#[Concepting] BalaYugi! A Yu-Gi-Oh! Balatro mod that has Jokers as monsters, spells and traps!

1 messages · Page 1 of 1 (latest)

mystic pendant
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So I've been thinking about making a yugioh themed balatro mod, focused mostly on yugioh cards jokers that would have similar effects as their original counterpart (ex: pot of greed increases hand size by 2 and ultimate blue eyes gives X3 when playing three 8's, referencing its fusion requirements as 3 blue eyes which are level 8) here's an image of how the jokers are in-game (they are not functional as I don't know how to properly code them in, just the basics of adding their image and description) hope you guys like it, help coding them is very welcome :^) since I'm still learning the basics, so I'm focusing more on making their art and writing their effects, hope you guys find the idea neat!

I plan to limit them to just appear if you play with the "yugioh deck", and removing other jokers from the base game or other mods from the jokers pool while using the deck, so it is its own thing, of course that would mean having to make a lot of jokers (maybe 150 like the base game) and some would just be copies with simple effects that are necessary for variety of build in every run! Like jolly joker, gluttonous etc. But I think that would make things simple and in my opinion, better than just having random yugioh cards out of an exclusive pack or shuffled with some random jokers on the default pack

Let me know what you all think!

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Some jokers concepts and their effects:

Common:
Kuriboh - Creates a random Common Monster Joker when blind is selected. Prevents death if chips scored are at least 50% of required chips, Selfdestructs
E. Hero SparkM - +10 Mult when played hand has no face cards
E. Hero BubbleM - +2 Mult and +50 Chips when playing a Flush
Celtic Guardian - Retriggers the first and last played cards

Uncommon:
Dark Magician - +2 Mult for played Spades card. If the first hand played is only a King, create a Spectral card
Blue Eyes White Dragon - +3 Mult and +25 Chips, Gains $1 for each scoring 8
Time Wizard - Doubles all listed probabilities (ex 1 in 3 -> 2 in 3), 1 in 4 of X2 Mult
Junk Synchron - Sell in 1 to 9 turns for an specific Synchro Monster Joker

Rare:
E. Hero Flamewingman - +7 Mult for played Ace or Queen. X1 Mult for every E. Hero Joker card
Ultimate B. E. White Dragon - +9 Mult and +100 Chips, X3 Mult if played hand has three 8 cards
Morphing Jar - If the first played hand has 3 cards, destroy them and lose $3

Legendary:
Exodia the F.O. - X5 When playing a Straight Flush

terse pebble
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I CAST POT OF GREED WHICH ALLOWS ME TO CAST ANOTHER POT OF GREED WHICH ALLOWS ME TO CAST ANOTHER POT OF GREED

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sorry i had to

mystic pendant
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It's okay, I thought someone would haha!

terse pebble
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i'm not going to lie, X5 mult when playing a royal flush is a bit underpowered for a legendary joker
i don't play yugioh so i don't know if its a reference or not

mystic pendant
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Or maybe just make it so it's just a straight flush

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Cause that would still mean just needing 5 specific different cards

terse pebble
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yeah that sounds good

onyx heart
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I definitely support a Yu-Gi-Oh themed mod! I'm actually surprised there isn't one already.

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Also, for Time Wizard, it's gotta be something with a draw back. Like 50% Chance to give a multi, 50% chance to reduce your multi or something.

neat scroll
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Plenty of people will want to mix them, abs for some playing with this she #1292971421349445785 together would be really cool and slightly cursed, lol

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And you could make templates like we did for Pokermon

mystic pendant
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As that would make it optional to play with them alone

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So playing a another deck would mean they appearing normally with other jokers

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Guess that would be the best for people to choose

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As for the templates, I'll see if I can make them when I have time! Thanks for the heads up

neat scroll
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No worries:3

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And those sprites I linked might not be your best choice. Definitely browse spriter's resource

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Anways, keep on the good work :3

neat scroll
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heyas, how's it goin?

mystic pendant
# neat scroll heyas, how's it goin?

Heya! Wanna know what you think about these? https://www.spriters-resource.com/psp/yugioharcvtagforcespecial/sheet/123702/
These are the ones I'm already using but I did stretch them to make it so I had something to show here, guess that wouldn't be really necessary, I did try using the ones you suggested but I personally found them a bit uncomfortable to work with in size, there's also the fact that this layout I'm using right now are from the PSP game that has roughly 80% of the yu-gi-oh cards to date, so we'd have a lot to work with in ready card art, although the bad news is I did not find someone that uploaded all the sprites, so maybe I'd have to extract them myself sometime later

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Thanks for coming to check on here btw! Feel free to suggest or help with anything you want, glad you guys got interested in my little idea

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I'll be making some more jokers effect soon, but it would be nice to set on an template

neat scroll
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the size of jokers is 71x95

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so the size though small is correct

frosty meteor
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I would love to see this mod! <3

rose hazel
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def wanna see this come into fruition

rose hazel
buoyant token
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Had the same idea of adding copycat to just be a duplicate blueprint card lol

left spade
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would be fun to have archetype-themed joker packs, i.e a hero pack containing only hero jokers

rose hazel
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there's so. so many yugioh cards though

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youi could take inspo from Magic the Jokering

inner olive
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Make ones for unity and yu-jo friendship

buoyant token
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Like pot of greed being a card you can draw from ur deck to +2

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Or at least function like a tarot card

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But I haven't figured out much coding to get it to work like that

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Exodia works fine might just work on joker cards was thinking of adding destiny board as well

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Where if u can survive 5 rounds without jokers cards you insta win lol

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The thing about my version is I don't wanna change much of the flavor text

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Like I want them to do what you'd expect them to do in the TCG

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Or at least very minimal flavor text change

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Like I don't think Blue Eyes coming in as a joker to give +40 multi makes sense lmao

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Like I was gonna do this card but gives you 4 random jokers cards

buoyant token
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If people are still interested in a Yu-Gi-Oh concept mod this is how I was planning to do mine lmao where cards get added to ur deck instead of being only jokers

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And specific cards will go into the joker slot

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I think I'll make monster cards jokers and spells/traps deck cards

rose hazel
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CAN WE GET THE PERFORMAPALS IN THE GAME

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THEY WOULD BE PERFECT

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since. clowns. circus. jokers.

