#ReBaloed, a rebalance mod

1 messages · Page 1 of 1 (latest)

north vigil
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This is a rebalance mod for Balatro, its aim is to make comically weak jokers and tags more than usable by changing their abilities, along with preserving the vanilla game design. Big thanks to Frich for teaching me how take_ownership works, and the Balatro modding community for teaching me basics of modding and troubleshooting.

All the code within this mod can be used, if you feel that the context my code is used in is too similar i ask that I'm credited :)

This mod has custom challenges to show off the joker changes!
https://github.com/OOkayOak/Challenger-Deep/releases

The wiki of what the configs do. Don't forget the configs exist!!!
https://github.com/KrispyHappy/ReBaloed/wiki

have any suggestions? ideas? please do tell me!

Disclaimer: there are still plans for updates, also by the nature of this mod it does make the game generally easier.
https://github.com/KrispyHappy/ReBaloed/tree/main

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[WIP] ReBaloed, a small rebalance mod

fiery torrent
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this might be a bit boring, but can you change 8 ball from 1 in 4 chance to 1 in 2 chance

whole maple
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or 4 in 8

north vigil
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right now i'm thinking about a 2 in 8 chance for each scored 8 to create the last used tarot card, this way it's a lot more interactive and you actually have to score them.

fiery torrent
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cool

north vigil
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Okay in testing, allowing it to give the previously used tarot was busted so a different idea

3 in 8 chance, increase the odds by 1 per 8 discarded this round

north vigil
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Mod update!
balance to an existing changed joker
loyalty card Xmult 4 > 3

reworked 8 Ball

have any suggestions? ideas? please do tell me!
#1287252383709270076 message

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also i'm playing a seeded run that i found that had credit card and ankh, i didn't know it would become the most powerful run this world would see lol

stray glade
north vigil
stray glade
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but yeah it would? didn't know that

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I guess it makes sense and fits the wording well enough

north vigil
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the ability to get more debt past credit card's single limit feels hidden

stray glade
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I'm just somewhat pleasently surprised that having 2 isn't useless, lol

north vigil
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just because it isn't useless doesn't mean it's not close to be lol

stray glade
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Interestingly your change to credit card would make it undesirable for a run using some of the modded jokers that scale based on debt

north vigil
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though the cool thing is credit card isn't a waste of a joker slot anymore so it's a fair trade

stray glade
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yeah true. I only take credit card when I'm desperate and need to find something decent fast

slate lynx
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When an 8 is discarded, so that means if you discard multiple it doesn’t count down faster

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Right?

north vigil
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oh! it's every 8

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shoot

stray glade
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"each" is the word that vanillia descriptions use in that case I think

wispy wren
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Ohh, what are the Voucher changes gonna be?

north vigil
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and fallowing the themes of all my changes it will add new mechanics to them, with reroll glut being completely reworked

stray glade
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I know at one point you were working on a totally new joker and it had a ReBaloed badge, is that gonna be for a different mod? I think it'd make sense to keep them seperate if you're not already planning to

north vigil
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i think adding a config would fix that, toggle each change to the user's liking

stray glade
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yeah that'd be fine too

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and it'd make a lot more people go for the mod probably

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when it comes to the changes, some are gonna be wanted by some people, some by others

north vigil
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Mod update!

fixed some text inconsistencies, buffed delayed gratification and created a document to compare the vanilla and modded changes

have any suggestions? ideas? please do tell me!
#1287252383709270076 message

next mica
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is this kind of an easier balatro?

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seems so

tacit thorn
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Square Joker finally usable

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Never thought I'd see the day

next mica
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if this is meant to be easier an idea i had is making yorick a bit less strict

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say 14 cards

north vigil
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I just actually had a run with Yorick, got them in the middle of the run where I'm using all of my discards, I think the problem is Yorick is a run solo and then your whole build starts to revolve around them. I want a way where the idea of the joker remains but doesn't take over your whole run.

north vigil
next mica
north vigil
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Oh like a list of things I'm gonna change and accept suggestions?

stray glade
north vigil
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Oh!

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I think honestly that joker is fine but once I figure out a config menu I might make a change.

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The list has a strange thing where if it's good, it's really good, but it can miss often based on the build so to still reward versatile builds how about there's a choice between two hands you can play but you get 1 less dollar from pay outs.

north vigil
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this isn't an update yet, but just a teaser :)
acrobat isn't redundant sense it doesn't only hsve the same trigger as dusk

stray glade
north vigil
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dusk ends up being a lot better then acrobat in mid game and late game but it still sucks

the mult and Xmult you can get from scored cards is what i was thinking about

stray glade
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Oh I see you're saying dusk is a better acrobat, true enough in many cases

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though it's more of a syngergy than a reduneancy if you can't get a better xmult joker

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still I hate having to play my final hand

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playing garbage hands feelsbadman

north vigil
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yeah, that makes a lot more sense where you put it that way

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also i don't know how i'm gonna change dusk yet but i want acrobat to be flexible and dusk to have a big pay off

stray glade
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just make it dawn from ortalab and mika's

north vigil
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first and last? lol

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wait... what if it retriggers all jokers on last hand :O

stray glade
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ooh that'd be fancy

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either one of those you';d probably have to make it a rare

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though there is perfect ballot from familiar which unconditionally retriggers hands and is an uncommon

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if you're kinda looking to give base game jokers mod-style balance it might be fine

north vigil
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my two favorite content mods are bunco and KCVanilla and both have awesome balancing, so i don't think it's impossible to have well balanced modded content

stray glade
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balanced, yes, balnaced to the same target as the base game? eh. It's possible but not really desirable

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hence why this mod exists

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nobody wants to plkay with a bunch of weak ass jokers, lol

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I've found even mods that try to be balanced end up having s slightly higher power level, which is more than okay

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it isn't like I want it all to be trivial or like cryptid

north vigil
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i've always liked thinking about and making balancing for games :)

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my current todo list for jokers are
obelisk(less punishing)
vagabond(new ability)
to do list(buff usability and nerf pay outs)
abstract joker(nerf early game, buff mid game)
dusk(bigger pay out)

stray glade
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abstrat joker already isn't anyting special early game imo. It's one of the only decent +mult jokers, but that;s about it

