#Inscryption Sigils

1 messages · Page 1 of 1 (latest)

ripe sable
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any inscryption fans willing to help with this mod? i was hoping to have something similar to seals, adding sigils that will make playing cards op, and ive already made a spectral card to put sigils on cards. this idea seems a little complicated to implement, and i may need some help

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concept art:

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literally just putting it in the corner lol

still moat
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I kind of want to help but I don't think I should with all the other mods I'm working on

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I had the same idea a bit ago and didn't do it because of the same reason

still moat
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I might help out anyway once I release familiar, because this seems like a fun idea

queen breach
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i love inscryption too but i honestly don't think i am the person u should go with

ripe sable
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well if yall have suggestions that could help too :>

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I have some ideas for some sigils, but others are appreciated

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just some ideas I came up with

ripe sable
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since sigils will be relatively hard to get, like seals through spectral cards, ive decided to make a joker that'll do 0.5x for every sigiled card in your full deck

queen breach
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Now we need the actual main card too ;)

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But i love the design:0

raw summit
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Unkillable:
This card cannot be destroyed even though that sounds like eternal lol XD

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Double Strike:
This card's abilities count two times :p

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Airborne:
This card can be played regardless of the 5 card limit

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Waterborne:
This card is always drawn upside-down xD

ripe sable
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that'd be funny

raw summit
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Brood Parasite:
When played, this card creates a stone card in your hand but has a specified chance to not work :O

ripe sable
ripe sable
raw summit
ripe sable
raw summit
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Fledgling:
Not playing this card after one hand has been played raises its assigned value by 1 (like if it was a Jack it'd become a Queen) :D

ripe sable
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ooo interesting

raw summit
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Bifurcated Strike:
This card acts as if there are two of them when scoring (so one would be considered a pair) :)

ripe sable
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I was thinkin making that more powerful just adding chips to it

raw summit
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That could definitely work as well if you want!!! :D

ripe sable
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did I miss a sigil

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im only tryna do act 1

raw summit
# ripe sable is that not double strike?

Double Strike would just apply the chips twice they're really similar ik lol bifurcation would apply the card twice but not necessarily for scoring but rather to create pairs but Double Strike instead gives double chips!!! XD

ripe sable
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I mean are they 2 different sigils?

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also I was thinking retriggers

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lol

raw summit
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Tidal Lock:
When this card is played, play all cards in your hand XD

ripe sable
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fr

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if it's possible to do more than 5 cards then ya that could be funny

raw summit
ripe sable
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im skipping some sigils just cuz they might be hard to find ideas for

ripe sable
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yea im tryna just do base game sigils

raw summit
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I can help if you want I love creating ideas!!! :D

ripe sable
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:D

raw summit
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Idk how to code though!!! X)

ripe sable
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lol

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thats alr, ideas are great ty

raw summit
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Omni Strike:
Basically same as Bifurcated but would guarantee a 5 of a kind with just this card lol!!! XD

ripe sable
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interesting

raw summit
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You're welcome too I'm happy to help!!! :DDD

ripe sable
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tryna make these pretty powerful cards, like part of the cryptid mod lol

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not lookin so much for balance

raw summit
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IOOOO these are so cool!!!!!!!! I love these I need to read some of them i didn't know what Sprinter could do lol I have lots of Balatro ideas too for a mode I'd want to create but my lack of Lua knowledge is preventing me from doing it though it'd be like a Balatro mode where you don't redeem vouchers but you have a special currency that lets you redeem them forever and I have lots of ideas for entirely new ways to make them but Trinket Bearer may be one of my favorites you have it's really clever and cool too!!!! :DDD

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Worthy Sacrifice too OOO!!! :O

ripe sable
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:)

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tyty

ripe sable
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i wouldnt know how to do that tho 😭 i just know basic stuff

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i still need to figure out how imma make these sigils too

raw summit
ripe sable
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:D

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tyty

ripe sable
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found this in steamodded's game_object.lua

