#Balatro Drafting v0.6 - Cut to the Chase

1 messages · Page 1 of 1 (latest)

nimble heath
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Have you ever wanted to bring the fun of drafting to Balatro? Well, now you can! By introducing drafting mechanics, deck construction is an exciting task as you decide what you'll start with!

v0.6 is currently complete!

Balatro Drafting Github Page: https://github.com/spire-winder/Balatro-Draft
Link to latest release: https://github.com/spire-winder/Balatro-Draft/releases/latest

GitHub

Contribute to spire-winder/Balatro-Draft development by creating an account on GitHub.

GitHub

Changes:

wingedcatgirl helped improve some of the cross-mod compatibility with different suits! Shoutout to them, thank you!
Introducing Clippers! This new consumable type focuses on removing card...

brisk orchid
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this will be so peakkkkkk

nimble heath
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If you have any ideas for packets, send them here!

nimble heath
# mint trail i dont get it...

So when you start a new run with the Draft Deck, your deck starts empty, but you get 10 Draft Packs at the start. Each Draft Pack contains 3 packets which contain different kinds of cards to add to your deck. For example, "Middle of the Road" adds five cards with rank 6-10 to your deck. Then, once you've selected from all 10 packs, you've built your starting deck.

mint trail
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THATS COOL

nimble heath
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I demonstrate it at the start of this video

high fulcrum
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Interesting concept, but it being locked to a single Deck is kinda limiting, as people might wanna play other Decks.

honest berry
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Draft Deck Sleeve.

clear pine
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CardSleeves our savior

glossy cloak
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Omg this is peak

civic oriole
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Vaguely makes me think of a component from a game @boreal wadi worked on.
https://www.youtube.com/watch?v=qfzK1mT6c5A

Generally, in Balatro, deck variety is bad, and having more cards is bad.
When you open a Standard Pack, you choose the best card, or possibly none.

In Rise of the Pawn, you start with a simple deck with only a few ranks and two suits.
As the game progresses, you are forced to add cards with make your deck less consistent
(and therefore less stable) over time.
You might be presented with a choice of "take X random Clubs" vs "take X random Face Cards"
and choose which is less bad for you (trying not to diverge from what you have already going on).

Maybe, the mod could also take inspiration from the Spectral Cards which add random but Enhanced cards.

nimble heath
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Maybe I'll make it a togglable option before the run begins

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that is, if I can figure out how to get the UI code to work 😭

nimble heath
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Sleeve is working!

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In the future I want to remove the functionality from the deck and instead make it a separate option

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And the art for page 2 is complete!

scenic plume
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this seems fun, any idea when release would happen

nimble heath
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I'll probably release 0.1 in a couple of days

scenic plume
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nice

nimble heath
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5 more packets... you'll have to wait to the release to see the rest

clear pine
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What does the dollars indicate?

nimble heath
worn quartz
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Cool concept

nimble heath
nimble heath
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So the current template for the cards uses this blue texture which is basically just the spectral frame but recolored. I'm considering changing the template to what I have on the right, to give off the vibe of a crate or box full of cards. Thoughts?

solar gorge
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considering each "contains" cards, it being a box makes sense

glossy cloak
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I love steel cards

nimble heath
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The designs have been updated!

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If anyone has any ideas for packets they want in 0.1, let me know! I'm finalizing the packs soon

solar gorge
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Are there all-hearts/spades/clubs/diamonds? Or is that what the top-right one is

nimble heath
solar gorge
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ah so both worlds! neat

nimble heath
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Currently squashing bugs before I release v0.1! If you want to be a playtester, just dm me to get access to the early build!

honest berry
nimble heath
# nimble heath
poll_question_text

You're using the Draft Deck, and for your first choice of packets, you have these three options. Which are you choosing?

victor_answer_votes

11

total_votes

22

victor_answer_id

3

victor_answer_text

Steelworker: -$2, Add 3 Steel cards

victor_answer_emoji_name

🔨

gloomy glen
# nimble heath

Y'know. I had an idea of making something like this a long while ago. Glad to see someone is doing it

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Ngl, I wanna attempt my own version before the mod's out and possibly make it into an add-on once the mod DOES come out

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Would be neat to see stuff like Cryptid or Ortalab compat down the line

nimble heath
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And I'm making the packets incredibly easy to program

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cross-mod content would be super cool!

gloomy glen
nimble heath
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That's awesome 😎

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But yeah it will be super easy to implement your own stuff

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Just change the arguments to the packet_effect function and you're good to go

gloomy glen
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awesome

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It's gonna be so cursed having blank cards and beans appear in packets lol

nimble heath
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I can also share the template assets I used if you want to maintain stylistic uniformity

solar gorge
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I wonder if it'd be worth including in the mod itself, alongside some simple instructions? that way you could point ppl that way rather than have to launch into the same explanation every time

solar gorge
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the template assets

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I think my mod could reasonably add, like, 4 to the pack if I get far enough into development

nimble heath
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Oh well my Photoshop files are in the project so anyone can access them

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(yes I use Photoshop for pixel art, sue me)

solar gorge
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I think a png export or whatever would also be appreciated, not all of us use Photoshop
(my artist and I use Aseprite)

nimble heath
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I can do that

gloomy glen
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Good thing I can load psd files in gimp

nimble heath
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Hey everyone! Currently working on balancing all of the packets, and I wanted to get feedback on Enhanced cards. These are the two approaches I'm considering currently, and I wanted to know which option people liked more.

nimble heath
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Thanks for the feedback!

nimble heath
#

Balatro Drafting v0.1

Hurrah! Version 0.1 of Balatro Drafting is complete! but what is offered in this amazing mod?

Firstly, the main way to engage with the mod is with the new DRAFT DECK.

The Draft Deck will replace your starting deck with 10 Draft Crates to choose from. Each crate includes 3 Packets containing sets of cards. Choose one to add to your deck!

Currently, there are 40 packets available for you to find! But be warned, with great power comes great monetary cost. Will you sacrifice your early game economy to get a headstart?

In the future, I am planning on removing the Draft Deck, and instead have drafting be a separate selection, so you can draft with any deck! For the time being, the mod includes cross-compatibility with CardSleeves, letting you bring your draft to any deck you like.

Stay tuned for more updates, and happy drafting!

You can find v0.1 here: https://github.com/spire-winder/Balatro-Draft/releases/tag/v0.1

GitHub

Hurrah! Version 0.1 of Balatro Drafting is complete! but what is offered in this amazing mod?
Firstly, the main way to engage with the mod is with the new DRAFT DECK.

The Draft Deck will replace y...

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Balatro Drafting v0.1: Now Out!

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Balatro Drafting v0.1 - Spice Up Deck Construction!

scenic plume
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super pumped to try tomorrow

clear pine
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Update Steamodded

glossy cloak
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Cause I will use that a lot

nimble heath
paper canyon
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okay i kinda vibe with the idea of this mod, probably gonna try it later 👀

solar gorge
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already enjoying my first run on it

high fulcrum
gloomy glen
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talk about black-suited lol

nimble heath
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I may add them to the shop eventually, but for the first update I wanted to keep it simple

gloomy glen
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I say that they only appear if you are in draft mode/Draft deck

nimble heath
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I may add a separate set specifically for the shop

gloomy glen
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👍

solar gorge
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I agree, their effects are very setup-oriented, it'd need to be a separate set to be in the shop

gloomy glen
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Btw, there's an old version of the vouchers like Observatory that just take you to a new screen after shop if you buy the voucher

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Maybe you could try and do something like that if you either buy the voucher or use the mode

nimble heath
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Oooh that would be fun

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Like a voucher that says "after you leave the shop, open a draft crate" or smth

gloomy glen
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yeah

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there's also Thunk's old Joker poker thing you could reference

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Win the hand, go to shop, potentially change a card

solar gorge
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interesting that you were able to keep piling on the chips too

gloomy glen
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It's like LBAL and some other games like that where it takes the requirement out of your current total

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if Current Balatro played like that, the system would definitely be much different

nimble heath
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Oh interesting

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I actually made a joker do that for one of my mods

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But yeah I want to get more feedback on the current draft system so I can tweak it before adding more conrnt

solar gorge
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The card that gives 5 mult cards says Xnil

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time to find out if this deck is worth 22 starting debt (though I did get Jolly and Gluttonous as well)

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(and a Ouija I'm gonna sell)

nimble heath
solar gorge
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also is it intentional you can skip the packs?

