I will concept some things I will make for a future mod! Skins, Jokers, Enchantments, and possibly so much more is to come
#Balatro: Donut's Mod
1 messages · Page 1 of 1 (latest)
yes it will just be called Donut's mod
it doesnt really need to be anything too crazy, and it will also be an Inscryption Kaycee's mod reference
heres other jokers I have created before
I also wanna make decks, I kinda wanna make one thats only face cards and aces but idk if it will work
3 aces for each suit, 3 of each face card for each suit
i mean cmon how could I not
That sounds entirely possible tbh
Gotta say this is a pretty cool seeming mod just from what you're saying and showing so far
its pretty op in a way since its easier to do houses and pairs, and you could even do a 5 of a kind out of the gate
its just that there arent a lot of cards, and straights are impossible
I NEED TO CALL IT THE GAY DECK since you cant do straights by default
The great thing about decks is being game modes essentially, they don't really need to be balanced
good point
like the plasma deck? broken
doing some math this gay deck will have around 48 cards
Sounds sufficient
I also wanna do blinds but it seems like a tough one to figure out
I'm not sure it's too hard tbh
ok got one that was easy
playing card enchants are negated
So do be fair there's already 2 or 3 blinds that people've made that debuff all enhanced cards
DANG IT
Unlike jokers which I think duplicates are good, I think that's less the case with blinds
Though if it just makes then act non enhanced instead of debuffed that's genuinely unique
And I like it
ohhh
well thats what I wanted to do yes
i also considered "1 in 2 chance to destroy all cards in your played hand"
or just "destroys the first card in your played hand"
could make both different ones
All good ideas tbh
I wanna think of ones that could actually screw people over
not just be an annoyance like it might just ruin your run if you do the wrong move or if your deck is only oriented around one thing
Well than ngl I'd want to disable the blinds
That specifically is what makes me not want certain blinds in my game
I dont wanna make it too difficult, just make ones that can genuinely be a challenge and make you think
Yeah I get that. I just... have something against blinds bricking your run off you have a specific build
very fair
It's not inherently bad, I'd just like to disable it
I would like to allow disabling very specific blinds
oh yeah, worth noting that I wanna add suit skins aswell, these are based off the Ethereal Elements from My Singing Monsters
there will also be face card skins based off monsters from the game too, optionally with or without the suit skin if possible
I will also add face card skins based off a few games I like and possibly even my OCs
may make a joker based off the flatwoods monster, gain a random planet card when your played hand contains 5 spade cards
it has a spade shaped headdress, how could I not
It'd be cool, though a lot of work admittedly, too make them real suits
oh they'll just be skins
I get not wanting to make jokers snd stuff for each of them though
It WOULD be cool to make them selarate suits, but I'd rather not yeah
You're so much better at art than me lol
probably a good idea to make the skins compatible with #1300851004186820690
noted
I wanna make at least like 3 legendaries but I only got like 2 so far
first is actually inspired by my persona, while the other is based around a drag queen (as I remember someone comparing them to clowns)
first gives a random Donut's Mod joker when you do a flush with clovers
(not counting legendaries)
That's not much of a legendary imo. But a cool idea regardless
Yeah that'd work :3
the other may give ×1 multi for every queen in your full deck
Though you're gonna need at least ~30 jokers in the mod imo for it to start being really cool
I could make at least 25
Sounds good to me
Will hella do more but I may be slow when it comes to ideas
Very fair
I like how its the most affective with my concepted "gay deck"
anyways, random joker idea or consumable
hidden block card
gives $10 [after beating the boss blind], 1 in 10 chance to instead transform into a random rare joker
its based off an item of the same name from mario party
I am leaning towards making it a tarot, calling it "The Bricks" or "The Lucky"
or "The Hidden"
yes I know its not based off a real tarot card, and I don't think it REALLY needs to be, I think it would be funny if I made some that arent based off real tarot cards
Plenty of mods tarots aren't based on real tarots so that's fine
I thought most people made tarot cards based off real tarots that arent used in the vanilla game for the most part lol
oh yeah might wanna archive this idea here
Vanilla ice cream coupon
×1.5 multi if you are not using any other modded jokers
Lol. That's dogshit (in power level not as an idea)
But fits the vanillia common power level to be fair
Yeah it may be a common
I guess its power level would depend on how many joker mods youre using though lol
and how many my mod in general will have
Well I have 1300 jokers in game, so lol
oh
I realized I may wanna make some custom vouchers too
I kinda wanna make one where you can see your next two cards, but that would probably be very difficult to program
yes two instead of one, because of misprint
There's a joker like that, so you can reference its code
oh yeah right
Black Tie
Diamonds are considered both Spades and Clubs
(not the other way around like smear)
I think this one is clever due to ties being diamond shaped and stereotypically being red, but being black here
Yeah they makes sense
I know I wanted to have a card that makes a suit count as another but I didn't want it to be busted when paired with Smear
its still quite powerful though
Paper plane (ment to look like the usual joker but folded into a paper plane)
×2 multi if the played hand contains a straight. ×0.75 multi if the played hand contains a pair.
