#JamMod + JamMod Expanded - Port of JellyMod to Steamodded 1.0 ALPHA

1 messages · Page 1 of 1 (latest)

tidal venture
modest beacon
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I'd be intrested in maybe working on this somewhat

maiden surge
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I mean I could try and help with art, problem is though is the coding I think

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The only problem is that I feel like some stuff (i.e familiar) conflicts with similar designs for Tarots and stuff 😛

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that's really abt it

modest beacon
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I mean we can just reuse the existing art

maiden surge
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Isn't some AI art though

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I know some of it originally was

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and I don't think it got changed

tidal venture
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#1219749193204371456 message
There's a whole mod that allows you to see the result after the hand is scored, making the Scouter Joker pointless.

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I'm not usually an AI art kind of person, but if you are in a rush to get some concept art out before you switch to self-made, then I could understand.

maiden surge
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Yeah I think most of the actual stuff beyond a few is AI art

modest beacon
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¯_(ツ)_/¯

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I guess if you wanted to make art it wouldn't hurt

maiden surge
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you can see it here off the git repo

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at this point you can just

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kinda tell?

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I've gotten good at telling it

tidal venture
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Most of them I'm able to remember what they do.

maiden surge
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I mean tbh

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there's also the source code

modest beacon
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yeah but jellymod was historically known to be very incompatible

maiden surge
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Oh I mean

tidal venture
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I'm well aware, but my memory comes in clutch at some surprising moments.

maiden surge
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to tell you how it works

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and what jonklers do what

modest beacon
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yeah

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tbh I never used jellymod

maiden surge
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Tarlton is fucking insane

#
               name = "Tarlton",
                   text = {
                      "Copies the effects of",
                      "all other {C:attention}Jokers{}",
                      "In your possession.",
                      "{C:inactive}(must be compatible){}"
              },
          },```
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a blueprint that hits multiple times

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for like

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each joker

latent heron
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i checked the code before most jokers should be able to be ported

tidal venture
modest beacon
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truely a canvas moment

maiden surge
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Canvas before canvas

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except

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like

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more broken

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and less balanced

modest beacon
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I mean it is a legendary

tidal venture
maiden surge
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true

tidal venture
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Canvas + Tarlton = hold onto your ass! 🤣

modest beacon
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also did you look at the bad apple jokers sprite

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35mb

maiden surge
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yeah..

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it's the entirety of bad apple

tidal venture
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I'd say cut that.

modest beacon
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it's really funny though

maiden surge
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I feel like the only problem with looking at some of these cards I feel is the moment of redundancy too

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like

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Propaganosa has like

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A familiar variant

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and a ortalab variant

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I think

modest beacon
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I'd argue we just to recreate it as is

maiden surge
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there's like 2 different jokers that do the exact same thing and it's like do we need a third

modest beacon
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then maybe work on tweaking, removing or adding other stuff

maiden surge
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I agree

modest beacon
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so people have the optoin to just use jellymod

maiden surge
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most of the art should be fine lowkey

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as is to be used

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beyond uhh

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the ai art jonklers

modest beacon
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the air art is probably fine too

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but if someone wants to make better art I won't complain

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tbh I know quite a bit about how steamodded works but actually haven't made a content mod before

maiden surge
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I feel like personally it's scummy

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that's just my opinion though on the matter

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especially since it's caused problems and arguments already

modest beacon
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I don't see how

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esepcailly for something made for free

tidal venture
# maiden surge you can see it here off the git repo

Oops! All 1s cuts all probabilities in half.
Copycat is randomized Blueprint/Brainstorm.
Edition eater removes editions and gains xMultiplier.
Pessimist sells to gain negative on a random joker, but you lose 2 hands permanently.
Prosopagnosia (the red frowning face) = anti-Pareidolia.
Kirby eats food joker to temporarily gains doubled effects for a single round.
Safari Joker = all cards are all suits at once.
Double Vision = all cards are considered 2s.

modest beacon
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edition eater is just vampire then?

tidal venture
modest beacon
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most of those don't seem too bad code wirse

modest beacon
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so madness vampire crossover

tidal venture
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Basically.

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Tarlton is Blueprint but on everything at once, and that explains why it's fucking nuts.

maiden surge
# modest beacon esepcailly for something made for free

I mean that is fair, I just feel like it undercuts actual talent and I feel like it doesn't fit the Thunk artstyle either (which isn't a necessary hard requirement but if you have AI art with your other stuff it's just... kinda cringe)

tidal venture
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Canvas is a re-trigger, not a copy effect.

maiden surge
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I try to make stuff that's pretty close to the thunk artstyle

modest beacon
modest beacon
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reading the files, scouter joker seems rough

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unless we just used divvys score preview's library for it

maiden surge
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probably not

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But now we can do it

maiden surge
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and Divvy's doesn't have proper calculations for mods and some vanilla + mods so it's like

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idk

tidal venture
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@halcyon kettle is the guy who made the Jelly mod, so we should start making some quick ground if co-operation is achieved.

modest beacon
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Divvy does provide a method for mods to implement supprot

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but I don't think its well documented or used much

fast zinc
# modest beacon

Apparently, this was what was causing most people's games to break after a while.

maiden surge
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I mean

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you can do it much cleaner too at this point

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Aura has a whole thing about animated textures

modest beacon
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that is how animated textures are setup

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although idk if this used the animated texture mechanism

maiden surge
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This was made in like

modest beacon
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The Buckleswasher seems kinda redundant now with the swashbuckler changes

maiden surge
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Steamodded 0.7 or whatever

modest beacon
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yeah

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but the animated sprite thing is a built in part of balatro

fast zinc
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Also, I remember how some fella on the Jelly forum got pissy due to the AI art used, I tried to defuse it and say "who really cares", and it got pretty heated.

modest beacon
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just it wasn't easy to use it on a card

fast zinc
modest beacon
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yeah

tidal venture
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Make it 5x total sell value added to chips?

maiden surge
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uh

modest beacon
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how would Zeno's joker work with that one cryptid joker that draws the entire deck to hand?

tidal venture
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Effarcire?

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IDFK

maiden surge
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I think it would proc it

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right?

