#JamMod + JamMod Expanded - Port of JellyMod to Steamodded 1.0 ALPHA
1 messages · Page 1 of 1 (latest)
I'd be intrested in maybe working on this somewhat
I mean I could try and help with art, problem is though is the coding I think
The only problem is that I feel like some stuff (i.e familiar) conflicts with similar designs for Tarots and stuff 😛
that's really abt it
I mean we can just reuse the existing art
Isn't some AI art though
I know some of it originally was
and I don't think it got changed
#1219749193204371456 message
There's a whole mod that allows you to see the result after the hand is scored, making the Scouter Joker pointless.
I'm not usually an AI art kind of person, but if you are in a rush to get some concept art out before you switch to self-made, then I could understand.
Yeah I think most of the actual stuff beyond a few is AI art
you can see it here off the git repo
at this point you can just
kinda tell?
I've gotten good at telling it
Most of them I'm able to remember what they do.
yeah but jellymod was historically known to be very incompatible
Oh I mean
I'm well aware, but my memory comes in clutch at some surprising moments.
Tarlton is fucking insane
name = "Tarlton",
text = {
"Copies the effects of",
"all other {C:attention}Jokers{}",
"In your possession.",
"{C:inactive}(must be compatible){}"
},
},```
a blueprint that hits multiple times
for like
each joker
i checked the code before most jokers should be able to be ported
Don't get me started on that fucking thing.
truely a canvas moment
I mean it is a legendary
THAT'S WHY I WANT THIS TO HAPPEN!
true
Canvas + Tarlton = hold onto your ass! 🤣
I'd say cut that.
it's really funny though
I feel like the only problem with looking at some of these cards I feel is the moment of redundancy too
like
Propaganosa has like
A familiar variant
and a ortalab variant
I think
I'd argue we just to recreate it as is
there's like 2 different jokers that do the exact same thing and it's like do we need a third
then maybe work on tweaking, removing or adding other stuff
I agree
so people have the optoin to just use jellymod
most of the art should be fine lowkey
as is to be used
beyond uhh
the ai art jonklers
the air art is probably fine too
but if someone wants to make better art I won't complain
tbh I know quite a bit about how steamodded works but actually haven't made a content mod before
I feel like personally it's scummy
that's just my opinion though on the matter
especially since it's caused problems and arguments already
Oops! All 1s cuts all probabilities in half.
Copycat is randomized Blueprint/Brainstorm.
Edition eater removes editions and gains xMultiplier.
Pessimist sells to gain negative on a random joker, but you lose 2 hands permanently.
Prosopagnosia (the red frowning face) = anti-Pareidolia.
Kirby eats food joker to temporarily gains doubled effects for a single round.
Safari Joker = all cards are all suits at once.
Double Vision = all cards are considered 2s.
edition eater is just vampire then?
But on Jokers.
most of those don't seem too bad code wirse
Basically.
Tarlton is Blueprint but on everything at once, and that explains why it's fucking nuts.
I mean that is fair, I just feel like it undercuts actual talent and I feel like it doesn't fit the Thunk artstyle either (which isn't a necessary hard requirement but if you have AI art with your other stuff it's just... kinda cringe)
Canvas is a re-trigger, not a copy effect.
I try to make stuff that's pretty close to the thunk artstyle
sure but would anyone havbe actually made art for these jokers anyways?
¯_(ツ)_/¯
reading the files, scouter joker seems rough
unless we just used divvys score preview's library for it
At the time when it was a single dev?
probably not
But now we can do it
TBH I feel like at that point why not just.. use Divvy's Score Preview? It basically is the same effect except one is specifically tied to a joker
and Divvy's doesn't have proper calculations for mods and some vanilla + mods so it's like
idk
@halcyon kettle is the guy who made the Jelly mod, so we should start making some quick ground if co-operation is achieved.
Divvy does provide a method for mods to implement supprot
but I don't think its well documented or used much
Apparently, this was what was causing most people's games to break after a while.
I mean
you can do it much cleaner too at this point
Aura has a whole thing about animated textures
that is how animated textures are setup
although idk if this used the animated texture mechanism
This was made in like
The Buckleswasher seems kinda redundant now with the swashbuckler changes
Steamodded 0.7 or whatever
Also, I remember how some fella on the Jelly forum got pissy due to the AI art used, I tried to defuse it and say "who really cares", and it got pretty heated.
just it wasn't easy to use it on a card
Could be a chips-based version of modern Swash instead.
yeah
I like that idea.
Make it 5x total sell value added to chips?
Yeah cause you said some stupid shit admittedly about it Denver but beyond that
uh
how would Zeno's joker work with that one cryptid joker that draws the entire deck to hand?
I think it would proc it
right?
Balancing around cryptid shouldn't be a problem
like
or a concern I should say
it should proc but there wouldn't be a card to destory
Maybe it would just create the spectral
oh edition eater is like knife vampire
Honestly, overall, I would like to see this. Mainly because I had some ideas for Vouchers based off of the Reverse Enhancements, and would like to see those implemented.