J Square
^2 Multi if your played hand is a pair
I also wanna add a joker thats also completely useless, just 1
1 in 100 chance to give +4 multi
not completely but its still mostly pointless to have
I want it to look like it was originally a red tie, but painted over
I wanna do a card enchantment that gives ^2 one way or another and actually try and make it balanced
without just making glass card again
that ones based off spore cards from inscryption lol
anyways, I kinda wanna make a legendary that causes glass cards to never break and lucky cards garenteed to give +20 multi
Axis card
Gives ^2 multi to your next played hand when this card is discarded.
I wanna make a joker that gives ^4 multi, based around the idea of the 4th dimension
but that will be so hard to balance
maybe smth like
Gives ^4 multi if your previous 4 hands had exactly 4 scored cards
I will not be doing the hyperjoker idea
unless I change that to ×4
I will however, change J Square to where it will give ^2 after 4 played hands that contain a pair are played
btw if I added a custom suit it would probably be smth like toruses or flasks
not that I will for sure, just in case I get a cool idea
I wanna make a new consumable card type and I think I got an idea
Snacks
They give strong effects, but only ones that are temporary (usually) and can only be used during a blind
for example, using a doughnut would cause all scored cards in your next played hand to trigger twice
but idk I may change this
part of me wants to make a skin for the planet cards based around super mario galaxy planets
just realized why I dont like snacks
they dont fit the sorta "magical" or "mideavil" vibe Balatro already has
so instead
potions
im ngl most of this is gonna just be me saying things that come to my mind
Maybe 'refreshments' just because there's 'potions' in some other mods
oh wait yeah make it like, just old fashioned drinks
actually I should make the "useless card" a reference to the dud
The Dud
You got The Dud! This does nothing. Get fooled.
Scratch card
1 in 10 chance to give 10,000 chips
tbh I wanna sprite these jokers today but i think i have a bit of burnout
how broken would a joker that where if the first card of a played hand is a 2, that 2 gives ^2 mult
I think having a oh wait hanging chad, yeah
why are you addicted to ^2
sorry
I almost wanna make a joker enchantment that just like, gives money, but that seems too basic
I also wanna think of a stamp for playing cards, I guess I can just make one associated with my new consumable
Pink Stamp
Gain a refreshment when this card is discarded
surprised I havent thought of jokers that transform playing cards
???
Upgrades scored cards with the rank 2, 3, 4, or 5 to a higher rank
(idk if this will chain with hack)
(but it will be cool if it did)
Double Dice
1 in 2 chance to retrigger any played card
idk how good a joker that gives +2 mult for every scored 2-9 would be
but I wanna do smth like that
or at least use my telephone idea for something else
Necromancer
Recreates the last destroyed or sold Joker when sold
Necromancer may already be used though, so I may think of a different theme
a few refreshments I thought of
Milk - +3 Hands for this round
Wine - +3 Discards for this round
Buffet - Gives two random refreshment cards
-# must have room
Doughnut - All jokers are triggered twice for your next hand
Sparkling Water - Creates Splash for each unscored card in played hand (must have room)
obligatory
BIG fan of that one
justa rough idea for now
I wanna make it look like it was taken from a cook book, in a way
looks pretty good already tbh
wait wait wait
Brittle enchantment (exclusive to cards created by jokers and some consumables)
This card is destroyed after being played
for example, a refreshment that created 3 brittle copies of a selected card
Possible legendary
If numbers on a joker were to be reduced, they do not.