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(i know little about yu-gi-oh i just like their designs)

inner olive
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PePe is not iconic enough for most nostalgic yugioh fans, but their utility can be recognized as a plan for functionality perhaps

buoyant token
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What would it do tho

rose hazel
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i have. no idea. i just like how they look.

plush pumice
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so is anyone actually doing this mod or

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there's like 3 yugioh mod concepts floating around now

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one has minimal content

buoyant token
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Working on scapegoat ATM as an example

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Instead of token just gonna make it create 4 random jokers cards

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¯_(ツ)_/¯

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Pot of greed unironically gets added to ur deck and u draw to use it for a +2

buoyant token
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finally got scapegoat to work

buoyant token
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Maybe I'll rework scapegoat to actually add tokens to ur joker zone 🤔

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And you get either get multiplayer or something for a few turns

inner olive
buoyant token
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But yeah sounds like a decent effect

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Might try that

buoyant token
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Working on jinzo ATM

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You think he should block all blinds or just boss blinds?

inner olive
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Do you think a full boss blind negate is too op? Don't get me wrong, Jinzo is a perfect cut-in for Jimbo, but his effect could be something like "Halve the score requisite of each boss blind. Sell to reroll boss blind." Does that seem like a fair out to the trickier blinds, or would this be less advantageous to have a sell-off effect?

plush pumice
pine merlin
plush pumice
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im sick of people saying chicot is a bad legendary

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real worst legendary is canio

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chicot fits in literally any build and removes one of the game's main challenges

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canio needs you to destroy face cards which is so specific

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the people are fuckin wrong, majority /= correct, i think thats worth considering

pine merlin
pine merlin
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the only thing about chicot id call legendary level are the stacking effects when you have multiple. if the effect of 2 chicot was the base eff of one it'd be on the same level as the other legendaries

plush pumice
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trading card, hanged man, immolate, familiar, incantation come to mind

pine merlin
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just run glass king flush fives 5hed.

plush pumice
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glass king flush fives

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yeah you're totally not gonna die pivoting to that for canio

pine merlin
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simply find dna, bp, and bs

plush pumice
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simply find 3 specific rare jokers

pine merlin
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yep. if you cant then i guess your eco sucks

plush pumice
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it is not that easy

plush pumice
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and in general it's just better for this

pine merlin
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if you have red seals it is, if not then canio can be better
i agree that trib is generally more impactful than canio, but at least it's better than yorick.

plush pumice
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yorick is fine

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better than canio

pine merlin
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yeah. fine.

plush pumice
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self-contained scaling that works unless you have burglar

pine merlin
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i wouldnt say better than canio bc hes so slow

plush pumice
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slow but consistent and universally available

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almost every run has discards

pine merlin
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x1 mult per 2 blinds played with base discards is very mid

plush pumice
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better than canio who requires specific shop items to become on-par with other legendaries

pine merlin
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no it isnt bc if you're using the mechanics to their fullest then you're using those items anyway. a lot.

plush pumice
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canio is never better than trib here

pine merlin
plush pumice
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bruh

pine merlin
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maybe go fish is more your pace

plush pumice
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oh shut up

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once again I am reminded that talking to people is fucking impossible

plush pumice
plush pumice
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you're the people who turn debates into arguments. Fuck you.

pine merlin
plush pumice
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either way you're gonna need 5 kings in your deck to do that
they're really not that different

pine merlin
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oh no! you mean i have to do the deck fixing that takes place in literally every run?? 😱

plush pumice
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that one went completely over your head apparently

plush pumice
pine merlin
plush pumice
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you are really just convinced you're always 100% correct huh

pine merlin
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not at all. i know enough to know just how much i don't know. (it's a lot, in both cases.)

plush pumice
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that's self contradictory, you can't know how much you don't know if you don't know it

inner olive
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Woah. Another day, another internet argument. Guess it could happen anywhere.

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I was just thinking about more ygo cards from the season 1 ygo like 7 completed and metalmorph and how they could work

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I know it didn't show up in the show, but United We Stand is a good one too

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Copycat

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Swords of revealing light can reveal cards drawn face down, how viable is that?

pine merlin
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i especially like the idea of 7 completed bc atm we don't have anything for 7's, which is just criminal.

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i think it'd be too awkward to require 3 7s so maybe just an on scoring boost for each 7 in scoring hand

inner olive
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Seems like a better way to go about it, yeah

plush pumice
inner olive
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This is somewhat ideal, but still not a good out for the blinds where you draw f/d after each played hand, if anything it becomes a disability then.

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Any thoughts on United We Stand?

pine merlin
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needle

inner olive
pine merlin
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united we stand could give xmult for each card with the same rank in scoring hand

inner olive
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Would do good synergy with the idea for 7 completed made earlier. Great idea!

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I think 7 completed could be like the scholar joker but for 7s

pine merlin
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since 7 completed is slot machine inspired i think +3 mult and $1 for each 7 would be a good balance for it

inner olive
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Yeah, slot machine implies payout

plush pumice
pine merlin
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and the 3 mult for the 3 wheels on the machine

pine merlin
plush pumice
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it sounds like an effect more suited for that spell

pine merlin
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just 7

plush pumice
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just 7

pine merlin
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jackpot 7 is a wincon

inner olive
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Just 7 ok

plush pumice
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7 completed could make 7s give either a number of chips or mult, chooses whichever is lower between the two

pine merlin
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totally the wrong era of yugioh but zoodiac ratpier could be a good stand-in for dna; with a slightly tweaked condition/requirement/cost

inner olive
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Not sure if there's a clear reasoning to stick with GOAT format cards outside of nostalgia

pine merlin
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maybe just bc it was a good starting point 🤷‍♂️

inner olive
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Anyone ever played Cross Duel before it shut down?

pine merlin
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or more recognition

pine merlin
inner olive
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I had some ideas about how they redesigned certain cards

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Certain high powered effect monsters were denoted the status of Guardians

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Like in some classic episodes in virtual world

pine merlin
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exarion universe could be low-rank support maybe?

inner olive
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Neat

pine merlin
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i think this idea could take inspiration from the pokermon mod and add new mechanics to make it more yugioh-like. a couple of examples could be having tuner jokers to allow you to make synchro jokers, and a polymerization spectral card to allow you to make type-based fusions a la forbidden memories

inner olive
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Yeah, there could also be some de-fusion de-synchro stuff if you want to add them to spectral cards

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What about this card? Should main element attributes be reworked to address specific suits?

plush pumice
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could be an enhancement thing

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water -> bonus cards

inner olive
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That's a possibility

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Was also thinking it represent diamonds

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Fire could be heart

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Spade earth

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Club air

plush pumice
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but that leaves 2 types without suits

inner olive
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Light and dark?

