#Library of Ruina Decks [9/10 Decks, needs playtesting]

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floral shore
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Ruina Decks

Currently 2 concept decks, looking for suggestions on the others, and just getting it out there for people to try out.

Current decks/ideas

Everything is currently open to suggestions for changes.
Italics are unimplemented ideas, do feel free to suggest alternate concepts for them.

  • Keter: Start with Reroll Surplus, Director's Cut, and Hone
  • Malkuth: ???
  • Yesod: ???
  • Netzach: +1 hand size for every discarded Face Card until a hand is scored, -1 hand size
  • Hod: Jokers give +0 mult, increases +1 each round
  • Tiphereth: +3 joker slots, start with 3 Judgement Tarots, a random joker is destroyed each round* --- Unsure about this.
  • Chesed: Common Jokers give +100 chips, Uncommon jokers give +50 chips, Rare Jokers give +25 Chips
  • Gebura: Overscored chips carry over into the next round. Start with +1,000 chips.
  • Hokma: For every hand played, gain +1 discard next round. Discards don't reset.
  • Binah: +1 Booster Pack Size, +1 Booster Pack Choice

https://github.com/someone23832/RuinaDecks

Art is just a placeholder, but unless someone is interested, it probably won't be more than just a patterned background.

GitHub

Library of Ruina based Balatro decks. Contribute to someone23832/RuinaDecks development by creating an account on GitHub.

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Will say I'm still undecided on Book of Gebura/Binah versus Deck of Language/Philosophy, but, everything is up to change.

Mostly just throwing it out to make sure no one finds any very basic bugs and to find some more concepts for the other decks.

I've barely tested these beyond just a few antes, but, I don't think either of the 2 decks are complex enough to expect bugs yet.

icy quest
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Chesed:
Jokers give +50 chips per joker held

floral shore
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Could see it, though there might be something with 5 card hands too.

icy quest
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yeah my other idea involved the size of hands

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btw would the keter deck be roland or angela

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Hokma:
Blinds get reduced by 10% each hand played

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blockma balls

floral shore
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Tiphereth is probably the one I'm second closest to figuring out, between something with deck size or the 4 magical girls thing, which are already loosely correlated to suits, I believe.

icy quest
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jester of nihil literally has playing card imagery

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really stupid idea:
tiphereth just starts with negative eternal flower pot

floral shore
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Keter I'll probably put off until the end, because the floor doesn't have that much of an identity.

icy quest
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I feel like keter's identity is just mr boo hoo wife dead man

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wait

floral shore
icy quest
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idea for keter:
Destroying a queen grants 1.5x mult

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yes I am going black comedy with this one

floral shore
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I was considering each discarded face card gives +1 hand size until the next hand, for maybe Netzach or Hokma.

icy quest
floral shore
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Maybe a custom eternal joker that gives different effects to all suits, and when all suits are scored in one hand, all cards get all effects?

icy quest
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perhaps

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hell, it's even called the Jester of Nihil

floral shore
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Yeah, think it's an idea to work off of.

floral shore
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-1 discard might be the way to balance it.

hybrid lark
floral shore
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Have figured out Netzach, so the code for that is working, but still no luck with Hod. I don't understand the scoring stuff well enough, and I assume I'd have to make another step in the scoring process like how editions work, and have not figured that out.

There might be a far simpler way to do it, though, and I just haven't found it yet.

hybrid lark
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you might be able to hook to calculate_joker and check for self.ability.set == "Joker" and context.joker_main and not context.blueprint so it gets called for all jokers during the scoring step

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and use SMODS.eval_this instead of returning mult so the original effect still gets called

floral shore
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eval_this might be the piece I was missing, I think I wrote it off because if I hooked into calculate directly, I'd end up overwriting the return functions and wasn't sure how to get around that while still giving mult.

floral shore
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I'll also throw this attempt at recreating the ruina page in a 71 by 95 format, which, isn't terrible, but I quickly realized after that I don't have the artistic skill to redesign the icons into a pixel format, and just downsizing it from the image makes it completely unreadable, since it'd only be in the bottom half of like, 33x33 pixels rather than the entire middle, so it'll probably just be left here.

floral shore
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Hod is maybe 70% there, trying to think of where else to add an initial check to make sure that Jokers immediately get the mult added on pickup, maybe shop? I think I'll also have the current mult in an info_queue, but I'm not sure exactly how to throw a new info_queue into whatever is already there yet.

hybrid lark
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probably set_ability or add_to_deck

floral shore
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Sounds far more ideal than the options I was considering, I was thinking about the creation of the cards rather than the cards themselves, thanks.

strange rover
zealous eagle
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peak...

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im thinking about an entirely different deck with the combat pages, which use a different set of Hands and grant you many benefits for when you play the actual hands, like: playing [a combat page] will give you the effect of "All scored cards give +5 Mult"

so its like, you are playing with two decks at once, and the combat pages deck synergize with the playing card deck to allow for better scoring, but thats just me loving unique mechanics :3

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i like the combat pages from lor a lot so i think it would do the game injustice if they are left out

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but at the same time, having them as jokers is odd

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since they are just "moves", id understand keypages as jokers though

floral shore
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Reasonable, I did want to keep a roughly vanilla feeling, and close to vanilla balance, though maybe have more extreme effects with harsher downsides than what you'd find in vanilla, like how the red abno pages can work.

zealous eagle
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mhm, i understand

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thats the approach im going for with my mod too

adding new mechanics but the balance shouldnt stride away from the balance of the vanilla game

floral shore
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I think it'd want to be a separate UI element away from the regular consumables, though.

zealous eagle
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id honestly make it so you can only have one keypage joker at once, but they are in an entirely different area so joker slots dont interfere with it, and you would pick up better keypages overtime :3

floral shore
zealous eagle
floral shore
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To be fair, I just don't enjoy playing Cryptid and such because I don't enjoy the lack of balance.

zealous eagle
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mhm, i understand, and besides, making a mod too unbalanced would make it hard to fit in with other mods

floral shore
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Gebura's, probably will be the most powerful, that's the deck that,

Overscored chips carry over
   into the next round.
 Start with +1,000 chips.
zealous eagle
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whats overscored?

