#[HEAVY WIP] Balatro: Repentance

1 messages · Page 1 of 1 (latest)

stiff cloak
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This mod aims to combine two of the best games ever: Balatro and The Binding of Isaac. I lowkey just begun development of this mod because I love Isaac. :3

https://meowfem.github.io

ripe anchor
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Can't try it out right now, but will tonight. "Not balanced" just seems to mean standard mod power level atm, are you planning to go further than that?

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Also the rarities confuse me

stiff cloak
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Have you played Isaac before?

ripe anchor
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Lol no, that probably explains it

stiff cloak
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xdd so basically, in isaac each item has a hidden stat called Quality, which ranges between 0-4. I have just gone off of the idea that Quality 1 = common, Quality 2 = uncommon etc. Quality 0 items in isaac are normally quite strange so I think I will manually decide which rarity I want to use for each Quality 0 when it comes to it

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Also, the mod isn't really like purposely "Not balanced" it's just the case that my goal going into creating the mod is to try to mirror the stats of the items in Isaac in terms of different variable joker stats in balatro. The README.md has a list of the subsitutes for each stat, though it might not mean a lot if you havent played the same aha

ripe anchor
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The inky one that through me off was this

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Ends up very weak for a legendary in balatro

stiff cloak
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xdd its only a legendary because in isaac its a Quality 4 item, so I decided I'd just make it legendary aha

ripe anchor
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Very fair

stiff cloak
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I kind of like the idea that the Quality of the item in Isaac mirrors to how often you see it in this mod, because Quality does affect spawn rate of items in Isaac, but it might end up making the mod kind of repetitive if a lot of the jokers are legendaries and stuff so I might change this later

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If I do change this it'll be after I implement every item, then I'll balance from there

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but, there are a lot of items so that'll take a while

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e.e

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780 items

ripe anchor
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Finally a mod to (nearly) rival Pokermon in joker count

blazing jay
stiff cloak
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LMAOO

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i didnt think about that

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okay ill definitely have to balance rarities then thats fine

ionic glacier
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yknow it might be good for you to

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make a custom rarity

feral ingot
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I actually was making a mod with the same core idea, so i could lend a hand with some art i already made for that one and maybe some new art

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(Heres some examples for the jokers i saw on the github page)

stiff cloak
stiff cloak
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i just slapped their isaac sprites onto a joker and called it a day if you couldnt tell

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art is not my strong suit

feral ingot
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yea, I made every item up to steam sale so thats like over 60 items i already drew

stiff cloak
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yea thats sick

feral ingot
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(+I made different sprites for each of the item pools bc why not)

stiff cloak
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oh like the doorframe and the room behind it?

feral ingot
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yes

stiff cloak
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thats a cool idea

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better than anything i could make 😭

feral ingot
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my idea was way too ambitious tho, so just normal jokers could be better

stiff cloak
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im guessing you mean normal as in not including a bunch of different sprites for item pools

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on the topic of item pools one of the ideas i have is to add packs for each of the item pools

feral ingot
feral ingot
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because thats actually smart

stiff cloak
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also i was originally going to just make 'A Dollar' appear in shops and stuff but now I kind of want to make cards for each of the machines and make it obtained by like selling a slot machine card or something

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or like slot machines trigger every round and give a little money but theres a chance its destroyed and you get a dollar

stiff cloak
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also the shops between blinds could have like an item room item and like something else along side it

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like a planetarium item or a secret room item or something

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but i dont know if i could influence the shops to do that

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also i was considering making it so that you only see isaac cards

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or at least a setting for it

feral ingot
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what if there was also a spectral called devil deal? where you sacrifices something (like a hand/discard/handsize) to get a free devil pack and thats the only way to get them?

stiff cloak
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wait thats a good idea

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boss blinds can be based on in game bosses too