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There's also divine

plush pumice
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oh yeah and divine

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if they were enhancements
water -> bonus
fire -> mult
air -> glass
earth -> stone
light -> gold
dark -> steel
divine -> wild (but wouldn't be used anyway)

pine merlin
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you could have the 4 elemental attributes correspond to the 4 suits, light and dark could either be reds or blacks or some other effect.

inner olive
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That was my original intention, but either is viable it seems

pine merlin
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i think having both suits and enhhancements being attributes is sloppy, personally

inner olive
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Yeah, attributes are closer to suits anyways

pine merlin
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it could be just enhancements tho tbf, bc there are enough enhancements to cover the attributes and most of them fit pretty well

inner olive
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So divine could still represent wild whichever way it goes

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That's apparent to me at least

pine merlin
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it could but i wouldnt say it has to. it could be fire juust as easily

inner olive
plush pumice
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TIME WIZARD

inner olive
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Any thoughts on this chance card?

plush pumice
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when hand is played, 50% chance to give X5 mult, 50% chance to give X0 mult

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okay done

inner olive
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X0 mult would effectively make the whole play get negated

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I like it

plush pumice
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yeah, just like what happens when you destroy all your monsters

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it's perfect

inner olive
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Accurate and precise

plush pumice
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i went for X5 cause 5 monster zones

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(excluding emz)

inner olive
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Makes sense to me

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Always been a make or break card

pine merlin
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id prefer it if it was somethhing to do with skipping blinds. i don't think that's a bad idea tho, just a little uninspired gameplay-wise.

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like withh that time wizard effect you'd just play as normal and it either works or doesn't. i prefer game pieces that effect the decisions you make

inner olive
plush pumice
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no cause it costs your normal summon

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you spend a resource to gamble

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if it doesn't work then you lose all your monsters and probably lose the game cause there's no monsters on your field, especially in goat format

pine merlin
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im talking about in balatro not yugioh, jeez 😒

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nobody serious ever played time wizard in ygo anyway lol

plush pumice
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it's the same in this balatro effect though

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you spend a hand to gamble

inner olive
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Equivalence sometimes doesn't need much inspiration

pine merlin
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jesus chhrist

plush pumice
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the skipping blinds thing is more like its anime effect

pine merlin
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it just adds a coin flip to your hands

inner olive
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Jank is what it's all about

plush pumice
inner olive
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Yep

pine merlin
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im not saying it's inaccurate lol, thhat was never my complaint

plush pumice
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i think it makes up for that

pine merlin
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just that itd be boring to use

plush pumice
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in being accurate to source material

inner olive
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And there's a fusion or two for it, so there's room for added effects via a spectral card

plush pumice
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it's great

pine merlin
plush pumice
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i think you're putting too much work into a card that people mostly remember because it's funny and bad over allowing intricate strategy

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it's that card joey uses

pine merlin
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play time wizard withh a field full of destruction floaters and tell me again there's no synergy 😎

plush pumice
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that's why I said in goat format

pine merlin
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is called a joke

inner olive
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Joey has better cards like Jinzo, which I still think would be a perfect cut-in for Jimbo

pine merlin
plush pumice
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chicot already exists though

inner olive
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Oh no not as a base joker, I meant for dialogue purposes to be fun and unique

plush pumice
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jinzo could instead destroy trap cards to gain xmult
assuming traps are like consumables maybe

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or just gains xmult when a trap would activate, but doesn't let them do their effects

pine merlin
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thhan having him destroy them

plush pumice
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the destruction isn't that difficult

pine merlin
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jokers don't have a "use" option.

plush pumice
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it's been done many times before, cryptid's CUT joker does this with code cards when blind is selected

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it'd just be like that where it happens in set context

pine merlin
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havent played cryptid so no idea what you're referring to

plush pumice
plush pumice
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or i think it destroys all code cards and gives X0.25 per?

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i don't remember which one it is

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but you get the idea

pine merlin
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but that's a triggered effect and limited by rounds, those are additional restrictions necessitated by it working that way

plush pumice
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jinzo could do that in every context to simulate a continuous effect

pine merlin
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lol

plush pumice
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cause that's what happens when you negate things in yugioh

inner olive
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What do you think of Sangan and other searcher cards like Witch of the Black Forest?

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Should it search for non-face cards, or could it be relegated entirely to spell/trap searching? It would be antithetical to Yu-Gi-Oh! to search for spells, but in this particular instance it would allow for better combo efficacy.

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Also, should field spells populate the planet/tarot zone?

plush pumice
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type stuff

inner olive
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Newer card but appeared in the anime

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Looks like a potential for a good multimult

pine merlin
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sangan and witch should be like bp/bs

inner olive
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This could work as an integral concept for making fusion easier

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Just gotta work out cost somehow

pine merlin
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that just makes it awkward and confusing to implement imo. having poly be like a spectral card or something would be way easier to implement

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its not like actual yugioh where a fusion deck always needs to fuse as part of its game plan

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the fusions themselves could be type or rarity based or smth

inner olive
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I guess so

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I just felt like synchro was too much of an advantage that it could discourage use of fusions out of more difficult conditions

pine merlin
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both fusions and synchros would be a way of consuming 2 jokers to create a new, more powerful one. fusions are balanced by needing the poly, synchros by needing the tuner joker. fusions, synchros, and tuners can all be easily balanced to avoid excessive imbalance.

inner olive
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ok

pine merlin
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and speaking of fusions, i think cyber blader would be a great one, and could give different effects if you play a high card, pair, or three of a kind

inner olive
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This is a good tuner to start with

pine merlin
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id prefer junk synchron since it's a lot more iconic. and since it's a level 3 that summons a level 2 it could boost full houses

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it could create a common yugiohh joker when full house is played actually

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theming on point.

inner olive
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nitro is a good plus one though

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And nitro warrior has conditions to boost 1k during battle, so this equates well for chip or mult adders

plush pumice
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tune warrior

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my goat

inner olive
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Normal cards need some representation

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Dragon core hexer?

pine merlin
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adding vanilla support could be cool but could also risk adding a lot of complexity

inner olive
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How about tuner support cards with draw power?

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This isn't the only one, just the first example I could find

pine merlin
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tuningware is based i approve on those grounds regardless of anything else

inner olive
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Thoughts on this one for fusions?

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Nvm

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It's not a real card my bad

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I looked up the fuse-en001 and got big sad

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How about contact fusion cards?

