#Oiiman's shaders
1 messages · Page 1 of 1 (latest)
Actually, we need 12 Exponential Planet Cards and 12 Tetrational Planet Cards. I don't want to make Mult Planet Cards because these cards exist on Familiar mod.
tarrot?
To make an enhanced planet cards ? It's a good idea.
I forgot you are the flush enjoyer
lol ye
I'm making some files
files for?
Organize the files
Do you need more files to organize the organizing files?
I'm mean folder sry
I
However, it would be good to have more useful comments if we want this mod to take place.
There is a problem, your sprite does not have the right dimensions. Ideally you need a sprite of 71x95, or 142x190.
i know- they are picktures for not-mod use
i can try to fix them
Ok
The first tarot card should be added at last because we need the planet cards at first.
sure thing :>
should we have a "sun" planet?
or milkyway
what would u want me to call this joker? (instead of starting)
i can try :>
?
the E weirdly was hella hard
if it is good i can send the card for use
what if, hear me out, we had a black hole, but without it being ontop of a planet, or tarrot card seeing as the hole would've "eaten" the card?
I don't understand.
test
I had ideas for space maps written somewhere, I'll try to find it
that's not all. there's no more room in the translator
What is cosmic cards ?
Oh ok it's just because the translation is bad lol
For the moment I'm fixed on Exp Planet Cards.
like instead ofthe tarrot card, you only have a blackhole, whithout anything around it but i might be pushing it so i'l just drop the idea
upgrades most upgra- DAYUM
The only thing we need it's a good spriting for the exp planet cards
maybe we can have a spectral card to upgrade a hand so that every planet card used is exponential
Yes, but for the game design it's better to make exp planet cards, and it's cool.
sure
This is why we can't obtain this card in booster packs.
I'll do a thing to make this extremely rare but obtainable.
every 3 ante's spawn a milky way?
Idk
Redesigning
nice
way to op lmao
that feels 1 mln times more balanced :D
Oiiman's Additions
Neat. What other stuff's gonna be in this?
Additional code cards, new consumable types, new seals, new stickers, new editions, new everything.
noiice
I couldn’t show you everything because of the weight of the video.
There is the "Conditional Cards" mod too.
Made by me.
This is better
crypid 2 xD
That’s awesome, man! Is it possible to download this mod independently from Cryptid once it’s released? I’m not sure why, but I can’t use Cryptid; it just crashes.
Logically, without cryptid, you'll not have code cards. But I'll do something. What version of cryptid and steamodded you are using ?
Oh, yes, I’m using 0.9.8 of Steamodded.
I’m not using any version of Cryptid because, for some reason, it refuses to work for me!
You should use steamodded 1.0.0
The Alpha build?
Ye, the most recent.
Ah, so that’s why it’s not working? Well, I would, but I’m not sure how to set it up.
99% it's this
That explains it. I read the README, but I was still confused.
Could you help me?
Do "Windows + R" at your keyboard. You write %appdata%. Then find Balatro.
Okay.
Oh, wait... I download the Alpha file first, right?
Oh, okay. Hey, thanks, man!
Steamodded is provided in the cryptid file
Do you have the link to the discord of cryptid ?
Oh, no, sorry.
Yes, I installed v0.5.0-beta7.
Ok it's cool
If it’d make things easier for you, man. I can completely restart and redownload the correct Steammodded client...?
Delete all my current mods...
I don’t mind at all.
Yes. If you want. But you can keep your mods, if these mods are compatible with steamodded 1.0.0
Ok
Do I just drop this into Balatro?
The file, I mean.
Do I need to anything special with it?
Apologies for badgering you with so many questions, man.
In the balatro file from %appdata% ? You need to place this in the "Mods" file.
I just want to make sure I do this right.
Yes, unzipped
Normally you'll have Cryptid, Steamodded and Talisman inside your mods file
Yes. Start your game.
Okay. 👍
All in one ?
Oh, shoot. I deleted the application to get rid of the outdated Steammodded, so I could get the correct version...
Ok
How you installed lovely ?
It was installed as a separate file on the old Steammodded version, ...
So it's normal it doesn't works
Yeah, normal Balatro.
Base version.
I wanted to get the updated version.
I didn’t understand how to install the Alpha, so I just went ahead and downloaded the older version, which I now know is the root of the problem.
I deleted everything for a clean slate.
In the lovely folder, there is a file named "version.dll". You need to place this file inside the "steam balatro" folder.
Copy it in there, yes?
Not in the mod file
It's in french at my vid. But you need to do "Browse local files"
Oh, yeah, I know. I got it.
After this, you just need to place version.dll in it
Yes
I’m sorry if I’m frustrating you, man. I’m not good with computers.
it's fine
What now, man?
Can you make a screen of your mods file ?
Sure.
I didn't add the Lovely file in there...
It does that whenever I start the application. That's good, right?
It is supposed to do that?
Where is Steamodded and Talisman ?
Place these files outside the cryptid folder
Yes
Yes, you placed cryptid outside cryptid folder ?
I mean, there is not Cryptid/Cryptid.
Ok, normally it works
Sorry, yes, outside above and inside below:
If it's really that easy... Wow. I'm so sorry, man. I'm an idiot!
