#Framerate loosing while playing
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Same issue here, just restart the game and it’s back to normal but yeah, long run are getting quite laggy at about 8-9th ante.
I have this issue on Steam Deck, running with a few mods but I haven't changed them in a month it only started doing this recently???
Thinking about running a lua profiler but i need to check how quickly I can replicate it, or I could start the profiler when a "LONG DT" warning is thrown (can see those in the console logs on slowdown)
I had been doing some experiments with a Steam-Input Mouse Region on the right touch pad, and when I noted that the lag was linked to touchscreen use I tried turning off my custom layout. It did not prevent runs from getting slower as I play, which I work around by reloading. I wanted the mention that initial observation anyway because it's been suggested before: #🕹・game-discussion message
I'll follow up in this thread if I do setup a profiler to start on on the "LONG DT" debug message