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if i can inject my own game object into steamodded these sigils could work

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i chose seals bc these will be very similar to them

wary halo
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this is incredibly interesting and i am following this post, keep going fellas i cant wait to seew hat this turns into

ripe sable
ripe sable
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I was watching roffle play cryptid's encoded deck and realized they have a similar thing to these sigils, the rigged tag thing

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imma find that code at some point to see the implementation

still moat
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i believe that is still a seal

ripe sable
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nah cuz it didn't replace the red seal and even roffle was confused

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meaning it aint

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if u put a different seal on a sealed card, it replaces the seal

still moat
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than it probably uses a new ability

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along with set_sprite

ripe sable
ripe sable
still moat
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yea, like just make a new one by setting the name of it to anything. i use it with dual suit cards

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you can just kind of put anything there and it adds it as an ability then you can check for it to calculate

ripe sable
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ohhh

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that could perhaps work tysm

still moat
ripe sable
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alrighty

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I still need to learn what I can do with all this lol

undone sky
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which means that when we add more like it, they will be able to stack

violet glacier
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Yay good stickers

ripe sable
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ohh a sticker

past vapor
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hows progress on this mod

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is it playable yet

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is this question annoying?

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should I go to sleep now?

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ok nitenite

ripe sable
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gn

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haven't done anything for a bit, been caught up in irl stuff

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imma look through cryptid tho and see how they implemented a sticker onto playing cards

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after that I just gotta make a bunch of them

ripe sable
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cant tell if this is the right thing

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--Stickers and modifiers used by Challenges+Stakes

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this part of Cryptid.lua has some info

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local rigged found it

undone sky
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Rigged is probably the best example of this
The other sticker we added so far, Banana, is a bit scuffed with how it’s coded

ripe sable
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isn't banana just on jokers and rigged is just on playing cards? that's moreso why I chose rigged

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but ty for the info lol

undone sky
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They can both be applied onto anything

ripe sable
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ohh

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rigged wheel of fortune when

undone sky
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You can do that, and it works!

violet glacier
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Yippee

ripe sable
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yippee

ripe sable
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sigil sprites

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most are from the game, some are modified to reference balatro

wary halo
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oh wow these are incredible! as a massive fan of inscryption, these are really faithful to the game!

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cannot wait to see how you actually put them on, i assume with a spectral card or something?

wary halo
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will the sygil you get be random?

ripe sable
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yea

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these sigils are gonna be pretty op so I figured the balance could just be being rare

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lol

ripe sable
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no progress today 😔 sorry guys

past vapor
ripe sable
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fr tho

ripe sable
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im a bit confused about how to load another lua file

vital oriole
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SMODS.load_file("folder/filename.lua")()
ripe sable
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o

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ty ill try this

ripe sable
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im finding it really difficult to get the variables/objects from the other file, might just put all the sigils in the main file lol

ripe sable
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not sure what info_queue is, but im pretty sure i can use this function to create a table of the sigils to use in the spectral card

ripe sable
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might hace to make the sigil its own object and calculate based on which one it is

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not too sure

blissful rose
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Hello

ripe sable
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hii

ripe sable
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alr i wrote all the sigils

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as vars

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but now im getting an error on this 😔

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¯_(ツ)_/¯

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473 is the info_queue line

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omfg i forgot the do

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hate lua fr

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im stuck in python 😭

ripe sable
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alr i didnt need the loop but i need to know how to make a new "ability"

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and be able to set it like this

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like how do i set up a new ability

cerulean sparrow
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[your_card].ability.[new_ability] = "idk"

ripe sable
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figured it out

ripe sable
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now i need to know how to get the badge on there

ripe sable
ripe sable
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tried making an extension of the sticker, cant seem to get the art back tho

inner spindle
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is this out?