(For example, turtle bean doesnt lose hand size)
just realized I wanna make a joker based off hanafuda cards
my current idea is
×1.5 multi for every scored card with the same rank as the first discarded card
made me remember that there was a hanafuda deck project someone was working on a while ago, but it doesn't look like it was very far along
oh huh, neat
I DID briefly consider making hanafuda cards playing cards but I don't think I could make it work
it was an interesting take on what is basically a suit mod https://github.com/tvroonhove/HanafudaHybridMod
Hexed Mirror
6 and 9 are considered the same rank
it could also be a sex joke but id rather not
I almost wanna make deck backs as skins like I may have a good idea for how one may look but I won't actually have a unique deck ides for it
which I still wanna think of deck ideas but I currently don't have a lot
maybe one where you get the 50% off voucher at the start (I forgot its name sorry) but one way of gaining money is cut off
I wouldnt use it, others probably would though
ive also been reminded that I almost wanna make a face card skin based off my OCs, just the one
I originally wanted to keep my OCs out of the equation but it wouldnt hurt to do it just once
when creating jokers I didnt really follow a specific color palette for the most part, but I did colorpick some at least, and tried to use the main black color
I just need to make it light and desaturated at least ig
I should be documenting my joker ideas I just realized
thinking about hiding some "cryptid" cards in my mod
forgot to say other things fuck
they may be like super hidden n shit
you have to do very very specific things to get em
the way ive been drawing cards was completely wrong
I wonder if theres a full palette that I can just grab to make this easier, as I don't wanna go and colorpick every joker
urine look
ty
ok I may or may not be getting a computer soon
unnamed card unchantment
1 in 2 chance for this card to return to your hand when played
im considering "recycled"
I think im gonna make the legendary jokers just be associated with all 4 suits
got a laptop, it just needs some fixes and i will start work on making a few jokers and playing other mods
...maybe after I play oddada for a few hours
ive been wanting to play it for a while
Copies the ability of a random joker every played hand
would this be considered a common or an uncommon?
uncommon, its not as good as blueprint but it doesnt deserve to be in common
that would be awesome, wonder what they would do
may buff em a bit but heres my three ideas so far
I dont have the spade equivalent yet though
I said clovers instead of clubs but yeah the first represents clubs
2nd represents diamonds
and the 3rd represents hearts
I did have rough concepts for the first two's art, ill get em in the mornin
also I dont have a proper name for most of em btw
since 2x mult every broken glass card you could do something along the lines of heartbreak
smth simple like that works yeah
The Crowd
×5 Mult if played hand contains a Five of a Kind
Unfortunately someone probably already done this though
I do wanna make some jokers that activate when lesser used hands are played, like a high card or a five of a kind
could be five of a kind faces since its a crowd
ok enchantment idea but its probably bad
Copper
+15 Mult, loses 1 mult every time it is scored
do you mean it should only activate when its a five of a kind with only face cards? that defeats the purpose of what I wanna do with it, I wanna have it be like the other × Mult when hand played jokers
gotcha
seems good for glass card
god DAMMIT the heartbreak card is too similar to a vanilla card
well I should try n actually implement what the suit represents into each legendary joker better
honestly i say do something like chip multiplier jokers
thatd be fun
maybe a little overpowered but fun
i mean plasma deck does exist so its probably not the worst
@winter turtle spades could also be 2x mult for every ace spades played, in reference to ace of spades by motorhead
just some ideas
I did consider the concept of chip mult but I dont think I wanna do that?
good idea for the spades though
my issue with multiplying chips is that I could just add mult instead, its only useful with plasma deck
someone likely already done this but I do kinda wanna make an enchantment where theres a 1 in 8 chance for it to level up the played hand
could synergize well with that five of a kind joker you wanted to do
i was just thinking itd be mostly for variety
i haven't really seen it and it might be useful in some scenarios
would be good for early game
its only useful with plasma deck I will admit, thats the only time its different than adding mult
I do have a better idea for the legendary though
when a glass card breaks, it levels up the played hand 3 times
the design im thinking of has some relation to space so it seems fitting
I also have an idea, joker that creates a Joker joker with negative, one way or another
(may create a misprint very very rarely as an easter egg?)
