https://github.com/ddf9795/balatro-yomi-gamble/tree/main
Adds new cards based on the turn-based fighting game Your Only Move Is HUSTLE, by ivysly. HEAVILY WIP as I learn more about modding Balatro.
I plan on adding at least 5 Jokers based on the basecast 5 characters from Yomi HUSTLE, and in the future I may add more Jokers or consumables based on popular characters from the modding community.
#Your Only Move Is GAMBLE - Cards based on Yomi HUSTLE
1 messages · Page 1 of 1 (latest)
Looking forward to seeing how you'll translate the concepts of the characters over into Balatro.
Ninja [IMPLEMENTED] - +X0.1 Mult per consecutive same hand played
Cowboy [IMPLEMENTED] - Retrigger all scoring cards between first scoring Pair 1 additional time
Wizard - When round begins, add a random "Hovering" playing card to your hand (Hovering cards ignore mechanics such as debuffs in boss blinds)
Robot - When round begins, apply a "Remote Bomb" sticker to a random playing card in hand (When a card with a Remote Bomb sticker is played and does not score, it is destroyed)
Mutant - Adds +2lvl to a random poker hand. Poker hand changes at end of round
(still unsure about the one for Mutant, that ones tentative)
okay i don't think adding a hovering card to hand is very cool
it should apply hovering by some other method
also yeah mutant's is really
bad in almost every situation
im trying to find a way to translate mutant's Juke to balatro but its kind of difficult
retrigger a random played card 5 times
but there's 10 juke pips and it's 2 pips per juke
if it was uncommon it'd be fine balance wise
yeah the randomness makes it much weaker
and also personifies the unpredictable nature of mutant
the main issue with these kinds of effects is the exclusivity of the enhancement
needing one specific joker just to get it (when admittedly a hovering enhancement isn't very good since it blocks out other enhancements) makes it really suck
maybe it could be a seal? like an orb seal or something
being immune to boss blind effects would only ever affect six blinds or so
i do feel like the idea of wizard applying something to a card makes sense but it's difficult to decide what to apply
it could be like a 1 in 3 chance to add mult/bonus/stone to each scored card mirroring lightning/magic dart or orb dart/telekinesis
yeah, random stone is risky
even when it doesn't give stone it's not super impactful
its best use cases are beaten out by 2 tarot cards
maybe it just interacts with stone cards
could do
OH
what if
it destroys stone cards but it makes them INSANELY valuable
synergy with marble joker
vile clutch has 100 max slider range
3 meter for orb
3 geyser charges
oh wow wizard likes 3
lol
that's pretty easy to code too
for sure
mostly just need to use the right context for destroying cards
yeah, i could prob figure that out myself, i have the docs open
if you don't do it during context.destroying_cards or whichever one it is
it makes ghost copies of the cards and looks awful
oh yeah another issue with making seals/enhancements/editions exclusive to jokers
they appear in standard packs
i don't know if you can make them not do that
theres probably a way
probably
if you can make editions exclusive
i don't think there are any exclusive editions
every edition that works on a joker will work on a playing card
except negative playing cards won't appear in packs so that's something
surely there is a way
also wow
cowboy does not do very much
without splash it's kinda
useless?
you can retrigger 1 card if you play 3oak and 3 cards if you play full house i guess but
and 2 if you play two pair
yeah im not really sure how to work around 3/4oak
i would love to figure that out but i just dont know
yeah im sure i can make it better
maybe it fires a bullet every hand and then the next X number of scored cards give certain benefits
X number being the bullet bounce limit which I don't know
and then you get the charges back at some point idk when
boss blind maybe
or just after 1 round when empty?
clearly this is a sign that i need to add crossover content in my mod 
redid Cowboy to be more usable generally
description doesnt really fit balatro text syntax
is this better?
i have a friend who likes yomi hustle, so this is cool!
holy shit I'm not the only one with this idea, someone ought to make the reverse, put john balatro in yomi
HIS NAME IS JIMMY BALATRO
NUH UH
jimbo's legal name is actually gary mccready
Funny you say that
It's only a concept but people have had the idea
W
Maybe just say “resets when boss blind defeated”?
Also this is basically just better Seltzer
Perhaps it retriggers the first 6 cards scored of each blind?