It would nullify it out I feel
hold your horses buster we gotta actually know
make it work first
Greedy pot would require a lovely patch but shoudn't be too bad I think
I feel like the first priority is the coding base
and then
the art
maybe do an art overhaul on some stuff
yeah I think most of the jokers shouldn't be too bad to implement
Inverse Tarots
maybe some inverse spectrals
😛
idk
I think uhhh
Would it be alright if I made a trello?
tbh I would rather use github issues for tracking stuff
it also has a trello like ui if you want
called github projects
I don't really need more categories
Some people shared art replacements for some of the AI-arted Jokers, so those will probably be good to implement.
either its done or it's not
Gotta say arguing that AI art is a problem because it makes arguments is pretty funny and circular when well... it's your position that /is/ the drama
🫡
In your opinion
This is not the platform where we should be arguing about this I feel
I disagree, but I guess I have to agree that it's easier to just remove the issue
Fair
remove it
I'd aruge its ethically fine cause it's not like were usoing ai art to replace real artists we're doing it to save us from havign to make sprites
if they're fine with us using them I don't see a problem
I'll setup a github repo for this and I can add some people to it
Here's the list
@stark zinc hey sorry for ping btw but when you see this - We're trying to port JellyMod to modern SMOD and we were wondering if we could use some of your art?
Also if this does happen, I'd appreciate a modular config. To be able to disable the new enhancements and the jokers related to them
It wouldn't be too terrible to do that I believe as well
JellyMod Jam sounds fun
or just JamMod
since it's multiple people jamming together idk
TBH JamMod does sound good
anyways whenever you make the repo
just add me 🙂
You think it might be better to have two branches?
One for like
"vanilla" JamMod and one for JamMod expanded
when the time comes
Yeha I think we just work on remaking Jellymod, then once done, we make a sperate branch to keep just the jellymod stuff and then we can expand on it

Mind if I can make the concepts for the "Reversed" Jokers for Expanded?
Cuz all of the Vanilla Enhancements have a Joker related to them, and I wanted to make stuff that makes the Reverse Enhancements more relevant.
Is there a Sheet yet for Expanded ideas?
No we've just started concept stuff
Alright, I'll have a sheet here for ideas/concepts then, like Betmma and some other mods does: https://docs.google.com/spreadsheets/d/1L5hJLuQiO1DStwDFO3vwwYeGO32owXz7fdpgzj3u1NM/edit?usp=sharing
I forgor what Greedy Pot does, is it similar to Pot of Jokes from Cryptid, or something else?
It's pot of Greed but the actual definition
every time you play or discard you always draw 2 more cards
I might try adding a few jokers if I have time today
IDK if you guys are accessing the github, but here it is in case someone doesn't.
https://github.com/jamesthejellyfish/JellyMod
Oh, so a positive Serpent Boss as a Joker, neat!
mhm
I don't think Pierrot is going to be necessary, right?
ok I'm done class so I'll look at programing a couple of the easier jokers
The one that makes everything 2s should be easy
You have permission to copy from my mod lol
okay thanks
speaking of copying I'm curious about licesing
Chances are we're going to rewrite most of the coede
so can we use our own licese?
The issue might be the images
At its core, it’s still James’s work
yeah
I think you should leave the license be
We can reevaluate later
rn I just put the jellymod license in there
also iirc MIT just lets me relicense it
as long as I leave the copywrite notice somewhere
oh also I'm definitly stealing the food joker list from cryptid
SMODS should definitly make a tag system for this kind of stuff
pjh actually math whats the best way to load localization files?
is it define it in each joker?
That or do a separate loc file
I’m transitioning to making a separate loc file now that I care about localization for Cryptid
Not really going to know how good of a system it is until I hear the localizers’ feedback
Tbh I don't know if smodded being gpl 3 actually makes jellymod's MIT license valid
Idk I'm probably talkin about nothin
I think it's okay since we aren't distributing smods?
althoguh it might make more sense to use the LGPL or a more permissive license for smods
maybe should bring that up in steamodded
I like gpl personally. AFAIK the only "benefit" to other licenses is allowing more commercial use, which isn't exactly desirable imo
I think the gpl is usually too strict for me
usually I use the MPL or some no restirction licese if I don't care about the code
I personally gravitate towards as close to public domain as possible the my works, I guess when it comes to software though I kinda like the gpl status quo, especially nice that it keeps derivatives open too. Kinda like CC-SA I guess
I think you kinda have a point
like
Using Steamodded makes it so that GPLv3 is on the mod by default
yep...
main reason why I haven't added a license to cryptid
oh hey! I'm glad to see that there is still interest in my mod! I probably won't be super active on here because I'm not super interested in the balatro modding scene and I was not planning on touching anything until the balatro update in 2025, but I just wanted to say that you guys have my full blessing (not that you need it lol), and I'll briefly mention these things here (although you probably already know/don't care):
- the code is bad!
Jellymod was made before I knew about ANY modloader at all, and was developed by injecting code directly into the decompiled lua code of Balatro. As such the entire thing is horribly cobbled together and I do not envy you guys who are trying to update it. When I was developing it I meant for it to be just a silly project that would be shared with maybe my friends, but I didn't really even plan to release it. TL;DR: the code is bad. Good luck. - The "AI art" thing
I've mentioned this a few times before, but since it came up in this chat I figured I'd put in my two cents. Again, when I initially made the mod I did not have plans to release it, so when I did release it and it was well-received I wanted to quickly release some new ideas I had while it was still fresh in people's minds. The ideas I had for art were beyond my meager capabilities, and as such I made them using AI art, which is what I usually do for silly personal projects that are just for me. In retrospect, I definitely should not have used AI art, and mainly did so because I was not treating the project with the reach or scope that it had. My perspective on AI art has shifted since I started this project, and I more-or-less agree with the people who have argued against its use. I wholeheartedly support it being replaced. TL;DR: AI art bad.