I considered a "birthday card" that only works on specific dates, but if I wanted to make it a better card it will only trigger for each played 10 or 5
+20 mult maybe but thats a bit strong
(these numbers reference my birthday)
that would synergize really well with hack + the five of a kind joker
hell maybe even fib
would probably be broken
you are hella right and that makes me wanna make it more
perhaps it will be a rare if I decide to stick with +20 mult
but I might reduce it
is this an unbalanced mod or just more regular
like it doesnt seem very unbalanced
just slightly
cause +20 free mult is kinda crazy
just ment to be a normal mod for the most part
asides from some easter eggs possibly
Sticker Deck
All cards have a random decal
if it ends up being too OP I may add -1 discard
apparently I have over 20 ideas already
not saying ill be able to do all of them easily
I dread coding connection, its so specific
ooh
connection doesnt seem so bad in theory
i have a similarish effect in my mod's marionette
feel free to ask for like
coding help if you need!
good to know
btw this mod will never have a proper name it will just be called Donut's Mod
...I probably said that already but whatever
call it the Donut Box
that IS a good name though
may scrap this idea as clearly this is going to suck, and there are much better mods currently being created
aww
sad to hear it if so
i understand tho if you lost interest in mod making
but like i dont think it matters if any mod is like better than another, or if a mod is horribly unbalanced or whatever
I was wrong Im makin this shit, i had one of those Late Night Meltdowns™️ again
mod making is like
an expression of you
hell yeah!!
then glad to hear it, donut
nice seeing you around again also
yeah, I kinda wanted to distance myself from the inscryption modding community due to a few people
I always liked you, cool to see you around aswell
unfortunately its taking a while to start since some guys are taking too long to just put some ram in my computer (I was too scared to)
don't let this stop you ever
you shouldnt hold yourself to the standard of other people or mods
yeah I realized that
i dont wanna see anyone give up on modding because their mod is "not good enough"
aww thank you kindly
yeah, inscryption discord, was, kind of toxic at times
man
hopefully you get it fixed soon
redesigning SJB, may be an uncommon instead though
its a reference to the fact that 8-bit intigers can only go up to 255
it resets to zero when reaching 256
maybe I should post all the random ideas I got rn
I think I will make slime an uncommon though
btw, the plane card says ×0.75 mult if played hand contains a pair
and the faulty headset has a 1 in 10 chance to break (may be a cavendish situation where a new card can be bought afterwards)
btw one thing about this mod is that its supposed to at least sort of feel vanilla, nothing that changes the game too much
I wanna make a Joker that like, encompasses the cringe energy of sparkledogs
yes i couldve grabbed this image by itself but I wanted to credit the artist
my only idea is that it gives good ×Mult as a reference to OP ocs and such, but has some kind of very noticable drawback
I have counts for everything now, it all automatically updates
oh fuck i have 33 jokers
could be like the 1 in 7 chance to make one of your cards flipped upside down boss blind
something along those lines
Part of me wants to make a Joker based around game corruptions cuz I love the aesthetic but I feel like way too many people have done that
kinda like with what I got with the background of my art
maybe I could make it unique idk
once I think of an actually good idea of what it will do, it initially just gave a random amount of chips
I need to make more jokers that do smth when sold
lowkey wanna make a joker that gives the joker next to it a random edition
Empty Baffoon pack
Gives the joker to the left of this one Foil, Holographic, or Polychrome when sold
(can be bought in the shop but theres a very slim chance for it to be created when actually opening any buffoon pack)
don't forget to make eternal_compat false
im ngl I thought jokers like that were compatible with eternal considering jokers like the egg aren't
but that makes sense, yeah
50,000 soda flavors: come outside
I have a very silly and mostly pointless idea
stickers
just to decorate cards for fun
will likely be a separate mod from my jokers and such
will probably be difficult to code though
oh you
sjhrjshd it sounds really difficult actually, knowing how balatro renders stuff
you'd either need a bunch of sprites or a custom shader i feel
that would make sense
I don't think I will attempt to make stickers rotateable or anything
but if allowing people to put a sticker anywhere on a card is difficult, I may only make it where it can only be placed in a few specific spots
god maybe I set up hell incarnate
While this may make the stickers idea more boring, it may be smart to make it where you can replace a Joker's blind sticker with one
I should be getting my laptop back on the weekend, cant wait to check other mods and start work on my own
if i dont im going to fucking scream
Rot, rare
×2 Mult. reduces by ×0.1 each hand.