ripe sable
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no, still working on it

inner spindle
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Aww

inner spindle
# ripe sable no, still working on it

Please ping me whenever it turns out to be semi-finished if you need a beta tester, I’m a huge inscryption fan if my pfp isn’t enough to go off lol

inland acorn
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no way inscryption balatro mod this is truly peak

ripe sable
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I hope it'll be peak 🙏

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haven't worked on it for a bit cuz I got other stuff going on

inland acorn
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understandable take all the time you need for this PEAK mod

ripe sable
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i should be able to start working on it more next month

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or at least next week

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itll be october tho so next month

blissful rose
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OOOOOOOO KKKKKKKKKKKKKKKKK

ripe sable
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ok

violet glacier
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👀

ripe sable
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I can't work on it yet 😔 haven't had any time or motive

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this might be dead mb chat

ripe sable
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ill revive it trust

inland acorn
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hopers we stay strong

mortal matrix
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Doubters be quaking in their boots rn

inland acorn
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believerstock is on the rise

mortal matrix
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Investing all my money ❤️‍🔥

ripe sable
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😭 thanks guys

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its still gonna be a while im afraid

ripe sable
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winter arc??

inland acorn
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YO?

ripe sable
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during my winter break ill try to work on it but I got several other projects to work on too

hidden wasp
twilit ridge
twilit ridge
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might be able to figure out what each sigil should do

ripe sable
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I have some ideas, but more are welcome :>

mortal matrix
ripe sable
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go ahead lol

mortal matrix
# ripe sable sigil sprites

Touch of Death: Balances chips and mult after scoring is finished if this card is scored. Destroys the card after scoring.

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Fledgling: If this card is held in hand at the end of round, this card gains a random enhancement, edition, and seal. This sigil is then removed from the card.

mortal matrix
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didnt mean to reply ping that one oops

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Unkillable: This card is returned to your hand after being played.

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Many Lives: This card cannot be destroyed. If you attempt to destroy this card 9 times, remove this debuff and give *5 mult. (or some other good buff)

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Worthy Sacrifice: +50 chips to all other cards held in hand when destroyed. (may need adjustment.)

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Bifurcated Strike: This card is retriggered once.

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Trifurcated Strike: This card is retriggered twice.

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Trinket Bearer: Gain a random consumable when scored.

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Amorphous: When this card is drawn, this sigil is replaced by a random sigil. (Literally just pasted from inscryption wiki)

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Omni Strike: Retrigger this card once for every card held in hand when scored. If there are no cards held in hand, *5 mult. (may be a liiitle op :3)

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Leader: The card to the left and right of this card in hand gain +10 chips when played.

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theres more that weren't on that spritesheet soooo

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Fecundity: When this card is played, a copy of it without the fecundity sigil enters your hand. (almost also just pasted from the wiki)

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Bone King: +4 mult to all other cards held in hand when destroyed.

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Sharp Quills: +5 chips and +1 mult when discarded.

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Guardian: This card is always considered the first card in hand, even if it is not.

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Repulsive: This card is immune to any debuffs.

twilit ridge
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bees within?

mortal matrix
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im just going through the others first

twilit ridge
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maybe bees within like summons more cards into your hand

inland acorn
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the unused grimora ones would be crazy

twilit ridge
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bone dice?

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that would be cool

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i kinda wanna add cards from inscryption into the game as well. it'd be funny to see a card like ouroboros

inland acorn
mortal matrix
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Frozen Away: this card is changed to a different random card when discarded. Has a chance of also giving it a random enhancement, edition, or seal.

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Steel Trap: Remove all cards held in hand, including itself if held in hand at the end of the round. When this happens, level up your most played hand by 5 levels. (may need a change.)

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Stinky: Permanently -3% blind size when scored.

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those are all my ideas i can think of rn.

mortal matrix
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act 2? anyone?

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Bone Digger: This card gains +1 mult every round.

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actally i had ideas for debuffing sigils i forgot to do

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maybe some that can be introduced in like a stake or something

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Airborne (Debuff): All score types this card gives are directly added to your total score rather than to chips or mult.