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Cards that can fuse w/o a catalyst card like polymerization like xyz dragon cannon or some of the more notable gx fusions like EHero Neos cards or even Egyptian God Slime for instance

buoyant token
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I thought about doing fusion Simmons

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Where if they are in ur joker slot u could just destroy the joker card required to summon it

plush pumice
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or just use the fusionjokers mod

plush pumice
pine merlin
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you guys are missing the point. the point of having it be a poly spectral card is so that you dont have to bloat the effects of jokers with all the fusion stuff..

plush pumice
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it just adds a little fuse button (with a money cost) to the joker

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like the use button on consumables

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if you have both jokers that make a fusion, press button, they get fused and you spend the assigned $ to do it

pine merlin
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adding more mod dependencies seems badge

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it doesn't need to be an exact 1:1 with the tcg, just an abstraction. that's all it can be withhout the scope getting way out of control.

plush pumice
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i can say it is by far the easiest method, as it takes only 1 extra line of code per joker to register a fusion with the mod

pine merlin
plush pumice
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do you have to use obscure words to make people ask what they mean

pine merlin
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what's the obscure word?

plush pumice
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okay yeah it's an ego thing

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your pronouns say god/gamer i should've seen that coming

pine merlin
plush pumice
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what are you a roblox player pulling shit out of your cartoon pocket what is this baseless nonsense now

plush pumice
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jesus christ you are impossible to talk to

plush pumice
pine merlin
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my god you're the biggest hypocrite i've ever met on discord.

pine merlin
plush pumice
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that's two words why is it one word

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yknow what

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no looking at it again yeah i see it

pine merlin
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bri'ish slang, m8

plush pumice
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i'm british and i've never heard that in my life

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not even once

pine merlin
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from't norf, innit.

plush pumice
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you could've just called me a hypocrite

pine merlin
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the kettle calling the pot black is an idiom referring to hypocrisy

plush pumice
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yeah i looked it up already

plush pumice
pine merlin
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it means having to come up with and balance 2 full sets of fusion conditions tho and that's just unspeakably sloppy.
it would be so much simpler and more elegant of a solution to just do them by type, attribute, or rarity; with a couple of specific ones thrown in like BEUD and maybe gate guardian

plush pumice
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it's at least good for contact fusions

pine merlin
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how do you intend contact fusions to work?

plush pumice
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you have both jokers, you press the fuse button, and they fuse

that's the closest to how they work in yugioh

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the fusion cost could be set to 0 if it were to be free like in yugioh, although the cost can be a balancing factor for stronger fusions

pine merlin
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what about without the other mod

plush pumice
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least technical solution would be smthn like
sell all the materials, then the fusion can appear in the shop
or
all materials owned = fusion can appear in the shop, fusion destroys materials when bought

pine merlin
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i don't like either of those solutions tbh. having it in the shop feels dirty. it's gonna either lose you a shop slot or you're gonna have to code in the extra slot(?) temporarily and it's just all kinds of messy. much better to just hhave a consumable that says fuse 2 leftmost or leftmost and rightmost or smth, and there's a set fusion/synchro table

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imo

plush pumice
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relying on 1 consumable gets messy when you play with a lot of mods

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the larger the consumable pool is the less likely you are to run into the card at the right time

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cause its not just about getting the card, but getting it while you have fusion materials

pine merlin
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i mean if you run so many mods that they clash that's on you as a user

plush pumice
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getting the 2 materials is difficult enough as demonstrated by base fusionjokers

plush pumice
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especially the ones like cryptid

pine merlin
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that's a form of clashing. if you dilute pools so much that you can't find cohherent strategies.

plush pumice
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there's not finding coherent strategies and there's not being able to interact with an entire section of jokers because 1 specific card doesn't show up when you have 2 other specific cards

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it's easy to find strategies despite the size of the pools

pine merlin
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it's not a hard thing to get around tho. like pokermon has its pocket packs that contain cards from that mod

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non-issue. next

plush pumice
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what so you're gonna add packs that only contain fusion material monsters

pine merlin
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no, there'd be boosters that contain a choice of yugioh cards. that's it. materials would be semi-generic in most cases, so types attributes, rarity

plush pumice
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that would still make it pretty difficult to find the other fusion material, given you need to roll the right pack for it and then the right joker inside that pack

pine merlin
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id have cyber blader be a light and a warrior c:

plush pumice
#

also the pack pool can still be inflated in the same way as other pools

#

i do like the idea of the type/attribute packs though they remind me of that uh

#

yugioh roguelike fangame what's it called

#

dungeon duel monsters i think

pine merlin
#

i dont think i said type/attribute packs
the packs would just be an assortment of cards, maybe have separate ones for monsters and backrow ig

plush pumice
#

oh i read that wrong you meant like the fusion requirements

pine merlin
#

yep

#

so you dont need to find 2 very specific monsters+poly

#

unless its BEUD etc

plush pumice
#

blue eyes ultimate is probably the funniest fusion for this

pine merlin
#

but there can be copying effects too, so thhats not unthinkable

plush pumice
#

you need showman to find it first

pine merlin
#

copycat

plush pumice
#

and then you need 3

pine merlin
#

thhe light - hex sealed fusion lmfao

plush pumice
#

is it that they can or can't substitute only named fusion materials

pine merlin
plush pumice
#

makes sense

#

is king of the swamp and the hex sealed series in goat

pine merlin
#

ye

plush pumice
#

that's good

pine merlin
#

and reaper format is just goat format but better so no need to shy away from stuff like cyber dragons

plush pumice
#

never heard of that one

pine merlin
#

it goes up to shhadow of infinity instead of the release of exarion universe(or before(controversial))

plush pumice
#

is there a hard limit here of what era of cards to stick to

pine merlin
#

no, its just that early cards are a good place to start for recognition's sak

#

e

plush pumice
#

right

pine merlin
#

and newer cards also rely more on synergy with other cards in their archetype

plush pumice
#

which is a great excuse to add archetypal packs

pine merlin
#

i think that's asking way too much

plush pumice
#

well not if I do it myself and submit it to the mod

#

i would totally do that for archetypes I like

pine merlin
#

by all means, but gotta have a mod to add it to first, right?

plush pumice
#

yeah

pine merlin
#

so priorities...

#

we're talkin' KUNAI WIT' CHAIN!

plush pumice
#

crush card virus

pine merlin
plush pumice
#

what's the actual card effect again

pine merlin
#

kunai with chain could be sold to half the chip req of a boss blind and add a random edition except negative to leftmost joker

plush pumice
#

destroy 1 monster, lose LP equal to ATK, opp takes that dmg too?

