You know how mod patches in Java and C# can dynamically inspect and patch the bytecode? This will allow you to do so in Lua as well!
NEWEST RELEASE: #1266751398142414928 message
Bytecode instructions reference: https://github.com/viruscamp/luadec/wiki/LuaJIT-2.0-Bytecode
Bytecode format reference: https://github.com/RedHolms/LuaJIT-BytecodeDumpFormat
Before any formal docs are made, you can look at the field names of the return values of the functions and match them to the bytecode format reference.