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but i dont know what types of effects id give them

feral ingot
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you could think of something

stiff cloak
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cus its kind of hard to like translate how a boss fight is in isaac compared to blind effects in balatro xd

feral ingot
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yea, and also angel packs could be a neat idea (with the whole not doing any devil deals so you can buy them)

stiff cloak
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yeah true

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and it can be like if you've opened a devil pack you cant find angels in shops

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i have no idea how to code that in though so it'd be a lot of learning for me aha

feral ingot
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yea, its a slight bit ambitious but it would be very fun

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(also challange room packs could drop you into a boss blind after you pick a card)

stiff cloak
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but then you can also stack up a lot of things, and also i think its quite difficult to trigger regular effects to like chips and mult from vouchers

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though it could be a good idea to limit the player to 1 active item at a time, and the rest of the joker slots can be passive items

feral ingot
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thats actually a very good idea

stiff cloak
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how could trinkets be implemented

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cus i cant lie i was just going to not implement them at all because i couldnt think of an idea

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xd

feral ingot
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(and backpack would be useful again)

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trinkets could be like in the consumable slots

stiff cloak
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also i like the idea that marie suggested of custom rarities so i might add custom rarities for quality 0-4 like in the game

stiff cloak
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besides actual isaac consumables

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unless trinkets are also just jokers but then everything might feel all the same

feral ingot
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i think trinkets and consumables sharing the consumable slots is a good idea

stiff cloak
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that could be a good idea i think

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oh yeah cus you get 2 consumable slots, and in isaac you can have 1 trinket and 1 consumable

feral ingot
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+theres the items that increase the amount of trinkets and consumables you can hold (which can effect the consumable slots)

stiff cloak
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wait isnt there some situations in isaac where you can have 2 trinkets

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i think theres an item for it i cant remember off the top of my head

feral ingot
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belly button?

stiff cloak
stiff cloak
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yeah belly button

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but then i guess that could just be +1 consumable slot

feral ingot
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also, what about boss items? (like after beating an isaac boss you get an item from a specific pool)

stiff cloak
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free item in shop

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based from boss pool

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after boss blinds

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could work

feral ingot
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it could, but dont make it free

stiff cloak
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yea maybe

feral ingot
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make that the only other way to get isaac items (except for the packs of course)

stiff cloak
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also my original idea was all of the instances of health ups in isaac translate to +hands in balatro so there could be a lot of boss item repetition

feral ingot
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yea, isaac and balatro are such different games that you have to take lots of liberties

stiff cloak
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i do like the packs idea

stiff cloak
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its like that guy doing a cod zombies mod like i wouldnt even know where to begin with that aha

feral ingot
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there is so much ground to cover

stiff cloak
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yea

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theres a list of like substituted stats on the github download page but i guarantee it will get changed at some point

feral ingot
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i even have this (slightly abandoned) spreadsheet with all of the sprites, rarities and abilities (that i thought of until now)

stiff cloak
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the thing is its hard to stop things being repetitive when its focused closely around the stats in isaac that each item applies

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so some items could get unique effects that dont really follow the isaac items just so it doesnt get repetitive

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cus thats my only problem right now is im worried that its going to just become extremely repetitive

feral ingot
stiff cloak
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yea that seems like a good idea aha

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but yea stuff like that just small effects that make cards fun

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id especially want to do this to higher quality cards cus then it makes them feel more rewarding

stiff cloak
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this was my idea for now but

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then theres some things where its like

feral ingot
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I think range should be handsize

stiff cloak
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i think theres items that can do like negative a bunch of range

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yea

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wait thats a goodi dea

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i didnt even consider hand size

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what could reflect hands then

feral ingot
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tears

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or like shot amount

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(like third eye giving you more hands)

stiff cloak
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i kind of like shot amount being xChips

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but it could be like

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shot height? idk

feral ingot
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shot height is kinda weird

stiff cloak
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unless shot height is xChips and shot amount is hands

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cus xChips is a lot more nichely used

feral ingot
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i think shot height should be semi replaced with shot speed (bc its an actual stat in the game)

stiff cloak
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okay heres a thought would mutant spider do +3 or +4 hands cus its quad shot