#

or is that something else

#

oh

pine merlin
# plush pumice what's the actual card effect again

cush card
Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.

plush pumice
#

hmm maybe something like

#

double values of joker to the right when blind is selected
also add perishable to joker to the right
if chips exceed 1500, destroy this card and all owned perishable jokers

pine merlin
#

im not seeing it

plush pumice
#

okay maybe uhh

pine merlin
#

remember crush card is a trap so it'd be a consumable

plush pumice
#

oh right yeah

#

destroy 1 selected joker, then destroy random cards held in hand corresponding to destroyed joker's rarity

#

(common = 2 , unc = 3, rare = 4, etc)

pine merlin
#

i would never use that in a run

plush pumice
#

i would, more destruction if you have a joker to spare

#

this also brings up the question of trap power

pine merlin
#

think about it. you're proposing a cost of a consumable, a joker, and a hand, just for the effect of the hanged man.

plush pumice
#

should they be less or more powerful than tarots

plush pumice
#

but i see the point

pine merlin
#

converting cards to spades, destroying all non scoring cards in first hand, or destroying all cards held in hand with rank 4 or lower i think are the only reasonable effects for it

plush pumice
#

okay i would never use the non scoring cards one

#

the last one's nice

pine merlin
#

non scoring one is good too, you can nuke up to 4 cards with it and it gives good control.

plush pumice
#

but if you have splash

#

it's useless

pine merlin
#

splash isnt good tho lol

plush pumice
#

it is with my mod

pine merlin
#

edge case

plush pumice
#

damn

#

i mean it's true but damn

pine merlin
#

lol

plush pumice
#

rank 4 or lower fits the card theme more though with the 1500 atk limit methinks

pine merlin
#

ye that was the thought. was gonna say 5 bc i wanted the card to be strong but then it occured to me

plush pumice
#

being able to destroy up to 9 cards in the standard deck is pretty good for 1 consumable

#

(i'd assume it's ace-high)

pine merlin
#

i think so

plush pumice
#

also second coin toss

#

easiest card of my life

pine merlin
#

hwat

plush pumice
#

unrelated

#

i just like sct

pine merlin
#

for that secret arcana force - the world tech, right

plush pumice
#

no

#

obviously for time wizard

pine merlin
#

bruh

plush pumice
#

not sure if it should be double all probabilities, add 1 to all probabilities, reroll all chances, or some combination of those

#

ik the first one is identical to oops all 6s, but it's prob the only joker effect i'd say is okay to double up on

pine merlin
#

the virgin time wizard: destroys a couple monsters if he feel like it idk
the CHAD arcana force XXI - za warudo:

plush pumice
#

i tried arcana force i couldnt figure out the deck

#

wasn't really for me

pine merlin
#

dont play the deck lol thats just asking to suffer

plush pumice
#

yeah thats why i quit yugioh

pine merlin
#

just put the world in a deck that can abuse it

plush pumice
#

i cant really play any decks i wanna play cause i just lose to actually good decks

#

i like playing decks pure and that's not how you play yugioh optimally i guess

pine merlin
#

depends

plush pumice
#

weather painter

pine merlin
#

they were never great tbf
not all archetypes are released to be top tier

plush pumice
#

yeah thats what gets me

inner olive
#

How do we feel about this card?

pine merlin
#

but sometimes they slip up and something they dont intend pops off

plush pumice
pine merlin
plush pumice
#

like, 20th best card for me

#

tune warrior my beloved

#

always suffers from bad reception

pine merlin
#

alright, here's an easy one, x1.5 mult for each card held in hand, also +10 mult for each card in played hand

#

obelisk can be flat +40 mult, +400 chips, saves you from failing a blind once, with no score requirement

ra can destroy first single card discarded each round for +0.2x mult, you can sell it to draw all but one cards in deck

#

thoughts?

plush pumice
#

ra effect kinda bad

pine merlin
pine merlin
# plush pumice ra effect kinda bad

no ra's pretty good. it gives reasonable x mult until you're about to lose, then you get to make the best hand in your deck, trigger all your steels and golds, and any seals in base game or if the mod adds any too

plush pumice
#

i'd expect more from a god card

pine merlin
#

the x mult could maybe go up to .3 or .4 but that's balancing.

pine merlin
plush pumice
#

off the top of my head, can't remember them

#

after reading its effect

#

ra could be something like

when blind is selected, gains X0.5 chips for each hand and X0.5 mult for each discard, removes all but 1 hand and discard

pine merlin
#

your version is safer, more consistent in what it offers; mine is more risky but has a bigger potential payoff

plush pumice
#

sphere mode exists

pine merlin
#

phoenix form too

plush pumice
#

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If "The Winged Dragon of Ra" is sent from the field to your GY while this card is in your GY: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. Unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the GY. Once per turn, during the End Phase: Send this card to the GY, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or GY, ignoring its Summoning conditions.

#

how the hell does this translate to balatro

#

it's a towers that goes into sphere mode?

pine merlin
#

when you sell ra the phoenix appears in its place lol

plush pumice
#

i was thinking that yeah

#

but then what does phoenix do

#

just go into sphere mode?

#

Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.
also sphere mode just goes back into ra?

pine merlin
#

i didnt think that far ahhead ngl

plush pumice
#

okay wait i've got an idea

#

phoenix gives -1 hand, -1 discard, +2 or +3 hand size (imitating lp cost for send to gy)
and after a boss blind is beaten, it turns into sphere mode

plush pumice
plush pumice
#

quite a journey

pine merlin
#

i think sphere mode on transformation could destroy random cards in your deck until there are exactly 40, then the summoned ra gets its xmult boosts for all those cards destroyed

wary ice
buoyant token
buoyant token
#

Cause honestly I dunno how to balance the god cards lol

#

Without it turning into cryptic 2.0 Even tho I have the sprites ready and done

#

I figured if they are gonna have a super broken cryptic mod level ability should make them a bitch to summon

pine merlin
buoyant token
#

1.5x mult sounds decent I'll try that

#

Trying to not make things busted to the point you can run through all 8 antes I'm with one card

#

Or at least have a requirement to get them out for the busted abilities

pine merlin
inner olive
modest vapor
#

Jesus christ, Balatro is so powerful that we have Pokemon and Yugi Oh.

#

HAHAHAH, awesome mod btw, I'm keeping an eye on this one. Im happy that it pick up support.

inner olive
#

Gotta add digimon and mtg next

rose hazel
#

but digimon? yes.