Any Joker considered a food joker (except Rot) is turned into a Rot with ×2 Mult
also I didnt get my computer back today I SWEAR TO GOD
Necromancer
Retrigger all card sold/destroyed abilities
my jokers are kinda, self indulgent, they're mostly Jokers I personally would use
I know I can do whatever I want with my mod, but it would be interesting to make Jokers I wouldn't use, but others would like to
I've got some sprites if you want them
y'know what sure ill use these, but typically I want to make most of the art myself
Yeah, I expected this, it’s just that the stars aligned for the dud
I was gonna make a single Joker based around Pentominoes but for some reason, I almost wanna make a Joker based off each one somehow, or maybe make it its own consumable type?
idk I may not I just wanna do smth more with the weird shapes for no reason
I think I once made a love letter card that gives chips when a hand has only hearts and contains a pair
but tbh, I wanna make it instead be a pair of boxers (the stereotypical white ones with hearts)
"First played ace card gives a random spectral card when scored"
Is this OP for a rare or no
oh wait yeah that hella is due to the fact it can be retriggered
ill make it just "Creates a random spectral card if the played hand contains an ace"
feels a little easy imo
ooooh, i do remember seeing bunco implement a polymino consumable type (though common concensus is it was weird and unfitting) so itd be neat to see!
it "links" together four cards with certain rules
when one card is selected, every linked card is, and they're all drawn with each other, which can exceed the draw limit
i mean yeah i know what it did
unless you were explaining to donut in which case woops sorry
it was cool
ill make it where the ace card is destroyed aswell, and only make it where if the first played card is an ace
thats funky
wait no it should be if its just a single ace
Anyways, I'll figure out what to do with those
Its gonna be hard to figure out what kinda of effects I want them to do though
Maybe they're weak but you can often use two or more
My only issue is that idk if I wanna have two different consumable types
...theres 12 Pentominoes, and 12 Hands
I'm not sure how they would affect hands though
maybe they only add chips? this is tough
im also considering doubling both the chip and mult output but that may be a bit OP
I could just make them rarer though
I think the most ridiculous joker ive made so far is Captioned Ace Buoy for the name alone
oh so its just like, sixth sense but with aces
ooooh fair fair
I did realize later that I want it to function a bit differently than sixth sense
???
I do not know how to respond to your query
And I don’t know what I’m looking at, so we’re in the same boat here
What is a sparkle dog, why make a joker based on it, and who is the person behind it (like why do they make these, and why are they cringe)
I dont entirely understand what a sparkle dog is actually but its the best example of what I mean, theres a specific type of culture that I'm thinking of thats typically called "cringe" but idk the word for it
Like the “neon rainbow oc don’t steal” type?
yyyeah
while I don't think ill focus on making my mod fusion compatible, I may make a few fusions of my Jokers as little easter eggs
Ok so I have some good news and some bad news
good news
[WIP/CONCEPTING] Donut's mod
bad news they werent able to add extra ram to my computer
ну и хуйня
indeed
ok so I will not focus on sprites yet but I may see if I could try and code a few simple jokers as practice
I currently don't have aseprite on this thing or a mouse
I get the appeal of Xchips now
so there may be some Jokers that do Xchips but I don't think I'll do a lot
I did some weird math in my head and thought it wouldnt be better than just adding mult
chips and dip
×2 Chips, reduces by ×0.1 every round
I want it to be a common cuz I need more commons
I also realized Boredom from cryptid is similar to Double Dice but maybe in this case its fine
I was able to create Hekikomori (×1.5 if played hand has only 1 card) lets fucking go
im honestly so proud of myself
im so inexperienced with coding
I should be sleeping though
I need to add the steammodded tag to this now, dunno how to though
would a joker that gives ×2 chips if played hand contains no face cards or 10s be more deserving of being a common or uncommon
So if the hand contains only cards that require some effort to get high chip amounts on?
asides from aces yes
im surprised I didnt think of The Dud just giving a few chips
I think once I create a few refreshments and create the required sprites, I'll release a sorta beta
the slop is a placeholder for refreshment cards
also a template for making them I suppose
I may have realized xchips is almost the exact same as xmult so idk if I wanna do xchips
the dice and oops all sixes sound like a good synergy
very versatile since it works on every card
makes sense because theyre both dice
its also a good addition for a lucky cat deck if you have all 6s with it aswell
yeah I like the cool little connections
the wine looks sweet
seems to be alot of food based jokers in this mod which plays well with what balatro is wanting to do rn
(making more food based jokers)
I mean my names donut I have to focus on food lol
true true
oh btw, the refreshment cards are typically cards with temporary effects (typically only for the blind it was used for)
or you could make a joker based on theories about the universe shaped as a torus
wine gives 3 discards for example (may change it to 2 eventually though)
(donut shaped)
Abso fucking lutely
The Toroidal Universe Theory proposes that the universe may not actually be expanding but only appears to be because space-time dynamically flows with the geometry of a torus.
