#i redeemed a mega buffoon pack tag with ~6 double tags and my game crashed

1 messages · Page 1 of 1 (latest)

torpid tiger
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Oops! The game crashed:
main.lua:449: attempt to get length of local 'str' (a nil value)

Additional Context:
Balatro Version: 1.0.1f-FULL
Modded Version: 1.0.0-ALPHA-0630a-STEAMODDED
Love2D Version: 11.5.0

Stack Traceback

(3) Lua upvalue 'towidestring' at file 'main.lua:449'
Local variables:
str = nil
(*temporary) = number: 65001
(*temporary) = number: 0
(*temporary) = nil
(*temporary) = nil
(*temporary) = string: "Loader"
(*temporary) = string: " :: "
(*temporary) = string: "Error loading lovely library!"
(*temporary) = number: 1.43722e+09
(*temporary) = string: "attempt to get length of local 'str' (a nil value)"
(4) Lua upvalue 'chdir' at file 'main.lua:466'
Local variables:
path = nil
(5) Lua function '?' at file 'main.lua:316' (best guess)
Local variables:
path = nil
(6) main chunk of file 'main.lua' at line 6989
(7) global C function 'require'
(8) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x340ba120 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x340bd8c0 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(9) global C function 'xpcall'
(10) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(11) global C function 'xpcall'
(12) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])

(the only mods i have are qol, no content mods)

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upon restarting and reentering the run, the game only seems to crash if i skip one of the packs

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if i take more than 2 cards it also crashes

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whoops

pine briar
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You can't be posting modded stuff in the base game bug channel man

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There's a pretty decent chance that this is not a bug in the base game

royal flower
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also it might just be that your steamodded is outdated asf

radiant imp
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No they are fine this is a regular game bug that happens when opening 2 packs at once

pine briar
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I'd still argue bugs/crashes or anything don't belong here if you have a modded version of balatro. They should probably try to reproduce on an unmodded version before reporting

radiant imp
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But producing unmodded would take like 2 hours of finding the perfect setup

pine briar
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Sure, but if I was Thunk and I saw "modded" I probably wouldn't even read the rest of the report ya know. Too many variables at that point

fringe prism
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i guess you could just play the seed again