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I'm also not sure how much I like the existence of Boon
yeah it's a fun card, but to have a (in theory) 1 in 30 chance to just have a run that goes stupid well from the get-go

I think others' opinion on Boon should be heard as well though

nimble heath
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I was very interested to hear what people thought of boon

nimble heath
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Also boon is a spectral card with its soul set as the packets, so it's much rarer than everything else

solar gorge
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yeah, assuming standard odds, it's 1 in 300 per pack, which is where that 1 in 30 figure comes in

nimble heath
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Hmm you have a good point

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I'll probably make it money neutral

solar gorge
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honestly I think I'd even push to make it slightly money negative

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that way it becomes a spicy option, not just an objectively best option

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again though, we should probably hear what others have to say as well

worn quartz
nimble heath
scenic plume
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question: is this mod meant to be vanilla balanced? i haven't tried it just yet but am wondering if i should comment on the balance

nimble heath
nimble heath
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But I really want to get people's opinions on the balance

scenic plume
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first off, boon as a concept doesnt really work, since you can just reset to ge tit shop one

nimble heath
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Hmm good point

scenic plume
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this was my first deck, i'm getting the impression that going low on money for good decks is a bad idea

solar gorge
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yeah I did a test run where I dove all the way down to -22... it was a bad time

scenic plume
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again this is just very early thoughts after drafting but:
the problem with the costts of these cards is that in balatro, you get your jokers first then you deckfix, deckfixing first can only really help you a bit, and the cards you have to spend on arent great either

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the strategy is probably just utilize your extra control on suits and ranks to get a better earlygame

solar gorge
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it still gives a seed of an idea of a run though, like my first run pulled Lucky 7s twice so it was five of a kind 7s, and my second run (with Boon) got a polychrome gold-sealed Queen of Spades I stacked and somehow red-sealed for Flush Five

scenic plume
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i think the biggest issue is the cost of the enhanced card ones

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it values random enchancements/editions/seals way too much

nimble heath
scenic plume
nimble heath
# nimble heath
poll_question_text

Which Enhancement method should be used?

victor_answer_votes

10

total_votes

12

victor_answer_id

1

victor_answer_text

X5 Enhanced cards, higher cost

gloomy glen
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Imagine if misprint deck + draft sleeve randomized the amounts

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i haven't tried

solar gorge
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I'm too curious now I gotta try this

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it does

gloomy glen
solar gorge
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yes

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43 card Odd One Out

gloomy glen
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oh

solar gorge
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as usual Misprint is Misprint tho and a lot of these offerings are awful

nimble heath
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LMAO that's really funny

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I didn't even consider combining the two

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Although with the way I have it currently I think it might not work with the edition/seal cards

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I'll update that as well

solar gorge
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yeah I think I ended up getting those cards from cards with a print less than 1

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I'm surprised at just how misprint compatible it is though, even the one that gives a straight of 13 worked well when it printed for like 50 cards

nimble heath
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Good thing I kept in the failsafe for where to start the straight if there were more than 13 cards lol

solar gorge
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yeah I was fully expecting some sort of undefined behavior, or even a crash

nimble heath
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The implementation is pretty simple. Inside of the function that generates the cards in the deck, it starts by picking the base rank as to prevent wraparound if n<=13. Then, instead of randomly generating a rank for each card, it uses a function similar to the smods strength implementation to get the next rank

clear pine
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From the runs I've played the deck (not the cardsleeve) is pretty fun.

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Only thing I would mark as a "problem" is that Devil's Number feels absurdly free to pick compared to every other Packet.

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Considering that unless you pick a bunch that gives loads of cards, it's easy to fish for at least two gold cards in 1st blind (which offsets the supposed costs).

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The rest feel like a decision you have to make with the context of the cards in the rest of your deck, 3 gold cards for the cost of two procs that you can get almost immediately is just too good.

solar gorge
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I feel like I've always fumbled having Devil's Number in that case

nimble heath
clear pine
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Not sure if this is intentional or not, but the packets giving you consumables ignore consumable cap.

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Also yes I naturally got 3 lmao.

nimble heath
clear pine
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This is my highest on Gold Stake w/ the deck (can't remember exact pick but iirc it was lucky 7, gold 6, spectral, and chosen one).

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Time to cook w/ the sleeve

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Actual gold stake runs with this deck don't typically look like this btw, this is an outlier from my playtesting

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But my god what happens when everything aligns...

nimble heath
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@clear pine other than the gold cards, what are your thoughts on balance?

clear pine
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Pretty fine. The only other card I can think of that feels weak is Planetary Alignment.

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+1 level for a random hand that you have a pretty good chance of never playing (since it's not too hard to ensure you can play 5-card hands of the type you want) doesn't seem that valuable.

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It matches the cost of Tarot packet, except tarots are generally good enough that you can make use of any.

nimble heath
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I feel like the deck will be a lot harder when I figure out a way to prevent the player from skipping packets, since it's not intentional

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I simply haven't figured out the correct patch to prevent skipping though

wanton hearth
nimble heath
# wanton hearth

This isnt an issue with drafting, the mod doesn't change anything outside of the packets. The error message says it's a cryptid issue

wanton hearth
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okay, i'll try with disabling cryptid then

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it works now, thanks 😅

nimble heath
wanton hearth
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Thanks! It's a really fun and interesting mod to play

late matrix
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this is great, but it does kinda suck that you almost always end up with negative money

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like there arent enough +money packs to sacrifice deck consistency for money

nimble heath
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More positive money packets are coming in the next update

late matrix
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maybe one thats +20 random cards +$5

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or something like that

clear pine
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20 cards feels a little much, but ensuring you have +money packets feels like a good idea

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I say ensure because adding more isn't the only possible solution.

late matrix
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as it stands it doesnt feel like theres a tradeoff

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its just "how much money do you want to lose"

nimble heath
late matrix
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maybe generate one money positive, one money negative, and one money neutral?

clear pine
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Yeah forcing one of the packets to be money positive would add more choice in the packs.

nimble heath
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Unsure of how I would accomplish that, does smods have that functionality?

late matrix
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maybe just reroll until you get one with a negative and a positive then display that?

clear pine
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Probably add the packets to different pools matching whether they gain/lose money.

late matrix
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idk im not familiar with balatro modding

clear pine
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SMODS.ObjectType can handle this pretty smoothly.

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Then it's just checking i == 1 (or however many money positive packets there should be) when the pack is opened.

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Quick code concept to show this:

SMODS.ObjectType{
    key = "Positive Packet",
    default = "idk_whatevs_you_pick",
    cards = {
        ["c_packet_key_1"] = true,
        ["c_packet_key_2"] = true,
        ...
    }
}

SMODS.Booster {
    ...
    create_card = function(self, card, i)
        if i == 1 then
            return create_card("Positive Packet", G.pack_cards, nil, nil, true, true, nil, "draft_packet")
        else
                return create_card("Packet", G.pack_cards, nil, nil, true, true, nil, "draft_packet")
        end
    end,
}

-- also doable
SMODS.Consumable{
    ...
    pools = { {"Positive Packet"] = true }
}
nimble heath
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Thanks for the help! I really appreciate it.

clear pine
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no prob

nimble heath
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Got the packet "collation" working: currently each contains one positive, one neutral, and one negative cost packet

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This is currently WIP, the collation may change in the future (i.e. one positive, two non-positive)

lost fern
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You could also try to make it so the first is always positive and the others are fully random

fiery brook
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When I open a draft booster, the game is softlocked as I am unable to select any cards properly, or the Skip button.

nimble heath
#

Huh, that's weird, nobody else has reported issues. Do you have any other mods running?

dense cradle
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Can confirm it works just fine with no other mods really

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Only mods I've got on right now are Sleeves, Talisman and ofc Drafting

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which, on the topic, doing my first run of it (opted to do yellow deck with the draft sleeve which I'm realising might have been overkill 😅)

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rubbing my hands together menacingly

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one thing that's piquing my interest is that skipping is always an option, might honestly try a setup that specifically only goes for like 15 cards total

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giving this arrangement a go. will see what results I can get

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I got rather lucky with the straight flush pack

dense cradle
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hook wrecked the build but overall that was insane for a first attempt

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managed to hit 11b hand score though

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believe Neptune was like level 47 or something

sly obsidian
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Not a bug with Balatro Drafting, I don't think.

nimble heath
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I've actually been considering starting the player with negative money, and having each packet give more money to compensate, so you can skip, but it'll cost you economy

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Not sure though

dense cradle
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definitely would be good to have it cost you overall though