I apologize for bothering you, man!
YES!
did you tested ?
THANKS SO MUCH, MAN!
YOU
YOU'RE THE BEST!*
God bless you, man!
It seems to work.
Once again, I apologize for the agony you had to suffer through, my man! Thanks so much for your help!
Take care!
👍
So, Hyperplanets are split into exponential (represented by Stars) and tetrational (represented by Galaxies). Will there be multiplicative Hyperplanets (probably represented by Brown Dwarves or something)?
Neat.
I'm making the exp planet card atlas
I made this for today
looks nice!
Hmm, how hard would it be to have them all be in the Hyperplanets Collection menu, but pull a "Dwarf Planet" and have each subcategory be labelled by what kind of celestial object it is (so Sirius would be labelled a Star, maybe with a green background to match that of the cards, Andromeda as a Galaxy, etc.)? You don't have to, I just think it'd be neat.
Looks cool, but you might want to put in a way to distinguish the Flush and non-Flush versions of the hands in the little card lines.
Yes, it's a good idea. For the Flush and non-Flush versions i'll make the modifications.
Okay cool.
Nice.
I made the "planet seal" last week.
Neat.
I made a test version : https://github.com/Sedisfigh/Oiiman-s-Additions/releases/tag/balatro
To the guys who want to try my mod.
I integrated my "Conditional cards" mod in it, so there is 4 new booster packs and 1 new consumable type with 37 cards.
I buffed the Planet Seal, now the mult value is 0.5, and the chips value is 15.
I'll add jokers in my mod.
Sorry if I’m not active enough.
It's ok, as long as there are progress we won't mind it is slow, we need steady
Take your time, it is a hobby, no one is expecting it to be done fast, it needs to be good :)
nobody is paying you bro. If you decided to scrap the entire mod and never work on it again we would just have to live with it. Don't apologize.
But I have plenty of ideas.
thats why u deside what you want to do with the mod :D
Made a tag for the 1st edition.
so dopperganger is dna (for applied joker) but it costs money?
lol
Created spectral cards for 2 of my 3 seals.
thats bloddy nice
only needs more yellow
Yes
One of the cards I created will be removed from the mod because I transferred my idea in Cryptid. The "Paste" and "Cut" code cards will be only one spectral card "Conduit".
Genesis sprite rework
What does conditionals actually do?
Various things like adding or enhance jokers, upgrading hand, discard, slots, money. Their activation requires a condition.
I’m not sure but I think I will add more in the future and improve the boosters packs.
What are the conditions?
Like "If you have no jokers" or "If your joker slots are full", "if you have no money" etc...
Added a new edition. I'll add more in the next days.
Damn nice
does gamma just crash the game
damn, gamma looks hella op
hey uuh are you going to have a shader happen like the flame? like when you use a planet card you see the planet rotating or sum (idk just thinking about randon shit)
(you are the only one i know does shaders hella good
No the {10} operator does not crash the game. Gamma is really op but it's extremely rare (weight = 0.0001). In comparison, astral edition's weight is 0.1, so Gamma edition is 1000x rarer than the rarest cryptid's edition.
I don't know.
Time for ://Commit spam to get Gamma with Cryptid
Are ://RAM'd cards supposed to just be stored in the Joker slots? I thought it'd work like Betmma's Forbidden Area XD
So, with the new Cryptid update, will there be Hyperplanets for the new hands?
Why not.
can I get some help with the easter eggs?
I you don't like finding the triggering conditions of these cards, you can see it on the codes in the conditional card's lua file.
The principle of easter eggs is that you do not know the conditions for activation
hmm nice
Why
ooh pis planet :D
What do those do?
The 1st one will add +3 mult on all hands, the 2nd one add 50 chips.
hmm interesting
lol, its like a weird eye test: "look at this for 2 minutes and then look away"
What -ation is that?
10-ation, but i used gamma edition as a placeholder for this shader.
:/
It seems to be a variable problem. Can't see now. Before it worked
crashed when entering the shop
Ye i really should update my mod lol.
When you crashed, were your consumables slots empty?
I think so
I respawned.
I'm just placing some assets from my suggestions for cryptid.
I lost my work about my current mod.
oh that's... bad
Dang y guy
dang, that's a shame. Conditional cards and others were quite fun
or his code cards
with just 2 code cards you could get an ante below 0
In itself it did not cancel the development of the mod, it just slowed down the progression. There is still the test version.
There's also a github page for Conditional cards. https://github.com/Sedisfigh/Conditional-Cards---Balatro-Mod/releases
Any chance you can give me tips/lessons on how to make good shaders
I became good on shader making by learning glsl with other shader's code
Oiiman's Additions []
I warn that the mod is currently outdated. So it is not advisable to install the mod.
Oiiman's Additions [Outdated : need to be changed]
wow... this project is growing
Like a crystal in the lithosphere.
whats dat
Old mod that I merged with this one, but I separated it for the ones who wants.
Oiiman's shaders
I'm no longer active on balatro modding, so I give to the community my shaders (with my archive and my experimentations) : https://github.com/Sedisfigh/Shader-Asset
And actually the logo of the post makes sense now since my last shader is a black hole.