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Balancing around cryptid shouldn't be a problem

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like

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or a concern I should say

modest beacon
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it should proc but there wouldn't be a card to destory

maiden surge
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Maybe it would just create the spectral

modest beacon
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oh edition eater is like knife vampire

maiden surge
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or not

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like

fast zinc
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Honestly, overall, I would like to see this. Mainly because I had some ideas for Vouchers based off of the Reverse Enhancements, and would like to see those implemented.

maiden surge
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It would nullify it out I feel

maiden surge
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make it work first

modest beacon
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Greedy pot would require a lovely patch but shoudn't be too bad I think

maiden surge
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I feel like the first priority is the coding base

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and then

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the art

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maybe do an art overhaul on some stuff

modest beacon
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yeah I think most of the jokers shouldn't be too bad to implement

maiden surge
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Inverse Tarots

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maybe some inverse spectrals

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😛

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idk

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I think uhhh

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Would it be alright if I made a trello?

modest beacon
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tbh I would rather use github issues for tracking stuff

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it also has a trello like ui if you want

maiden surge
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Does github issues have like a

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OH it does

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okay

modest beacon
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called github projects

maiden surge
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I see i see

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I like that

modest beacon
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I don't really need more categories

fast zinc
modest beacon
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either its done or it's not

quick chasm
fast zinc
maiden surge
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It also is an ethical problem

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but I get what you mean

quick chasm
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In your opinion

maiden surge
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This is not the platform where we should be arguing about this I feel

quick chasm
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I disagree, but I guess I have to agree that it's easier to just remove the issue

maiden surge
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no offense

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but yeah the much easier and less bad option is to just

maiden surge
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remove it

modest beacon
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I'd aruge its ethically fine cause it's not like were usoing ai art to replace real artists we're doing it to save us from havign to make sprites

maiden surge
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Well I mean

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half of the sprites have already been remade

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by artists

modest beacon
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if they're fine with us using them I don't see a problem

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I'll setup a github repo for this and I can add some people to it

maiden surge
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Here's the list

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@stark zinc hey sorry for ping btw but when you see this - We're trying to port JellyMod to modern SMOD and we were wondering if we could use some of your art?

quick chasm
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Also if this does happen, I'd appreciate a modular config. To be able to disable the new enhancements and the jokers related to them

maiden surge
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It wouldn't be too terrible to do that I believe as well

modest beacon
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yeah

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or we could just maintain a second branch for unmodified

maiden surge
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mhm

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I feel like that's better

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Jellymod and ReJellied

modest beacon
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I was just making it Jellymod Reborn

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idk I'm bad with names

maiden surge
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JellyMod Jam sounds fun

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or just JamMod

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since it's multiple people jamming together idk

modest beacon
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TBH JamMod does sound good

maiden surge
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anyways whenever you make the repo

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just add me 🙂

modest beacon
maiden surge
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You think it might be better to have two branches?

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One for like

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"vanilla" JamMod and one for JamMod expanded

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when the time comes

modest beacon
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Yeha I think we just work on remaking Jellymod, then once done, we make a sperate branch to keep just the jellymod stuff and then we can expand on it

maiden surge
fast zinc
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Mind if I can make the concepts for the "Reversed" Jokers for Expanded?

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Cuz all of the Vanilla Enhancements have a Joker related to them, and I wanted to make stuff that makes the Reverse Enhancements more relevant.

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Is there a Sheet yet for Expanded ideas?

modest beacon
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No we've just started concept stuff

fast zinc
maiden surge
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wip on greedy pot

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man looking like a 🗿

fast zinc
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I forgor what Greedy Pot does, is it similar to Pot of Jokes from Cryptid, or something else?

maiden surge
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It's pot of Greed but the actual definition

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every time you play or discard you always draw 2 more cards

restive quiver
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I might try adding a few jokers if I have time today

tidal venture
fast zinc
maiden surge
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mhm

tidal venture
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I don't think Pierrot is going to be necessary, right?

maiden surge
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I mean for the straight port (JamMod) probably

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  • splash synergies are fun
modest beacon
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ok I'm done class so I'll look at programing a couple of the easier jokers

restive quiver
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The one that makes everything 2s should be easy

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You have permission to copy from my mod lol

modest beacon
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okay thanks

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speaking of copying I'm curious about licesing

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Chances are we're going to rewrite most of the coede

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so can we use our own licese?

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The issue might be the images

restive quiver
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At its core, it’s still James’s work

modest beacon
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yeah

restive quiver
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I think you should leave the license be
We can reevaluate later

modest beacon
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rn I just put the jellymod license in there

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also iirc MIT just lets me relicense it

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as long as I leave the copywrite notice somewhere

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oh also I'm definitly stealing the food joker list from cryptid

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SMODS should definitly make a tag system for this kind of stuff

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pjh actually math whats the best way to load localization files?

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is it define it in each joker?

restive quiver
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That or do a separate loc file

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I’m transitioning to making a separate loc file now that I care about localization for Cryptid

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Not really going to know how good of a system it is until I hear the localizers’ feedback

quick chasm
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Idk I'm probably talkin about nothin

modest beacon
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I think it's okay since we aren't distributing smods?

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althoguh it might make more sense to use the LGPL or a more permissive license for smods

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maybe should bring that up in steamodded

quick chasm
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I like gpl personally. AFAIK the only "benefit" to other licenses is allowing more commercial use, which isn't exactly desirable imo

modest beacon
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I think the gpl is usually too strict for me

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usually I use the MPL or some no restirction licese if I don't care about the code

quick chasm
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I personally gravitate towards as close to public domain as possible the my works, I guess when it comes to software though I kinda like the gpl status quo, especially nice that it keeps derivatives open too. Kinda like CC-SA I guess

maiden surge
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I think you kinda have a point

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like

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Using Steamodded makes it so that GPLv3 is on the mod by default

restive quiver
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yep...
main reason why I haven't added a license to cryptid

halcyon kettle
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oh hey! I'm glad to see that there is still interest in my mod! I probably won't be super active on here because I'm not super interested in the balatro modding scene and I was not planning on touching anything until the balatro update in 2025, but I just wanted to say that you guys have my full blessing (not that you need it lol), and I'll briefly mention these things here (although you probably already know/don't care):