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like genuinely I think a skip in that setting is worth like $4 usually

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I'd argue adding nothing in the draft is about as good as adding steels

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like, overall

nimble heath
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Yeah I'd need to figure out how to have the skip cost money

dense cradle
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steels are better to a certain point, falling off after a few

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I think the idea of starting on negative money and just increasing the money gain by like $4 on everything is a solid idea

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maybe $3 just so you're not suuuuper fucked over if you decide to hard skip

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then every draft pick gives $3 more than it does currently

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so if it currently is -$1, make it +$2

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and then decrease starting money to -$25

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that effectively makes skipping cost you, as it's more or less the only option that doesn't give you money

solar gorge
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That sounds like an interesting theory actually, make it an opportunity cost rather than a proper cost
I do wonder how that combines with the theory of having one negative, neutral, and positive per pack though, since with that theory everything would be positive

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except for like, Chosen One

nimble heath
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Yeah

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Having the skip cost $3 is a much more elegant solution

dense cradle
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at least until any future plans of making the skip a relatively redundant option in most cases happen though, yeah, would be good to have the skip cost you

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since currently it 100% seems that the best strategy is roll a set for full house / 4oak / 5oak / straight flush, get some steels and golds, then run with it

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and a $3 isn't too punishing, as if you're doing skip strats, you likely want a gold draft anyway

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so you can recover relatively quickly

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would prevent skip strats from being too powerful while not really preventing them from being used too much, and would add some interesting decisions too. three options you don't really like? you can skip, but you lose money for that

solar gorge
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yeah, I've personally never done runs with skips since it wasn't initially intentional, but I can really see the decision space becoming much more interesting with them having a cost

dense cradle
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first one I tried went to ante 12 and it wasn't even particularly lucky

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also, card sleeves let you have unique behaviours for doubling up, right?

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could be neat to, say, add another option in picks for that

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currently it just gives you 20 tags which. well it's absolutely hilarious but also might not be ideal for later balancing lmao

solar gorge
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I wonder if it'd be reasonable to make it give five "see 5, pick 2" options

dense cradle
#

that would be cool

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you're going out of your way to double dip, I think that could be a neat way to spice things up

solar gorge
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since it'd simultaneously give you better picking options, and also cheapen skips if you dislike all five options

dense cradle
#

yeah, it helps both there

clear pine
#

I think this is actually pretty good, multiple hand types can technically work on this deck along with a lot of packets being useful.

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Just kinda that held-in-hand are so much more powerful than it seems on paper because of how small the deck is.

dense cradle
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also one thing, I'd probably say to make this one a bit more costly as it's just a free strong hand

clear pine
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Plunger costing the same as the other straight based packet is a bit wild

solar gorge
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and don't those also cost the same as the generic 5-card packet?

dense cradle
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like even if you get the worst pull (would probably be like 45678, as getting a 23456 is arguably better due to Hack) it's still very consistent

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I think the generic five card is a +1 right?

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either way definitely should be more spenny

solar gorge
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Ol' Reliable (the 5-card packet) is 0

dense cradle
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might be a good idea to list everything current available if someone's got all of them discovered

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or just has the github open lmao

solar gorge
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as is Suit Up (5 of a suit), the four suit-specific ones, Even the Odds and Odd One Out

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oh and Hackerman and Middle of the Road

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not saying they all should get costs, but 5 cards generally has a value of 0

dense cradle
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Totally Baked (3 stones) being -4 while Plunger's a 0 just feels so wrong to me lol

clear pine
dense cradle
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would be cool if possible

nimble heath
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Also do you have any idea how I could add unique skip behavior for the boosters?

clear pine
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Yeah

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The create_UIBox function of the booster has a section that adds the skip button.

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You can switch the localization to reflect the price of skipping, and switch the button to call a different function that does the cost.

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Or just disable/remove the skip button entirely

nimble heath
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Awesome thanks

dense cradle
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petition to call this Stairway to Heaven 😭

nimble heath
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Wait that's such a good name

dense cradle
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I've got a few other ideas lmao

nimble heath
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Send em

dense cradle
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one thing that miiiiildly irks me is that the four suit pulls

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three of them have their suit in the name

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Heavy Heart, Hit the Club and In Spades

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but we currently have In the Rough

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I think that could be a name we give to something else possibly

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could possibly call the current one Crazy Diamond?

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there are three still undiscovereds for me (assume one is boon)

solar gorge
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for some reason I'm thinking Diamonds are Forever, but that might imply the cards are unremovable

solar gorge
dense cradle
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ahhh

nimble heath
dense cradle
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I think what we could do is possibly have levels for the suit cards

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could just be "3 suit cards" and "5 suit cards"

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always nice to have a few more options anyhow

solar gorge
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would they be options worth having though? that might dilute the deck in a way spire doesn't like

nimble heath
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What are people's thoughts on the lucky cards and gold cards having a set rank

dense cradle
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ooooooh

solar gorge
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spin the wheel

dense cradle
solar gorge
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especially with the 7s, it helps in making hands full of 7s

dense cradle
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yeah, I honestly think more of those could be neat

solar gorge
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I wonder what other references could be made though
since lucky 7s is a casino
and golden 6s is the devil and his number

nimble heath
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3 is the magic number...?

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Also if anyone has any suggestions on how to improve planetary alignment please let me know

dense cradle
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4s because of square steel

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maybe have the glass ones be 9s because 999 is an emergency number?

solar gorge
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I don't know if I've ever heard of 3 being the magic number

clear pine
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"3rd times the charm" or something like that, I honestly don't know

solar gorge
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that I've heard, but never an extrapolation beyond that

nimble heath
clear pine
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OH THIS

nimble heath
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It's an old schoolhouse rock song

solar gorge
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well I suppose that 3 is in fact a magic number then

dense cradle
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ooh, two more ideas for cards maybe

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Perfect Curve - adds an A, 2, 3, 5 and 8 to the deck

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maybe only one, I just realised the other idea is basically just 6-10 again

nimble heath
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This is already implemented for 0.2 but I like your name better than what I had

dense cradle
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but the inverse (adding a 4, 6, 7, 9 and 10) could be like Not Adding Up or something

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ooh nice

nimble heath
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Ooh I like it

dense cradle
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part of me's thinking that you could always convert the current Multiplexer and Bonus Round into add 3, fixed number ones

solar gorge
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maybe Bonus Round could be renamed to Magic Number and give 3s? since Bonus gives 30

dense cradle
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yeah

nimble heath
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Ooh good idea

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Multiplexer makes fours and it's called something like "Four Never Changes"

dense cradle
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I was thinking 4s could be steels

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because square steel

nimble heath
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Oh you're right

dense cradle
#

the other fixed number ones don't have their number in the name either

#

but Four Never Changes is peak

#

...what if it gives you one 4 and a random immortal joker?

solar gorge
#

that honestly sounds like a pack in and of itself

dense cradle
#

yeah

#

that's what I was thinking

solar gorge
#

and it sound like some good spice if I drew it in my first or second pack before I've got deck direction

#

since a random joker could easily offer deck direction

dense cradle
#

100%

clear pine
#

Eternal Splash...

dense cradle
#

would be neat to have packs be weighted based on how early/late in the draft they are, but not sure if that's possible without a full rework

solar gorge
#

oh there's absolutely some duds

dense cradle
#

but it'd be funny

#

you pull the eternal splash and grin

#

because then you've truly earned victory

solar gorge
#

and then cry when you get a Green Seal from a draft that gives seals

#

or worse, get Source from Spectral Force

dense cradle
#

honestly I think a few more that give you different types of jimbos could be interesting

dense cradle
solar gorge
dense cradle
#

pretty much yeah

solar gorge
#

for assured uncommons, rares, maybe even an assured blueprint would be cool

clear pine
#

I got a spitball idea right now

nimble heath
#

Spit

dense cradle
#

Men at Work - gives you +20 random cards and a Blueprint

clear pine
#

Voucher that when redeemed gives you a couple drafts

dense cradle
#

ooh

nimble heath
dense cradle
#

honestly would it be possible to just outright replace the regular card booster packs with draft packs?

solar gorge
#

ngl I'm not sure how much I'd like that as a voucher effect

dense cradle
#

I think as a voucher it'd be a bit lame

#

could make the voucher put draft seals in the shop maybe

#

or have it give you +1 option in them if we went the route of draft booster packs

solar gorge
#

I think my concern is more fundamentally, I'm not sure that the draft cards are really that good past the start of the run? since it's diluting the deck and most of the time not giving you any money in return

#

aside from Hologram of course, but lets ignore Hologram going through the roof for now

dense cradle
#

if we were to have it where you start on negative cash and the packs give you your starting money essentially, that'd help the issue

#

could just make it where the draft card packs are free?

solar gorge
#

it sounds like spire's moving in the direction of making skips cost, though

dense cradle
#

yeah, if skips cost, I think having the extra packs be free would be a neat idea

#

you can take a peek and maybe get something you like, but you have to pay if you don't

solar gorge
#

but if skips cost, then that means a lot of the cards in the pack would risk being a dud

dense cradle
#

it'd still only be like $3 to be fair. similar to pulling a jimbo pack

solar gorge
#

and I'd honestly rather not have that drafting booster in the shop in that case, even if it were free, I'd rather just have another booster

nimble heath
#

Also what are people's opinions of having the money cost on the card image itself

solar gorge
#

It's a nice reminder

#

it's very intuitive to see a card's effect at a glance, and the dollars on the card certainly help with that

dense cradle
#

what if it were instead a system where you get extra draft tags after each Boss Blind or something?

