Hello! I'm currently planned to add a cross-mod compatibility support between my mod UnStable with this one, and since both of our mods introducing decimal ranks but with a different functions, I was wondering how would you prefer it to be done?
This wouldn't affect either of the mods when playing in isolation, so please don't worry. This is only when both of the mods are loaded together.
In UnStable, decimal ranks can act as both ranks of the lower and upper end, or itself in straight-based hands (so stuff like 0, 0.5, 1, 2, 3 is valid, so does 0.5 2 3 4 5, or 0.5, 1,2, 3, 4), but they cannot be played in Pairs with any other ranks unless a specific Joker is obtained.
Would you like me to add all the UnStable's functionality of the decimal ranks there to all the counterpart ranks (including the face card ones, so they became "face decimal card", which is "0.5" lower than their respective face card counterpart), or would you prefer me to keep their counterpart ability only operates as is?
Regardless of both options, I am thinking that all counterpart ranks will trigger the Joker that respond to the decimal card in UnStable by default.
I'm personally leaning towards the latter option myself because it's not intrusive your mod, so they can be played exactly like how the mechanic was initially designed.
But it could cause confusion to the player though because they are technically also a "decimal" rank. It's completely up to you, and I fully respect your decision!
I'm gonna keep rank 0 separated as is, though, as they have different ability entirely. (Besides probably adding the ability to be played in a straight hand similar to UnStable's 0)
All the additional codes will be done on my side, so you don't have to do anything. Please don't worry!