Mod added hand types often don't get support from mods that add alternative planet cards. This is my, likely slow, project to create new cards to bridge these.
Right now I've created Familiar's Sacred for Bunco's four spectrum hands. The art is a bit slapdash but I think it gets the job done right now.
https://github.com/lshtech/ExtraPlanets
#Extra Planets: more planets, more mod compat
1 messages · Page 1 of 1 (latest)
You are doing everything I imagine there should be being a modpacker
it'd just help if I was a competant artist
The art is good enough, at least not placeholders
Simple complaints are the hand cards are still in blueish hue
What's the plan for future development?
next would be blackjack and fibonacci hands.
Love to see it
Blackjack hands? I’ve been summoned
Do you think you will someday visit DX cards, curse cards and EX cards?
ex, definetely, dx I'd like to but integrating new dx cards in is a bit of a pain.
how they are displayed in the collection
Oh yeah
also grim's stellar cards for modded suits
What about not so planetlike cards like satellite, neutron stars, etc.
I am just intrigued, not that you should be doing all this, just wondering
grim mentioned
I might consider them but they aren't a priority
Hello there. Bunco spectrum planets are showing up even if player hasn't played the corresponding hand
I pushed a change that will hopefully limit them showing up. I also improved the card art.
Awesome!
added sacred cards for blackjack and fibonacci
Hi Hi! Could I make the odd request of including Vulcan which is one of the steammodded example mods for the royal flush planet card? (as niche as it might be, lol) If it saves you some trouble, I even made both the card assets.