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idk I'm spoiled by mods

north vigil
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abstract joker outclasses some other commons if you spent enough money on jokers which i love how it functions but it feels too easy to make work so what i'm gonna do is make it not count itself but make it include held consumables

next mica
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the jerkers

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they are everywhere

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sorry that joke sucked

tender notch
# north vigil

That's amazing, I wouldn't say that would be worthy of uncommon even with this buff, but now it's less of a 'if you find this from me uncommon tag your run is over' type Joker

north vigil
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Screw it I'm making it X3 mult

next mica
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:plead:

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double 3

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its consistent

north vigil
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i'm confused...

next mica
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every 3 hands it gives x3 mult and $3

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triple 3's

stray glade
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fails to have an opinion because he can't imagine a scenario where he takes loyalty card even if it's good (ends up being like acrobat at best)

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wasting hands is very unsatisfying for me

north vigil
north vigil
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also update coming very soon, the mod will finally have a config

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and i plan to make mutable versions of single jokers for people who like options, there will be complex and simple, simple is a stat buff well complex is how i've been designing this mod.

next mica
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its already bad enough if it takes 4 hands to effect ONCE

north vigil
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oh i see what you're saying now!

its meant to be a role compression joker, gives money and mult, 4X was too strong in my testing because in some builds using hands gets you more money.

next mica
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but then to make it astehtically pleasing you should make it say

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3 hands until x3 mult and $3

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: troll :

north vigil
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that would disrupt the normal flow of 4 hands 🤔

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i like thinking about this

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also when i said making it 3X is was for acrobat but i already made loyalty card 3X in the previous update

next mica
north vigil
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the thing i'm concerned about mainly is how easy the condition for triggering and also giving money, most Xmult cards have some sort of sacrifice. heck even acrobat in my mod, making the best use of them means perfect discard usage.

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i'm gonna make it three hands and see how it goes

next mica
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the reason i request 3 hands is that

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by 4 hands

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you've probably found a better joker

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also do we get a chicot buff in this mod

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disables every boss blind, boss blinds give 5 more $ when defeated

north vigil
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i wanna completely rework chicot, they aren't a fun joker to play with in my opinion, but now i finally have a config we can have best of both worlds when i come around to it.

north vigil
next mica
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all blind effects are reversed could be a good one

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eg.

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manacale gives + hand size

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needle gives +1 hand

north vigil
stray glade
north vigil
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yeah that makes sense

stray glade
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it'd be more useless than chicot for me because most of the boss blinds in my game are mod ones

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well maybe not most but about half at least

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I like chicot tbh, and even if he gets an added effect, he should still disable all boss blinds

next mica
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boss blinds give 10$ more

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a good money reward

stray glade
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There'saVoucherForThat™️

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fr though not a bad idea

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not everyone plays with betmma

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though I always have

next mica
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boss blinds give a positive effect when defeated

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+1 hand permenant or discard

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+50$

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idk

stray glade
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oooh I like that idea better

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bosses should be rewarding to beat tbh

north vigil
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[WIP] ReBaloed, a rebalance mod with community input

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@stray glade @next mica sense you guys are here, are there any jokers you think don't have the right rarity?

next mica
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for balancing purposes

stray glade
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Rough Gem should be common /hj

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no it should jsut be better tbh

next mica
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👍

north vigil
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i'm thinking every played diamond gives $1 then $1 more each time they score.

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allows you to still make money even if you aren't scoring them, makes for more of a midground suite

next mica
north vigil
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hiker triggers on score

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Big update is here!

added config to enable or disable any content of this mod!
added acrobat rework, rarity change config and tag buffs!
(rarity changes. Runner: common > uncommon, Pareidolia: uncommon > common)
loyalty card triggers every 3 hand instead of 4.
code is more efficient and should slightly reduce lag (if you had any).

have any suggestions? ideas? please do tell me!
#1287252383709270076 message

stray glade
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(I might skip a lot)

north vigil
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the big problem is that you're losing an entire shop, to make this tag good you have to lose a ton of them, to make this equal to economy you need to skip 3 times before and that's with my version 😭

it wasn't bad but it was too difficult to make useful, so now it's a massive pick me up if you had to skip a lot on a more standard/gold stake run

stray glade
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"had to skip" Imagine /wanting/ to play every round

north vigil
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definitely not me 🐟

stray glade
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but yeah maybe because I only tend to play white stake I don't usually have any problem skipping. Usually the skip tags make up for missing shops imo. However I'm not about to complain about speed tag being even better

north vigil
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also forgot to mention i made it so it can't be found on ante 1 anymore :)

stray glade
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I never even consider playing the first 2 rounds of ante 1

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I just reset for good tags

stray glade
north vigil
stray glade
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it's one of the better ones, so I like it in the pool

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it's not an issue with the conflig, as long as they're 2 seperate options

north vigil
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for now all tag changes will be one config because i don't know how to do tabs yet 💀

north vigil
next mica
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it'd be nice if the sinful jokers had their og +4 mult

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by sinful jokers i mean

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the 4 common suit oens

wispy wren
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Chicot (Legendary):
All Vanilla Boss Blinds have reversed effects, and all Modded Boss Blinds are disabled.

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Something relating to these Jokers could be good for the reversed effects. 👍

next mica
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what if you arent playing with modded boss blinds

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thats strange

wispy wren
# next mica huge problemo with that

The description could probably update to just include the Vanilla effect. Besides, if you're using this, you're probably also using some other Vanilla+ mods, and most of those add Boss Blinds as well.

next mica
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all boss blinds have reversed efects

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to make it more simkple

north vigil
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Shoot I never uploaded the config file!!!

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uploaed

north vigil
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has anyone played with my mod?

tacit thorn
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A+

north vigil
tacit thorn
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There's a config file now right?

north vigil
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yeah, also going forward it won't be as confusing because next update will be full release meaning ill be using the releases tab!

tacit thorn
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Hell yeah

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Loves the changes, keep it up!

north vigil
next mica
north vigil
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😂

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not gonna happen, they are really good

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also i'm doing my first nerf next update and that's ghost deck

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it's because of hex

stray glade
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I should make a rebalancing mod with the mindset is brining things up to the level of standard content mods

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Then Kallen with get sh's +4 mult sinfuls

next mica
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do you mean like

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overpowered regular items

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to keep up with content mdos

stray glade
stray glade
next mica
stray glade
north vigil
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that sounds very interesting, if you haven't noticed i've been focusing on creating new synergy opportunity's as buffs, a way to make sure that it will be easier to compare to modded without shattering vanilla.