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but its 3 extra

stiff cloak
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but shot speed is probably a better idea

feral ingot
stiff cloak
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i think shot height is just a lot more niche but im pretty sure its the stat that affects shooting over rocks and stuff

feral ingot
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so mutant spider gives you more tears, but less firing rate

stiff cloak
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yeah

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so it would be like

feral ingot
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so what is firing rate?

stiff cloak
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hmm

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isnt firing rate the Tears stat?

feral ingot
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i think so

stiff cloak
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cus im pretty sure like "Tears Up" correlates to firerate up

feral ingot
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yea thats what i was thinking aswell

stiff cloak
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i need to write down ideas somewhere aha

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i think finalizing the like conversions of the isaac stats into balatro is important before any joker effects

feral ingot
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yea you're right about that

stiff cloak
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okay i think ill just edit it right into the readme

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so

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what have we said each stat converts to

feral ingot
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range is handsize

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tear amount (or whatever we're gonna call it) is hands

stiff cloak
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i think Tears should stay as chips

stiff cloak
feral ingot
stiff cloak
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i think tears as chips and damage as mult works fine

feral ingot
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yea i think so aswell

stiff cloak
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bombs as discards sound fine?

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though there arent many items that give you bombs

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unless theres an alternate way to obtain bombs keys etc

feral ingot
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Pyro would be insane

stiff cloak
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also i havent come up with an idea for what keys could represent yet

stiff cloak
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but idk what keys would stand for

stiff cloak
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10 discards is still insanely strong

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unless i just heavily nerd them

feral ingot
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what if they were temporary discards?

stiff cloak
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like boom is +3 and pyro is +6 or something

stiff cloak
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like once you use the discards they dont go back up

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thats sounds good

feral ingot
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yes

stiff cloak
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so you have your base max discards of like 3 but if you got boom! it would go up to 13

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and using any above 3 will not regenerate

feral ingot
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so keys could also be temporary hands

feral ingot
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exactly

stiff cloak
feral ingot
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but we make it so that temporary hands dont generate money (same for temporary discards bc of green deck)

stiff cloak
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yeah

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the money generated would just be based on the max

feral ingot
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exactly

stiff cloak
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sounds good

feral ingot
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i think thats most stats

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wait

stiff cloak
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shot speed?

feral ingot
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SPEED

stiff cloak
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OH YEA

feral ingot
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and shot speed

stiff cloak
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we got move speed and shot speed

feral ingot
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shot speed could maybe be retriggers

stiff cloak
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retriggers of what

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a joker or the scored cards

feral ingot
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playing cards

stiff cloak
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yeah

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that sounds good

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wouldnt that make more sense for shot count?

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god we're going in circles here aha

feral ingot
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shot count is rarer and more valuable tho

stiff cloak
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yeah true

feral ingot
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so now, speed

stiff cloak
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hmm

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i was thinking blind requirements decrease

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or such

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but idk

feral ingot
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good idea, but that could also be health

stiff cloak
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yea

feral ingot
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bc we still need health

stiff cloak
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yeah

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yeah health for blind requirements sounds fine

feral ingot
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health up could be like -5% blind requirement

stiff cloak
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like every +1 heart is like

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yea

feral ingot
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and soul hearts are just temporary versions

stiff cloak
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i was gonna say like 5% or 10% off

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how would we include soul hearts

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how would we include all of the different heart types for that matter

feral ingot
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as temporary blind requirements

stiff cloak
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red soul dark etc

feral ingot
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red is just gonna be heart slots

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soul is temporary (so its only for 1 blind)