#

I think that'd add a nice dose of chaos

nimble heath
nimble heath
#

@dense cradle a little spoiler of what's to come...

nimble heath
#

**Balatro Drafting v0.2 - Connecting the Dots **

Update v0.2 is out!

Changes:

Skipping packets now has a cost associated with it. Now, skipping is a strategic decision!

Crate collation has changed. Now, each crate will always include a free Packet.

**10 BRAND NEW** Packets to play with!

Using the Draft Sleeve with the Draft Deck will now have a unique effect!

Better compatibility added for the Misprint Deck in the Cryptid Mod.

Many balance changes!

Bug fixes.

Future plans include adding a Sealed Deck, and much more!

Enjoy v0.2, and let me know of any bugs you find!

Release: https://github.com/spire-winder/Balatro-Draft/releases/tag/v0.2

GitHub

Update v0.2 is out!
Changes:

Skipping packets now has a cost associated with it. Now, skipping is a strategic decision!

Crate collation has changed. Now, each crate will always include a free P...

#

Balatro Drafting v0.2 - Connecting the Dots

clear pine
#

noooo why is v0.2 dropping as I'm fixing the Better Calc 2 merge

#

😭

nimble heath
#

i'm sorry 😭 but good luck with that! I'll probably have to drop a new version once that's completed

woven laurel
#

can someone give me a rundown on this mod

glossy cloak
glossy cloak
high fulcrum
woven laurel
#

i see

#

what happened to it

high fulcrum
# woven laurel what happened to it

They were talking about making it a feature of other Decks instead of it's own Deck, and several features have also been added to it since.

woven laurel
#

mk

high fulcrum
nimble heath
nimble heath
# nimble heath
poll_question_text

How should Planetary Alignment be updated in 0.2? (Currently -$2 for 5 random cards and a random planet card)

victor_answer_votes

4

total_votes

7

victor_answer_id

1

victor_answer_text

"Blue Tag" (create a planet card of first winning hand)

#

lol v0.2 does the meteor implementation

dense cradle
#

tbf it's not particularly

#

crucial either way

nimble heath
#

Or, if you have another idea, let me know!

lost fern
#

If you make it a setting, will you stop the player from acquiring face cards on abandoned deck via drafting?

nimble heath
# nimble heath
poll_question_text

Now that v0.2 is complete, what should I work on next?

victor_answer_votes

7

total_votes

22

nimble heath
#

Well I guess I gotta figure out how to actually implement the starting settings 😂

#

I've been reading the deck sleeves implementation but I have no idea where to even start

compact wing
#

Dammit
I honestly think the mod is better just as a deck honestly lol

#

I really don't see the point in adding it as a setting like sleeves. I feel like it'd just conflict so hard with quite a few decks

gloomy glen
#

All i can think of is abandoned and checkered, but you just put the deck effect AFTER the drafting step

#

If i’m correct (and someone better than me can correct me if i’m wrong) but you could check with checkered deck if Clubs and Diamonds are in the deck, and for each card they turn to Spades/Hearts depending on suit before starting

#

Could do a little animation drawing all the clubs and diamonds to hand at end then each of them transforming with a flip.

compact wing
#

Honestly I think something better would just be to flesh out the card sleeve. Have it instead give cards that better fit modifiying an existing full deck. Like some options that let you remove cards, and generally ones that are more specific

gloomy glen
gloomy glen
compact wing
#

The problem, is that it's really hard lmao

gloomy glen
#

Yeah, so?

gloomy glen
#

Lol

barren radish
#

I keep getting a crash whenever I try to pick the 20$ for an entire deck option in a modpack I'm using, is this the kind of thing you can solve..?

nimble heath
#

I'm assuming the mod has either modded suits or ranks?

#

I tried to program that packet to add a copy of every card at every rank, which could cause a state if you have two conflicting mods

#

For example, if you had a mod that adds a new rank, and a different mod that adds a new suit, but they're not intersecting, that would cause a crash

barren radish
#

ahh, yeah, makes sense.

nimble heath
#

I'm sure I can roll out a fix soon though

#

Sorry for the crash

barren radish
#

no problem! is cool to submit a crash report and see it being worked on right away

barren radish
barren radish
high fulcrum
#

@nimble heath Right?

solar gorge
#

I'd imagine not? making it a setting simply makes it more versatile than a deck/sleeve
that way you could, say, play red deck w/ blue sleeve, and still draft

compact wing
#

I wouldn't really use it if it was a setting only instead of being able to use it as a deck lol

solar gorge
#

why not?

compact wing
#

Well I like it being as a wacky build your own random deck

barren radish
#

Ngl, I also really like the aesthetic of the deck and sleeve. They look nice!

nimble heath
#

I just pushed a fix to github, can you test out the current change (and the mods you were using) to make sure it works before I release it officially?

nimble heath
nimble heath
barren radish
#

Good news, the bug fixs works and leads to a very glorious deck.
Bad news, just found out the card that grants 'x1 random card of each non-face rank' does crash

nimble heath
#

holy mods

#

ok i'll try to get a fix out for that

barren radish
#

thanks!

quartz zephyr
#

truly a beautiful sight

nimble heath
barren radish
#

alrighty!

barren radish
nimble heath
#

Progress on the mode selection is... going?

barren radish
#

u-um
I think you removed the draft sleeve.

nimble heath
#

oopsies

nimble heath
barren radish
#

update! the bug fix worked

#

and I tested the option that adds 1 of every card for 20$ as well, it's still fixed

nimble heath
#

Just uploaded the working draft modes go git...

nimble heath
#

You're my best bug-finder when it comes to mod compatibility

#

I thank you

barren radish
#

no problem! I'm litterally just using the Dimserene modpack and manually installing the Draft mod, so it's nothing too impressive 😅

#

still, I appriciate the appriciation!

quartz zephyr
#

so wholesome

barren radish
#

oh um
all the buttons here are, pressable, but
this is as far as the screen goes

#

aand also
I assume you don't use Galdur? It's a mod that improves the run select ui to make finding decks easier. I suggest adding compatability for it when you do decide to push the draft option to the main branch... cause well, the draft option doesn't show up it

nimble heath
#

I'm gonna add gladur support next...

barren radish
#

🫡

nimble heath
#

I'll see what I can do regarding making stuff smaller

barren radish
#

also
I am, really excited to see how this will work when you combine draft deck, mode, and sleeve. if that's a total of 25x draft packs that's really funny

tawdry thicket
#

Woah, cool to see this concept taken further than my half baked version. Excited to try this out!

nimble heath
#

For the time being, the draft deck and sleeve will continue to exist to allow galdur users to keep using the mod, but I'll try to add galdur support for the future

nimble heath
#

A little sneak preview of the next mode to be added :)

nimble heath
dense cradle
#

I haven't played draft since like right before 0.2 released so I'm not fully up to speed

#

I like the idea of a solid naming scheme though. fits with existing structures in the game and generally helps a mod feel like a package deal

nimble heath
dense cradle
#

for song/movie names could be good to stick to one genre, or even artist/director/studio if the number is small enough

#

ooh

#

that's the sneak peek

nimble heath
#

yep!

dense cradle
#

from what it suggests to me, are they like larger draft bundles?

nimble heath
#

maybe :)

barren radish
nimble heath
#

The parcels are coming along nicely! If you have any ideas for parcels, let me know and I might add them!