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sorry that's just what it reminded me of

next mica
stray glade
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I'm working on something else atm, but will do so

next mica
stray glade
stray glade
next mica
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i changed them 1 second ago

stray glade
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Lmfao

next mica
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yo holo chaos the clown and gros michel on ante 1 round 1 shop?

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this gold stake is fire

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nvm wrong chat

north vigil
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@stray glade speed tag anti change is now optional, along with a ton of other tag stuffs.

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just noticed a funny mistake

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technically with these changes anti 2 has the highest probability of a negative tag 🤓

north vigil
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also another teaser, this update will be big!!!

north vigil
vocal zinc
north vigil
vocal zinc
next mica
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theres only 4 of each rank in a deck

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i'd say its fair to have it 2x

stray glade
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with the deck as it starts

north vigil
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yeah i'll increase the xmult because damn it's hard to win with this 😭

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though the math is soooooo much fun

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A handful of people told me 2X was too powerful and I humbly disagree

gray quest
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Black deck should be buffed somehow. I suggest only having the -1 hand be in effect when there are no remaining joker slots.

vocal zinc
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In my opinion the idole is fine as it is, but the Ancient Joker on the other hand… I feel that its too unreliable in the early game, even more unreliable in the middle game and straight useless in the end game 🤦‍♂️
How about giving it x1.25 but it only picks the most present suit in your deck ?

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Or switching it from « rare » to « uncommon »

wispy wren
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I figured it'd maybe be fine to only choose between Suits that you currently have in your deck, like how Idol does currently.

timber nexus
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nerf splash

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its too strong

vocal zinc
north vigil
north vigil
# timber nexus its too strong

i've had fun runs with splash but i don't know what makes it strong, what i see is it's a short cut to having more played cards for lower ranking poker hands.

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that's why in mod jokers like smeared joker and pareidolia are now common, they are just shortcuts to the end goal

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ultimately you don't want to keep them

north vigil
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oh i see 😂

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okay, how would i do that by keeping it simple?

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because as an example i went overboard with 8 ball

next mica
north vigil
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you mean cards that don't contribute to the played hand right?

next mica
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yep

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that would be cool methinks

north vigil
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hm, i think it would encourage high card to much for a normally flexible card.

wispy wren
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I'm thinking maybe some xChips or Mult depending on how many normally unscoring cards score.

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Like 1.125x Chips for each card that is included in scoring, that wouldn't be scored normally.

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So if you have a High Card with 4 other normally unscoring cards that score, Splash will give 1.5x Chips.

north vigil
north vigil
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Okay a question for y'all, when I change obelisk what should I change about it?

stray glade
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They're not really meant to be balanced one way or another. Each has their own level of balance

wispy wren
timber nexus
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obelisk as it is still has a place in this game, and it is for pivoting between builds

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you aren't supposed to build a run around obelisk's scaling, you're supposed to use it when you move between hand types, thus not playing your previously most played hand

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and I think moving it down in rarity makes it much more common to see, and much more likely to be used for its intended purpose

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obelisk being a rare joker makes it way too unlikely to get when you actually need it

timber nexus
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reducing its cost makes it just as splashable as the cards it lets you play, putting it at $1 or $2 makes it almost always worth the investment to buy, losing you nothing or losing you $1 for the extra security

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much like credit card

timber nexus
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very cool

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while i'm here can we give red card steroids

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i think it'd be more on theme and better if it gained +5 mult per card destroyed

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card destruction effects could be so much cooler, there's like two of them and it's trading card and sixth sense (and also canio but that's a legendary so it gets a pass)

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definitely want there to be more of those, like what if stone joker chose a random rank per round and destroyed all played cards of that rank

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seance should take notes from sdm0's ouija board

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now that makes me think

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how will this mod interact with joker evolution?

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if a joker's effect is completely changed, and its evolution requires its previous effect, I'm guessing it just doesn't evolve

stray glade
timber nexus
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your joker pool is 1000

stray glade
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I don't hoard money because that one boss exists that wipes it is you play your most played hand

stray glade
timber nexus
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modded balatro is higher power than vanilla by a lot

stray glade
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By about twice imo, as opposed to cryptid where that factor is well... naninf

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But yes economy is easier with a lot of modded jokers

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Hence why I can afford to blow it all on every shop

stray glade
north vigil
north vigil
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this is so much better then what i cooked before balatrojoker

timber nexus
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also i think it should say "after an 8 is discarded"

north vigil
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i talked about it in the modding chat if i was consisting to make it into a pool reference

timber nexus
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if you play a numeric straight containing an 8 create a tarot and planet card

north vigil
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Superposition though

timber nexus
north vigil
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yeah, that's something i want to do

timber nexus
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based

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people say wrapping straights is weak, it is

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so i'd add that wrapping a straight creates a tarot card

north vigil
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yeah that sounds a lot more fun than what Superposition currently is

north vigil
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Full release! what does this mean? this means all of my own ideas going into this mod that i still wanted to do has been implemented!

everything added in this update and each individual change is configurable with a clearer config tab, more info about the changes is on the google docs (changes are being updated after this post)

  • config nodes that are red mean they might conflict with mods, blue ones are mod friendly
  • added price changes to jokers and packs
  • added more changed rarities to the rarity config
  • now tags that are useless early game won't appear
  • lovers now effects 2 cards (does nothing with bunco because it already has it)
  • ouija and hex have been reworked
  • 8 ball has been reworked again
  • supernova and idol buffs are here and show cased in the video!
    #1287252383709270076 message
north vigil
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@timber nexus splash is now 1 dollar egg

timber nexus
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ok

north vigil
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you're the person fusing splash with everything right?

wispy wren
north vigil
north vigil
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one small step for someone? a leap for splash enjoyers!

wispy wren
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Here's what I have in mind.