  • the code is bad!
    Jellymod was made before I knew about ANY modloader at all, and was developed by injecting code directly into the decompiled lua code of Balatro. As such the entire thing is horribly cobbled together and I do not envy you guys who are trying to update it. When I was developing it I meant for it to be just a silly project that would be shared with maybe my friends, but I didn't really even plan to release it. TL;DR: the code is bad. Good luck.
  • The "AI art" thing
    I've mentioned this a few times before, but since it came up in this chat I figured I'd put in my two cents. Again, when I initially made the mod I did not have plans to release it, so when I did release it and it was well-received I wanted to quickly release some new ideas I had while it was still fresh in people's minds. The ideas I had for art were beyond my meager capabilities, and as such I made them using AI art, which is what I usually do for silly personal projects that are just for me. In retrospect, I definitely should not have used AI art, and mainly did so because I was not treating the project with the reach or scope that it had. My perspective on AI art has shifted since I started this project, and I more-or-less agree with the people who have argued against its use. I wholeheartedly support it being replaced. TL;DR: AI art bad.

I think that's all I really wanted to say. I might occasionally pop in to give words of encouragement, but I probably won't be much of an active contributor.

modest beacon
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yeah makes sense. I've been writing all the jokers from pretty much scratch, just referencing jelly mod when I need to

maiden surge
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Ty for your input James

modest beacon
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Does this joker need to display anything in joker display?

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For reference diet cola shows nothing and invisible shows how many rounds it has/needs

fast zinc
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Also, @tardy junco, can you pin the suggestion/idea sheet for us? We'll also have a Github link soon (hopefully), so we'll let you know when to pin that.

quick chasm
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He be vibin

maiden surge
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Cat is fine

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he isn't ai art

quick chasm
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Lol I know, just wanted to be sure to say :p

fast zinc
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SPEAKING of the Blue-Cat though, the effect is honestly a bit weak, it can be due for a bit of a tune-up (even if it's just for the Expanded Edition).

quick chasm
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Yeah I don't even know what he does ngl. I just like the art

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Lol

fast zinc
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Copycat (Uncommon).
Copies the effect of a random, applicable Joker each round. 1 in 9 chance to retrigger itself and that Joker when either is triggered.

fast zinc
quick chasm
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Oh yeah that's a bit lame

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Well... not if you only have good jokers I guess

fast zinc
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And it's the same rarity as Blueprint as well. Maybe it could be Uncommon instead?

quick chasm
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Yeah the uncontrollability definitely makes it warrant a more common rarity imo

fast zinc
modest beacon
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I've implemented 3 of the jokers now

fast zinc
tardy junco
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Get stuck to the left

maiden surge
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hey uh OG guy

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@tidal venture can you change the thread name

fast zinc
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NOOOO, I have Stow!!!!1! 😭

quick chasm
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Rot in Balatro :p

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RIB

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I think amphetamine withdrawal might be affecting my mood, lol. Ran out of Adderall and I seem to be being an extra silly fuck today

fast zinc
maiden surge
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Did a quick test

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Double vision does not work with the wee joker

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😭

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(I think it should if it considers all cards as 2s, right?)

fast zinc
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Even when I had the original JellyMod installed.

restive quiver
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idk why it's a lovely patch, a hook like Cryptid's Maximized might work better

maiden surge
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and it also should proc the wee

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uhh

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Pessimist works fine

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Also prosopagnosia does not work with ride the bus

tidal venture
maiden surge
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Talking about the port (JamMod)

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Pretty much something like uhhh

tidal venture
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Got it.

maiden surge
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JamMod + JamMod Expanded - Port of JellyMod to Steamodded 1.0 ALPHA

tidal venture
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JamMod + JamMod Expanded - Port of JellyMod to Steamodded 1.0 ALPHA

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DONE.

maiden surge
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baller ty

tidal venture
covert bane
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september is the month of the 1.0.0 port it seems

fast zinc
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Indeed it is. And I'm personally EXTREMELY excited for it. I hope that Codex can also get some work on it as well.

tidal venture
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How's the progress going on this mod?

modest beacon
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I've implemented three of the jokers and working on another rn

restive quiver
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I want to try my hand at a few as well, just depends if I have time

modest beacon
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Oh I was making one more time wrong and almost made it busted

maiden surge
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this is something that should probably be fixed

modest beacon
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seems to work for me

maiden surge
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hmmm

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might be another mod I have installed..

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😛

modest beacon
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or the lovely patch failing

maiden surge
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potentially

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lemme check the folder

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It should be working I have git cloned the folder

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😛

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lemme check the other patches

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could this potentially override the lovely toml if it's loaded after rather then before Familiar

modest beacon
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the lovely patches the source so it's always loaded first

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it seems to be calling the ref so it should work unless it's ignoreing the value\

maiden surge
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🤔 lemme try again

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I tried debugplus with it

modest beacon
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oh I looked at it's definition

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it doesn't use the ref propelry

maiden surge
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It also could be because in this there are 2 propaganosa jokers 🤔

maiden surge
modest beacon
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local is_faceref = Card.is_face
function Card:is_face(from_boss)
    local ref=is_faceref(self)
    if self.debuff and not from_boss then return end
    local id = self:get_id()
    for i = 1, #G.jokers.cards do
        if G.jokers.cards[i].ability.name == "j_fam_prosopagnosia" then
            return false
        end
    end
    if id == 11 or id == 12 or id == 13 or next(find_joker("Pareidolia")) then
        return true
    end
    return ref
end```
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here is it's function

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so if theres a king

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it runs ref and gets false

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then it checks and there's no debuff so we don't care

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then it gets the id

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does it prsopagbosia cgheck

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then it checks if its a jack, queen or king or has pereidolia and if so it says it is a face

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since it was a king it returnes true

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else it returns out value

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so it should just remove that check

maiden surge
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🤔

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strange

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I don't know why the Wee Joker isn't proccing on Double Vision tho

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that's the other issue I have found

modest beacon
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I have to go rn so I'll check alter

maiden surge
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if next(find_joker("j_jammod_double_vision")) then
    return 2
end```

Cause this in theory should return a 2
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but it may not be getting picked up by context.other_card:get_id() == 2? I think?

modest beacon
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can you do anoither grep for the get_id just to make sure it's not overriten again?

maiden surge
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only other mod that uses the card:get_id is cryptid

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at least in that specific function

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I can try checking just CARD:get_id

modest beacon
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yeah that should be fine

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wee wprks for me

maiden surge
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weird..