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dark is temporary but more percent than red and soul

stiff cloak
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soul hearts could be added to your joker slots as negative or something and could be sold to decrease blind requirement of the next blind or something

stiff cloak
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otherwise it kind of sucks that its kind of forced on you to use them on the blind after you obtain them

feral ingot
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it would

stiff cloak
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especially things like

feral ingot
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also holy hearts, if you win the blind in 1 hand. they turn into heart slots

stiff cloak
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sounds good

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how will we handle the amounts of different hearts though

feral ingot
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so that is another thing with items as well

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i was thinking like the voucher tab

stiff cloak
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could be

feral ingot
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but one for passive items, and one for hearts

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we should return to speed tho

stiff cloak
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yeah true

feral ingot
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i have no idea

stiff cloak
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neither

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aha

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this is the current list

feral ingot
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neat

stiff cloak
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so just something that isnt on here i guess lol

feral ingot
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(add health)

stiff cloak
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oh yeah

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there we go

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now we just need speed rahh

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i have no idea what speed could be

feral ingot
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what if speed was maybe for better blind skipping?

stiff cloak
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hmm

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in what way

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i cant think of a way to improve blind skipping aha

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besides like better tags? but i dont know in what way they could be better

feral ingot
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more tags? like a chance to double the skip rewards?

stiff cloak
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yeah thats exactly what i just thought

feral ingot
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just more rewards for skipping

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like money or jokers or items

stiff cloak
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like n/10 chance to get an extra tag where n is added speed

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perhaps

feral ingot
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maybe, it would be another thing for oops all 6s to go with aswell

stiff cloak
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so whats the final idea gonna be

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i think it being skip related is a good idea for sure

feral ingot
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yea i think thats it

stiff cloak
feral ingot
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yea, but we could do different effects for each speed item

stiff cloak
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as in?

feral ingot
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for example : recieving money

stiff cloak
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yeah

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oh i see instead of always extra tags its just something useful

feral ingot
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yes

stiff cloak
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ill just write the effect of speed as Blind Skip Rewards and then it can be unique to each speed up joker

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what about speed downs?

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you lose stuff when you skip

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(:<

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like if you skip a blind you could lose money or stuff

feral ingot
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that would be funny

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thank god you cant get negative bombs or keys tho

stiff cloak
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yea

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aha

feral ingot
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and i think thats everything

stiff cloak
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should be

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oh wait

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luck

feral ingot
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if theres anything else along the way

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OH LUCK

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thats already something in balatro

stiff cloak
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yeah

feral ingot
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just add like a 10% change (additive) per 1 luck

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so with 1 luck it would go from 1 to 1.1

stiff cloak
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yeah

feral ingot
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it can be strong but you'll need alot of it

stiff cloak
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does luck just affect the chance of finding different rarities

stiff cloak
feral ingot
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luck i think should just be on random chance things

stiff cloak
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?

feral ingot
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like on wheel of fortune

stiff cloak
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oh you mean like probabilities

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its like um

feral ingot
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yes

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probabilities

stiff cloak
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oops all 6s

feral ingot
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exactly

stiff cloak
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yeah

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sounds good

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what rate would it increase it though

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oh you said like 1.1x per luck

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sounds fine to me

feral ingot
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now if we find any other stats on the way then we just make it up on the fly

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wait what do we do about familiars?

stiff cloak
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hmm

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i was thinking that

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cus i was thinking of like

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how would twisted pair work

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was the example in my head

feral ingot
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so it like impacts your final score?

stiff cloak
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could do

feral ingot
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but i think it should be something unique for each one

stiff cloak
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like small random effects

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applied last

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yeah

feral ingot
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so i think thats actually it this time

stiff cloak
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yea that should be fine

feral ingot
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(also if you want the spreadsheet so we can change and revive it i can send it)

stiff cloak
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how would tmtrainer work

feral ingot
stiff cloak
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let me take a look quick

feral ingot
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something like that but you cant see the effect

stiff cloak
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oh yeah that looks good

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yeah same idea but it doesnt display its current ability

feral ingot
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yes

stiff cloak
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sounds good

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ill be able to work on stuff later but im in college for another 3 hours e.e

feral ingot
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kk

stiff cloak
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can still think of ideas tho

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i might put a bunch of jokers onto the list on the mod site for now

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and then implement them later

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i just realised are we gonna want any scaling on damage to mult

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cus like Blood of the Martyr is going to do +1 mult if its 1:1

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@feral ingot

feral ingot
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oh sorry i was gone for a bit

stiff cloak
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its fine

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also do you like the idea for the spoon bender?