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Diet Cola (Rare): Sell this Joker to create 1 Double Tag for each Boss Blind you've beaten with this Joker.

north vigil
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i like this idea, but this could be a wholy new joker

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actually sounds like a fun fusion between rocket and diet cola

wispy wren
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Actuallly...I should probably suggest that in the Fusion Jokers channel, and maybe see if Coonie could do something like that instead in DeFused.

stray glade
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I would need art and to figure out how to code them, but I'm trying to learn actual modding

north vigil
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ReBaloed, a rebalance mod with community input

north vigil
north vigil
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also if anyone was wondering i've been working on a new mod called oddities

it's gonna be a very random mod, right now consisting of new fusion jokers, spectral cards, a seal and enchantments.

stray glade
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Though being GayCoonie 'Mr. DeFused' Surmame, I'd appreciate if there was an option to load the fusions in as traditional jokers

north vigil
stray glade
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yeah sounds in line with other fusions

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ended up making most of them rares for DeFused

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plenty of uncommons too

north vigil
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In the info for the config enabling fusion joker I'll say
"If you have defused or don't have fusion jokers all jokers added will appear as rare"

stray glade
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sounds good to me :3

north vigil
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:3

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The seal I'm making, should I have it be rusted copper seal, referred to as just copper... Or make it a silver seal

stray glade
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copper sounds a lot more unique ngl

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and has always been my favorite semi-precious metal

wispy wren
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@north vigil NGL, if I ever go back to a more standard mod pack, I will DEFINITELY be adding this mod to my collection, cuz it just looks amazing overall.

wispy wren
north vigil
wispy wren
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.

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More thread necromancy, lol.

north vigil
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yay!!!

next mica
north vigil
# next mica hey, is this mod coming back soon

I have plans to have it come back but not soon, I'm currently working on continuing updates for my Inscryption mods.

Biggest thing that's stopping updates right now is motivation and ideas.

next mica
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but, im happy to see that you have plans; goo luck on your other eneavours as well

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no pressure on anything :)

north vigil
tawny wyvern
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how is it going

hollow mulch
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When is Diamond uncommon Joker gettin buff? Maybe change the club one too

neon fox
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especially the former

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this mod only really seems to be buffing the few actually bad cards in this game, not ones that are just mildly underwhelming

jagged sky
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8 ball is still terrible, even if it was a common card its just not worth it imo. Spectral packs being raised by 2$ feels really steep too, but it's best to just focus on buffing weak jokers and not succumb to scope creep.

clear dagger
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im sorry $5 for a diamond flush is pretty good

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in my experience, spectral packs are just fine the way they are

hollow mulch
tawny wyvern
neon fox
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I wouldn't call that hard

hollow mulch
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Diamond flush sucks. U can play with the bull but the set money to 0 boss break that strat. There is no Double club or black board joker for diamond

neon fox
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I think you're underestimating how important money is in this game

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also black board synergises well with rough gem because it only looks at the cards held in hand not the ones you play

hollow mulch
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What? Get diamond for black board isn't ril it can't hurt u ah

neon fox
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Okay

neon fox
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mod currently crashes game when skipping for a mega spectral pack

north vigil
# jagged sky 8 ball is still terrible, even if it was a common card its just not worth it imo...

i know it's what... 9 months sense i've been active lol
i increased the pack cost because of the buffed spectral cards, with more of them that have easier requirements to benefit you.

the mod philosophy is trying to make the game more interactive and dynamic, not just balanced, but that also means taking attention away from cards that historically warp games in ways that take away from other aspects.

if i find the motivation, i will make the pack price change it's own setting.

also lastly, for those who have stuck around (thank you! ❤️ ), i currently don't have plans for more changes outside of bug fixs and setting tweaks.

north vigil
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easy update... now in the mod :)

north vigil
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well, more than just a settings update will happen lol

north vigil
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update soon :)

north vigil
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@stray glade @wispy wren @next mica @tawny wyvern @hollow mulch
you can rejoice now balatroheart

calm crow
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dk if it needs a buff

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loyalty card yes tho

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oh this is old

uneven blade
north vigil
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time to start remaking the wiki :)

calm crow
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why

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idol is fair

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but hex is unfair

calm crow
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use only when you have 1 joker anyway

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ghost deck worse

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pinned to all other jokers would be fine

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or some other tag idk

north vigil
# calm crow SUPERNOVA??? top tier common buffed

a lot of hands have to be committed to supernova having reduced flexibility at all times. also the buff is late game oriented as it just moves the mult to the start instead of the joker position.

Hex mechanically was boring, so having pinned creates a silly give and take

all of the changes can be turned off if you don't like them :)

calm crow
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hm

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hex is fine

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but yeah supernova is good

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relatively as good as groker

#

play em pairs

north vigil
#

look at ouija :)

#

wiki is now up, with all of the jokers documented

#

nothing to fancy

tawny wyvern
#

But i really appreciate the care

north vigil
#

Life was crazy for a long time, but now things have calmed down, I'm back to making my favorite kind of mod for one of my favorite games :)

muted walrus
#

It actually looks like it improve things a lot

wispy wren
#

Nice!

#

Also, why can't I use emojis?

rustic folio
north vigil
#

Any joker rarity changes

#

You guys wanna suggest?

rustic folio
#

I think make baron gives X0.75 for every king held in hand (resets every hand), so it more usufull for early and not that breaks game, maybe bad changes

#

Maybe if we have steel card, change does nothing good

fresh tendon
north vigil
north vigil
# fresh tendon can we nerf hanging chad into the ground 🗣️

My philosophy of game design is to expand on what is possible and not reduce.

The only times reduction is called for is nerfing not overpowered strategies, but dominant strategies or play patterns, ways that warp the game in unhealthy ways.

Balatro doesn't have this problem by its nature, there is no dominant play pattern, except for the late game, so in the case here, we don't want to remove the strategy but instead add competition to it, that's why hex is very strong now if the player plans accordingly.

I like the change ideas but it may not fit without the right planning.

It's still good to consider small nerfs, things that don't take away from the cap of player ability like how much you pay for something, Hanging Chad could become harder to acquire.

#

WHAT HANGING CHAD ONLY COSTS 4 DOLLARS????

#

it will now be 6 at MINIMUM

fresh tendon
north vigil
#

😂

rustic folio
#

maybe increase by +X1 mult

#

so +X5 Mult for 4 king compare with +X5.0625 for 4 king in old baron

north vigil
fresh tendon
#

oh btw what has this mod done to jimbo

north vigil
fresh tendon
north vigil
#

His role is to be bought then replaced, a tragic fate that's hard to mend without changing him fundamentally.