I think that's all I really wanted to say. I might occasionally pop in to give words of encouragement, but I probably won't be much of an active contributor.
yeah makes sense. I've been writing all the jokers from pretty much scratch, just referencing jelly mod when I need to
Does this joker need to display anything in joker display?
For reference diet cola shows nothing and invisible shows how many rounds it has/needs
I've added a bunch of new, Enhancement-based Joker ideas to the sheet, in case anyone wants to review them.
Also, @tardy junco, can you pin the suggestion/idea sheet for us? We'll also have a Github link soon (hopefully), so we'll let you know when to pin that.
As for the art my only request is to keep the cat as is
He be vibin
Lol I know, just wanted to be sure to say :p
SPEAKING of the Blue-Cat though, the effect is honestly a bit weak, it can be due for a bit of a tune-up (even if it's just for the Expanded Edition).
Copycat (Uncommon).
Copies the effect of a random, applicable Joker each round. 1 in 9 chance to retrigger itself and that Joker when either is triggered.
Copies the effect of a random Joker you have each round, with the same checks as Blueprint.
And it's the same rarity as Blueprint as well. Maybe it could be Uncommon instead?
Yeah the uncontrollability definitely makes it warrant a more common rarity imo
I think I got the right one
Yup, thank ya. One day, I know you'll become a Golden Egg for your amazing service. 🫡
we have a github link #1286410784645058631 message
I've implemented 3 of the jokers now
Oop, okay.
@tardy junco Sorry to ping ya again, but as it turns out, we DO have a Github link. 😅
NOOOO, I have Stow!!!!1! 😭
I now pronounce you debuffed
Rot in Balatro :p
RIB
I think amphetamine withdrawal might be affecting my mood, lol. Ran out of Adderall and I seem to be being an extra silly fuck today
Did a quick test
Double vision does not work with the wee joker
😭
(I think it should if it considers all cards as 2s, right?)
Gah damn, that should be priority #1 with a 2-rank-related Joker.
And it should, I don't think I used it before.
Even when I had the original JellyMod installed.
idk why it's a lovely patch, a hook like Cryptid's Maximized might work better
and it also should proc the wee
uhh
Pessimist works fine
Also prosopagnosia does not work with ride the bus
Change it to what?
Got it.
JamMod + JamMod Expanded - Port of JellyMod to Steamodded 1.0 ALPHA
baller ty
Dude, Tarlton ALONE was the reason why I kept the JellyMod installed.
september is the month of the 1.0.0 port it seems
Indeed it is. And I'm personally EXTREMELY excited for it. I hope that Codex can also get some work on it as well.
How's the progress going on this mod?
I've implemented three of the jokers and working on another rn
I want to try my hand at a few as well, just depends if I have time
Oh I was making one more time wrong and almost made it busted
^
this is something that should probably be fixed
or the lovely patch failing
potentially
lemme check the folder
It should be working I have git cloned the folder
😛
lemme check the other patches
could this potentially override the lovely toml if it's loaded after rather then before Familiar
the lovely patches the source so it's always loaded first
it seems to be calling the ref so it should work unless it's ignoreing the value\
It also could be because in this there are 2 propaganosa jokers 🤔
ohhhhhh ok
local is_faceref = Card.is_face
function Card:is_face(from_boss)
local ref=is_faceref(self)
if self.debuff and not from_boss then return end
local id = self:get_id()
for i = 1, #G.jokers.cards do
if G.jokers.cards[i].ability.name == "j_fam_prosopagnosia" then
return false
end
end
if id == 11 or id == 12 or id == 13 or next(find_joker("Pareidolia")) then
return true
end
return ref
end```
here is it's function
so if theres a king
it runs ref and gets false
then it checks and there's no debuff so we don't care
then it gets the id
does it prsopagbosia cgheck
then it checks if its a jack, queen or king or has pereidolia and if so it says it is a face
since it was a king it returnes true
else it returns out value
so it should just remove that check
🤔
strange
I don't know why the Wee Joker isn't proccing on Double Vision tho
that's the other issue I have found
I have to go rn so I'll check alter
if next(find_joker("j_jammod_double_vision")) then
return 2
end```
Cause this in theory should return a 2
but it may not be getting picked up by context.other_card:get_id() == 2? I think?
can you do anoither grep for the get_id just to make sure it's not overriten again?
only other mod that uses the card:get_id is cryptid
at least in that specific function
I can try checking just CARD:get_id
do you get 5 of a kinds with it?
just pushed one more time, it's not quite done, but I gtg
yeah something is wrong then
How are things looking for this?
Uhh 3.7 jokers done
3.14159
26535897932384626433
Don't try me.
3.141592653 5897932384 6264338327 9502884197 1693993751 0582097494 4592307816 4062862089 9862803482 5342117067 9821480865 13...
My memory must be slipping....
Just checking in. 😁
Does someone have a list of all the art to use vs what needs to be redone still?
Uhh, hold on.
Basically all of these Jokers here, that was added in the newest version, need to be redone (due to AI art).
Plus, I think a few of the others were updated to have them for whatever reason, so you'll likely have to look through those.