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for the idea of 'homing' i did kind of like the plasma deck

feral ingot
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the idea for spoonbender is fine, but there is another joker that does the same thing in cryptid

stiff cloak
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is there?

feral ingot
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so i was thinking maybe it shows you your highest scoring hand that you could play

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dont know how you would code that tho

stiff cloak
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that sounds like a good idea but i dont know how possible that is

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yea

feral ingot
stiff cloak
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i can still put that as the effect it can just be conceptual for now

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or ill leave it as balancing them and if i can find a way to make your idea work ill try it out

feral ingot
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yea

stiff cloak
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also i think im going to do damage to mult at a 1:10 ratio

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so for each +1 damage its +10 mult

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seems reasonable

feral ingot
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I think the ratios should be semi-personalized

stiff cloak
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yea could be

feral ingot
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depending on how we change the item

stiff cloak
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depending on any other effects or anything

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yteah

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i think ill use 1:10 for items that mainly focus on damage increase and then we can personalise any ratios that need it

feral ingot
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i think thats good

stiff cloak
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wait what was our idea for range cus i just realised i didnt write it down

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handsize right?

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wait i did write it down i cant read

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aha

feral ingot
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yes handsize

stiff cloak
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oh i didnt see it cus i didnt break the line so it was just on the wrong line

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xd

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oops

feral ingot
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its fine now tho

stiff cloak
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fixed it

feral ingot
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sweet

stiff cloak
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putting conceptual effects for more items on the site

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cant really work on the mod itself at college cus i dont have access to balatro lol

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how do we want it to work?

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you say familiars could be applied last but what could it do

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the damage would make it a mult card but how could it be applied

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also we should think of an idea for transformations

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like having a certain set of jokers gives extra effects

feral ingot
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yea this is the problem with some familiars

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they're too basic to come up with cool effects for

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but transformations are a good idea tho

stiff cloak
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also how are extra lives going to work

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kind of like um

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the vanilla skeleton joker

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get 25% and

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i forgot

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LOL

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one sec

feral ingot
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mr bones?

stiff cloak
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yeah

feral ingot
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yea just mrbones without the %

stiff cloak
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yeah

feral ingot
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(at least for 1UP)

stiff cloak
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yeah i was gonna say

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theres somethings that will be different like

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is it guppys collar that has a 50% chance to revive an infinite amount of times

feral ingot
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yes, and it cant be affected by oops all 6s or the luck stat

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bc that would be op

stiff cloak
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yeah

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you'd prolly be able to get enough luck to almost always revive

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aha

feral ingot
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yea

stiff cloak
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are you down to do the artwork for the jokers? ^^

feral ingot
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I already have jokers from ID 1 to 64

stiff cloak
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:o

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also i improved the site with a bunch of jokers and conceptual effects if you wanna look

feral ingot
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kk

stiff cloak
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oh wiat i havent pushed it to the site itself

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xd

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one sec

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give it a minute to update

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i also replaced the rarities with their qualities

feral ingot
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nice

stiff cloak
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okay pushed

feral ingot
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finally updated on my screen

stiff cloak
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yea idk why they take so long

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mine still hasnt for me

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wait it has now

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i think its to do with cache

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or github uses some sort of cdn to pass things through and it just takes time to go through it

ripe anchor
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yeah, both browser cache and github's Ddos protection and whatnot

stiff cloak
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but i think its something to do with system

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yea

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browser cache makes it take forever to update

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i normally use incognito to check if it updated properly cus it doesnt use the same cache