#

Because of the low cost anti 1-3 become significantly easier when reaching all joker slots is impractical.

#

I would like to change him but there's nothing that would satisfy me in terms of changes.
Even though 8 ball and credit card went through the biggest changes, 8 ball is still about 8s and credit card is still about dept

rustic folio
#

make Jimbo cost $1, so it free joker /j. It is fine, like if you change jimbo, then every other poker hand common jokers should change

north vigil
#

Actually I buffed the cost of all the common poker hand jokers to all cost 3$

#

So yeah, that will come the next update then :)

#

I like that

fresh tendon
north vigil
#

I'm currently working on a seance rework, the biggest issue is the loc_vars :(
If anyone knows something that could help like documentation for me to read that would be awesome!

north vigil
#

well it won't have reminder text, but it will shake

#

straight flushes still work :)

north vigil
#

any stat tweak suggestions?

fresh tendon
north vigil
#

Flower Pot doesn't need a rework.
Ace Jack Queen and King are very similar to a straight and a joker like that already exists in Buno :)

#

This mod is meant to provide a more dynamic casual experience, allow for more viable strategies in gold stake, and have vanilla jokers still feel impactful in highly modded games.

fresh tendon
#

ok

timber nexus
#

with the center of the thing you want it to contain

#

wait does seance even have reminder text

#

usually

north vigil
#

now it works :)

timber nexus
#

all the code is stored in one file and it just runs parts based on names

north vigil
#

took me a long time to learn that was my road block lol

north vigil
#

next rework is done :)

#

the update will be a big comeback 🎉

fresh tendon
north vigil
# fresh tendon what

I realized the joke might be a bit too complicated so I'll make an alternative description available

#

Context.individal basically will trigger on every scored card, unscored and cards in hand

fresh tendon
#

wait cards in hand?

#

is that why it’s also chips now instead of Mult?

north vigil
#

Yes

#

Also because I don't think there's enough chips jokers in the base game :>

fresh tendon
#

BUT I’m pretty sure the mismatched ratio of chip jokers to Mult jokers in the game is intentional game design

north vigil
#

The situational use cases hopefully prevent it from being a go to chips joker

hollow mulch
#

Nice an update. I'm so late

#

Been addicted to monster train 2

fresh tendon
north vigil
#

Exactly :D

north vigil
#

Update is out!
-- Misprint and seance both have a rework
-- bunch of price adjustments, notably
-- Flower Pot now give 4X mult
-Spectral pack cost modifier 2 > 1
-Standard pack cost modifier 0 > -1
-- lots of bug fixes
#1287252383709270076 message

fresh tendon
#

peak

north vigil
#

1.4a Hotfix

fixed a bug where the appearance of jokers with new rarities never changed how they actually appeared

dusk is now common, one of the next jokers that will receive a rework

versions now go up every x.1 instead of x.x.1 because i don't think the mod is that big of a scale lol

north vigil
hollow mulch
#

Roguelite deckbuilder

north vigil
#

So you place monsters then play cards on their behalf on a train?

hollow mulch
#

Yeah but the train is vertical. It's 3 turn planning deckbuilder

north vigil
#

Currently I'm planning a dusk and golden ticket rework.
Golden ticket I want it to trigger in hand effects on scored cards
Dusk, I'm looking for suggestions :)

#

Also really any other stat tweaks, especially if it's not cost related.

hollow mulch
#

Make dusk retrigger 5 - no. of hands left

fresh tendon
north vigil
#

i'm doing it, i'm actually gonna rework Chicot, and not in the way you think :>
all blinds will be in the final build of thr rework

north vigil
#

The sister mod to this has been released

north vigil
#

Bug fix list
Spectral Tags being used in the wrong order crashing the game
Acrobat and 8 Ball forgetting their values
Credit card triggering it’s effect every frame
Parts of vanilla code running even though it doesn't trigger
#1287252383709270076 message

sage oriole
#

Seems cool

north vigil
#

standard tag rework soon :>

lapis mauve
#

Very interesting

north vigil
#

some more on the way :>

#

also updated sprite for the standard pack
balatrojoker

north vigil
#

i wanted to make the effect more interesting but there are still some cool stuffs
Arcana will result in a crazy tarot chain
Celestial gives the potential to see every planet if you're holding planets before opening

north vigil
slate lynx
north vigil
#

Collectors Buffoon Pack: choose 2 out of 4 negative jokers

north vigil
#

now i'm changing jokers that are fine, but mechanically boring
this is a really funny scaling joker as in order to make money, you must be spending it, rewards good habits

austere lantern
#

misprint feels weird

north vigil
#

I wanted to keep the random aspect by having it highly dependent on card rank, card draw early game is pretty random.

The main difference is now the value can be manipulated.

lapis mauve
#

Why context.indivudual tho? Cant you just make it when the card itself scores?

#

I feel like it wouldn’t hurt to just make Misprint be able to give more Mult

#

To balance out the risk of Misprint giving Jack and the reward of misprint giving lots of Mult.

north vigil
# lapis mauve I feel like it wouldn’t hurt to just make Misprint be able to give more Mult

i can make an alternative balancing, but i honestly don't like the original design of the card.

when it's something like a 1 in 2 chance or 1 in 4, it's a set result, and something the game gives you a way to control like oops all 6's, but with misprint, having a wide range with no milestones makes it incredibly unreliable. i know that's the whole point of the downside but it's an uninteresting design

#

i would much rather have something that hinges on a random but able to be controlled mechanic like card draw or the ranks of your cards

#

because all cards are relevant in it's calculations, each random element of card draw comes into play

#

i would go as far as to remove more random elements but that is a bad idea, randomness introduces risk management, a hazard of low rolling and a reward of high rolling, can be very fun as how most jokers do well.

#

in conclusion, the most important part is, can the rng be manipulated directly or finding new ways to retrigger it's effects, misprint offers no such way

austere lantern
#

bro the idol change is peak

#

i like never use idol on normal runs only on endless mode

north vigil
austere lantern
#

amazing change

#

i really like this mod :3

north vigil
#

thank you so much! this has been my passion project :>

austere lantern
#

are you going to change more jokers?

