#Infinite Jokers Deck
1 messages · Page 1 of 1 (latest)
The ultimate sandbox deck 😮
why are we overwriting love.update?
just put an update function in your back definition
won't need the check then too
acutally not sure it may need a check
not sure if it runs when the deck is being previewed
what does this mean
so
update(self){G.jokers.config.card_limit = #G.jokers.cards + 1}
try it and see
crashed immediately
SMODS.Back{
key = "infD",
name = "InfiniteJokers",
config = {joker_slot = -4},
pos = {x = 0, y = 3},
loc_txt = {
name = "Infinite Jokers Deck",
text = {
"{C:red}Joker Slot{} = {C:blue}Joker Slot{} + 1",
},
},
update(self){G.jokers.config.card_limit = #G.jokers.cards + 1},
}
elp
game crashes on this mod
crashes after new run right?
game doesnt even open for me
are you using the one at the top
yeah
works for me, you must be using conflicting mods.
only mod in my folder.
send screenshot of mod folder
idek😭
im trying to fix other problem
maybe other problem fix this problem 2
are you using steamodded
yes
no you clearly arent
clearly not right
for steamodded to work the steamodded folder has to be in the mods folder
you dont have it in the mods folder
lmfao
also do you have lovely installed?
this is what the mods folder should look like with nothing in it if your using steamodded
idk dude i was using mods jus tfine befire i tried to use yours
this is what the steammodded folder should look like excluding othermods
im just gonna stop trying
do you have lovely installed
idk what that is
pretty much every modloader for balatro needs lovely to work
so if it isnt working thats probably why
ok
https://github.com/ethangreen-dev/lovely-injector/releases
download the thing here and put it into this C:\Program Files (x86)\Steam\steamapps\common\Balatro
then just move the steamodded file into mods folder
Improved version