id say it would be cool as a legendary but iirc your already adding legendary jokers so
dont wanna flood the game with them
that would be cool as a legendary but it doesnt work with what I have in mind
will hella make it a rare though
yea, plus not sure what itd even do
maybe like once you open a planet booster pack you always get another one immediately after?
that has a similar effect to another card idea I have so idk
but having some kind of association with planet cards makes sense
mhm
May i suggest a refreshment that could be in the mod?
go ahead
"Muffin"
X1.5 Blind Reward on current blind. (Max $10)
Oh yes I'm surprised I haven't done smth like that yet
anyways I know what I'm doing with the pentomino cards now, kind of
its kinda like the zodiac cards I suppose but only when a particular card is used in it
you could make a joker called "box of chocolates" where over a certain amount of rounds gives any consumable card including spectral and tarot sorta like cartomancer
if you really wanted to balance it, could include planets
itd probably be common
or if you wanna be a little more unique it could work like soda and it could be a rare joker
where if you sell it you get the effects
I may make it where it will give any random consumable and be destroyed after a few rounds
as if youre taking chocolate from the box
I would like for it to include modded consumables but I probably cant easily do that, so just tarots, planets, and spectrals it is
btw
I may have some secret jokers, likely for another project (addon for cryptid?)
Gift
After 3 (maybe 5 though idk) rounds, sell this card to create a random rare Joker
the gift seems cool, maybe if you get a certain joker like "boxcutters" or something you could open it
or atleast nerf it so its not as easy to just get a rare joker
needs some special requirement tbh
50% chance to give gift card, 50% chance to give rare joker
wait thats clever
how would y'all feel about editions that function like food jokers
i hate it
alright noted
like temporary strength?
basically yeah
honestly dont think we need any more of those, ice cream and popcorn are fine
and also ramen is technically temporary strength
tbh a lot of Jokers may end up being scrapped as I am not good at coding and my questions must be annoying people
MSM CARDS
BASED
dont let that stop you
There's a lovely incompatibility between this and grim. I can suggest a change to one of your patches:
went ahead and added that for the next update, for now I'll let people know that the current version is incompatible with Grim
just made a deck btw
I'm mostly thinking of this deck in the context of Refreshments btw
how do y'all feel about this
new Black Tie art
it'd be written as "Creates a random Perishable Rare Joker"
and it should probably be must have room
and it should probably say bypasses perishable compatibility
oh yeah
tbh I kinda dont want it to do that for a few reasons, I just want it to just choose any joker thats actually perishable compatible
mainly because one Joker I wanna make is gonna be a rare thats ment to always spawn with eternal
meant* and you can just
exclude that joker manually from the pool for this other card...
alright
I'm starting to not like the refreshments as I do not have a lot of good ideas for temporary effects
this card is probably bad tbh
also idk what food to even base it around
maybe a tart
maybe a toaster strudel since those are traditionally card-shaped from what i recall
smart idea
water bottle
all played cards are scored and retrigger once this blind
Ive been wanting to make that but i honestly have no idea how im supposed to do that
i can help
oh well cool
so you're gonna need a lovely patch
well actually you don't need one
you can do one if you wanna
would you want it to be all cards retrigger once or only extra scored cards retrigger once
the logic that makes the cards actually score is scoring_hand[i] = G.play.cards[i]
not sure what context you'd do it in, if you can't get it working then lovely patch it
something like this
if wateractive == true then
scoring_hand[i] = G.play.cards[i]
if context.repetition and context.cardarea == G.play then
return {
repetitions = 1,
message = localize('k_again_ex'),
card = card
}
end
end
if context.end_of_round then
wateractive = false
end
should work?
