a bust card in blackjack, hence the 22

#

the lowest possible total that busts

undone fox
#

what if -1$ on play instead of on draw

#

so its a choice to actually play it and take the L

#

kind of a use for emergency type thing

old monolith
#

I mean, I mostly just wanted it to be an actual rank/number

modest flare
#

technically i could make 22 an actual rank

old monolith
#

That wouldn't exactly help lol

modest flare
#

the 22 just works so well thematically so i'll keep it

undone fox
#

making it a real rank is kind of a good idea so you could play 2/3/4/5 of a kind

#

even if it's the only 22 card you can still have copies of it

modest flare
#

Rank 22. On play, debuff scoring cards. +22 Mult

old monolith
#

Don't forget the 'always scores'

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An should probably specify 'debuff other scoring cards'

modest flare
#

Rank 22. On play, debuff scoring cards and +22 Mult

#

problem solved

old monolith
#

Eh I guess lol

#

Does mean playing multiple of them only gets you 22 mult though

modest flare
#

hmmmm

#

Always Scores, Rank 22. Debuff scoring cards. On play, +22 Mult.

#

eh, could place it last

#

On play, debuff scoring cards and +22 Mult

#

just gonna abandon the rank idea

#

22 mult is crazy enough

old monolith
#

I mean

#

I never told you to make it 22 mult to be fair lmao

modest flare
#

Old Bell - King, Clubs, +10 chips. when drawn, forced to be selected, X3 Mult

#

planning on adding this one

modest flare
#

(I am aware Blank Card and Double Down do not have number values)

candid mist
#

how would i even use blank card

#

genuinely curious

old monolith
#

Straights and 4/5 of a kind

#

It's definitely the weakest I feel

old monolith
pastel needle
#

would Mint not just be like, "unused"?

candid mist
#

mint condition

pastel needle
#

yes mint condition means it hasn't been touched or exposed to the elements

candid mist
#

uep

modest flare
old monolith
#

I just don't think that should be a thing really lol

modest flare
#

i don't plan on making it a major feature

#

just a neat thing like, "Oh this card is mint, what a nice pull"

old monolith
#

Oh so like a modifier to then lol

#

Thought it'd be something they'd all have

modest flare
#

that's supposed to say +10 chips rather than just 10

#

and that's 25 Trading Cards

candid mist
#

niice

#

will you make a framework for people who wanna make more?

modest flare
#

Maybe

austere ibex
# modest flare

What happens if you have more than 5 old bells in your hand?

swift latch
#

I’d assume the first 5 get selected then the 6th onward don’t

lilac orbit
modest flare
lilac orbit
#

Gold cards don't give money

modest flare
#

Wh???

#

I wasn’t expecting that one

modest flare
glad parcel
keen viper
modest flare
# modest flare
poll_question_text

considering adding a "Mint" effect to trading cards which makes them more powerful or a few rounds. what should the effect do?

victor_answer_votes

7

total_votes

10

victor_answer_id

2

victor_answer_text

every trading card has a "Mint Bonus" effect

midnight nymph
modest flare
#

no

midnight nymph
#

Aww why

modest flare
#

It has no rank

#

So it’s value 0

midnight nymph
#

Damn

modest flare
lilac orbit
modest flare
#

Hit cross-mod content coming soon

wanton rover
#

any update for pre-bettercalc version ?

midnight nymph
#

He's not working on previous versions

rustic lintel
#

How is this doing?

modest flare
#

fine

#

not much new content as of recently though

timber radish
#

No ones posted here for a while

modest flare
#

Correct

glad parcel
#

I should probably see if I can think of any additional ideas.

midnight nymph
modest flare
#

just did a thing on newcalc for this, mod should be working again

modest flare
glad parcel
#

Nice.

modest flare
#

hey, which trading card would you guys like to see a deck for

swift latch
#

Old Bell

modest flare
modest flare
modest flare
modest flare
glad parcel
#

Ooh, lovely.

restive oasis
#

Would it be acceptable to offer non-playing card suggestions in the form?

modest flare
#

@restive oasis

restive oasis
#

I think the mod could benefit from having consumables that add suits and ranks to trading cards that don't have them, in order to make them more accessible for a wider variety of playstyles. As someone who enjoys playing 5-card hands, I feel like quite a few of the trading cards become unusable simply because i can't fit them into a hand. For example, obtaining a Double Up is essentially useless when playing for Flushes. I don't believe that the original card modifiers should be changed, but I think having the ability to add, say Spades, to a Free Pass card so that I can play a flush without having it count as a hand, would add a little more variety to the mod, as well as make certain strategies and playstyles more accessible.

My exact ideas for this were four Spectral cards (one for each of the suits) that can assign suits specifically to Trading Cards that don't already have one (this could even branch into cross-mod support for mods that include new suits, such as Bunco or Six Suits), as well as one spectral card that gives the rank of one selected card to a selected or random trading card that doesn't already have one.