For robot, why not make the robot do the card destruction itself? In its current form, it seems really weak and kinda clunky (trading card is pretty much just better)
I’m thinking something like “Destroy first unscored card of first hand each round”
the main reason is that it doesn't feel "robot" to just destroy a card
like every yomi character kills their opponent it has no personality
but that does give me an idea
That’s fair
i would say it's difficult to capture the command grab essence of robot but
robot's not a grappler anymore
Maybe lean into its sheer armor capabilities? (If that’s still a thing it’s been a while since I played)
this could be done in conjunction with a kill process ref
but this would go against thunk's idea of jokers only having 1 effect
idk how much left wants to prioritise the balatro vanilla feel
but kill process grants purple armor on hit, so
robot could charge up a powerful effect over a decently long timeframe, activate on a condition "spending" all your "meter" to do a shitton of damage, and then getting a one-time mr. bones effect between each trigger
Hmmm gains chips from discarding cards, resets each round?
gains charge equal to chip value of discarded cards
so if you discard an ace it gains 11 charge
nah it won't reset
Oh ok
it only resets after the charge threshold is met, then the effect activates
that effect either being something like
"Final card played gives X10 mult once and is destroyed"
or "Each played card in final hand of round gives X1.5 (maybe X2?) Mult"
And this happens how often on average?
depends on the charge threshold
it'd have to be playtested to know what's a good margin
Cuz rn it feels like it’s trying to do a loyalty card thing
the charge threshold and xmult values can be changed to suit balance
it should be like loyalty card, except you can choose when to activate the charge
and the charge is WAY stronger
takes longer to build, but a deck with enough discards could probably get it going every boss blind
Mod ain't dead, btw, just had a busy weekend, and been focusing on yomi stuff. Thats still my main modding game at the end of the day, I'm reading all the ideas here and it's fueling my creativity a bit
an idea for the robot card which came to mind is to make it kind of like a steel card midas mask, every card of a specific rank that is played and scored is made steel and that rank changes each round
would go kind of silly with steel joker
ehhh
just an fyi, ping-replying me giving an idea and saying "eh" doesnt help me at all, it just frustrates me
i spilled my drink right after typing that
midas mask already exists
the random ranks also cripple it really bad
yes, but steel cards are really fun but always difficult to get rolling unless you get really lucky with chariot+fool chaining
unless your deck is already thinned in which case you probably already have enhancements
i saw it more as a way to start setting up a steel deck early or as a way to try and salvage a weak deck before its too late with some free steels
- this would go batshit with steel joker
that's
one combination which doesn't mean much
the chance of you getting those 2 specific jokers is really low, lower the more mods you get
marble and stone joker is also a rare combo but i see people cope for it pretty damn regularly
i dont see the problem
that's cause people are morons also what the fuck who is playing marble and stone joker
pretty sure they got vampire and midas mask nerfed solely because of midas mask vamp combo
....are you giving this feedback in the context of a min-maxer or a casual player?
because in the context of a min-maxer, if its not red seal steel kings it doesnt fucking matter anyways
min maxxers play mime baron red seal kings
in the context of a modded player, which is the audience this mod will go to, it's really almost never worth taking unless it's right at the start of the run and you already have early game sorted
mid or late game it's too late to get anything going and you'd rather have something else in the slot
this joker is a lot like obelisk in that regard
like yeah it's good in its niche but you never get it when you need that niche
and that makes it useless outside its niche
obelisk is for pivoting in case you didn't know but it's also a rare so it never shows up when you need it
you know you're allowed to make multiple mods right
a mod that focuses more on enhancement synergy would be nice
im trying to make something that complements vanilla, i dont play this game with mods very often, cryptid is a guilty pleasure of mine and not a regular driver
sure maybe im ignorant in that regard but if youre playing with cryptid nothing outside of that mod matters anyways and theres probably a mod out there that does this exact thing anyways
i want to make a mod that nods back to my main game, not something that earns me e28 every hand
there's complementing vanilla and then there's taking a vanilla joker, changing two aspects of it and calling it there
vanilla doesn't really ever double back on itself with joker effects
outside the type mult/chips jokers
but they're supposed to be filler jokers so
they get a pass
well it would be nice to get some feedback that actually tells me how to take this idea and make it more distinct rather than "this card sucks" because im trying to make something decent but whenever i share anything here im almost instantly shut down with very little in the way of constructive feedback
oh that's just a me thing i do that a lot
well it doesnt help
yes i'm aware
i will not change my ways
regardless
what makes it similar to midas mask is the application of the enhancement
so change that
maybe it does it to cards with a certain attribute held in hand
maybe it's a 50% chance for each playing card added to deck
maybe it makes steel cards held in hand have a chance to spread steel to adjacent cards
maybe it just
adds random steel playing cards to your deck on a condiiton
when a card is destroyed, add a random steel card to deck
i found it finally
For the record: still working on this, but I'm keeping dev a little quiet since this is at its core a personal project, and also a side project: Yomi modding is picking back up so that takes higher priority over this
But basecast cards are nearly done and it's at that point I'll release the first version, I just have to figure out how the hell vouchers work.