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🤔

modest beacon
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do you get 5 of a kinds with it?

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just pushed one more time, it's not quite done, but I gtg

maiden surge
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🤔 lemme check

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no fiveoaks

modest beacon
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yeah something is wrong then

tidal venture
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How are things looking for this?

modest beacon
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Uhh 3.7 jokers done

maiden surge
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3.14159

latent heron
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26535897932384626433

tidal venture
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Don't try me.

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3.141592653 5897932384 6264338327 9502884197 1693993751 0582097494 4592307816 4062862089 9862803482 5342117067 9821480865 13...

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My memory must be slipping....

tidal venture
modest beacon
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Does someone have a list of all the art to use vs what needs to be redone still?

fast zinc
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Uhh, hold on.

fast zinc
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Plus, I think a few of the others were updated to have them for whatever reason, so you'll likely have to look through those.

tidal venture
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There is also Pessimist, Tarlton, and Pierrot.

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Tarlton seems easy to code since it's just Blueprint, but on everything at once.

fast zinc
tidal venture
fast zinc
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👍 And that already has a bit of influence from Buskin, so it could probably be reworked with that art. Also, some of the Jokers will likely need to be reworked effect-wise.

tidal venture
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Tarlton better not be one of them.

maiden surge
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idek how tarlton would work with modern steamodded code imma be real (i might also be stupid)

fast zinc
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Lemme see if I can devise some for Jokers that need it more.

tidal venture
maiden surge
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Well

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like

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you're gonna have to store every single value for it unlike blueprint and if you have like several dozen jokers that's just complicated

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it's better if it would be reworked to use the retrigger API

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to just retrigger the effect

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🤔

tidal venture
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Retriggers don't stack multiplicatively.

quick chasm
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how did Tarlton work originally?

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like what was the exact way the effect played out

maiden surge
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Copies the effects of all other Jokers in your possession

quick chasm
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sorry that was rude

maiden surge
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I never played Jellymod enough to know otherwise ¯_(ツ)_/¯

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it just sounds like something that could just be "retrigger each joker once"

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Because I particulary cba to figure out how it works with Steamodded and installing an ancient version to figure that out

tidal venture
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I don't mod, so I'm probably talking out of my ass.

quick chasm
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is there even actually a functional difference between blueprinting a joker and retriggering it? I can't see how the score would be changed differently

maiden surge
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IMO, no

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because literally blueprinting a joker is just retriggering the effect without the scaling benefits or otherwise

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in fact retriggering could even be better in some cases because that means when it updates (such as like, Red Card) it'll do it twice

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And it would on stuff like SIxth Sense or other cards, I think the only one that it doesn't work on is the Golden Joker and other econ related ones

quick chasm
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maybe not

maiden surge
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If it's only once it isn't terrible

tidal venture
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IMO, I'm going with the latter because math.

maiden surge
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TBH 5 retriggers kekw

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Cryptid has taught me very fast that retriggers are just.. better

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especially with the new API

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again scaling jokers benefit heavily from a retrigger effect compared to blueprint

tidal venture
#

Just go with the copy effect and see where it goes.

quick chasm
# quick chasm maybe not

I mean who am I to talk, I use can't pass up logisitics even those it's only a rare and a free tiket to e club

tidal venture
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I'll ask the man himself.
@halcyon kettle, do you remember how the Tarlton joker worked? Was it a re-trigger or a copy effect like Blueprint/Brainstorm?

quick chasm
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it's almost as stupidly broken as Actually Square ngl

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(From Snoresville and BBBalatro respectively)

maiden surge
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and that's all just retriggers again, it's gonna be inherently better then a copy effect, even Chad from Cryptid is just a retrigger and not a direct copy

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like idk how you can value a blueprint effect over a retrigger unless it's a specific use case like not wanting your gros michel to go extinct

halcyon kettle
tidal venture
#

^^There you go. You heard it from the OG.

quick chasm
maiden surge
#

probably a copy because it was made before retrigger api

#

but like

quick chasm
#

but it does definitaly make the jokers wiggle, so it's doing something with them

maiden surge
#

yeah I don't definitely agree with like the tarlton effect being a blueprint effect but that just may be the revisionist within me because like, you don't need to do it like a blueprint to make it effective.

#

It'd be more effective if it wasn't a blueprint copy

quick chasm
#

and being slightly weaker isn't a good reason imo, it's already plenty strong for a legendary

tidal venture
maiden surge
#

I guess I'll have to see how it works because again

#

never really played JellyMod enough to know because by the time I got around to it, unfortunately it was too broken to properly work kekw

fast zinc
#

Scouter Joker (Common): Displays what your score will be after playing a hand, including most bonuses. If your score is over 9000x the requirement, destroy this Joker and create Venali.
Venali (new Legendary, and name combo of Vegeta and Tenali, an Indian Jester): Carry over unused Hands/Discards to the next round. Resets after each Ante.
Fractal Flake (replacement for Special Snowflake, due to the name maybe being offensive): Gains 0.1x Mult for each unique card you have in your deck (Heart King, Steel Heart King, Red Sealed Steel Heart King, etc.)
Collector Folder (rename of The Collector, to not confuse it with the Rare Hand-type Jokers): Gains 1.0x Mult whenever you acquire a non-Base Edition Joker. Reduces by 0.25x if you get a base edition Joker.
Copycat (now Uncommon instead of Rare): Copies the random effect of a Joker you have each round. For each Lucky Card proc you have this round, copy another one.
Greener Pastures (now Rare): Creates a random Negative Eternal Joker upon starting a round. The generated Joker is destroyed if the round ends, or selling this Joker.
One More Time (now Uncommon): Whenever a Joker is sold, add your previous hand's score to the current score. 25% of current Blind max if any other Joker, but no cap if it's this Joker.
Pessimist: After 5 negative effects happen to you, apply Negative to a random Joker you have (can override non-Negative editions), and -1 Hand permanently.
Lipographic Jokr (now Rare): 1.25x Chips per scored card. Reduces by 0.125x per "e" in the scored card (minimum of 1.0x).
Buckleswasher (now Common): Adds 3x the sell value of all Jokers to Chips.
Mad Hatter (now Rare): Shuffles the Edition/Enhancements/Seals of all scored cards, then add modifications to cards that don't have them already.

quick chasm
tidal venture
#

If you really think about it, copy effects are actually slightly faster in terms of time than re-triggers because the copy effects stacked with multiples of the same joker.