worn quartz
keen urchin
#

Hi everyone, this is a fantastic mod I've had seriously good time playing, but I was wondering if the dev could possibly make a compatability update for the balatro multiplayer mod

#

it would be really fun playing against other players with the two making 2 different drafts and thus two cool runs

nimble heath
nimble heath
worn quartz
nimble heath
#

Awesome, thanks!

gloomy glen
keen urchin
#

Thank you for being so cool about collaborating though hope it works out

nimble heath
#

The additional draft modes are being placed on hold for the time being because: on the continue run screen, if you have both sleeves and drafting installed, the UI box gets too large, and I still have to figure out galdur support and I don't want to release the modes without galdur

nimble heath
# nimble heath
poll_question_text

Which mod should get cross-mod content first? (based on how popular they seem)

victor_answer_votes

11

total_votes

35

victor_answer_id

1

victor_answer_text

Ortalab

#

The people have spoken

nimble heath
# nimble heath
poll_question_text

What naming scheme should "Parcels" use?

victor_answer_votes

11

total_votes

16

victor_answer_id

3

victor_answer_text

Just whatever sounds cool

victor_answer_emoji_id

1139524811421405224

victor_answer_emoji_name

balatrojoker

#

The people continue to speak

nimble heath
#

Balatro Drafting v0.3 - Seal the Deal

#

__Balatro Drafting v0.3 - Seal the Deal __

Update v0.3 is out!

Changes:

Introducing the new **SEALED DECK** and associated sleeve
Choose between two **PARCELS **to build your starting deck!
16 new Parcels to use with the Sealed Deck
Mod config has been added
There's a tiny amount of cross-mod content with Cryptid and Magic: the Jokering

What's Next?

Compatibility (and a new gamemode) with Balatro Multiplayer
Cross-mod content with Bunco and Ortalab

Notes:

You may be wondering: "Where are the separate draft modes?" Well, in short, the modes worked completely fine. However, if the user had CardSleeves installed, the UI would bug out and make the run setup almost unusable. So, for now, the concept has been shelved until I can find a better solution. The decks and sleeves work fine as is, so it's not that high on my list of priorities.

With that, enjoy v0.3, and let me know if you find any bugs!

https://github.com/spire-winder/Balatro-Draft/releases/tag/v0.3

GitHub

Update v0.3 is out!
Changes:

Introducing the new SEALED DECK and associated sleeve

Choose between two PARCELS to build your starting deck!

16 new Parcels to use with the Sealed Deck
Mod conf...

tacit lark
nimble heath
#

Also I don't think it's properly aligned, just that "Draft Mode" is longer than "Sleeve" and as such the box is further to the right

tacit lark
#

I noticed haha, down to the comments and error handling

#

hmm, maybe

#

you should also be able to copy 90% of my code for the galdur stuff

glossy cloak
#

I missed that ???

#

Also very cool update Spire

#

Love the art

nimble heath
#

Glad you're enjoying the new content

glossy cloak
alpine dune
nimble heath
# alpine dune

Question to help me debug: did you have Blueprint unlocked on this profile while you were playing?

alpine dune
#

yes

nimble heath
#

hmm

lament wharf
nimble heath
#

@alpine dune I don't really know what's causing the issue here. This error message seems to point to the error being caused by blueprint being undiscovered when something was hovered over, but I can't seem to recreate the issue.

alpine dune
#

but i have it discovered and unlocaked

nimble heath
#

huh, I've got no clue then

#

Must be caused by some sort of mod conflict that I don't know of

#

Do you remember the context before the crash?

alpine dune
#

was opening the draft packs then hovered over the blueprint one tehen crash

nimble heath
#

This actually seems like it's an issue with LobotomyCorp

#
function Card.hover(self)
    if self.config.center.key == "j_lobc_punishing_bird" and self.area == G.jokers and self.children.alert then
        self.children.alert = nil
    end
    card_hoverref(self)
end```
#

this line of code probably doesn't properly pass all the arguments

alpine dune
#

Continued to happen even after

nimble heath
#

Update galdur?

alpine dune
#

didnt work

nimble heath
#

Well I'm at a loss, sorry.

alpine dune
#

i am to

nimble heath
#

Not sure which mod is causing the issues

#

I'm surprised because cryptid for example does this with jolly joker all the time and there seems to be no issue

#

My guess is that it's probably one of the QOL mods you have, but I don't know which it would be

alpine dune
#

maybe, but it is a crash that only happens when hovering over so i can deal with it for now

nimble heath
#

you can also just delete line 1098 of packets.lua
info_queue[#info_queue + 1] = { set = "Joker", key = "j_blueprint" }

nimble heath
#

lmao

#

Wait I think I figured out what was causing the issue

#

I fixed it

dense cradle
#

we love to see it

#

I'm hopefully gonna be helping balamulti test compat with baladraft tomorrow

#

will be fantastic once that's ready

#

gonna test baladraft 0.3 now

nimble heath
#

Awesome 😎👍

dense cradle
#

planning on making some more Aural Decks with Multiplayer in mind, might try and do the same with Drafting

#

supplementing the triple combo of Draft/Multi/Sleeves

#

btw in game for me it's listing 0.3.1 as 0.3, not anything major but thought I'd mention it

nimble heath
#

Oh yeah I didn't change the version in game now that I'm thunking about it

#

Not a big deal tho it's like 2 lines of code that got changed to fix that one issue if you were on the most recent smods

dense cradle
#

aye

dense cradle
#

mostly it'll just be a lot of modifiers to add some spice to runs

#

truly the deck of all time 😆

clear pine
#

Sealed Deck feels like Erratic Deck but you hold more control on the card randomness.

#

Which I rather like as that's one of my fav decks

dense cradle
#

yeah, it's really neat

nimble heath
#

That's kind of the vibe I was going for

dense cradle
#

Sealed is just a lot more controlled in that sense

nimble heath
#

Also, the sealed deck will always give you equalized ranks, or do it's best to

#

As opposed to draft which was 100% random

dense cradle
#

what I might try with the new decks is to have it specifically be guided towards use in multi with the Sealed Sleeve

#

oh this one is cool

dense cradle
#

so even the random option is fine

nimble heath
dense cradle
#

because it'll at least spread things out well

nimble heath
#

Yerp

dense cradle
#

this is probably my favourite mod overall atm

#

very simple but very elegant

#

and works wonders in a multiplayer setting

#

every run feels incredibly fresh

nimble heath
#

I appreciate it 🙏

dense cradle
#

one thing I'll say is that Erosion treats the deck as starting with 0 cards

#

so it's impossible to get anything out of it

#

not sure how you'd go about fixing that from a code perspective, but from a gameplay perspective I'd probably have it default to the lowest starting number you can draft (40, All Alone + Overdraft w/ a skip)

#

would still be a pain to get value out of, but it'd at least be possible?

#

first Sealed win

#

Perkeo didn't even end up being relevant but was a nice find nonetheless lol

dusk geyser
dense cradle
#

where skips aren't a thing

#

speaking of Sealed, my second run

#

UVLDN61H was a very interesting seed; ante 1 rare skip tags give a Family and an Invis

#

I just happened to run into it with Ghost Sleeve which is probably the best one for it? since, well, you get Polychrome on your Families

#

basically Sealed Deck + a regular-ish sleeve is the best experience imo. lets you play an existing deck in a new way

#

and the parcels are very well balanced, so ultimately the buff from a base deck is not too impactful

#

most of the time the deck you end up with is pretty similar to the base deck anyway

#

just with suits shuffled around a good bit, so it makes Flush builds more hectic

lofty wren
#

Started up a modded section for the mod on the Modded Balatro Wiki tonight. Nowhere near completion, but I plan to try and finish it sometime this week.

#

I even had to make a new color for the shade of green spire_winder used for card amounts in their consumables.

#

Was a new experience making said color.

dense cradle
#

what's the wiki hosted on?

lofty wren
#

Miraheze.

dense cradle
#

ah yep just found it

#

could be good to add a decks section to the content mods one for mods such as Draft that are focused much more on the decks than other things

lofty wren
#

Yeah, for now, it is just a front page for the section. I plan to start in on the meat of the project tomorrow after work.

lofty wren
dense cradle
#

I moreso meant how there's a separate Joker Mods section

#

could be good to have one for Suit/Deck Mods for things like Six Suits and Drafting where the deck changes are the primary focus

lofty wren
#

I get where you’re coming from, but the rules as laid out have it as a content mod, and not much more.

