My concept of this mod was that every item in the Collection can be upgraded (apart from decks, though there are 3 new decks).
https://github.com/ValkyRiver/upgrademod
Current progress:
- All jokers
- All consumables
- All enhancements, editions, and seals
- All Tags
- All Vouchers
- All booster packs
- Blind scaling and all boss blinds
- The Level 2, Level 3, and Level 4 decks (see images below)
- EDIT Aug 23: Added descriptions for all implemented Jokers, Consumables, Enhancements / Editions / Seals. Also, playing on one of the new decks, exiting, then starting a run on a vanilla (Level 1) deck no longer carries over level of new deck
- EDIT Aug 24-28: Chicot and Luchador are now functional, along with the new "blind level" mechanic. All blinds are now functional (although Cerulean Bell is currently bugged when exiting and reentering the run). Also, Splash now has an upgrade
- EDIT Sep 9-12: Fixed some bugs. Some tags are now functional. Four Fingers, Shortcut, and Astronomer also have upgrades now, and so does Grim, Reroll Surplus, and Reroll Glut
- EDIT Sep 19: Added most vouchers, as well as Pareidolia, Smeared Joker, Midas Mask, and Marble Joker. Also added an extra tab to view upgrade levels during a run
- EDIT Sep 24: All items (apart from Blueprint and Brainstorm) have upgrades. Collection now has a "level select" UI
- EDIT Sep 26: Fixed bugs with Ouija, Death, and Diet Cola. Changed ante scaling on the Level 2, Level 3, and Level 4 decks
- EDIT Sep 30: Implemented the new 'Upgrade' items into the game
- EDIT Oct 2: Added custom music for the 'Choose an Upgrade' item
- EDIT Oct 4: Fixed lots of bugs. Changed the rarities of some Upgrade items, and buffed Mult and Chips upgrades
Yet to be completed:
- Do some test runs on Level 2, Level 3, and Level 4 decks