2 Barons + 1 Tarlton:
Barons give x1.5 Mult each, but Tarlton combined those effects into a x2.25 Mult instead of re-triggering.

quick chasm
#

I also remembered that a revamped reimagining is a much better idea than a straight port at this point

#

I just wanna play with cool jokers

quick chasm
#

for those who want that

#

Also I feel like 'special snowflake' is only offensive if you take it that way. It could easily be almost something of reclaimation

tidal venture
quick chasm
#

coding joker effects that already exist and just making a static minimum viable product port shouldn't be tooo much extra work

#

iirc something like that was the original idea

#

hence the title being JamMod + JamMod Expanded

modest beacon
#

I might make the mod depend on talisman

fast zinc
#

Safari Joker: All cards now count as the same suit, act as the same suit, and suit-debuffing Blinds cannot debuff them.
Lancer Joker (replacement of Zeno's Joker since I have no clue who that is, and due to the art): If 50% or more of your deck is drawn in a blind, destroy a random card and create a random Spectral.
Wise Penny: If you spend less than 10$ in a shop, 2 random non-sealed cards will get a Gold Seal.
Furnace (now Uncommon): Coal Cards upgrade twice instead of once, and have a 1 in 3 chance to retrigger.
||Clock|| Fridge (now Rare): Any Joker that has a chance to destroy/extinct/downgrade itself will no longer do so, and Perishable Jokers cannot tick down.
Krampus: Adds a Coal Card to hand upon starting a round, that starts with inversed (positive) stats instead of negative.
Edition Eater (now Uncommon): Will eat the Edition of the Joker to the right of it upon scoring a hand, gaining xMult depending on the Edition. (starts at 1x Mult, Foil = 0.33x, Holo = 0.66x, and Poly = 1x. Negative cannot be eaten, because why would you do that?)
Magnate: Cards that you find (Standard Packs and MT/Illusion) are much more likely to be your highest Rank, Suit, and Enhancement.
Kirby (why was it named so ambiguously? Also now Rare): Eats any destroyable/extinct-able/downgradable/Perishable Jokers to the right of this one upon starting a round, and copies half (above positive) of its effect permanently.
Caviar: Gain 4$ per hand played, degrades by 1$ per discard used.
Chef Joker (now Rare): Spends 3$ at start of round to create a random "Food" Joker. If you have no space, -15$ and make a Negative one instead.
Astral Brownie (replaces 2-Bite Brownie, and Rare): Retriggers all played cards x times, with x being the hand's level. Destroys itself upon retriggering more than one hand's worth of cards per round.

#

Mineral Miner (replaces Mineral Deposit): Destroys scored Stone/Coal/Steel/Brass/Gold/Fool's Gold Cards, and gain $ depending on what you destroyed (Stone = 2$, Coal = 4$, Steel = 4$, Brass = 8$, Gold = x1.1 your current $, and Fool's Gold will either give +25 or -25$).
Glutton Joker: Gains 0.5x Chips for every destroyed/debuffed/extincted Joker this game (starts at 1.0x).

fast zinc
#

These ideas are mainly for that reworked version.

modest beacon
#

yeah probably

#

I might have to rework some base stuff due to technical reasons

#

idk if I can even get scouter working in a reasonable way

#

oh also I'm not actually sure which jokers have which sprites for all of them due to the fact I never played jellymod

tidal venture
modest beacon
modest beacon
#

I can guess quite a few

fast zinc
#

That's the raw file, I believe for the 2x.

modest beacon
#

yeah that one is 2x

tidal venture
#

I'll crop it.

modest beacon
#

I can do that

#

I have it open in my image editor rn

tidal venture
#

Oh. Thanks.

maiden surge
#

I swore I sent a somewhat updated Greedy Bot

fast zinc
maiden surge
fast zinc
#

Oop.

modest beacon
#

I don't see anything wrong with the name special snowflake

maiden surge
#

I mean tbh I don't either

#

it's just the wording of it being misconstrued

#

Like this isn't (I think) supposed to be a commentary

#

on anything

fast zinc
modest beacon
#

ok and?

#

i'ts not being used as an insult

maiden surge
quick chasm
#

I don't have an issue with the original name, but I also kinda also think Denver's name is cooler

fast zinc
#

Alright then, just making sure, as I know some people that might take an issue with it. Plus, Fractals never repeat, just like unique snowflakes, so a Fractal Flake will do just as well.

tidal venture
# modest beacon

Brownie, (don't know the next 2), Wise Penny, Furnace, Fridge, Krampus, Edition Eater, (I know the effect but not the name), Greedy Pot, Pink Menace [aka Kirby], Chef, Caviar, Copycat, Tarlton, Lipographic Jokr, Oops! All 1s, Safari, Pierrot, Pessimist, Prosopagnosia, Double Vision, Scouter Joker, Zeno's Joker (this is a reference to Zeno's paradox [1/2 + 1/4 + 1/8 + 1/16 + 1/32 + ...]), One More Time, (I know the effect but not the name), Buckleswasher, Mad Hatter (?), Greener Pastures, Snowflake.

modest beacon
#

are all the ones I highlighted here the ones we need new sprites for?

#

wasn't sure on a few

maiden surge
#

Greedy Pot already has a remade sprite but yeah that's one of em

#

I'm working on chef rn

#

got a fun idea for it

fast zinc
maiden surge
#

Wise Penny I think got art made for it

#

already

modest beacon
#

which ojne is zeno?

quick chasm
#

if the some of them have art replaced with AI, make sure to check the older atlases

tidal venture
fast zinc
#

The one with the Cavalry and turtle.

modest beacon
#

ok so these ones?

