#Jester's Privilege - 15 Vanilla-esque Jokers!

1 messages · Page 1 of 1 (latest)

gleaming arch
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Releasing an update to this mod (wow!) I have 15 jokers that almost all work perfectly.
https://github.com/unethikeele/JestersPrivilege

Original Post: Hopefully going to upload a mod with just some random Joker ideas that I have had. I have really enjoyed the art part so far and am still learning the coding bit.
Looking for advice on if current Jokers are balanced, fun, etc and any changes people would recommend.

GitHub

a vanilla-esque Balatro mod which adds some new Jokers to the game. - unethikeele/JestersPrivilege

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Solitaire
Uncommon
If a Straight has alternating colours, it becomes a Straight Flush

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Microtransaction
Uncommon
Every item purchased from the store adds X0.01 Mult to this card. Currently X1.0

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Buzzer Beater
Uncommon
Defeating the ante on the last hand increases XMult by 0.5. Currently X1.0

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Double Trouble
Rare
Pairs are now scored as 4OAK.

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Judge Jury and Executioner
Uncommon
Either a Judgement, Justice, or Hanged Man card is created when round begins.

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Neon Joker
Rare
Scored Glass Cards are given Polychrome.

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Bobo Doll
Common
This joker gains +2 Mult per consecutive same hand played. Resets when a different hand is played. (Currently +0 Mult)

honest heart
unique pewter
frank bay
unique pewter
gleaming arch
dusk ocean
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These are really good joker designs btw

frank bay
gleaming arch
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holy crap i got it in the game 😆

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sprite looks a bit off but idc atm cos its actually in the game

dusk ocean
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Looks like it's a bit small on both sides

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Did you set the atlas dimensions to 71×95 (iirc)

gleaming arch
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yep, i think my dimensions in aseprite are a little off actually

dusk ocean
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Ah fair

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What dimensions are the actual png?

gleaming arch
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yeah looks to be 69 x 73

dusk ocean
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Huh? It's almost square?

gleaming arch
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93 not 73

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cant read sorry lol

dusk ocean
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You can just use that as the atlas size

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It's close enough where everything will still look normal

gleaming arch
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oh awesome

gleaming arch
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Buzzer Beater is working in the game 😎

slow depot
# gleaming arch holy crap i got it in the game 😆

You have some great ideas and art bro! I really like these. Hey, I'm not sure if you know, but just in case, you can use the DebugPlus mod to force spawn Jokers from your collection into your run for testing. Keep at this dude this mod is gonna slap !

gleaming arch
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have been using it, absolute life saver!

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Jester's Privilege (WIP - v0.0.1)

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have just released first version of this mod, only have 3 jokers working but a start is a start

slow depot
slow depot
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If you'd like feedback I have some, otherwise just ignore this. I did a little testing for these.

So above you have the Microtransaction Joker listed as gaining X0.01 Mult per item purchased but you have it coded to gain X0.1 Mult. Not sure which is intended but one is quite weak and the other STRONG. I would play with the XMult gain a little. You might have to really spend a bit of time playing with this one to get that number right, but you'll get it.

Both Microtransaction and Buzzer Beater need something like this to prevent the XMult message from appearing when they are both only at X1 Mult " if context.joker_main and card.ability.extra.Xmult > 1 then
return {yada yada blah " They also should both have Perishable set to false.

Buzzer Beater is missing a ". . .and not context.blueprint. . ." bc it will upgrade twice if you're using Blueprint. Blueprint is only supposed to return the XMult again, not upgrade it again. Unless you want it to be unique like that.

Judge Jury and Executioner has 3 separate 1 in 4 checks go off and I didn't expect that based on the Joker's description. You might find that you want it to work differently in the future.

In the Jokers Spritesheet image you need to leave one empty pixel border around each card. Your cards are too close together

Hope this helps

gleaming arch
# slow depot If you'd like feedback I have some, otherwise just ignore this. I did a little t...

this is the exact feedback i am looking for- very new to this so thank you so much!

definitely agree on microtransaction. originally had .01 and that was way too weak so have obviously over corrected. i have some ideas I will try. thank you for the heads up on the 1x mult thing- kinda ignored it/missed it as was excited to actually het them working

and did not realise thats how context.blueprint worked, will fix that asap
same with judge jury and executioner- will look into making that a bit bettee for sure

and also thanks for the headsup regarding the atlas, that will be an easy fix

and thank you so much for giving it a try i really appreciate it so much!

dusk ocean
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Definitely keeping an eye on this, looks promising

gleaming arch
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Jester's Privilege (WIP - v0.9.3)

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I have updated this, released 15 jokers 😄
Gorgon has some issues that make me hit my head
Breakout might be too strong, unsure
renamed Judge Jury Executioner to Dredd Joker cos name was too long.

Massive shoutout to the modding community here, learnt a lot being able to look at source code and their assistance when I asked questions

Hope you enjoy! and yell out if you have any recommendations on how to balance some of these.

gleaming arch
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Jester's Privilege - 15 Vanilla-esque Jokers!

opaque oriole
sharp cove
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maybe it's that this has not been updated to new-calc

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wait has it

gleaming arch
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huh cheers for the heads up ill give it a look when i have a chance

candid mulch
gleaming arch
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Should have fixed Nosferatu crashing 😎

candid mulch
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nice

opaque oriole
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I haven't and couldn't test it myself though so it can be mod incompat

candid mulch
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strange, worked for me yesterday

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update the mod?

opaque oriole
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Should be up-to-date if they are using my modpack