There is also Pessimist, Tarlton, and Pierrot.
Tarlton seems easy to code since it's just Blueprint, but on everything at once.
Oh, I thought they meant those that had to have redone art, not ones that needed to be redone code-wise.
For Pessimist, I think a tragedy mask on a dark background should do the trick.
👍 And that already has a bit of influence from Buskin, so it could probably be reworked with that art. Also, some of the Jokers will likely need to be reworked effect-wise.
Which ones?
Tarlton better not be one of them.
idek how tarlton would work with modern steamodded code imma be real (i might also be stupid)
Don't worry, I'm happy the Legends being fun and powerful (would fit right in with my Cryptid list). I'm talking about some of the other Jokers, as some definitely need a tune-up.
Lemme see if I can devise some for Jokers that need it more.
I'd think it'd be similar to Blueprint.
Well
like
you're gonna have to store every single value for it unlike blueprint and if you have like several dozen jokers that's just complicated
it's better if it would be reworked to use the retrigger API
to just retrigger the effect
🤔
Retriggers don't stack multiplicatively.
Copies the effects of all other Jokers in your possession
yes I can read
sorry that was rude
I never played Jellymod enough to know otherwise ¯_(ツ)_/¯
it just sounds like something that could just be "retrigger each joker once"
Because I particulary cba to figure out how it works with Steamodded and installing an ancient version to figure that out
I don't mod, so I'm probably talking out of my ass.
is there even actually a functional difference between blueprinting a joker and retriggering it? I can't see how the score would be changed differently
IMO, no
because literally blueprinting a joker is just retriggering the effect without the scaling benefits or otherwise
in fact retriggering could even be better in some cases because that means when it updates (such as like, Red Card) it'll do it twice
And it would on stuff like SIxth Sense or other cards, I think the only one that it doesn't work on is the Golden Joker and other econ related ones
which might make it a bit strong for a legenday tbh
maybe not
If it's only once it isn't terrible
Would you rather have 5 re-triggers and 1 copy or 3 re-triggers and 3 copies?
IMO, I'm going with the latter because math.
TBH 5 retriggers 
Cryptid has taught me very fast that retriggers are just.. better
especially with the new API
again scaling jokers benefit heavily from a retrigger effect compared to blueprint
Just go with the copy effect and see where it goes.
I mean who am I to talk, I use can't pass up logisitics even those it's only a rare and a free tiket to e club
I'll ask the man himself.
@halcyon kettle, do you remember how the Tarlton joker worked? Was it a re-trigger or a copy effect like Blueprint/Brainstorm?
Logistics makes all joker values that trigger on a hand trigger on each card as well
it's almost as stupidly broken as Actually Square ngl
(From Snoresville and BBBalatro respectively)
and that's all just retriggers again, it's gonna be inherently better then a copy effect, even Chad from Cryptid is just a retrigger and not a direct copy
like idk how you can value a blueprint effect over a retrigger unless it's a specific use case like not wanting your gros michel to go extinct
It should be a copy effect. If I remember correctly the code is basically blueprint's code but for every joker instead of just a single one.
^^There you go. You heard it from the OG.
actually Logistics might be a copy effect the description is "Gives the sum of all after hand bonuses to each card or smth"
but it does definitaly make the jokers wiggle, so it's doing something with them
yeah I don't definitely agree with like the tarlton effect being a blueprint effect but that just may be the revisionist within me because like, you don't need to do it like a blueprint to make it effective.
It'd be more effective if it wasn't a blueprint copy
I see no reason not to do this if it's supposed to be a straight port, it doesn't seem hard to code
and being slightly weaker isn't a good reason imo, it's already plenty strong for a legendary
That seems like the revisionist with you.
I guess I'll have to see how it works because again
never really played JellyMod enough to know because by the time I got around to it, unfortunately it was too broken to properly work 
Scouter Joker (Common): Displays what your score will be after playing a hand, including most bonuses. If your score is over 9000x the requirement, destroy this Joker and create Venali.
Venali (new Legendary, and name combo of Vegeta and Tenali, an Indian Jester): Carry over unused Hands/Discards to the next round. Resets after each Ante.
Fractal Flake (replacement for Special Snowflake, due to the name maybe being offensive): Gains 0.1x Mult for each unique card you have in your deck (Heart King, Steel Heart King, Red Sealed Steel Heart King, etc.)
Collector Folder (rename of The Collector, to not confuse it with the Rare Hand-type Jokers): Gains 1.0x Mult whenever you acquire a non-Base Edition Joker. Reduces by 0.25x if you get a base edition Joker.
Copycat (now Uncommon instead of Rare): Copies the random effect of a Joker you have each round. For each Lucky Card proc you have this round, copy another one.
Greener Pastures (now Rare): Creates a random Negative Eternal Joker upon starting a round. The generated Joker is destroyed if the round ends, or selling this Joker.
One More Time (now Uncommon): Whenever a Joker is sold, add your previous hand's score to the current score. 25% of current Blind max if any other Joker, but no cap if it's this Joker.
Pessimist: After 5 negative effects happen to you, apply Negative to a random Joker you have (can override non-Negative editions), and -1 Hand permanently.
Lipographic Jokr (now Rare): 1.25x Chips per scored card. Reduces by 0.125x per "e" in the scored card (minimum of 1.0x).