#

we also need hearthstone.

inner olive
#

I have some new ygo suggestions

rose hazel
#

ive never actually played yugioh.-

inner olive
#

How about Heart of the Underdog as a concept of draw power? It could draw an extra card if you draw a non-face card, in some instances it could result in a deck-out loss

#

Also, Chaos Sorceror could be used similarly to Hanged Man to thin decks

#

Its irl effect is to banish 1 light and 1 dark monster, but any 2 cards should suffice for this iteration, right?

#

Here's the HotU card for sake of understanding; it did see use in the og anime during KC Grand Champion arc, much like Gingerbread House, although this is a much older card

#

Imo this is the best Arcana Force card for the sake of utility

#

It could be both a great chance card as well as a blind disabler

#

This brings to memory something I can't believe I forgot

#

So essentially, AF Temperance is a better Kuriboh when held in hand

inner olive
#

How do we like the concept of consuming literally any other cards for power?

#

Also, while we discuss banishment as a concept, would a banish counter be a utility in porting over effects? I think there are some pretty decent mult cards in YGO already that do this.

#

I think it makes sense to include all destroyed and self-destructed cards to a banish counter for these specific types of effects to be applied properly

#

Mult cards were actually an early concept in YGO tcg, as Gren Maju Da Eiza proves, alongside other cards like equip spell Megamorph

#

Although this may be a bad example due to it's drawback effect

#

Chance cards too, but I'm not to sure how this can port over; possible chip adder?

#

Could this also be a blind modifier?

#

I think most of Joey's cards from the anime are the most thematically compatible within the context of Balatro

fierce silo
#

skull dice could do the opposite of like oops all sixes righrt making it better for glass and boss blinds? by making thiknnks less likelu

inner olive
#

What did you think of the held-in-hand effect cards?

#

What is your opinion on a mr bones held in hand?

fierce silo
#

run the idea by me im new here

fierce silo
#

held in hand effect cards sounds goodf

#

hollup

inner olive
#

Also kuriboh

#

And the decision to reiterate making battle damage 0 as avoiding death

fierce silo
#

so are they gonna be some sort of consumable? and u sell then to use the effect or?

inner olive
#

Closer to a glass card if it's to be interpreted as a held in hand card effect

fierce silo
#

ahhhhh okok

#

it honestly sounds sick i love the concept man!!!

inner olive
#

I have been playing the tcg ever since 2005, so I got plenty more ideas brewing!

#

Most of my tcg hijinks today are relegated to jank, so I may incoincidentally be the most qualified on the topic of ygo jank here

fierce silo
#

HAHAHAHA Fair no i love that the concept is so fun cant wait to see it grow

inner olive
#

One of my favorite engines for a banish deck; the cost of banish 10 per turn seems steep for some, but I'm brave enough to gamble!

#

But my thought process is that it could halve the blind requirements as an effect

fierce silo
#

maybe not half it but take off a percentage cause halfing could be too brokemn unless thats what u want

inner olive
#

Hmm

#

If the cost is broken, should the effect also be broken? I think if it should do less it should also cost a bit less

inner olive
#

I'm curious about this card, how one might interpret this effect

#

Should it be a blind modifier, or a replay card?

#

I am thinking on a more broad concept of how to implement traps; in YGO cross duel, players would set them on the play area and would only trigger them upon specific conditions.

#

I think the only traps which should function as single-use would probably be continuous traps, which could populate the joker zone until sold or otherwise removed. Any thoughts or concerns here?

buoyant token
#

probably just be another card that saves u from lossing

inner olive
#

Oh, so should negation effects take precedence?

#

I got the perfect one hollup

#

Waboku reduces all battle damage to 0, which by Kuriboh's interpretation, would also apply as a 'Mr Bones-like' effect

buoyant token
#

changed from the video is only get a card on winning a boss blind and added insta win

inner olive
#

Cool insta win is a big thing in YGO

inner olive
# buoyant token destiny board is finished

I notice in here the card appears in the shop after being purchased; there is a hard 3x limit on copies in YGO, is there a way to implement that here, or is the jank of more than 3x worth staying as a unique property of Balatro? What if this some kind of special shadow game that allows unlimited use?

#

One other thing; thematically, I feel like this could have all the cards tell a story, so at least Jinzo being there where Jimbo usually is would be a cool bit of lore to this as he would be kinda like Max Headroom of YGO DM world

#

In accordance with lore, every card has a soul, and therefore a heart; Some of them might not be as aware as others, some are also more vocal. I like the idea of Guardians from YGO CD, and I think each deck could have an individual guardian, or guardians can be selected similar to a stake, so it can be used in any deck, but you also get their dialogues between every 4 Antes perhaps.

inner olive
#

Is there anything against putting asset files from another game on here?

buoyant token
#

I don't see why not as long as u don't make a profit

buoyant token
#

Tossing the idea of making ritual monsters similar to legend cards

#

But u use cards in ur hand to discard to summon them as a joker

#

So for example relinquish is a 1lvl since not 1 card just use an ace or a 2*

#

Which ever one seems more balanced

inner olive
#

Well the actual ritual spell effects typically ask for the requisite star count or higher, so any card works for a 1star ritual theoretically

#

Also, since aces are scored as 11, would an ace and a 2 be able to be used for a 12star ritual like Herald of Ultimateness?

#

Here are some old card art assets from YGO CD. Might help with remaking a simplified 'anime-style' cardq

#

If you don't already have a card template I might make one later

inner olive
#

I have a concept here that doesn't rely entirely on this specific card; could recycling sold jokers be possible? I feel as if it should be but I'm not great at script writing outside of basic shell commands.

#

Also, I think Gemini monsters should have an inherent ability within the context of Balatro to replay every scored 2.

#

How do we like the idea of adding this card as a legendary joker?

buoyant token
#

I thought about doing barrel dragon

#

But not sure what should be the equivalent of the coin flip

inner olive
#

So if there are 3 coins flipped and you need at least 2 heads, then there's a 1 in 6 chance of doing the thing, right?