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Sprinter (Debuff): When this card is played, all cards in your hand and held in hand will be shuffled.

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Dam Builder (Debuff(?)): When this card is scored, add 2 stone cards to your hand.

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Waterborne (Debuff): This card doesn't score directly. (IE: if this card is a foil ace and you have scholar, the foil and the +11 chips are negated, but the joker still gives the chips and mult, as it isnt directly from the card.)

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Hefty (Debuff): When this card is played, all cards in your hand and held in hand will be shuffled. The card to the right (or left if nothing is present) of this card in hand is destroyed.

mortal matrix
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Tidal Lock (Debuff): When played, all cards held in hand become debuffed for the rest of the round.

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ok back to act 2

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Brittle (Debuff): This card is destroyed after scoring.

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Handy: +1 discard when scored.

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Detonator (Debuff): When this card is destroyed, the 2 cards to the left and right of this card are destroyed aswell as a random Joker.

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Sentry: This card gains +1 chip per card scored while it is played. (if played with 5 cards and one has a red seal, this card will gain 6 chips, as the total triggers your cards had were 6, and it was played.)

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Bomb Spewer (Debuff): If card is played in a hand that has less than 5 cards, fill your played hand with random cards with the Detonator sigil until you have a 5-card hand.

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Double Death: Every card that is destroyed while a card with this sigil is present will grant you money equal to half of it's rank truncated. (Faces=10)

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I think thats it for act 2 that i can think of

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idk if i should do more lol

ripe sable
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holy moly

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ty

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thats alot but thanks 😭

mortal matrix
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If you have better ideas than me feel free to make your own ideas lol

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This isn't my mod

ripe sable
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I have a list of ideas on my github

hollow current
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if thats possible?

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i love inscryption so much

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some joker ideas
Legendary
p03: this joker gains x0.25 mult when an ace of clubs is played (rank changes every round)
grimora: this joker gains +30 chips when an ace of hearts is played (rank changes every round)
leshy: adds an enhanced random card with a random sigil to your hand every 6 turns
magnificus: 1/4 chance to add x0.25 mult to this joker when an ace is played

Rare
goobert: this joker gains +15 chips every time a card with a sigil is played
lonely wizard: 1/5 chance to add a random enhancement to the card in the current played hand if the current hand is only one card
Ouroboros: when a card is played, 1/6 chance to draw it again

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Uncommon
Royal Dominguez: this joker gains +40 chips when a stone card is played
Kaycee: when a joker is sold, this card gains x0.1 mult (starts at x1.2 mult)

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Tarot Cards
The Limoncello: converts a random joker into Goobert, Lonely Wizard, Royal Dominguez, or Kaycee
Ijiraq: gives up to 2 cards a random edition
Steel Trap: converts 4 random cards in your deck to steel cards, after being played/discarded, they turn into stone cards

mortal matrix
hollow current
ripe sable
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ill probably make the scribes legendaries after getting the sigils

hollow current
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yeah thats what i tried to do 😭

wet oak
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I just beat layer 2 but this already sounds peak

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Honestly I’m tempted to add a death card mechanic as a mod on its own

mortal matrix
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Believerbucks on the rise

hollow current
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touch of death (debuff): when you play this card in a hand, 1/3 chance to debuff all other cards in hand for the rest of this ante

mortal matrix
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Why did I get pinged for someone reacting to my message

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Wtf discord mobile

hollow current
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😭

inland acorn
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in the notification settings all the way at the bottom

ripe sable
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btw if there's any coders interested the repo is free to fork 👀

ripe sable
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haven't worked on this project since last year

inland acorn
ripe sable
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believers will fall

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😔

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working on isaac modding now

wary halo
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hey! me and @wet oak have started work on another inscryption mod that plans to add sigils as well, would you mind if we take some inspiration from the work you've done?

ripe sable
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id love to see this idea come to life :>

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i just couldnt do it lol

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whats the thread name?

ripe sable
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believers rise again