#

i know golden joker is getting change

foggy obsidian
#

can you make hiker bisexual

north vigil
#

i have plans but i'm currently pushing an update because i have also changed standard, charm, meteor and garbage tag, and found some silly bugs with seance and acrobat.

but here's a sneak peek on my next ideas, it's along the same with golden joker that's changing jokers that are fine, but mechanically uninteresting.

the common hand jokers

Gives +5/40 mult/chips for each repeated rank in a scoring hand

Gives +3/20 mult/chips for each unique rank in a scoring hand

Gives +2/15 mult/chips for each repeated suit in a scoring hand

Gives +6/50 mult/chips for each unique suit in a scoring hand
(still planning the last set of common hand jokers)

Popcorn (on top of vanilla)
creates a tarot card when eaten

ice crean (on top of vanilla)
creates a planet card of your most played hand when eaten

north vigil
foggy obsidian
#

true....

north vigil
fresh tendon
north vigil
#

Huge changes coming this way!

Code has been completely restructured leading to
-Now we have a joker config tab and an everything else config tab
-All components operate under loading new files, anything that's disabled in the config now shouldn't even be loaded at any step and can't be incorrectly unloaded

Rework list
-Golden joker
-Standard tag
-Charm tag
-Meteor tag

Buffed Garbage tag

Bug fixes
-seance not resetting after playing a straight
-acrobat giving Xmult every hand if you started with 0 discards

still need to work on the wiki ;>
#1287252383709270076 message

austere lantern
#

man why acrobat so op

north vigil
#

it's based on expending all of one resource, you typically will get two really good hands (way better than being a worse dusk lol)

fresh tendon
austere lantern
north vigil
#

once blue stake is changed, many discard based jokers will be much better.
Acrobat fits into builds were you're also using hands as discards, it gives you great control over when you use your last discard

fresh tendon
#

yeah that’s quite powerful lol

north vigil
#

might need some tweaks but is already far more interesting of a joker

tawny wyvern
#

Mmmmmmmm

#

I question some of these additions

#

Feel like they miss out the mark of what makes common jokers common

#

Ah cant say much the mod is pretty customisable anyways but needed to share my cents

lapis mauve
#

I do have to agree like, Popcorn is already useful

#

An unconditional 20, 16 or 12 Mult is great for the early game, even if the effect doesn’t stay

#

I usually sell my Pop at 8-4 Mult but at that point the Popcorn served its use.

north vigil
#

here are some scattered thoughts, didn't know how to organize this better :>

now i'm changing jokers that are fine or even really good, but mechanically boring,
i like making rebalance mods not just to create a more rounded experience but also more interactive. though yes i do see that popcorn is already good, but i'm gonna push my luck and see if the design can be stretched further.

also what makes a common feel like a common? i always thought it was the power difference between rarities.

because the game is being made easier i was thinking of having an option to boost stake scaling.

fresh tendon
# north vigil

honestly I feel like balatro has so little Mult card synergies that empress on consumption is kinda underwhelming ngl

#

I think there’s like very little people who actually use Mult cards anyways cause of this and cause a max of +20 Mult is only useful early game and your gonna have to make all those Mult cards enhance into other cards that they actually want, so most people don’t bother

north vigil
#

Mult cards are great at adding mult before Xmult in scoring cards and steel cards, not the most flashy but they do make an impact

#

There are a handful of jokers that drain or expire after conditions and I thought popcorn would be a great joker to have a depleting joker that also provides a nice remaining boost after.

#

Also if there's any good ideas for a joker I already changed, I absolutely am willing to include an additional rebalance, recently I figured out how to do a scrolling node too!

north vigil
lapis mauve
#

Obelisk Idea:
Gains X0.1 Mult if played hand is not your most played poker hand

#

Purpose is still there, but it doesn’t have a harsh punishment that is inevitable due to other hands eventually counting up to most played hand

north vigil
#

i love this idea :>

north vigil
#

how do you wish to be credited in the mod?

lapis mauve
#

Hmmmmm

#

How do others usually get credited?

north vigil
#

this is actually the first time someone suggested a full joker rework

lapis mauve
#

Olol

north vigil
#

i'll just add a tooltip like
idea form: name

#

in the config

lapis mauve
#

We can add a tab where the mod’s info, config and allat is that credits the mod creators.

#

Even tho it’s like

#

Rose: Made The Entire Fucking De- Mod
Event: Suggested Obleisk

lapis mauve
north vigil
lapis mauve
#

Yeah

#

Ik cryptid has a thing where the mod badge can like, change text to whoever suggested the idea

lapis mauve
north vigil
#

it would just be another button in the mod tab, the mod would have
info, additions, config, jokers, credits

i wish i could format the info tab to my likeing so i could also transform it into a credits section

fresh tendon
#

at least they’re kinda consistent tho

fresh tendon
north vigil
#

Gains X0.2 mult but resets if it's your most played hand

lapis mauve
#

Some other rebalance ideas:

Black Deck

+1 Joker Slot

Hex

Adds Foil, Holographic or Polychrome to a random Joker

Basically a guaranteed wheel of fortune cos an extra X1.5 Mult is barely worth deleting ur entire joker lineup.

Ankh

Creates a copy of a random Joker.

Maybe it could destroy a random Joker? Idk

Had the same issue as Hex.

Ouija

Converts all cards to a single random suit

This card already has the inherent drawback that there is a 12 in 13 chance that all cards will roll to a rank you don’t want.

Ectoplasm

1 in 3 chance to add Negative to a random Joker

Wheel of Fortune

1 in 3 chance to add Foil, Holographic or Polychrome to a random Joker

north vigil
#

Ouija and Hex are actually strong in their current states and they are weaker versions of what's in the mod currently lol (the changes can co-exist but the issue is strategy warping).

Ectoplasm i feel still needs a downside and the hand size suffices, though Ankh on the other hand i like, might make it destroy the left most joker, though Ankh in general is either run defining or completely useless.

Could have the Wheel use a pity system where each time it fails the chances are boosted.

#

i want to avoid changing decks as decks don't need to be made equal, they can be very easy or difficult.