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happy with the site so far tho

stiff cloak
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What do we reckon flight would represent?

cold cypress
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tainted keeper deck when

stiff cloak
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wait decks of characters is such a good idea what

feral ingot
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yea (also the reason why i wanted to make the passive items act like vouchers is because of tainted isaac)

dreamy frigate
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about that

stiff cloak
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hm?

dreamy frigate
stiff cloak
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@feral ingot what do we do about familiars

feral ingot
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no idea

stiff cloak
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yipee

feral ingot
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my creative juices are depleted today

stiff cloak
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😭

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my brain is gonna explode

cold cypress
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oh ma gawd balatro x tboi my dreams came true

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tbf edmund has played balatro and he does like it

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and balatro has some pretty obvious tboi inspiration

stiff cloak
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thats actually cool aha

stiff cloak
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hes amazing aha

stiff cloak
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so that they can never go above 8

stiff cloak
tawny kiln
stiff cloak
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Implemented custom rarities

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Implemented item descriptions (based off of actual Isaac items)

gloomy solar
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don't forget to include 2x images

stiff cloak
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yeah theres 2x images - i need to update the github aha

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ill do that right now actually while i remember

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just lost a bunch of progress i love windows

high dome
stiff cloak
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thank you proud

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@feral ingot would you still like to do the art TikTokIdk

feral ingot
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yea sure, I think for now most of the early art is already there

stiff cloak
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yipee

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the art isnt my biggest priority so no rush at all

feral ingot
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yea, as I said before I think I reached up to like id 62 or somewhere similar

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but I am planning to make more when we need it

stiff cloak
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awesome

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should be a while before then

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im at id

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let me check

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41

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but i have missed a lot of items cus im still trying to think of ways to implement them

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done 25 so far

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https://meowfem.github.io/ i think i added all of the ones you said you originally had art for and you can see how many ive done of the lot

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so got a way to go yet aha

bright idol
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soy milk?

stiff cloak
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eventually, im going through all of the items in order of their item ID

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so im starting with rebirth items

cold cypress
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how would brim work

blazing jay
# stiff cloak

If ya need someone to help balance out the item effects, lemme know...cuz Cricket's Head still seems extremely weak for how powerful it should be, while some others (mainly Roid Rage, NO.1, and ESPECIALLY Mom's Lipstick) seem incredibly powerful.

stiff cloak
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how is moms lipstick especially op

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+3 handsize

high dome
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i mean that's just a permanent Juggler Tag

blazing jay
# stiff cloak +3 handsize

...That's the thing, +3 Hand Size for what's effectively a Common is INSANE. Compared to Vanilla, Juggler only gives +1 Hand Size, and Toubaldor gives +2 Hand Size for -1 Hands Played.

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Unless if you're going for the Cryptid approach of "intentionally unbalanced".

stiff cloak
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ill prolly go over everything and do a big balacing update at some point

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ill admit nothing is in any way balanced at the moment

dusky finch
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spoon bender crashes

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am sad about this cause It lost me the run

dusky finch
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do you think you'll add floor curses as blind curses?

cold cypress
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what if curse of darkness doesn't tell you what the blind score is

high dome
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curse of the blind is as annoying as in the real game: consumable cards? good luck figuring out what they are!

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curse of the lost makes you enter a random blind in the ante

cold cypress
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oh hi small blind

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whag about curse of the labyrinth: replaces the big blind with a boss blind but you go up by 2 antes

stiff cloak
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idk how ill do blind though

dusky finch
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Yeah i unfortunately am no help

stiff cloak
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i was thinking like everything in the shop is hidden kind of like the actual curse in game but idk if blind effects can carry over to the shop after

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it probably can but i wouldnt really know how

high dome
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i mean chaos the clown has an effect every shop, maybe you could check the code for him

stiff cloak
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yea theres plenty of jokers that have an effect on EVERY shop, suppose i could use some variable to check if the previous round beaten was curse of the blind

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Blind of The Blind