Buckleswasher (now Common): Adds 3x the sell value of all Jokers to Chips.
Mad Hatter (now Rare): Shuffles the Edition/Enhancements/Seals of all scored cards, then add modifications to cards that don't have them already.
these are good ideas. I mean... iirc there's supposed to be a reimagining as well as a straight port, but ngl I never played witgh jellymod so I don't have any nostalgia for the originals
If you really think about it, copy effects are actually slightly faster in terms of time than re-triggers because the copy effects stacked with multiples of the same joker.
2 Barons + 1 Tarlton:
Barons give x1.5 Mult each, but Tarlton combined those effects into a x2.25 Mult instead of re-triggering.
Yes, I know this is kinda a 180, I just was being a bit pedantic about tarlton
I also remembered that a revamped reimagining is a much better idea than a straight port at this point
I just wanna play with cool jokers
(but maybe it wouldn't be too hard to do both?)
for those who want that
Also I feel like 'special snowflake' is only offensive if you take it that way. It could easily be almost something of reclaimation
Tarlton and Boredom are essentially the same thing, just done two different ways.
However, Boredom also re-triggers cards. So......
I meant both versions of the mod
coding joker effects that already exist and just making a static minimum viable product port shouldn't be tooo much extra work
iirc something like that was the original idea
hence the title being JamMod + JamMod Expanded
I might make the mod depend on talisman
Safari Joker: All cards now count as the same suit, act as the same suit, and suit-debuffing Blinds cannot debuff them.
Lancer Joker (replacement of Zeno's Joker since I have no clue who that is, and due to the art): If 50% or more of your deck is drawn in a blind, destroy a random card and create a random Spectral.
Wise Penny: If you spend less than 10$ in a shop, 2 random non-sealed cards will get a Gold Seal.
Furnace (now Uncommon): Coal Cards upgrade twice instead of once, and have a 1 in 3 chance to retrigger.
||Clock|| Fridge (now Rare): Any Joker that has a chance to destroy/extinct/downgrade itself will no longer do so, and Perishable Jokers cannot tick down.
Krampus: Adds a Coal Card to hand upon starting a round, that starts with inversed (positive) stats instead of negative.
Edition Eater (now Uncommon): Will eat the Edition of the Joker to the right of it upon scoring a hand, gaining xMult depending on the Edition. (starts at 1x Mult, Foil = 0.33x, Holo = 0.66x, and Poly = 1x. Negative cannot be eaten, because why would you do that?)
Magnate: Cards that you find (Standard Packs and MT/Illusion) are much more likely to be your highest Rank, Suit, and Enhancement.
Kirby (why was it named so ambiguously? Also now Rare): Eats any destroyable/extinct-able/downgradable/Perishable Jokers to the right of this one upon starting a round, and copies half (above positive) of its effect permanently.
Caviar: Gain 4$ per hand played, degrades by 1$ per discard used.
Chef Joker (now Rare): Spends 3$ at start of round to create a random "Food" Joker. If you have no space, -15$ and make a Negative one instead.
Astral Brownie (replaces 2-Bite Brownie, and Rare): Retriggers all played cards x times, with x being the hand's level. Destroys itself upon retriggering more than one hand's worth of cards per round.
Mineral Miner (replaces Mineral Deposit): Destroys scored Stone/Coal/Steel/Brass/Gold/Fool's Gold Cards, and gain $ depending on what you destroyed (Stone = 2$, Coal = 4$, Steel = 4$, Brass = 8$, Gold = x1.1 your current $, and Fool's Gold will either give +25 or -25$).
Glutton Joker: Gains 0.5x Chips for every destroyed/debuffed/extincted Joker this game (starts at 1.0x).
That's the plan, with JamMod being more of a direct port with minimal changes (maybe a few as seen fit, but not to an excessive degree), and Expanded being where the real reworks and new Jokers can come in.
These ideas are mainly for that reworked version.
yeah probably
I might have to rework some base stuff due to technical reasons
idk if I can even get scouter working in a reasonable way
oh also I'm not actually sure which jokers have which sprites for all of them due to the fact I never played jellymod
I might be able to tell some of them just on sight/memory alone.
I can guess quite a few
That's the raw file, I believe for the 2x.
yeah that one is 2x
I'll crop it.
Oh. Thanks.
I swore I sent a somewhat updated Greedy Bot
I know, but I usually find it better to be safe than sorry with stuff like this.
^
I don't see anything wrong with the name special snowflake
I mean tbh I don't either
it's just the wording of it being misconstrued
Like this isn't (I think) supposed to be a commentary
on anything
|| It's an insult that conservative people usually like to use for progressive/liberal people. Can confirm due to my mom watching way too much Alex Jones. ||
^ again the commentary isn't being used in that matter it shouldn't be an issue
I don't have an issue with the original name, but I also kinda also think Denver's name is cooler
Alright then, just making sure, as I know some people that might take an issue with it. Plus, Fractals never repeat, just like unique snowflakes, so a Fractal Flake will do just as well.