#

oh wait the green one too

fast zinc
#

Yes. Also, One More Time needs the Joker text, even if it's technically fine.

modest beacon
#

ok I'll yoink those from the sheet

tidal venture
# modest beacon

What are these for, anyway? You keeping track of which ones you've done, or ones that you have the ideas for?

modest beacon
#

no the red ones need new sprites

tidal venture
#

Got it.

quick chasm
#

if you want to reuse any of the pre-ai sprites

tidal venture
#

I don't know what the name of the Joker between Edition Eater and Greedy Pot is; however, I know the effect:
Cards from standard packs are limited to the cards you already have.

modest beacon
maiden surge
modest beacon
#

ok thanks

modest beacon
tidal venture
quick chasm
#

saying as those are... not our universe's card suits

tidal venture
#

Hearts suits are red in color, not black.

quick chasm
#

I'm not even anti AI and yeah... it looks bad

#

though it might be good to inspire the new art

modest beacon
#

yay sprites

quick chasm
#

so yeah the only ones here that are super useable are the green pixel noise and the green joker recolor

quick chasm
modest beacon
#

maybe I should write the name of the card on each placeholder sprite so I don't forget which is where

#

guess it doesn't really matter

tidal venture
#

Which Jokers have been coded already?

#

Let's at least get that done, first.

#

We can hold off on art for a bit.

modest beacon
#

the 4 shown above

#

wip is pessismts

maiden surge
#

let's play a game, guess the reference

quick chasm
#

and it actually looks really good

tidal venture
modest beacon
tidal venture
quick chasm
#

that's a bit harsh, and untrue

#

it's apprioate depending on the effect

quick chasm
modest beacon
#

tbh I;m finwe with most of the remianing art

quick chasm
#

as should most of them that already have passable art tbh. Like... as long as using modified original game art makes sense

tidal venture
modest beacon
#

I'm working on them as I go

#

its hard to tell

#

some seem hard and are easy and some are easy and seem hard

#

like one more time took me like 2 afternoons and I thought it would be easy

quick chasm
# modest beacon spritesheet for now

the upthe ones here that I don't think should be permenent are "literally just hasty joker" and the upside-down swash could be confusing without more modification

tidal venture
modest beacon
#

sorry you know what I meant

tidal venture
quick chasm
#

wait...

#

I think betmma took hasty from here

modest beacon
quick chasm
#

I forgot it was a modded joker

#

like... 100% thought it was a base game joker

modest beacon
fast zinc
quick chasm
modest beacon
#

could give it a bluer design then

tidal venture
modest beacon
#

yeah

#

I mgiht do pierrot next

#

cause people seem to want t h at one

#

before I go closing my editor do we have any more art to stick in as of right niow

quick chasm
#

if you didn't grab that

maiden surge
#

If you give me about like

#

5-10 mins I'll have Chef joker done

quick chasm
#

Schrodinger's AI

modest beacon
modest beacon
maiden surge
#

Chef Joker real

#

based on the one and only

modest beacon
#

neat

#

wonder how it'll turn out witjh its shape

maiden surge
#

Should still be 71x95 for og image

#

at least dimension wise

#

hopefully

#

if not I can save a quick png

#

here's a hq version so you can see the gros michel and the

#

egg

fast zinc
maiden surge
#

Yup

fast zinc
#

Really well done. 👍

maiden surge
#

2 bite brownie, egg, and gros michel

tidal venture
# modest beacon okay I'll live gimp open

Got the code for the Tarlton Joker:

 local other_joker = nil
 local final_ret = nil
 for i=1,#G.jokers.cards do
  other_joker = G.jokers.cards[i]
  if other_joker and other_joker.ability.name ~= self.ability.name and other_joker.config.center.blueprint_compat then
   context.blueprint_card = context.blueprint_card or self
   context.blueprint = 1
   local other_joker_ret = other_joker:calculate_joker(context)
   if final_ret == nil and other_joker_ret ~= nil then 
    final_ret = other_joker_ret
    final_ret.card = context.blueprint_card or self
    final_ret.colour = G.C.RED
   elseif other_joker_ret then
    for k, val in pairs(other_joker_ret) do
     if not final_ret[k] then
      final_ret[k] = val
     end
     if final_ret[k] and k == "x_mult" then 
      final_ret[k] = final_ret[k] * val
     end
     if final_ret[k] and k == "mult" then
      final_ret[k] = final_ret[k] + val 
     end
     if final_ret[k] and k == "chips" then 
      final_ret[k] = final_ret[k] + val 
      end
      if final_ret[k] and k == "dollars" then 
       final_ret[k] = final_ret[k] + val 
      end
      if final_ret[k] and k == "repetitions" then
       final_ret[k] = final_ret[k] + val
      end
      if final_ret[k] and k == "message" then
       final_ret[k] = final_ret[k] .. " " .. val
      end
     end
    end
   end
  end
  if final_ret then
   return final_ret
  end
 end```@modest beacon
maiden surge
#

jeezus that is vanilla code if I ever saw it

#

else if

modest beacon
#

I have the JellyMod Source code

maiden surge
#

else if

#

🍝

fast zinc
#

👓 Wtf is this...

modest beacon
maiden surge
#

beautiful

tidal venture
modest beacon
#

I mean I haven't played it so it would be hard for me to figure out each joker's effect without it

tidal venture
#

I could probably help since I've played the shit out of it before.

modest beacon
#

tbh it would be nice to have a vc to chill in

maiden surge
#

true..

#

Modded Balatro discord

modest beacon
#

the cryptid seerver has one

tidal venture
modest beacon
#

iirc there was discussion before and the result was it was too hard to moderate

fast zinc
maiden surge
#

Exactly

#

It's too hard to moderate VCs in this big of a server

#

with thousands of peeps in it

modest beacon
#

if you want to join me I'll go stream in the cryptid server

fast zinc
#

Okay, that was too loud, sorry. 😓

modest beacon
#

These 2 are now implemented

modest beacon
#

Merry birthmas I made another

tidal venture
#

I'm testing Canvas + Tarlton. It is working very oddly. To execute the combo, you have to put Tarlton to the right of Canvas for some reason.

quick chasm
#

residual blueprint logic it seems, lol

tidal venture
quick chasm
#

well the way it worked before was just using blueprint style logic we've figured out

tidal venture
#

Yep.

quick chasm
#

which is why I was assuming something caried over to make the positioning thing happen

tidal venture
#

Just what the fuck is that, though?