set wateractive to true when the consumable is used or whatever i don't know the system you use for refreshments
if that doesn't score all played cards you can lovely patch it
if it were to only retrigger extra scored cards it'd be a bit different
but still pretty easy for a splash veteran such as myself
alright cool
btw, since I already have a refreshment that retriggers all cards, this one will just make all cards be scored
this is my current code, its considering scoring_hand[i] nil
also, btw, these refreshments run on code originally made for statements for dreadjokers, the dev let me use em
lovely patches I mean
yeah i think you need to lovely patch it then
makes sense
got the location and file for you
[manifest]
version = "1.0.0"
dump_lua = true
priority = 0
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = "for i=1, #G.play.cards do"
position = "after"
payload = """
"""
match_indent = true
so I just need to add this and the code I already made for the consumeable will work?
set up a global variable that changes to true when the ability is active
and then set that variable to false at end of round
in the payload here check if that variable is true
and if it is, scoring_hand[i] = G.play.cards[i]
alright cool
that should work
i used the same patch for my mod so I'd be surprised if it didn't work
it could retrigger only extra scored cards to still set it apart from retrigger all but make it less niche
that is true
i can put together the code for that if you want it to do that
King Crab - Uncommon
+$10 per round.
-$1 whenever you purchase an item from the shop (and reroll?)
I already have a joker that does exactly that lol
that would be helpful yes
Oh 💀
tbf its not in the release version
i've done this a thousand times i say as i crack my knuckles and proceed to copy my own code because i'm too lazy to rewrite it
LOL fair
do you want the extra scored cards check to be a function i have a function for that
are you gonna target extra scored cards with other things
I know I wanna make a joker that checks specifically for unscored cards but idk if that'll help for it
it's the same check for both unscored and extra scored i believe
ah
mine is just always used in the context that splash is in play because of my mod's nature
yeah your mod is like a bunch of splash fusions right?
yess
I think I saw it in passing, seems cool
just rename the function so it doesn't conflict with my mod
function card_is_splashed(card)
local _,_,_,scoring_hand,_ = G.FUNCS.get_poker_hand_info(G.play.cards)
for _, scored_card in ipairs(scoring_hand) do
if scored_card == card then
return false
end
end
return true
end
and this should work for detecting if each card is unscored/extra scored (if splash is in play)
cool
i run it like this
that's pretty much it
have fun
also also while i'm here
can i get fusion permission for your mod
sure!!
:D
whenever i get confident enough at art to make them I will make more crossmod fusions
I know I wanted to make a few fusions as silly easter eggs
so anyways this is how I would set a global variable right? would I need to make it an if statement and add scoring_hand[i] = G.play.cards[i]?
you don't need to do it in the lovely patch
you just need to check it in the lovely patch
do it in your code outside any jokers/functions
and you don't need to write GLOBAL_ before it
ah
lua automatically makes them global, unless you write Local <variable>
and it doesn't like globals starting with lowercase
so what you're saying is that I need to make the variable true outside of the consumeable's code, I'm unsure how I'm supposed to do that
I'm still new-ish to coding bear with me here
oh so I just put Sparklingwateractive = false somewhere else and thats it
makes a lot of sense
it should work now then
ive almost got it its just not doing it for the first hand which is funky
ive got it
it works perfectly lets go
yes I decided on the name sparkling water, seemed the most fitting
also ignore all the woos it was a debug thing that I decided to keep because its a little funny
I think I'll make another Legendary Joker, create some art and release an update
is this too weak for a legendary?
if so I may change it back to being a flush made of only clovers
thats insane wdym
straigt flush builds are op with that
yeah it's too weak
I also considered making it a random hand but that may make it still pretty weak
maybe it could have separate effects for when straights or flushes are played
and also do something on straight flush
wait thats smart
gives a random joker foil for flushes, polychrome for straights, negative for straight flush
“Erm, achtually, thunk says that jokers should only have one effect 🤓👆
yeah well thunk can go suck my extra scored balls /j
Silly:
+3 chips.
+5 chips per hand.
×1.5 chips.
+×1.1 chips per hand.
+5 mult.
+1 mult per hand.
×2 mult.
+×1.1 mult per hand.
$3 at the end of the round.
-1 ante every 4 antes.
Gains a random tag when hand is played.
+$1 of sell value at the end of round.
Levels up played hand when played.
Retriggers all played cards once.
Creates a tarot and a planet at the end of round.
1/4 chance to make a Spectral at the end of round.
+1 free shop reroll at the end of round. (Max of 3)
+1 joker slot.
+2 consumable slot.
+3 hand size at the end of the round. Decreases by 1 every time it's triggered.
Fixed 1/2 chance for +1 hand when hand is played.