Brownie, (don't know the next 2), Wise Penny, Furnace, Fridge, Krampus, Edition Eater, (I know the effect but not the name), Greedy Pot, Pink Menace [aka Kirby], Chef, Caviar, Copycat, Tarlton, Lipographic Jokr, Oops! All 1s, Safari, Pierrot, Pessimist, Prosopagnosia, Double Vision, Scouter Joker, Zeno's Joker (this is a reference to Zeno's paradox [1/2 + 1/4 + 1/8 + 1/16 + 1/32 + ...]), One More Time, (I know the effect but not the name), Buckleswasher, Mad Hatter (?), Greener Pastures, Snowflake.
are all the ones I highlighted here the ones we need new sprites for?
wasn't sure on a few
Greedy Pot already has a remade sprite but yeah that's one of em
I'm working on chef rn
got a fun idea for it
Glutton, Penny, Furnace, Fridge, Krampus, Zeno, and Greener also need new art.
which ojne is zeno?
if the some of them have art replaced with AI, make sure to check the older atlases
Bottom-left corner.
The one with the Cavalry and turtle.
Yes. Also, One More Time needs the Joker text, even if it's technically fine.
ok I'll yoink those from the sheet
What are these for, anyway? You keeping track of which ones you've done, or ones that you have the ideas for?
no the red ones need new sprites
Got it.
if you want to reuse any of the pre-ai sprites
I don't know what the name of the Joker between Edition Eater and Greedy Pot is; however, I know the effect:
Cards from standard packs are limited to the cards you already have.
do you have this by chance?
Magnate.
[here brother ](#1286410784645058631 message)
ok thanks
spritesheet for now
I'd try renaming that thing. Maybe...
The Wardrobe?
though the spirally one looks like it might alreeady be AI
saying as those are... not our universe's card suits
Now that you say that, it's gotta be AI.
Hearts suits are red in color, not black.
I'm not even anti AI and yeah... it looks bad
though it might be good to inspire the new art
yay sprites
so yeah the only ones here that are super useable are the green pixel noise and the green joker recolor
and tha'ts just Hasty
maybe I should write the name of the card on each placeholder sprite so I don't forget which is where
guess it doesn't really matter
Which Jokers have been coded already?
Let's at least get that done, first.
We can hold off on art for a bit.
let's play a game, guess the reference
y know I just realized that CopyCat is one of the only ones that isn't obvious placeholder art
and it actually looks really good
Use a skull and crossbones.
there
Copycat should retain its art.
not that joker designs being modified vannila art makes them "placeholder"
that's a bit harsh, and untrue
it's apprioate depending on the effect
100%
tbh I;m finwe with most of the remianing art
as should most of them that already have passable art tbh. Like... as long as using modified original game art makes sense
Which one(s) can you code quickly?
I'm working on them as I go
its hard to tell
some seem hard and are easy and some are easy and seem hard
like one more time took me like 2 afternoons and I thought it would be easy
the upthe ones here that I don't think should be permenent are "literally just hasty joker" and the upside-down swash could be confusing without more modification
You're saying the same thing twice....
sorry you know what I meant
I'm a grammar freak, despite being a hardcore math nerd.
tbh I might consider gettign rid of the upside down swashbukler cause its effect is kinda redudant now
at least it's going to be reworked
Having it being SB but for Chips could be better.
(It gives $8 if you win on your first hand)
yeah maybe
could give it a bluer design then
You could probably code that one quickly.
Find the code for the Swashbuckler in the base game.
yeah
I mgiht do pierrot next
cause people seem to want t h at one
before I go closing my editor do we have any more art to stick in as of right niow
the green pixel noise is usable
if you didn't grab that
though I guess AI /could/ generate it, but so could a simple algorithm
Schrodinger's AI
ok grabbed
okay I'll live gimp open
Should still be 71x95 for og image
at least dimension wise
hopefully
if not I can save a quick png
here's a hq version so you can see the gros michel and the
egg
Oh, is that the 2-Bite Brownie there as well?
Yup
Really well done. 👍
2 bite brownie, egg, and gros michel
Got the code for the Tarlton Joker:
local other_joker = nil
local final_ret = nil
for i=1,#G.jokers.cards do
other_joker = G.jokers.cards[i]
if other_joker and other_joker.ability.name ~= self.ability.name and other_joker.config.center.blueprint_compat then
context.blueprint_card = context.blueprint_card or self
context.blueprint = 1
local other_joker_ret = other_joker:calculate_joker(context)
if final_ret == nil and other_joker_ret ~= nil then
final_ret = other_joker_ret
final_ret.card = context.blueprint_card or self
final_ret.colour = G.C.RED
elseif other_joker_ret then
for k, val in pairs(other_joker_ret) do
if not final_ret[k] then
final_ret[k] = val
end
if final_ret[k] and k == "x_mult" then
final_ret[k] = final_ret[k] * val
end
if final_ret[k] and k == "mult" then
final_ret[k] = final_ret[k] + val
end
if final_ret[k] and k == "chips" then
final_ret[k] = final_ret[k] + val
end
if final_ret[k] and k == "dollars" then
final_ret[k] = final_ret[k] + val
end
if final_ret[k] and k == "repetitions" then
final_ret[k] = final_ret[k] + val
end
if final_ret[k] and k == "message" then
final_ret[k] = final_ret[k] .. " " .. val
end
end
end
end
end
if final_ret then
return final_ret
end
end```@modest beacon
I have the JellyMod Source code
👓 Wtf is this...
Seems good
beautiful
Didn't realize that. I'm stupid (for lack of a more blunt word). 🤣
I mean I haven't played it so it would be hard for me to figure out each joker's effect without it
Fair enough.