#

the big benefit of the config is that a player can choose how they want to play but i want to keep interesting design, that's the important part

rustic folio
#

Violet Vessel is the hardest finisher boss. best I can think, x3 base. If the playing hand doesn't win, then add the blind score equally to the hand score.

north vigil
#

i deleted the context because i was scared of people being angry at the idea, but basicaly i think violet vessel needs a rework

lapis mauve
#

Especially since just having the +1 joker slot is kind of in-line with the coloured decks

north vigil
#

the challenge can be the reason why someone loves the deck or the very same reason why someone dislikes the deck

lapis mauve
north vigil
#

that's why i felt weird when i reworked hex because that indirectly changed the starting tools of the ghost deck

#

though a few deck tweaks don't make or break the play pattern of the deck

lapis mauve
#

I feel like Violet needing 200000 / 400000 (Green) / 800000 (Purple) score works best

#

Rn I like the idea of Violet Vessel just being a more difficult Wall

rustic folio
#

1,200,000 on purple stake is so many, like more than any blinds at ante 9 (920,000)

#

If all finishers blind, have a choice like you can grab shuffled jokers or crimson/cerulean changes every hand

#

then maybe you should something play to decrease score? maybe bad idea

north vigil
#

erratic builds will need to find a way to control their numbers

north vigil
rustic folio
#

o

#

i have +- same idea concept

lapis mauve
#

And going straight to boss, rendering it useless

north vigil
#

yeah

lapis mauve
#

Other ideas:

  • The Plant and Suit-debuffing Blinds I feel should be nerfed or made unavailable after Ante 4 or smth since at that point they can be unfair run killers if you’re going for certain strategies.
  • The Eye could be nerfed so you can’t play the same poker hand for two hands in a row. Like if you play Pair-Flush-Pair, all will score but pair-pair-flush and the second pair doesn’t score.
#
  • I wonder if Seeing Double could be reworked to make it so each 7 scores X1.5 Mult so 7’s can be actually useful
north vigil
#

i want to avoid changing blinds expect for violet vessel and wall, these two are different because there's actually nothing you can do about it (other than having a good build tbh), run ending blinds threaten builds into being more flexible

the change for seeing double suggested could be it's own joker, you're not the first and not the last to suggest a seeing double rework, i don't understand what's bad about it 😭

lapis mauve
# north vigil i want to avoid changing blinds expect for violet vessel and wall, these two are...

Seeing Double imo kinda seems underpowered compared to other uncommon Jokers.

It gives X2 Mult for an easy trigger granted u don’t flush the toilet wildless all the time. Tho Jokers like Card sharp and Acrobat give you X3 Mult and activation is just as easy.

Tho TBH I was only looking at making sevens more powerful which was the original intent of Seeing Double in early betas. Tho I can see why you wouldn’t wanna change it completely

north vigil
#

it could be X3 mult if your hand contains a pair with 2 different suits

#

idk

fresh tendon
fresh tendon
#

seeing double

#

like what if once per ante seeing double could take the first/first two card’s suits and then apply it to the next cards if you play a two pair or a pair with more than two suits?

#

or even instead of suits it could be enhancements?

#

I think enhancements instead of suits would be better cause suits kinda just funnels into hands like flush

fresh tendon
#

also would seeing double be overpowered if the x2 thing was on top of a ‘once per round, change the first two cards to the next two cards when played hand is a two pair and has more than 2 suits’ effect?

lapis mauve
#

Loyalty card idea: Increase rarity to Rare. Gains X0.5 or X0.4 Mult at end of round, resets if it exceeds X4 Mult

#

Superposition idea: Increase rarity to uncommon, allows Aces to wrap around in Straights
E.G. 3, 2, A, K, Q

north vigil
#

for superposition i don't think the rarity would need to be increased :> (seems difficult to make but i could give my hand at it)
for loyalty card, though the change sounds very fun it doesn't retain the original spirit of burst Xmult, though i would love to see a mod or even myself implement it as it's own joker.

#

anyways i never liked how the sinful jokers where a worse version of Oxyn Agate

north vigil
#

might need to nerf some stats lol

fresh tendon
north vigil
#

these are mimicking their uncommon counter parts :)
i'm gonna have to tweaks the stats but yeah, not just plain mult anymore

rustic folio
#

Maybe if you kept it, then make "give $1 for each discarded diamond before the next hand" for greedy or it op with golden joker.

north vigil
#

golden joker's current synergies are with jokers that the community considers bad
ie reserved parking and rough gem
if greedy joker in this change is a worse version of rough gem because in order to make good money you are discarding cards that could come to gather to make a flush, i don't think golden joker will be an issue.

#

also there any many ways to get mult, i don't see much issue with hurting one synergy to try and create new ones

#

MULT CARDS RISE!!!
I AM A MULT CARD BELIEVER

rustic folio
#

I love reserved parking

#

It think reserving parking usually get like $5-10

fresh tendon
#

what if reserved table (real)

rustic folio
#

like uniqueness is being lost

north vigil
north vigil
lapis mauve
north vigil
#

The suggested lusty would be very similar to photograph, I nerfed wrath to 20 chips and gluttonous to 4 mult in the balance discussion I had (and updated the description)

I'm making this change to perfectly fine jokers in hopes to make something more fun, I want them to all have a theme like the uncommon versions though I'm willing to break it for more interesting gameplay.

Greedy joker is more consistent than mail in rebate but on average will make less money.

#

Also I am going to rework the hand jokers and a part of that rework will take place of the original role that sinful jokers had

lapis mauve
#

Lusty Photochad anyone?

#

Oh yeah any chance Photograph or Hanging Chad got nerfed cos their synergy gives a free X8 Mult

north vigil
#

It's a two joker combo that's very strong, hanging Chad got it's cost increased to 6 and I was thinking about giving photograph the same treatment, they are good jokers without the combo and busted with it, so nerfing the stats directly isn't really an option, but hurting the early game goes a long way >:)

lapis mauve
#

Neato

lapis mauve
#

More ideas:

8 ball
Creates a tarot card if hand contains only one 8

Chaos the Clown
All rerolls start at $0

(Like the D6 Tag)

Buisness Card
All face cards give $1 when scored
(Basically Rough Gem but faces)

Ride the Bus
Gains +1 Mult if played hand does not contain a scoring face card

Space Joker
Upgrades final poker hand played this round

OR

Created a random Planet card when hand is played

Red Card
Gains +3 Mult for each choice skipped from a Booster Pack

(If you skip both choices in a mega pack, this joker gains +6 Mult)

Reserved Parking
Earn $1 for each two face cards remaining in deck or held in hand at end of round.