tidal venture
#

It probably combines the effects of whatever's to the left of Canvas with all the re-triggers that Canvas gives, which is unironically the outcome I was hoping for. Just didn't expect the execution of that idea to be the mirror-reverse of what I was thinking.

modest beacon
#

Yeah I was messing with that myself

#

It seems it ignores the retirggers on itself but will trigger anything retriggered multiple times

modest beacon
#

Brownie done

modest beacon
#

New joker (and first reworked one)

quick chasm
modest beacon
#

it went from the right instead of left

quick chasm
#

oh,so it was just flat better than old swash

modest beacon
#

it was a higher rarity

#

but yeah

quick chasm
#

makes sense

#

I never had the misforutane of playing with pre=update swash

modest beacon
#

it was okay

#

made you think more

quick chasm
#

yeah I have some jokers like that

#

I mean like them

#

I "have" many

#

lol

quick chasm
modest beacon
#

also while in the vc I got a good idea to rework scouter

#

make it so on sell undo last played hand (minus score and add back a hand)

quick chasm
#

it maxes out at x2 at most in almost all cercumstances and has to be placed suboptimally

modest beacon
#

yeah not sure

#

most x mults are not common

quick chasm
#

x0.1x per dollar or 2 dollars of sale value might be butter

quick chasm
modest beacon
#

I know

quick chasm
#

this is more like reverse abstract

modest beacon
#

oh I'm stupid that is how it works I just worded it wrong

#

it gives 0.1 xmult per sell value of each joker to right

quick chasm
#

ah yeah that's much better

#

No worries for the mix-up

modest beacon
#

yeah I reworked the description a bit and must've deleted the important part

#

is that better?

quick chasm
#

"for the" should maybe be "per $1 of"

#

I understand it either way, just seems to fit more with the style of the other descriptions that way

modest beacon
#

not sure about that

#

here's swashbucklers description for reference

quick chasm
#

hmm, I think the difference is it's inherently clear it's talking about adding integers

modest beacon
#

yeah

quick chasm
#

the multiplication is less clear

#

times x0.1 I mean

modest beacon
#

I guess that seems fine

quick chasm
#

yep, works for me

#

there's a million decent ways to word it

#

and that's one imo

modest beacon
quick chasm
#

exactky how I interpreted it

modest beacon
#

ok good

tidal venture
#

Might want to change it so that it counts all jokers, not just the ones to its right.

modest beacon
#

I figured that would be too strong and also this fits closer to the original buckleswasher

modest beacon
#

Thoughts on this?

quick chasm
#

if you're run's bricked it's bricked, lol

#

most of the time at least

#

it doesn't really change that aspect, but it has uses still

modest beacon
#

Yeah

#

I mean it does allow you to scale your jokers one more hand and also dig for cards

#

also I did Pierrot

#

I like how it turned ouyt

#

has a unique and intresitng effect

limber token
#

Make it break if you score more than 9000 chips balatrojoker

quick chasm
#

pfft

#

shane 9000 is such a low number in balatro or else I'd more seriously suggest having it turn into a better joker or something

covert bane
#

the original scouter was just kind of boring and didn't serve any practical use

fast zinc
#

Maybe it could be the last played action as well, so if you accidentally do a discard or sell that you didn't want to do, you can reverse it.

modest beacon
#

That's a bit messier

#

This doesn't even undo everything now

#

Just reverts score and gives you a hand

#

But everything else goes so you scale stuff, use it to discard hands etc.

modest beacon
#

seems a bit powerful

glacial hollow
#

iirc yes, that is exactly how it used to work and yes, it's just as powerful as you think

#

I know you didnt do it in your example but Im pretty sure it works with the 'seeing double' joker aswell, yk the x2 mult if hand contains 1 club and 1 non-club

#

I think the only jokers that didnt work too well were the coal-related ones, can't wait to see how you take that card enhancement though :D

quick chasm
#

it's fine imo

#

at least in the mod space

#

rare is the right rarity though for sure

covert bane
#

i'm assuming the jokerdispay for flowerpot was just lagging

quick chasm
#

hanging where?

#

or is it played hand and not poker hand/scored hand?

#

because it didn't go 3x until he has a valid poker hand with all the suits

#

yeah that looked correct

#

or do you mean the "all suits" part of it. that just doesn't seem functional tbh

modest beacon
#

Oh yeah that is actually a valid flower pot hand

#

I just clicked cards but I'll make sure it works normally

#

Oh wait no it isn't

#

Its missing a spade

#

However, I believe it should just behave like every card is a wild card

quick chasm
#

For the purposes of flower pot too

quick chasm
#

how's this coming along?

fast zinc
#

Honestly, not sure, lemme see.
@modest beacon @tidal venture @maiden surge

fast zinc
modest beacon
#

The last status update I posted was the last status update

tidal venture
modest beacon
#

I have not done anything since my last post

modest beacon
#

There joker

quick chasm
#

The pattern really hides the holo one, lol

#

Lookin great

modest beacon
quick chasm
#

Ooh definitely

#

Also I don't think the joker needs changing but should be rare

modest beacon
#

oh yeah I forgot to copy the raritly and cost again

modest beacon
#

I did an art (it looks bad)

#

alos I just realized that is the wrong negative description

quick chasm
#

It looks good tbh. Maybe slightly generic, but good

modest beacon
#

There fixed the description

quick chasm
#

It's like super shitty negatron don, lol

#

The Negatron Don we have at home you could say

limber token
#

Negative should be capitalized

modest beacon
#

you are correct

quick chasm
#

If you don't know the joker I'm talking about

modest beacon
#

lmao that is pretty much better in every way

#

Although I feel pessimist is a bit more vanilla

#

The game is extremly careful with negatives

quick chasm
#

Yeah Ol Don isn't the most balanced

#

Though think you're would be okay as an uncommon

#

And Don really should be a rare, lol

modest beacon
#

yeah maybe

quick chasm
#

I think the devs of spicy jokers died or something though /j

modest beacon
#

I'll worry about balence mroe when everything is implemented and owrking together

modest beacon
#

I might make pessimist -1 instead

#

it's curently more harsh than black deck despite not being a perminate buff the negative

quick chasm
#

I'd rather lose a hand than a hand size any day

#

But yeah that's not too bad imo

#

Still will have a funny inverse rarities effect with Negatron, but that's outside your control

modest beacon
#

wait it turns out I actually made pessismit ectoplasm

#

lol

quick chasm
#

It's taking hand size?