#

We’d have to change classification rules for that to happen, I think.

dense cradle
#

that's what I was suggesting

#

hell, could have a Consumables Mods section too, then have the Content Mods be a "they do multiple of these"

lofty wren
#

All I will say is because most of the time the mods that add suits also add other things, they end up in Content Mods.

dense cradle
#

I think it could make sense to fold the Joker Mods into that then

#

since basically any mod that adds new suits will also have at least a few additional jokers

#

though said new jokers are there solely to add to the suits and aren't really their own thing, it's not necessarily a wider package in that sense?

lofty wren
#

Joker mods are mods that exclusively add new jokers, while content mods add either a new function to the game that the mod is built around or several new cards for several vanilla functions and a new function/card set, for example.

dense cradle
#

oh yeah I understand why they're separate

#

I moreso think it could benefit mods that focus around adding new suits, decks or consumables as their primary aim could benefit from their own sections

#

either way it's not a particularly huge deal

lofty wren
#

It’s also a function of content mods being “major” mods, while joker-only mods are “minor” mods. The other categories are just supplementary stuff.

dense cradle
#

I think that could honestly be a good way of categorising them

lofty wren
dense cradle
#

fair enough

lofty wren
#

We should probably move this to the Modded Balatro wiki discord.

dense cradle
#

I'm just a hawk when it comes to categorising things lol

#

I'm off to bed in a sec anyway

lofty wren
#

Understood.

dense cradle
#

waaay too late here

lament wharf
#

You could probably just have Content mods be an umbrella category

lofty wren
#

Same here. Just want to mention there is a discord you can join if you want to help with the wiki.

#

True.

dense cradle
lofty wren
dense cradle
#

Content Mods as the wider category of "this adds new things to play with"

#

then split that off into Jokers, Consumables, Decks, Suits etc

lofty wren
#

Hmm… I will bring this up tomorrow afternoon and see how people react to it.

dense cradle
#

then you can have Variety mods that do all of the above

#

so things like Cryptid or Bunco would be Variety

lofty wren
dense cradle
#

you're free to just pass things along

lament wharf
#

hold on, ill put something there

dense cradle
#

I've gotta head to bed

lofty wren
#

Cool. Thanks for passing along the suggestion Gappie.

lament wharf
dense cradle
#

I've joined the wiki server now, feel free to summon me in there for any further discussions on it and whatnot, for now though I'm off to bed

lofty wren
#

Cool. Will probably do tomorrow afternoon. Need to sleep because first day of job and I don’t want to be late for it.

lament wharf
#

which channel would i even put that in

lofty wren
#

Probably wiki-meta

#

It deals with the wiki, but is neither technical or article-related.

#

Gotcha.

dense cradle
#

one last note specifically for Drafting, I think it'd be a solid idea to have two sleeves for each, one being current implementation and one being the old one (where it functions as the Draft Deck on top of an existing one)

#

since some decks of course don't have support for Sleeves

#

and the old implementation was funny, so would be neat to have the option

lofty wren
#

Night.

lament wharf
#

good luck on your job

lofty wren
#

Thanks!

nimble heath
nimble heath
#

(Basically whenever you use a parcel or a packet while in a booster pack, it sets your starting deck size to your current deck size, since there's no way to find the boosters outside of the starting deck construction)

nimble heath
nimble heath
#

If you pair the sleeve with a deck from Drafting, it does have an alternate effect, though

dense cradle
#

WAIT

#

ok no I think I know what you mean now. I think I specifically tested it doubled up on itself

#

I'll try it with one of my customs in a second, I don't remember what made me think it was a different implementation but I'll check again

nimble heath
#

Balatro Drafting v0.3.2

Changes:

Many of the backend functions have been completely rewritten. This is because currently the mod could, in theory (although nobody ever reported it), crash if they had a mod that added new ranks, and a mod that added new suits that were incompatible with each other. Since I'm a perfectionist, I rewrote a lot of the code to avoid this and make the mod more robust.
The Whole Shebang works properly with Hologram now (if that were to ever come up).
Erosion works properly on the Sealed Deck.

https://github.com/spire-winder/Balatro-Draft/releases/tag/v0.3.2

GitHub

Changes:

Many of the backend functions have been completely rewritten. This is because currently the mod could, in theory (although nobody ever reported it), crash if they had a mod that added new...

nimble heath
#

Balatro Drafting v0.3.2 - Seal the Deal

minor crystal
#

Man, this looks so cool. Can I ask, though, why it's only 0.3.2? Is it just because you have a bunch of other stuff you want to add before you call it 1.0?

nimble heath
#

(probably alongside the multiplayer crossover)

minor crystal
#

Fair's fair! We (and by that I mean I but I wanted to preserve the quote) will be watching your modding career with great interest.

#

-# Admittedly the bit about modding also wasn't in the original quote, but, eh.

dense cradle
#

a fair few mods start at 0 tbf

#

guess it's just the equivalent of a beta

minor crystal
#

Yeah, makes sense, was just curious.

nimble heath
#

The Bunco packets are coming along well!

compact wing
#

Very cool

#

Is sealed deck also gonna get cross mod packets?

nimble heath
#

Yeerrpp

compact wing
#

Nice

#

I just really like sealed deck cause you still get to customize it, but it feels more reliable/consistent since the choices are more impactful

nimble heath
#

I'm glad it's achieving the desired effect

#

Sometimes simplicity brings along with it complexity beneath the surface

compact wing
#

Well I like having more complex or drastic ones for sealed deck, it's just limiting how many you pick to a much smaller amount, and making the packs effect basically half the deck just feels like you can actually reliably build a coherent deck which is fun

nimble heath
compact wing
#

Don't think I've seen all of them yet

#

Gimmie a bit, imma boot it up an try an see em all

#

I think there's probably too many color ones probably?
I don't think we need Blood and Iron and Digging and Drilling personally.
Reds, Darks, Checkered and chessboard to me are already enough

#

I think the rest are all good, but it mainly could just use more options

#

And maybe give you a bigger choice. Like maybe instead of one pack of 5 that you pick 2 from. You get two packs of 4 that you pick 1 from each

#

Or somethin like that

#

Especially as more options are added

nimble heath
#

I appreciate the feedback

compact wing
#

Yea of course

#

I dig the ones that come paired with jokers. Would be cool to see some more of them akin to Hack's

#

Where you get a joker that wants a particular deck build, but also get a headstart on that build

nimble heath
#

Yeah for sure

#

I think I might make lucky cat + lucky 7s

compact wing
#

That could be real fun

nimble heath
#

And stuff of that nature

compact wing
#

But definitely would need quite a bit of bloat to compensate lmak

#

Starting with a rare is definitely crazy

#

I think it's a rare, been a bir since I got it lol

nimble heath
#

It's uncommon lol

compact wing
#

Ah okay

nimble heath
#

Still holds though

compact wing
#

7 lucky 7s plus lucky cat then a lot of random bloat lol

nimble heath
#

Like Just-Riffin' is -$4 for a random common joker so I probably need to add more bloat tbh

compact wing
#

Honestly, a fun sealed take on that could be starting with riffraff and bloat. So you get a fun early game making common jokers, but have to deal with a bit of a fatter random starting deck

nimble heath
#

"So Full of Jokers"

compact wing
#

lol

#

Also yea, simple cross over sealed packs can just be the ones for their custom consumables. Like what you did with the mega tarot and mega planet packs

nimble heath
#

Thoughts on the art? Im not much of an artist but is it sufficient?

compact wing
#

Yea the art works great

#

They look better than the packs for the og deck honestly, cause they're just more consistent and clean

nimble heath
#

Yeah I was going for the less is more approach

#

Ok thank you again for all your feedback

compact wing
#

Yea of course

wise aurora
#

best deck ever

compact wing
#

Lmao

#

The auto lose

wise aurora
#

yes

#

i like my deck empty bruh

dense cradle
dense cradle
#

the reason it costs 3 dollars a skip now is precisely because I broke the balance by abusing the skip lmao

#

I got a deck that was just a straight flush, a few golds and a few steels

minor crystal
#

Can confirm that starting with Riff-Raff is a blast, and having it as a pack would be hilarious. Probably pretty expensive, more than you'd expect for Riff-Raff, because it generates a lot of value and saves so much early economy when you're getting off the ground.

nimble heath
#

Deck: empty

#

Thoughts: empty

compact wing
minor crystal
#

Ah, makes more sense, yeah.