I could probably help since I've played the shit out of it before.
tbh it would be nice to have a vc to chill in
the cryptid seerver has one
Now, I'm tempted to ping localthunk to get that.
iirc there was discussion before and the result was it was too hard to moderate
It won't work, sorry. You'll have to DM one of the mods instead, if that's even possible.
Exactly
It's too hard to moderate VCs in this big of a server
with thousands of peeps in it
if you want to join me I'll go stream in the cryptid server
Okay, that was too loud, sorry. 😓
These 2 are now implemented
Merry birthmas I made another
I'm testing Canvas + Tarlton. It is working very oddly. To execute the combo, you have to put Tarlton to the right of Canvas for some reason.
residual blueprint logic it seems, lol
Blueprint works on Canvas just fine, but it's actually better to get a second Canvas because math.
well the way it worked before was just using blueprint style logic we've figured out
Yep.
which is why I was assuming something caried over to make the positioning thing happen
Just what the fuck is that, though?
It probably combines the effects of whatever's to the left of Canvas with all the re-triggers that Canvas gives, which is unironically the outcome I was hoping for. Just didn't expect the execution of that idea to be the mirror-reverse of what I was thinking.
Yeah I was messing with that myself
It seems it ignores the retirggers on itself but will trigger anything retriggered multiple times
Brownie done
New joker (and first reworked one)
wait I just looked at the old description. How was it even different than swash?
it went from the right instead of left
oh,so it was just flat better than old swash
tbh this is a weak uncommon
also while in the vc I got a good idea to rework scouter
make it so on sell undo last played hand (minus score and add back a hand)
it maxes out at x2 at most in almost all cercumstances and has to be placed suboptimally
x0.1x per dollar or 2 dollars of sale value might be butter
you still have it as uncommon
I know
and it'd fit more with the reverse swash thing
this is more like reverse abstract
oh I'm stupid that is how it works I just worded it wrong
it gives 0.1 xmult per sell value of each joker to right
yeah I reworked the description a bit and must've deleted the important part
is that better?
"for the" should maybe be "per $1 of"
I understand it either way, just seems to fit more with the style of the other descriptions that way
hmm, I think the difference is it's inherently clear it's talking about adding integers
yeah
I guess that seems fine
yeah but here's how it works for visual reference
exactky how I interpreted it
ok good
Might want to change it so that it counts all jokers, not just the ones to its right.
I figured that would be too strong and also this fits closer to the original buckleswasher
not bad. and tbh more useful than the original
if you're run's bricked it's bricked, lol
most of the time at least
it doesn't really change that aspect, but it has uses still
Yeah
I mean it does allow you to scale your jokers one more hand and also dig for cards
also I did Pierrot
I like how it turned ouyt
has a unique and intresitng effect
very true
Make it break if you score more than 9000 chips 
pfft
shane 9000 is such a low number in balatro or else I'd more seriously suggest having it turn into a better joker or something
honestly this is a much better design than the previous one
the original scouter was just kind of boring and didn't serve any practical use
Maybe it could be the last played action as well, so if you accidentally do a discard or sell that you didn't want to do, you can reverse it.
That's a bit messier
This doesn't even undo everything now
Just reverts score and gives you a hand
But everything else goes so you scale stuff, use it to discard hands etc.
iirc yes, that is exactly how it used to work and yes, it's just as powerful as you think
I know you didnt do it in your example but Im pretty sure it works with the 'seeing double' joker aswell, yk the x2 mult if hand contains 1 club and 1 non-club
I think the only jokers that didnt work too well were the coal-related ones, can't wait to see how you take that card enhancement though :D
I've used other jokers that do that
it's fine imo
at least in the mod space
rare is the right rarity though for sure
i'm assuming the jokerdispay for flowerpot was just lagging
hanging where?
or is it played hand and not poker hand/scored hand?
because it didn't go 3x until he has a valid poker hand with all the suits
yeah that looked correct
or do you mean the "all suits" part of it. that just doesn't seem functional tbh
Oh yeah that is actually a valid flower pot hand
I just clicked cards but I'll make sure it works normally
Oh wait no it isn't
Its missing a spade
However, I believe it should just behave like every card is a wild card
Exactly. Which means all cards are all suits
For the purposes of flower pot too
how's this coming along?
Honestly, not sure, lemme see.
@modest beacon @tidal venture @maiden surge
Yo.
Hiya, I was just wondering if there was any status updates on this, or not.
The last status update I posted was the last status update
Question dodged. Try again.
I have not done anything since my last post
There joker
Looks good with polychrome
oh yeah I forgot to copy the raritly and cost again
I did an art (it looks bad)
alos I just realized that is the wrong negative description
It looks good tbh. Maybe slightly generic, but good
There fixed the description
It's like super shitty negatron don, lol
The Negatron Don we have at home you could say
Negative should be capitalized
you are correct
If you don't know the joker I'm talking about
lmao that is pretty much better in every way
Although I feel pessimist is a bit more vanilla
The game is extremly careful with negatives
Yeah Ol Don isn't the most balanced
Though think you're would be okay as an uncommon
And Don really should be a rare, lol
yeah maybe
I think the devs of spicy jokers died or something though /j
I'll worry about balence mroe when everything is implemented and owrking together
Very fair
I might make pessimist -1 instead
it's curently more harsh than black deck despite not being a perminate buff the negative
Still better than ectoplasm, lol
I'd rather lose a hand than a hand size any day
But yeah that's not too bad imo
Still will have a funny inverse rarities effect with Negatron, but that's outside your control
How type in console/debugg to send comands? I forget
ok
Thoughts on this being blueprintable?