E.g. all 12 faces makes this joker give $6

Campfire
Gains X0.25 Mult for each card scored
Loses X0.25 Mult when Boss Blind is defeated

Hit the Road
Gains X0.1 Mult for each Jack discarded
Does not reset

Stone Joker
Each Stone Card played grants +6 Mult
(To better help Stone cards with their purpose of being extras)

tawny wyvern
lapis mauve
#

I kind of agree

#

Like jokers that have the same action but for different things like suits is perfectly fine to me

#

Like we’ve got the 10 hand jokers with Mult, chips and Xmult

#

Smiley and scary face

#

So yeah

north vigil
#

does anyone even want this mod to be developed?
i feel like when i try or do anything it's shit ideas and i'm tired of pretending i'm okay with this, say anything and i shouldn't, make anything and it's actually not a good change, the only feedback i ever get is why should this be changed and why everything i do won't fucking work.

just play without my mod if nobody likes it, this project has been for myself from the start and will remain for myself.

you know, i thought it would be really fun to make this mod public, the interesting discussions about how the game is changed, new strategies have been formed, bad jokers like credit card now has an interesting design, but if all everyone wants to do is suggest completely unbalanced ideas, remove aspects that make jokers interesting, be hypocritical and turn jokers into completely new jokers without any regard for what the original design had, then learn how to program yourself, honestly smods isn't that hard at the level i'm programming.

ONLY ONCE did someone give actually helpful guidance in rebalance, they never shot down what I HAD ALREADY PROGRAMMED, they simply just gave a helping hand, and it wasn't even in this thread... i make ALL of the changes have the ability to be turned off, because i know i can't please everyone, but FUCK i can't even please a single god damn person.

this mod has no reason of being public, never did, because my ideas are stupid and everyone is forced to play with them.

#

ReBaloed, a rebalance mod

fresh tendon
lapis mauve
#

Same, a lot of the ideas imo are really fun

fresh tendon
#

mhm

lapis mauve
#

And I’d definitely use the jokers if they were changed or buffed

fresh tendon
#

I like seeing old jokers that I’ve seen before and never picked up be suddenly new and interesting

lapis mauve
#

Agreed

fresh tendon
#

cause it makes my experience better if I don’t have to pick the same old photochad combo to win runs

#

so yeah keep going at it bro

#

you’re doing great :)

north vigil
#

I had a really bad day yesterday, sorry for the crash out 😭

fresh tendon
#

it’s alright lol

timber nexus
#

its cool to make a mod for your own self fulfillment

#

i get that

#

if nothing else do it to prove that you can

#

balancing is difficult and somewhat opinionated so dont sweat it on pleasing everyone

north vigil
#

You guys actually took everything very well, I'm happy that I feel understood, there are many different things I could have done to communicate better but I'm not gonna stress about what could have been.

I'm gonna push the update then take another break, it would be good for my mental state and I greatly overreacted.

north vigil
#

the absolute greed of all time 😂

north vigil
#

yeah that got out of hand lol

fresh tendon
fresh tendon
north vigil
#

Think of it as baron, doesn't do much for you at first, usually is a secondary function to the build, but if you push it's limits it becomes run defining.

#

It's a win more joker in a sense as well

#

So that's why it's not busted on gold stake or actual hard runs

#

Just like Baron

fresh tendon
#

not really since I just realised

#

it increases when MONEY changes

#

so rental jokers feed it so as long as you don’t run out of money

north vigil
#

It's still brutal to take any rentals though

fresh tendon
#

yeah it’s still pretty brutal

#

just it’s pretty much nullified by golden joker if you get lucky enough lol

#

also it’s money changes so

#

only ONE rental matters tbh

north vigil
#

You're only paying 5/6 of the rental cost on average which yes is powerful, but Golden joker is a support to your other money making jokers (many $1 gains or selling many consumables) it becomes unstable to keep 2+ jokers that don't score late game, additionally golden joker scales off of spending, if you're losing money to rental it hurts your long term ability to scale, consistent money like cloud nine or delayed gratification yelds more money as in independent money joker.

#

How many times did I say money 😂

fresh tendon
#

money times idk

fresh tendon
north vigil
#

(rocket ship is reliable and independent but has to be acquired early, golden joker relies on synergy but results can very greatly, thank you for pointing out rocket :)

fresh tendon
sage oriole
sage oriole
#

man how will i naneinf now with the idol?!?!?!?!?!?!

#

well seems good anyways

austere lantern
north vigil
#

It's X2 mult

fresh tendon
sage oriole
north vigil
#

okay i pushed the update, yay!

fresh tendon
#

hooray

lapis mauve
#

Got some suggestions

Banner

Could show the amount of Chips you can get.
Also to solve the pair problem, I wonder if it could rely on used discards instead.

Loyalty Card

Reword idea: Grants X3 Mult and $3 every 3 hands (3 remaining)
Also this can conflict with the Aura mod

Delayed Gratification

Reword: Grants $2 for each remaining discard at end of round

The Idol

Soft conflict with Aura

north vigil
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Loyalty card should already function this way

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same for delayed gratification

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these have already been implemented, not to be rude but are you trolling me?

lapis mauve
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Hence why it's a reword, not a rework.

north vigil
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oh, i thought i said reward

sinful path
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wheel

fresh tendon
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wheel

lapis mauve
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wheel

sage oriole
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wheel

lapis mauve
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wheel

sage oriole
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of

lapis mauve
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fortune

sage oriole
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!!!

lapis mauve
north vigil
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Yes I've seen :>

cursive imp
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Following this one.
Any plans on adding it to the modding wiki? Makes it a heck of a lot easier to download it on the Steam Deck. The web browser is painful to use so I'd rather keep it to a minimum.

How does Seance work btw? Is it specifically a straight and a flush after one another, or a 'hand containing' straight and flush? Could you technically create a straight flush build where you can reliably play them in succession and still have the Seance trigger?