nimble heath
#

Anyone have any ideas for the lucky 7s and lucky cat parcel's name?

compact wing
#

Lucky Streak?

dusk geyser
#

(And a config for the tags to appear maybe?)

dusk geyser
#

(Ik fortune isnt really a luck term but i couldnt think of anything better and the lucky cards do give money so)

nimble heath
compact wing
#

Imo I'm of the mindset if you have a set of content all done, especially when it's a smaller mod like this, better to just release it for people to play with and test instead of trying to do more huge updates

minor crystal
compact wing
#

Although don't rush yourself, still chill and take your time lmao

minor crystal
#

Yeah, of course, burnout's a nightmare and you don't wanna force yourself that hard.

nimble heath
#

Balatro Drafting v0.4 - Suit Up

#

Balatro Drafting v0.4 - Suit Up

Changes:

Added 4 new base-mod **Parcels **for you to play around with, and create more build diversity.
**Bunco **cross mod content, including...
5 new **Packets **for you to find, allowing you to start with some **Exotic **cards... for a price
2 new **Parcels **for the **Sealed Deck** as well

This is a smaller update, but I hope you enjoy!

https://github.com/spire-winder/Balatro-Draft/releases/tag/v0.4

GitHub

Changes:

Added 4 new base-mod Parcels for you to play around with, and create more build diversity.

Bunco cross mod content, including...

5 new Packets for you to find, allowing you to start...

compact wing
#

Niiiice

nimble heath
dense cradle
#

more parcels + bunco support W

#

will play around with that in a little bit

nimble heath
#

Also, to be transparent, development is probably going to slow down for the time being as I begin my semester abroad, but don't be afraid to reach out to me if you find any bugs, or have ideas on what I could add next

dense cradle
#

it's been incredibly fast so far! don't fret, we've got plenty to play around with 🫡

#

always happy to pitch in where I can

dense cradle
#

the deck just hits different somehow, even if it ends up being pretty similar to base

lofty wren
#

Gonna change plans for Drafting wiki additions after the Tags get added in for that section of the wiki.

#

Will be making the main page match the new additions.

alpine dune
#

@nimble heath just to let you know any lines with local _card = G.FUNCS.create_playing_card_in_deck_alt({}) are causing a crash on new calc with version 1314b

nimble heath
#

fuuuccckkk thankyousomuch

alpine dune
#

oh and crash log to

nimble heath
#

Oh I think I figured it out

#

Yep I got it

#

Dropping a new version!

#

Balatro Drafting v0.4.1 - Suit Up

alpine dune
#

nope still crashes

#

@civic oyster

nimble heath
#

Damn I'll look into it more later

nimble heath
#

@alpine dune fixed for real this time lol

#

Balatro Drafting v0.4.2 - Suit Up

alpine dune
#

Ok also sent you a server invite

high fulcrum
#

Question, is this on the latest version on BetterCalc? Cuz I'm holding up on updating to it until most of the mods that I use (Cryptid, Galdur, MoreFluff, SDM_0, Betmma, and some of the smaller content/QoL mods) are updated to it, but I'd really like to try this out.

#

@nimble heath

nimble heath
#

oh yeah it works with the current smods version

#

1314d

high fulcrum
#

On OldCalc, right?

alpine dune
high fulcrum
nimble heath
#

Drafting didn't get impacted by any of the new calc changes

#

Hence why it's >=

alpine dune
nimble heath
alpine dune
#

No need to move it

#

If it works then it works just for things if they arise in the future

nimble heath
#

I appreciate it

alpine dune
#

Just to be prepared in the case of it

high fulcrum
#

Just updated, lol, thank you. 👍

nimble heath
#

You're good. Enjoy!

nimble heath
# nimble heath
poll_question_text

Should I release v0.4 with Bunco content and 4 new Parcels, or should I wait until I have Ortalab content finished as well?

victor_answer_votes

8

total_votes

12

victor_answer_id

2

victor_answer_text

You should chill tf out and release it later

victor_answer_emoji_name

☺️

nimble heath
#

Lol I released it despite your desires >:)

high fulcrum
#

@nimble heath I just updated Galdur to be able to use Sleeves with the newest CardSleeves release, and got this.

#

It mentions Draft, so I thought it had something to do with this.

alpine dune
high fulcrum
#

(I took out Draft, and it's working fine.)

alpine dune
#

hmmm, no quite sure what it could be

nimble heath
high fulcrum
nimble heath
#

Code -> Download zip

high fulcrum
nimble heath
#

ok... try it again

#

sorry for asking you to test but I don't have all the mods you have and this is caused by some cross-mod incompatibility (which is hopefully being fixed)

high fulcrum
#

And here's the full collection.

#

Okay, so it got to the main menu, so that's better.

#

😳 Oh my.

#

(That's the undiscovered Packets/Parcels.)

nimble heath
#

wait that's so weird???

#

why are they jimbo

#

no idea why that's happening but hopefully it's just visual

alpine dune
nimble heath
#

weird

alpine dune
#

I found this out while adding the land booster

nimble heath
#

Some other mod must be causing it cause the undiscovered sprite is working on base + draft

alpine dune
#

Could it have been 1 super minor misplaced character in the code

nimble heath
#

who knows since it works with no other mods lol

alpine dune
nimble heath
#

Balatro Drafting v0.4.3 - Suit Up

wise aurora
#

the game crash when i hover this parcel (+ the crash)

nimble heath
wise aurora
#

to recreate it i just need to go to my collection and hover the parcel

nimble heath
#

Ok thanks 👍

nimble heath
#

@wise aurora I got a fix for the issue!

wise aurora
#

nice

#

i'm gonna try it

#

@nimble heath works perfectly thx

nimble heath
#

awesome!

nimble heath
#

Balatro Drafting v0.5 - Darwin Would Be Proud

#

Balatro Drafting v0.5 - Darwin Would Be Proud

Changes:

Introducing the **Evolving Deck**! Start with a small sealed deck, but watch it evolve over time...
In addition, the **Evolving Sleeve** offers the same experience as a sleeve.
Many bug fixes

Enjoy!

https://github.com/spire-winder/Balatro-Draft/releases/tag/v0.5

GitHub

Changes:

Introducing the Evolving Deck! Start with a small sealed deck, but watch it evolve over time...

In addition, the Evolving Sleeve offers the same experience as a sleeve.

Many bug fix...

compact wing
#

Very cool

#

I do think It'd be nice if the sleeves like, gave you a pack that let you cut down the deck you were using them with

#

Cause they do just make you deck worse by just adding a bunch more cards

nimble heath
#

Yeah, the cross-deck sleeve effects have been an enigma for me

compact wing
#

I mean, not particularly talking about some specific compatibility with different decks. Just like, a pack that lets you select options to remove cards from the deck. Like the current packs, but different options for random removal

nimble heath
#

Ooh that's a fun idea

compact wing
#

Yea, so the sleeves let you remove some cards from your deck, then give you options to add some back in

#

To balance it out

lofty wren
#

I like it, honestly. Haven’t even gotten to the new consumables bit yet, but I would so make that their own section.

compact wing
#

There are no new consumables lol

#

Unless you just mean the new pack options

lofty wren
compact wing
#

Yea that's the only thing you could've been talking about lol
The new options are great

nimble heath
#

I'd make all the removal options different pairs of scissors lol

compact wing
#

lol

#

Could have them be like

nimble heath
#

And other barbers equipment

lofty wren
#

That sounds like a sick idea.

compact wing
#

Remove X random cards from X suit
Remove X random A-5 cards
Remove X random 6-10 cards
Remove X random face cards

nimble heath
#

I think I'd probably have it draw cards from the deck, like tarot packs, and only destroy from that subset

#

That way you have more control

compact wing
#

Eh

#

I don't think that'd be good enough. Unless you have it be like, 3 cut packs lol

#

Reminder that even one parcel adds ~ 26 cards

#

Half a deck

nimble heath
lofty wren
nimble heath
#

You should go ask over there, since I don't have them

lofty wren
#

Gotcha.

clear pine
#

Looks like love debug messages were left in xdd

#

Only other thing I noticed is that the art sometimes doesn't match.

#

Seems specifically tied to adding cards into the deck, and during cashout after winning a boss blind (cards that were in your hand do not get updated sprites until afterwards).

nimble heath
nimble heath
humble herald
#

It's not making the Draft tag.

plain cipher
#

What could be the problem?