+2 discards.
Destroys all cards in hand when sold and draws a new hand.
1/10 chance to give a scored card a random enhancement, edition, or seal.
Removes all stickers from all adjacent jokers when boss blind is defeated.
Adds a random edition to a random joker when boss blind is defeated.
Retrigger all cards held in hand once for every card sold this round.
Makes a random joker when the blind is selected.
Disables the boss blind if the Big Blind was skipped.
Every discarded card has a 1/6 chance to change into the most prevalent rank or suit.
ill see if I can make a new release in a moment as I'll have my computer worked on on Saturday or Friday, note that there will be a LOT of placeholder sprites
and it will exclude the Legendary Jokers I made
id rather only add them once I have the sprites
I need to add more rares next update I feel
I was questioning if my refreshments were even good but like I decided to do a random run with my mod and three refreshments I had basically saved my run... for now
sparkling water is cracked
noticing a few mispellings and odd wordings of some descriptions
I noticed a bug involving Cryptid's link sticker where it will straight up crash the game when some of my Jokers are linked
it doesnt seem to be able to detect the joker
both ways
https://github.com/BDonutGLXY/Balatro-Donuts-Mod/releases/tag/0.9.1 made some minor bug fixes
nvm theres a GAME CRASH because I forgot a single comma
im having issues with the github repo rn
https://github.com/BDonutGLXY/Balatro-Donuts-Mod fixed it all
a LOT of my cards may be missing card = card
Refreshments that use calculate = function currently cause a crash with Cryptid
ALSO btw I may end up changing how refreshments work, I have a small theory that I can use globals rather than using statements' lovely patches
Preservation (rare chance to spawn in any taste pack, counts as a spectral)
Refreshments can now have permanent effects
-# (Some Refreshments may still have their effects removed when sold)
.
keeping this post open i assume?
now im realizing you can follow posts, but i was on mobile and sleep deprived so idc
ah
52 in 1 cartridge
Chance for x5 Mult increases by 1 for every discard (starts at 1 in 52)
or I may name it Joker 52
Does the odds reset once it lands or is it permanent?
permanent
maybe ill make one with increasing chances that resets after the boss blind though
btw ive been focusing on modding another game so it will be a while til the next update
lowkey wanna make another mod where I try to fuse Blueprint with a bunch of Jokers
textmode joker
I'm not actually sure what to do with this but it may be related to 6s and 4s
eventually I wanna add a few unique playing cards/ranks but I havent figured out what exactly I wanna do
Gains +1 mult per card played if played hand only contains 6's and 4's
Is the mod BetterCalc compatible?
brainstorming blinds
I decided that Boss blinds are gonna be based around different taste sensations and showdown blinds be based around different food groups
hey um
what happens if you get to Umami and all of your hands are level 2 or higher
I would like for the blind to only appear if you have a few hands that are level 1
So ante requirement plus (at least three?) level one hand requirement
think I'll end up workin on this more soon
tbh i think ill change the umami to instead only allow you to play hands that are level 2 or greater
not my ass wanting to make some Jokers that reference ufo 50
due to real world circumstances, I likely will not be able to continue with this mod in the near future
you will also not hear from me again someday
oh btw, before you ask, its too political and touchy to discuss in this server
Don't worry, please live well
I unfortunately won't be able to.
🫡
best of luck man
I may be wrong but I'm not feelin the best rn
Whatever it is, I hope you're going to be alright ❤️
Im feelin pretty alright now
but either way I havent been focusing on this mod as much lol
I will do smth eventually
one random idea I got earlier and should hella make real
abandoned supermarket - gains (some amount of mult or xmult) when a Joker is destroyed
Kinda based off the Mexia supermarket ||(A supermarket that was so abandoned that the food stayed and rotted away)|| and is meant to synergize with food Jokers
ball
since the updates to steamodded and the game itself, has there been any issues with this mod?
I... don't want to promise that I'll work on it more soon but I would like to
I kinda wanna do more here but idk, my mod was honestly a bit stupid
I didn't think it was stupid. Not to put pressure on you to create for the sake of us players, but I know I'd be interested if you returned to working on stuff. I really liked your mod, I thought the refreshment cards were a really solid execution on the idea of "quick, temporary, consumable bonuses to your power this ante." And I thought all your jokers were pretty well balanced (except the dud, but that's hilarious).
this is peak