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binah deserves to be on par with her strength too tho

floral shore
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Any chips above the required amount, so the first blind with 300 chips, so if you play a high card, you get, let's say 10 chips, so you lose 290 from the 1,000 chips you start from and that makes up the difference, and you go into the next round with 710 chips.

zealous eagle
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what if using binah adds the bird jokers to the pool, and getting 3 of the birds permanently buffs the deck?

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at the cost of consuming all of the three birds too

floral shore
zealous eagle
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id really love the idea of seeing the "exodia" build of binah and tiph being implemented into the mod somehow

zealous eagle
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-# i think its score, not chips though

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chips refer to the number used to multiply with Mult, im pretty sure

floral shore
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Tiph may get an exodia, still working on the idea, but I'm unsure on how it'd work, just having to get lucky for an effect to activate doesn't feel good. Same as playing tiphxodia in Ruina.

zealous eagle
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tiphxodia in ruina is much more consistent, since you always get it at emotion lv 5 with proper emotion level tuning

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so yeah, i guess having to buy the jokers from the shop does make it too inconsistent compared to lor

floral shore
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Binah is the other currently programmed pack, which took inspiration from Lob Corp, it's +1 Booster Pack Size, +1 Booster Pack Choice. It's a lot more fun than it sounds on paper, honestly.

zealous eagle
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doesnt help with scoring but the effect is amazing

floral shore
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It's meant to mimic the re-extractions, and you basically just get a lot more options to choose from than you usually do, it's fun.

zealous eagle
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icic

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knowing your talents, im sure you will do lor justice with this mod, good luck! :D

floral shore
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Alright, put out an update, fixed up some stuff, I'm still experimenting with more changes, but here's the decks that are currently inside, and it's in need of playtesting.

  • Keter: Start with Reroll Surplus, Director's Cut, and Hone
  • Netzach: +1 hand size for every discarded Face Card until a hand is scored, -1 hand size
  • Hod: Jokers give +0 mult, increases +1 each round
  • Tiphereth: +3 joker slots, start with 3 Judgement Tarots, X2 base Blind size --- Unsure about this, have an alternate idea in the works.
  • Chesed: Common Jokers give +100 chips, Uncommon jokers give +50 chips, Rare Jokers give +25 Chips
  • Gebura: Overscored chips carry over into the next round. Start with +1,000 chips.
  • Hokma: For every hand played, gain +1 discard next round. Discards don't reset.
  • Binah: +1 Booster Pack Size, +1 Booster Pack Choice

https://github.com/someone23832/RuinaDecks/releases

GitHub

Library of Ruina based Balatro decks. Contribute to someone23832/RuinaDecks development by creating an account on GitHub.

floral shore
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Library of Ruina Decks [8/10 Decks, needs playtesting]

zealous eagle
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sweet, im def gonna try this out :3

maiden echo
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Are you familiar with the card sleeves mod?

floral shore
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Oh, yeah, I am, I can look into making it work.

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Good idea.

maiden echo
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That would be sick. so I had time to try out your update a little bit last night. I mainly focused on chesed and hod. I love the idea of hod. It encourages you to pick a joker in early game and commit to it since you grow mult over time. I found it to be very reliable. When it comes to chesed I paired it with the plasma deck sleeve. Let’s just say on white stake it was a breeze and didn’t require much thinking at all. On green stake the first half was very easy. I was beginning to think maybe the combination was too strong but it got very interesting in the 2nd half of green stake. The blinds start to increase and I had to make a lot of choices. “Do I keep this common joker for the chips or do I get rid of it for a rare and sacrifice the chips it’s giving me”? For example. I liked the decision making higher stakes require on that combination

floral shore
maiden echo
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I’ll keep playing and keep you updated. Hoping the mod gets the attention it deserves and you continue doing your thing 🙂

floral shore
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Minor update:

  • Added Book of Malkuth: When defeating each Boss Blind, gain an Eternal Immolate. Earn no Interest.
    It feels pretty powerful still, might change it up, but it's taking inspiration from the Scorched Girl pages - powerful and consistent, you get $20 and 5 cards removed each ante, but the fact it's eternal means that if you don't use the Immolate, you're effectively missing a consumable slot - and with 7 antes worth of immolates to deal with, it can make your deck uncomfortably small by the end. Also, probably has no place in endless.

  • Cleaned up Binah, code is less jank, packs should look nicer instead of being squished like they were before.

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Library of Ruina Decks [9/10 Decks, needs playtesting]

maiden echo
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I’ll give it a run when I get home!

spice bison
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Had a Book of Gebura run and faced one of the few Bosses that could hard counter it lol

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I had a busted build anyway, but still

blissful pebble
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just saw thiis, wheres me fell bullerrr

lilac anvil
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I’ll latest this for you! I’m more than happy hyperskeledude

floral shore
lilac anvil
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I meant to say test

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Like playtest