#

Wait a min

#

I think it may be 3 in 8

#

There are 8 outcomes of a 3 coin toss

#

And only 3 of them are sufficient to at least have 2 heads

#

Oh wait

#

I forgot to count all heads coin tosses

#

So then that effectively makes it 1 in 2

#

That's actually some pretty good odds tbf

rose hazel
inner olive
#

There's actually a card called 'The Creator'

#

Also brings back in prevalence the topic of whether or not recycling sold jokers is even possible given the context of the effect

#

I do think the edopro fan-made section might be a fun place to look if we're trying to just do a completely bonkers mod with utterly broken mechanics

#

Take a looksy

plush pumice
#

there's a joker called Necromancer that, when a joker is sold for more than $0, creates a random joker that was sold at any point this run

#

idr what mod it's from, checking now

plush pumice
#

it's a cryptid thing

#

necromancer code will prob have the method for what you're looking for

inner olive
#

I'm not excellent by any means at scripting, but I can make some sense of it at least

inner olive
#

I know Pot of Greed is pretty easy to interpret, but how should this card be interpreted? Could it give you 3 hands and remove 2 discards instead, or should it keep to its original effect?

rose hazel
#

oh, isnt this a banned card?

#

i read about it

inner olive
#

Yeah it has been back and forth on the ban list I think

#

Pot of Greed made it to Balatro, so I don't think a competitive banlist really applies here

#

Besides, Balatro is all about playing illegal poker hands, so it's thematically fit to include banned cards and allow more than 3 copies of each card

#

On the topic of banned cards, how about another fusion method?

#

This was a problematic card in early tournament play so it got hit with a ban. How does this effect work into the world of Balatro?

#

Flip effects are a neat discussion here too

#

How should they activate? Is there a way to play a facedown card in Balatro?

#

I think for the sake of jank it would be fun if they were always drawn facedown and there was really no way except SORL to see them before playing

#

Would a draw to 4 card help in boss blinds with reduced hand size?

#

Here's a card that might be too powerful even for Balatro. Basically, I interpret its effect into Balatro's as if it's used to win a blind it just skips an entire ante.

plush pumice
inner olive
#

Just forfeit if it were ever played against you in tourneys

plush pumice
#

yeah

#

i have to wonder if that was the intended purpose of its effect

#

or maybe if it was supposed to be more like a guaranteed win even if they heal the damage away?

inner olive
#

I don't think it was the intended purpose

#

There used to be no limit for deck size so long as you had only 3x of each card

plush pumice
#

i saw a video on that

inner olive
#

I think that the potential for Balatro is to actualize stuff similar to this, maybe not 2222 card decks though

#

Being able to break almost all the rules in YGO seems like a good goal for this, so I have been looking into banned/limited cards for inspiration

#

At Limit 1, this is objectively not a good card to spam in a 52 card deck, but it would be an out to drawing your first hand, or sunsequent hands, facedown

#

So a full hand discard seems appropriate for a joker with a sell condition in my eyes

#

That way it doesn't use a discard

#

I think this should be interpreted as either a voucher or a tag

#

Not sure how this could port as an effect, but I put it here because it's an og series card on the limit 1 list that I really liked to play against

#

Always guess 1-4, depending on archetype you can make more educated guesses

#

But the excavation effect is something I like for the context of Balatro

#

Draw to summon seems like a fun concept

#

But without an opponent, what could the drawback be?

#

A discard pile needs representation for this to work as originally intended, otherwise it could also work for sold cards

#

Targeting is a specific choice effect, so we would need a list to select from

#

Would this be best relegated to tarot/planet zone?

#

The Yellow deck starts with $10, so being an effect to grant an extra $10 seems fair, right?

#

This could be a good thinning card possibly

#

In blinds where certain suits or cards played previously in the ante are disabled, this could prove a decent strategy to avoid bricking

#

I was thinking of potential Metamorphosis candidates, and it makes the most sense to start here since you can tribute a kuriboh or winged kuriboh for this

#

In line with Eater of Millions, here's another card that consumes others to summon itself

#

Another Metamorphosis candidate that has potential to be recursive, as it can retrieve whatever was tributed immediately after it's summoned

#

Also generic materials yay

buoyant token
buoyant token
#

When used it does nothing

#

Trying figure out how to detect ACE card in hard

frozen sun
#

i think it will work

buoyant token
#

Thing is I'm not sure what the ace id is

#

Not sure if it's just A

#

Or if I have to add A_D to do Ace Diamond etc

frozen sun
#

J is 11, Q is 12, K is 13, A is 14

#

oh, do you mean that with the suit too?

buoyant token
#

I was gonna do it where it destroy all Aces in your hand

frozen sun
#

you can use context.other_card:is_suit("Diamonds") to check the suits

buoyant token
#

Feels like it would be a better balance to give a broken ability

#

Lose cards in ur deck

frozen sun
#

honestly

#

sometimes, losing cards in your deck seems pretty convenient lol

#

unless you plan on giving really nice support jokers for Ace decks, which vanilla balatro currently lacks

#

if you want a harsh downside, make it so that you lose a joker slot or something

buoyant token
#

My idea for ritual monsters was mostly just star = card number

#

But there no 1 card

#

So was gonna use Ace since if u upgrade an ace it goes to 2

#

Discard a card for a card you know

frozen sun
#

ah

#

i see

buoyant token
#

Fusions not sure how to do it yet

#

Maybe add polymerization

#

And make the fusions legendaries so they don't show up in packs

frozen sun
#

i think thats the best way already lol, im looking forward to this mod since im a fan of old school yugioh

buoyant token
#

I have it on github

#

It's just in a very unfinished debugging state

#

Scapegoat is overpowered btw

#

It doesn't have a joker limit flag

#

So u can spam it until you have like 100jokers

frozen sun
#

💀

#

damn

#

truly the goat of all time

buoyant token
#

There's a reason it's called goat format

#

Probably gonna change that to use actually token cards

#

Instead of random jokers

#

I dunno which is more fun

#

Also the Egyptian Gods have no real abilities other than template multiplayers

#

Only thing that really works is pot of greed, exodia and destiny board

#

And copycat

#

If u get a vargThumb vargthumbpack

#

It's unfinished as not cards set for it yet

#

I haven't changed pot of greed to remove the add to deck part so if u check ur deck status it'll crash the game

frozen sun
#

hmm, you can probably add monsters with more than 4 stars as consumables first, which require you to sacrifice monsters on your joker slots so that you can actually use them? (like, 6 stars monster = 1 joker sacrificed, 8 stars monster = 2 jokers sacrificed)

buoyant token
#

Not many ritual cards with good transitions to joker effects

#

Relinquish is probably gonna be a better blueprint card

#

So it only makes sense for it to have a downside to having a guaranteed blueprint

#

Might at the effect of it have a chance to destroy the card to ur right

#

Kinda like the effect of destroying a monster to save it self

#

So it'll be a high reward high risk thng

frozen sun
#

hmmmmm

#

so basically madness but the effect is blueprint instead?

buoyant token
#

Kinda I guess?