Should be fine, if the copies Negatives disappear the same.
riff raff is compativle so this should be fine
Quick question, how many jokers are currently implemented?
There's almost a collextipn page
One is half implemented
I didn't share that one yet
We have a page of jokers implemented now
This one took me longer than I expected
but it has some nice features in it
the spawned joker has a tooltip and also the sell cost should always be enforced
and jokers with on blind sleected abilities work
very proud of it
nice
Of course once I finish it and put my laptop away then I think of more things to check
Imma just put this here for myself, check if it works while getting skiced and check if I can copy a created jokee
Wait, is there a release? Cuz GayCoonie added this mod to their modpack, apparently.
You can download from code
Ah, okay.
@modest beacon do you think maybe when you do the enhancements you could change them so the ratio of held-in-hand effects is the same as the base game? So only 2 being held in hand? Maybe as an optional thing if others want them as they are
I'll see
I actually don't know anything about the engagements but I'll try to keep them balanced
I just personally don't like so many held in hand effects, which most are
of 8 enhancements 4 are in hand effects
Yeah, that's 2 more than the base game
I could see having the hand bonus/hand mult ones and making the others possibly have different effects depening on held or play
Made a list of jokers and their status's
Tarlton - Implemented
Pierrot - Implemented
Prosopagnosia - Implemented
Double Vision - Implemented
Scouter Joker - Reworked
Special Snowflake - Implemented
The Collector - Implemented
Copycat - Not yet implemented
Greener Pastures - Implemented
One More Time! - Implemented
Pessimist - Implemented (buffed)
Lipographic Jokr - Not yet implemented
Buckleswasher - Reworked
Mad Hatter - Implemented
Safari Joker - Implemented - Missing artwork
Oops! All 1s - Implemented
Greedy Pot - Implemented
Mineral Deposit - Implemented - Missing artwork
Two-Bite Brownie - Implemented - Missing artwork
Edition Eater - Implemented (tweaked values) - Missing artwork
Zeno's Joker - Not yet implemented - Missing artwork
Wise Penny - Not yet implemented - Missing artwork
Furnace - Not yet implemented (on hold until enhancements) - Missing artwork
Fridge - Not yet implemented (on hold until Steamodded #265, potential rework) - Missing artwork
Krampus - Not yet implemented (on hold until enhancements) - Missing artwork
Magnate - Not yet implemented - Missing artwork
The Pink Menace - Not yet implemented (on hold until Steamodded #265) - Missing artwork
Caviar - Not yet implemented - Missing artwork
Chef Joker - Not yet implemented (on hold until Steamodded #265)
Glutton Joker - Not yet implemented (on hold until Steamodded #265) - Missing artwork
Bad Apple Joker - Not sure if I will implement this one. It pretty much already was seperate from JellyMod, and seems more like a tech demo than a standard modded joker. Maybe would make sense to make a new mod for porting it
im trying to play this mod but im gettging this error
Thats coming from jellymod not JamMod
JellyMod isn't designd for 1.0.0 and chances are will break
oh, where do i download jam mod
.
.
oh cool thanks
Np :3
ok so im wathcing this video that isaw some of the stuff from this mod from and this challenge deck doesnt have these reverse cards in my game
idek if it has the reverse cards at all
he also has these wooden cards my deck starts with all glass cards and not just the face cards being glass
is jellymod the one that has the reverse ones?
yeah I haven't got around to implementing those yet
there's also elbe's fork of JellyMod, which does seem to mostly work fine on 1.0
and is even made to be installed alongside JamMod
ty ive been trying to figure this out all day 😭L
Mad hatter
NICE, that looks cool.
Thread Necromancy, ACTIVATE!!!
No updates since last post
👍
Working on edition eat (reworking it a bit) and not sure if i should keep that last line or not
Vanilla does let you get more jokers than you have room for with invisible
Edition eater done
I lend you my strength!
Greener pastures spawned jokers now lose their effect if copied
Also I'll see about getting greener pastjees to do its card stuff at end of round instead of blind selected. Will cause it to be slower to get up bit will allow spawned jokers to be able to scale more often
would any of Jelly's old lua or assets help? i still got the stuff from the mod from early last year
we have it already
One of the first things we did it set up a test old Steamodded interface to be able to get it working too 
so that way you can like copy functionality
@main bramble I reworked tarlton to work a bit better. I wasn't getting your crash but could you give it a spin and see if the crash still occurs
PEAKO
:p
No thunk banned gifs
today on no fun allowed
Hey I asking for the same but only shows bad apple

So will the jelly mod be fixed ever?
There seems to be a problem with Tarlton. It doesn't copy some other jokers unless there is already a Blueprint or Brainstorm doing so. Heck, it'll outright cancel out a few effects, which for the Turtle Bean is funny.
@modest beacon
not too surprised, it's some very old code
it seems to work on some effects for me but yeah
I should really work on thsi again
it's been over a year since my last change (which was surprisingly a tarltojn fix)
also theres no need to make the issue in 3 different spots
I pushed a fix I think