Flower Pot is a QoL Balatro mod aimed at improving the stats page and storing these stats externally. As of v0.5, this is limited to only the "Card Stats" improvements, with plans of overhauling the entire tab and even adding more.
GitHub page: https://github.com/GauntletGames-2086/Flower-Pot
#[v0.8.1] Flower Pot - Stats Enhancer
1 messages · Page 1 of 1 (latest)
😭
HUH
Oh whoops
I forgor this was built on a different version of Steamodded
lmfao
a few patches failed, not sure which ones are from your mod
There's one, which is the super unsave regex so ig that one's on me
the game.lua
not sure why would your mod cause this tbh?
or is it something you added
ok Im blind
says right there flower pot
xd
SMODS.ConsumableType.ctype_buffer only exists on the Rarity - ObjectType draft PR
ah
Got this crash using Dim's modpack (full version)
Those were the vouchers I had since it seems voucher is the cause?
Where are the ones with the fancy text from?
You-know-that mod
Hmm? Or is it just bloody cryptid again
Yeah bloody Cryptid
It's always bloody cryptid. Idek why I ask, lol

main.lua:1231: bad argument #1 to 'load' (function expected, got nil)
Additional Context:
Balatro Version: 1.0.1g-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6
Stack Traceback
===============
(3) global C function 'load'
(4) main chunk of file 'main.lua' at line 1231
(5) global C function 'require'
(6) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x3ed7cb50 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x3ed7cd28 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(7) global C function 'xpcall'
(8) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(9) global C function 'xpcall'
(10) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])```
crashes on startup
no it says argument #1 to load is nil
[v0.6.0] Flower Pot - Stats Enhancer
This is what the menu looks like for context
nice
[v0.7.0] Flower Pot - Stats Enhancer
https://github.com/GauntletGames-2086/Flower-Pot/releases/tag/v0.7.0 Forgot to do this, 0.7 has just been pushed to main. Includes Records, which you can add to cards to display info such as "Highest Total XMult/Mult/Chips/etc."
API is documented in core/api.lua file.
I will also be adding mod compat to this at some point.
Working on other stuff rn
https://github.com/GauntletGames-2086/Flower-Pot/releases/tag/v0.7.1 New release: Adds Joker Records to a couple of mods plus properly documents how records API is used.
[v0.7.1] Flower Pot - Stats Enhancer
To find documentation:
- Visit
core/api.luascroll to the bottom (might write GitHub docs at a later point).
To use: - Follow implementation for vanilla (
core/stats/records.lua) and modded jokers (core/mod_compat/*.lua). Should be straightforward.
Hey! not sure if this is a flower pot issue, been getting this error lately
I believe that the source code right now has a bugfix for this
This crash is to do with getting Fortune Teller before using a Tarot card
Ah got it! I thought I got the bugfix update on git for it, i'll go ahead and dl it. Thanks!
https://github.com/GauntletGames-2086/Flower-Pot/releases/tag/v0.7.2 Maintenance update
[v0.7.2] Flower Pot - Stats Enhancer
I'll try again after my run
I can't remember if it's wrapping both numbers in to_big or having the OmegaNum value wrapped in to_number.
Used a planet card and it didn't crash 👍
What does the Poker Hand stats menu say?
It might not crash but also might not save there
Seems to work fine (this is a fresh profile)
Awesome
Hey, since vouchers have G.vouchers.cards, do you mind swapping line 44 of sdm0s_stuff compat function to this?
Sure
Ty
[v0.7.25] Flower Pot - Stats Enhancer
https://github.com/GauntletGames-2086/Flower-Pot/releases/tag/v0.7.25 Small update, marking because I want to get started on tracking per-deck stats.
Might end up yoinking Galdur's deck selection code cause the rest of my ideas for it's UI are trashy compared to it.
is this still installed with steammodded?
I got a crash with this attempting to compare a number with a table in core/stats/other.lua @ line 74
this seems to be a talisman compat issue?
Already fixed this one I'm pretty sure.
weird, the modpack im playing it with says it uses 0.7.25
It wasn't a minor update, just a single commit from two days ago
i see
oki
New commit, try now
i will in a sec
it appears to fix it
i havent tested everything, but it seems good
Should be fixed.
I'm trying to make my mod's jokers compatible, and most of them are working. But the important stat on one of my jokers is completely different from any other joker (the size of a table in the joker's vars), and I'm not quite sure how to create a new data type to keep track of
I did look at the mod compatibility files and cobbled this from that, and the tooltip works fine - it just always shows the default of 0
From what I can tell, the joker doesn't have a records dataset? So the card_progress.records is returning false
Strange that the tooltip works since it looks like your joker is missing it's mod prefix.
yeah, not sure why by my mod didn't actually add its prefix to the jokers
When is it updating occupants, and what does card_progress looks like?
Occupants updates within the joker's update function, so every frame
Makes sense.
Flower Pot's stats only update when calculate_joker is called on that joker.
ahh
one second
Just updated to check + update the card records when the tooltip is being added, does that fix this?
I'm dumb
joker keys are case sensitive
apparently my joker was j_Dollhouse, not j_dollhouse
works now
I changed the patch in generate_card_ui to this because I was getting this error when hovering over jokers from my own mod that I gave FlowerPot stats to. The error would appear but other than that everything worked as intended. Changing to check for card being nil, got rid of the error without affecting anything else
[v0.8] Flower Pot - Stats Enhancer
v0.8 update: Deck stat tracking https://github.com/GauntletGames-2086/Flower-Pot/releases/tag/v0.8
GitHub
Additions:
MAJOR "Deck Stats" menu, which displays the stats for all decks.
Additional stats are tracked per-deck: "Lowest Round Win" and "Highest Score" (note: "...
Deck stats bug
ah i see, okay thats what i suspected
thank you for making this mod, loving it :)
[v0.8.1] Flower Pot - Stats Enhancer
Should be fixed
thanks!
Deck stats are only tracking losses on white stake for me, tracks wins on anything though
Love the mod
Is Steamodded installed?
Hmm maybe it's a bug without?
Actually I can't recreate this at all.
I'm using vanilla's logic for updating deck losses, so unless that's bugged it should be tracking correctly.
What's your modlist by any chance?
Something I noticed is vanilla deck loss doesn’t register for everything
For example, challenges
I didn’t check anything else as it was out of my use case
But worth checking
set_deck_loss is not called if the game is seeded or it's during a challenge.
That's the only place it's called by default.
Ahhh
Makes sense then
It’s strange because the profile template has losses in the challenge deck
But it’s never populated
Hey, sorry for leaving ya in the dark, but I just figured it out. I had tried with all other mods disabled and still had the issue so didnt wanna be a bother. I was using a save that had all stakes unlocked via galdur, it wasnt counting them because I hadn't done on any runs on red-orange stake, so I assume all stakes above white just werent active to be tracked for losses until I went thru each one. Appreciate your work!!
https://discord.com/channels/1116389027176787968/1348357294383038484 causes the boss blind history to break (every boss after ante 1 shows up twice)
i've tried fixing it myself but i can't seem to find the code in the mod responsible for this tab
Boss blind history?