#

Yu-Gi-Oh whole concept is high reward high risk so

#

If u want something big you gotta have a big risk

#

Scapegoat my idea is two roles give multi and two give coins

#

But u lose 4 slots for those

frozen sun
#

sounds good, but probably make it so that it destroys the monster on its left (or just basically any direction opposite to the monster its supposed to be copying), so that you can still combo it with a good monster but also having to sacrifice a monster everytime

frozen sun
#

so its basically a riff-raff lol, really nice for early game

buoyant token
#

Yeah you can sell them

#

Just more worried about getting all the effects working

#

Before I go down adding prices and rarities

#

Jinzo Scapegoat currently broken lmao

#

Jinzo disables boss blinds

frozen sun
#

oof, how so?

frozen sun
#

😭

#

isnt that just a legendary joker's effect?

#

seems pretty broken if you ask me

buoyant token
#

He has no multi

frozen sun
#

maybe you should make it so that it also disables enhancements and editions of your playing cards

buoyant token
#

So if u early game him eventually he'll catch up

#

If u get a bad seed

frozen sun
buoyant token
frozen sun
#

or just wipe out the enhancements and editions honestly, which is easier lol 😭

buoyant token
#

If you look at the Yu-Gi-Oh.lua on GitHub

#

You can see how spaghettified the code is

#

I had to use a bunch if and elseif statements for destiny board

frozen sun
#

💀

#

nah, cant be worse than mine honestly

#

u sure u sent the right link?

buoyant token
#

Weird

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Should be public

buoyant token
#

If you want to help out I could use extra hand

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I can show you the app I use to make these Yugi card sprites

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Pull the artwork from the Yu-Gi-Oh wiki and just run it through the app

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I'll probably remove the vargthumb pack and put it in a separate repo and rename it to Balt-gi-oh or something

frozen sun
buoyant token
#

I work retail for a living so I feel u

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No pressure

frozen sun
#

oh, also

buoyant token
#

I'm trying make the card simple as possible

frozen sun
#

i dont think jokers have "." at the end of the text

buoyant token
#

Without any fancy do dads

frozen sun
#

most of them are just

#

"+15 Mult"

buoyant token
#

I just copy the card descriptions from the wiki

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Lol

frozen sun
#

oh lol

buoyant token
#

Then just flavor text it to be more in theme with balatro

frozen sun
#

can i ask why its ForbiddenOne instead of Forbidden One?

buoyant token
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Probably typo

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I do that a lot

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Like said more worried about the functionality right now

frozen sun
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and this too, but yeah, i see how you are priortizing making the cards actually work over how they look rn lol

buoyant token
#

That stuff easy to fix

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More of a get the hard shit out of the way first

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Then work down

frozen sun
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dang, copycat looks broken as hell

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💀

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Ankh but you dont lose anything AND you get to choose a joker to clone

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probably makes it so that the cloned card destroys itself after a few rounds or so?

buoyant token
#

Maybe

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Right now just copies the first joker card

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The only ones with any actual balancing is exodia and density board lol

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Destiny Board you have to win essentially 4 boss blinds in a row

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With the joker slot limit

frozen sun
#

technically jokerless run but you only need to beat 4-5 antes to win 😭

#

oh also, did you manage to get the ritual stuff to work?

buoyant token
#

Not yet haven't tried anything

buoyant token
#

What do you think of the idea of anime exclusive cards

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Like I could easily make this a multipler card

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Maybe one for each Yu-Gi-Oh card in ur joker slot

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Or maybe it enhances a Yu-Gi-Oh card

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Easy money card

plush pumice
#

if you're not in a tournament its effect is "if this card kills your opponent, you win" which is already what happens

#

it only does anything in a tournament set, where a match is multiple games

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and even then, you can just

surrender before it attacks

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because you can surrender whenever you want

buoyant token
#

that's why it's banned

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banned lists only apply to turny play

inner olive
#

How do you feel about adding some dialogue bits? If we aren't doing flavourtext I think unique dialogue should be included somewhere.

inner olive
inner olive
#

I feel as if DK story cards should all follow a similar suit as they didn't have any in-game effects, but they were like access cards inside DK (and the boat), so you can think of them more as pre/post-game buffs than actual trading cards that are playable.

buoyant token
buoyant token
#

figured out the context issue but it still doesn't seem to work

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gonna have to mess around some more

frozen sun
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if you are using use

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you should probably run through everything in your hand

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for k, v in ipairs(G.hand.cards) do
for d,p in pairs(KafkaStatusEffects) do
if v.ability then
if v.ability[p] then
v.ability[p] = false
v.ability.dotMulti = 0
end
end
end
end

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thats what i did for my mod

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i ran through G.hand.cards, which is all the cards in my hand

buoyant token
#

Are u able to even do calculation on a consumable?

frozen sun
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can

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though its probably better to just use "use" lol

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since it only activates upon use anyways, so theres no need for calculate

buoyant token
#

Wonder if it's possible to add a buy to use later option

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Incase you don't get a card you need when opening the booster

rose hazel
inner olive
#

I agree, some of these ideas work best implemented together

pine jackal
inner olive
#

Either way, thank you for your work

buoyant token
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I have the repo open if they want what I have

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I've got other stuff happening so probably not gonna work on the mod for some time

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Anyone is welcome to take it an make it their own

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Mine was sorta anime style inspired

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Looks like theirs is more designed for balatro

inner olive
#

Seal of Orichalcos would be a cool thing to possibly implement, maybe there's even some of the shadow game lore here in Balatro; would be interesting to see this being interpreted closer to the anime lore where you lose your (Kia) soul if you lose the game. I feel like a one-liner dialogue of Jinzo getting his Kia impounded would be rich narrative.

inner olive
#

Rank up magic is a pretty niche archetype, so after looking at how pokermon does I think these can be relegated to tarot and spectral packs as well.

#

Also the prior mention of de-fusion and de-synchro (not sure if there's a de-xyz card) also suggested something similar, likely tarot packs if I recall correctly, so it could be a half split between the more powerful cards end up in spectral packs

inner olive
#

Quintet magician because we love generic fusions

inner olive
#

Counter

inner olive
#

This deserves a place in Balatro

buoyant token
#

Going on a trip soon when I get back might revisit the mod

inner olive
#

You're ok, I'm posting here because this is a concept thread and I like to share ideas a lot. Thank you for what you've contributed, and enjoy your trip!

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I was thinking about how older cards are supported by newer archetypes; This ritual monster allows us to get HB much faster via quick effect and it takes out some of our opponents resources too