#

@nimble heath

nimble heath
#

Seems like a new smods update? I'll figure it out

honest berry
#

...actually, why is there a space between SMODS.Booster (or .Tag) and the {} definition?

potent solstice
#

It’s probably an old version of codex before booster was an actual smods object

nimble heath
honest berry
#

wack.

plain cipher
plain cipher
nimble heath
#

nvm found it, thats not the issue

#

This issue is caused by some mod that's conflicting

#

What version of codex arcanum are you using?

plain cipher
#

1.1.4

#

Yeah, it's a conflict with Codex @nimble heath
I've removed Codex, and the mod starts working

#

Starting testing... Your mode is awesome! @nimble heath
Absolutely another experience playing the game.
Waiting for updates!

potent solstice
plain cipher
nimble heath
nimble heath
#

Balatro Drafting v0.5.1 - Darwin Would Be Proud

humble herald
tawdry thicket
#

Just got a start with two blueprints drafted woo

alpine dune
nimble heath
#

Thanks for reporting this @humble herald I can't look into it now but I'll get to the bottom of this

nimble heath
#

Balatro Drafting v0.5.2 - Darwin Would Be Proud

lofty wren
#

Well, well, well. Gotta update the wiki as soon as I get home.

nimble heath
#

Balatro Drafting Feedback

As I begin working on update 1.0, I want to get feedback from everyone regarding the mod in its current state. Any feedback is appreciated!

https://forms.gle/AMxw1T6oChMb8uWE7

nimble heath
#

Thank you to everyone who has filled it out so far! Very helpful feedback

high fulcrum
# nimble heath Thank you to everyone who has filled it out so far! Very helpful feedback

I was one of the few as well, I hope my input was good. 👍

The only real "ask" that I have for it is for there to be a config that enables the Draft option on other Decks, to free up Deck/Sleeve slots.
Sealed and Evolving can definitely stay as just their own Deck/Sleeve, but Drafting itself could probably be achieved by 1.0 (if the DeckSleeve incompat can be worked out).

#

(Also, one more thing, is 0.5.2 reliant on BetterCalc, or does it work on OldCalc?)

humble herald
#

Here's a fun self-imposed challenge for the Drafting Deck: When drafting your deck, you must always pick the option that will make you lose the most money.

nimble heath
#

I didn't have to make any changes when the calc system changed

high fulcrum
minor crystal
#

Finally got around to trying the mod, and it's a blast. I found it to get a little dull eventually, starting with more-or-less the same deck every time, so this is a super nice breath of fresh air.

The Evolving Deck doesn't seem to be working for me though. I've tried it without a Deck Sleeve, I've tried it with one that's not the Evolving Sleeve... haven't tested the Evolving Sleeve, come to think of it. But yeah, no Draft Tags are spawning. I'm using 0.5.2, smods-old-calc, and Card Sleeves is the only other mod I have in just now. Any other information I can provide that'd help, or am I just missing something?

nimble heath
minor crystal
#

Oh, so does it work in the new version of smods but not the old one?

nimble heath
#

Yeah I think it might not work on the old calc version

#

Since it uses the deck calculate rather than trigger_effect

#

The sleeve should still work on both versions tho

minor crystal
#

Good to know, thank you.

minor crystal
#

Man, I hope this gets UnStable compatibility someday. I tuned the settings on UnStable how I liked, pulled a draft pack, and got fractional number cards despite turning them off because, obviously, there's no inbuilt compatibility and so it can't check for that. 😅 Someday!

nimble heath
#

You might need to restart the game if you modify the ranks settings?

#

Also curious what settings you're using

runic fog
#

oh yeah perfect I was about to ask you about this as I've also got a report about this earlier and just got a time to investigate

Basically, UnStable always has the rank loaded in at all times regardless of the settings because i feared that it would cause a lot of unintended behavior otherwise (since a lot of stuff do iterate over the rank object even when it's not presented)
The rank settings basically just unloaded every possible way the rank can be spawned in UnStable, like the consumables and jokers that works with them.
They always has their in_pool returning false by default unless you have first discovering them in the run.

So, I think that you already have similar mechanics implemented to prevent Bunco's rank from spawning while iterating through the card's prototype, you can do the same thing with rank by checking their in_pool function

#

kinda something like this
(theres a mistake so i removed the screenshot, see below correction)

#

This would help preventing other mods with new ranks that set the rank's in_pool to false as well to use them for some specific circumstance only (not released yet but Paperback's Apostle came to mind. UnStable's own ??? rank is also in a similar position)

#

sorry, minor correction from the above
this is basically the same implementation of how pseudorandom_elements with SMODS.Ranks was implemented internally (used by stuff like Grim, as well as Standard Packs and Shop playing cards)

#

(the whole shebang also needs the same check as well so this isn't the only place to edit, yeah. But same principle)

nimble heath
#

Oh, perfect! Yeah this is an easy change to make

minor crystal
#

...Never mind, continued reading and it looks like Kirbio has suddenly shown up and explained the thing. 😅 (Also, wow, I run into an issue with a mod and both the authors show up, this is wild. Keep up the good work y'all!)

dusk geyser
#

"Get 3 decimal ranks with a 1/4 chance to get a fourth"

Could be one

lusty sphinx
lusty sphinx
#

@nimble heath I don't mind adding it myself if you give me permission

nimble heath
lusty sphinx
#

The mod index has a guide on the github page, but it's basically forking the repo, adding a folder for your mod, files that describe your mod & how/where to get it, and then making a pull request

#

it's so easy that I, who has never used github in my life, was able to upload mods to it 👍

nimble heath
#

I don't doubt my ability to do it myself, but I'm studying abroad right now and don't really have any dev time, so feel free to add it if you want!

lusty sphinx
#

Submitted it!

naive vale
silver locust
#

idk if you're still working on this at all but feature request, i'd like it if the cards you got when you picked a packet or whatever were visibly fanned out before going to the deck

silver locust
#

question: is it intentional that the 13 other cards in exotic shipment aren't all one suit?

humble herald
#

@nimble heath
Are you still working on this?

nimble heath
bright crater
#

peak

humble herald
#

When I play with Paperback, it can generate Crown and Star cards from the get-go, so maybe add specific packets for them?

storm turret
nimble heath
#

Currently I'm working on a new consumable type that focuses on removing cards from your deck

#

Little sneak peak 👀

storm turret
#

Ooooooh

#

Please add a sword to that consumable category

hoary cedar
#

Maybe a -$5 draft to have a random common joker?

nimble heath
#

The Packet in question (spoilered in case you want to find it yourself)

nimble heath
#

Balatro Drafting v0.6 - Cut to the Chase

#

Balatro Drafting v0.6 - Cut to the Chase

Changes:
@silver locust helped improve some of the cross-mod compatibility with different suits! Shoutout to them, thank you!
Introducing Clippers! This new consumable type focuses on removing cards from your deck in a variety of ways!
v0.6 includes 16 **Clippers **(and one **Spectral **card) based on tools and weapons, with more planned in the future!
Introducing the Rending Deck! This deck allows you to start the game with some Cleaving Crates, which contain Clippers!
In addition, the Rending Sleeve offers the same experience as a sleeve.
There are two new config options: Soul Cards and Include in Run.
Soul Cards is on by default, and includes a **Soul **card for each new consumable type. Some players didn't like these, as they felt like they added too much variation to runs, so this can now be disabled.
Include in Run is off by default. When enabled, Draft Crates and Cleaving Crates can now be found in the shop, and Cleaving Tags can be found as skip tags.
Many bug fixes.

Enjoy, and if you experience any bugs, or have any suggestions, drop them in the Discord or in the issues section on Github!

https://github.com/spire-winder/Balatro-Draft/releases/tag/v0.6

GitHub

Changes:

wingedcatgirl helped improve some of the cross-mod compatibility with different suits! Shoutout to them, thank you!
Introducing Clippers! This new consumable type focuses on removing card...

lofty wren
#

Well then. Gotta get the pages for the wiki updated ASAP if they are not already.

nimble heath
#

Thank you!

nimble heath
#

To everyone that's ever asked for galdur support... we've done it

silver locust
#

oh damn

nimble heath
#

This page gets a little tight if you have both Drafting and Cardsleeves, but I imagine most players with both mods installed are also using Galdur.

brisk scarab
#

step to reproduce:

1.have all mod listed
2. Start run using Draft Deck from mod named Drafting (Balatro Draft Mod) - dev version
3. open Pack
4. Got this error

nimble heath
#

This may be an incompatibility issue with another mod, I will see what I can do

#

Thank you for the bug report!