#

Oof

shut anvil
modest beacon
#

It's part of DebugPlus's dev branch

#

Make sure you have that

shut anvil
#

ok

modest beacon
#

Thoughts on this being blueprintable?

fast zinc
modest beacon
#

riff raff is compativle so this should be fine

quick chasm
#

Quick question, how many jokers are currently implemented?

modest beacon
#

There's almost a collextipn page

#

One is half implemented

#

I didn't share that one yet

modest beacon
#

We have a page of jokers implemented now

#

This one took me longer than I expected

#

but it has some nice features in it

#

the spawned joker has a tooltip and also the sell cost should always be enforced

#

and jokers with on blind sleected abilities work

#

very proud of it

tawny cedar
#

nice

modest beacon
#

Of course once I finish it and put my laptop away then I think of more things to check

#

Imma just put this here for myself, check if it works while getting skiced and check if I can copy a created jokee

fast zinc
#

Wait, is there a release? Cuz GayCoonie added this mod to their modpack, apparently.

limber token
#

You can download from code

fast zinc
#

Ah, okay.

quick chasm
#

@modest beacon do you think maybe when you do the enhancements you could change them so the ratio of held-in-hand effects is the same as the base game? So only 2 being held in hand? Maybe as an optional thing if others want them as they are

modest beacon
#

I'll see

#

I actually don't know anything about the engagements but I'll try to keep them balanced

quick chasm
#

I just personally don't like so many held in hand effects, which most are

rare pagoda
#

of 8 enhancements 4 are in hand effects

quick chasm
#

Yeah, that's 2 more than the base game

rare pagoda
#

I could see having the hand bonus/hand mult ones and making the others possibly have different effects depening on held or play

modest beacon
#

Made a list of jokers and their status's

#

Tarlton - Implemented
Pierrot - Implemented
Prosopagnosia - Implemented
Double Vision - Implemented
Scouter Joker - Reworked
Special Snowflake - Implemented
The Collector - Implemented
Copycat - Not yet implemented
Greener Pastures - Implemented
One More Time! - Implemented
Pessimist - Implemented (buffed)
Lipographic Jokr - Not yet implemented
Buckleswasher - Reworked
Mad Hatter - Implemented
Safari Joker - Implemented - Missing artwork
Oops! All 1s - Implemented
Greedy Pot - Implemented
Mineral Deposit - Implemented - Missing artwork
Two-Bite Brownie - Implemented - Missing artwork
Edition Eater - Implemented (tweaked values) - Missing artwork
Zeno's Joker - Not yet implemented - Missing artwork
Wise Penny - Not yet implemented - Missing artwork
Furnace - Not yet implemented (on hold until enhancements) - Missing artwork
Fridge - Not yet implemented (on hold until Steamodded #265, potential rework) - Missing artwork
Krampus - Not yet implemented (on hold until enhancements) - Missing artwork
Magnate - Not yet implemented - Missing artwork
The Pink Menace - Not yet implemented (on hold until Steamodded #265) - Missing artwork
Caviar - Not yet implemented - Missing artwork
Chef Joker - Not yet implemented (on hold until Steamodded #265)
Glutton Joker - Not yet implemented (on hold until Steamodded #265) - Missing artwork
Bad Apple Joker - Not sure if I will implement this one. It pretty much already was seperate from JellyMod, and seems more like a tech demo than a standard modded joker. Maybe would make sense to make a new mod for porting it

mighty pasture
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im trying to play this mod but im gettging this error

modest beacon
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Thats coming from jellymod not JamMod

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JellyMod isn't designd for 1.0.0 and chances are will break

mighty pasture
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oh, where do i download jam mod

quick chasm
mighty pasture
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oh cool thanks

quick chasm
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Np :3

mighty pasture
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ok so im wathcing this video that isaw some of the stuff from this mod from and this challenge deck doesnt have these reverse cards in my game

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idek if it has the reverse cards at all

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he also has these wooden cards my deck starts with all glass cards and not just the face cards being glass

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is jellymod the one that has the reverse ones?

modest beacon
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yeah I haven't got around to implementing those yet

quick chasm
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and is even made to be installed alongside JamMod

mighty pasture
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ty ive been trying to figure this out all day 😭L

modest beacon
fast zinc
fast zinc
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Thread Necromancy, ACTIVATE!!!

fast zinc
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:3

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@modest beacon Anyways, how are things going?

modest beacon
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No updates since last post

fast zinc
modest beacon
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Working on edition eat (reworking it a bit) and not sure if i should keep that last line or not

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Vanilla does let you get more jokers than you have room for with invisible

modest beacon
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Edition eater done

modest beacon
fallow flame
modest beacon
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Greener pastures spawned jokers now lose their effect if copied

modest beacon
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Also I'll see about getting greener pastjees to do its card stuff at end of round instead of blind selected. Will cause it to be slower to get up bit will allow spawned jokers to be able to scale more often

azure silo
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would any of Jelly's old lua or assets help? i still got the stuff from the mod from early last year

maiden surge
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we have it already

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One of the first things we did it set up a test old Steamodded interface to be able to get it working too kekw

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so that way you can like copy functionality

modest beacon
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@main bramble I reworked tarlton to work a bit better. I wasn't getting your crash but could you give it a spin and see if the crash still occurs

unique bridge
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PEAKO

fast zinc
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:p

fast zinc
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@modest beacon @maiden surge

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Huh, can I not send GIFs here?

modest beacon
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No thunk banned gifs

scenic geyser
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today on no fun allowed

vast hazel
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Hey I asking for the same but only shows bad apple

fast zinc
vast hazel
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So will the jelly mod be fixed ever?

tidal venture
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There seems to be a problem with Tarlton. It doesn't copy some other jokers unless there is already a Blueprint or Brainstorm doing so. Heck, it'll outright cancel out a few effects, which for the Turtle Bean is funny.
@modest beacon

modest beacon
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not too surprised, it's some very old code

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it seems to work on some effects for me but yeah

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I should really work on thsi again

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it's been over a year since my last change (which was surprisingly a tarltojn fix)

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also theres no need to make the issue in 3 different spots

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I pushed a fix I think