#Don't Fold. (Idea about Crossover between Balatro and Don't Starve.)
1 messages · Page 1 of 1 (latest)
Well, we gotta start somewhere.
NEW MECHANICS: Hunger and Sanity.
When using any exclusive Don't Fold decks, or enabled by certain Spectral cards, you will have 2 new meters that you have to worry about.
Hunger: Slowly goes down upon round completion, if you ever reach 0, one of your random Jokers will be destroyed upon entering a round. Eternal Jokers are entirely skipped while Starving. If you do not have any Jokers upon both exiting the Shop and having 0 Hunger, you will instantly lose. The baseline you have is 100 (for most Decks), and each Blind consumes 25 Hunger. If you go into a Blind with full hunger, you will have +1 Hand Size, Discard, and Hand played. There's a new section in the shop called "Sterling's Deli", where you can buy various foods to keep your Hunger up. There are also several Jokers, Decks, an both an Arcana and Spectral that interact with Hunger as well. Several of these new Food items also have positive (or negative) effects.
Sanity: Very slowly depletes upon Blind completion, but using Spectral cards will rapidly deplete it. The lower it gets, the more sizable Blinds will be, going all the way up to 2x at 0. You do not die if it reaches 0, but instead, a random Boss/Showdown effect will be stacked on every Blind by an unknown Queen of Shadows, trying to kill you off as best as she can. Starts out at 100, depletes by 5 per round, and Spectrals can consume anywhere from 5-50 Sanity depending on what it is. Certain Jokers, Decks, and 1 new Spectral card all have ways to restore your Sanity, and once you get back up from 0, the extra Boss/Showdown effects are disabled.
Okay, now that I have that out of the way, it's time for me to get to the Decks, and some Jokers associated with beating them.
NEW DECKS
Folder's Deck: Unlocked automatically, this Deck starts out with 2 random Don't Fold-related Jokers that you have unlocked, and has the Hunger/Sanity functions enabled (The rest of these will also have them as well). Upon beating this on White Stake, you unlock the Scientist's Deck.
Scientist's Deck: This deck has 50 extra Sanity cap, and a new "Alchemy" function, where if you score a High Card, it will upgrade it's Enhancement, then Seal, then finally Edition. Going from Nothing/Bonus all the way to Glass, Nothing/Blue all the way to Red, and Nothing/Foil all the way to Polychrome. If you have Codex Arcanum installed, also start with a Seeker Tarot. Beating this deck on White Stake will unlock the Alchemy Engine Joker and Arsonist's Deck.
Arsonist's Deck: This deck has 20 less Sanity cap, but a new "Burn" button to the right of Discards (or Flip, if you have Betmma's Vouchers on). You can select up to 3 cards for this, and when you press the "Burn" button, it will consume either a Discard or Hand (Discards, then Hands when you run out) and 10 Sanity to destroy those cards, giving you 1$ per card. You can only do 1 Burn per hands played, and up to 3 maximum Burns per round. Completing this Deck on White Stake will unlock the Strongman's Deck, and both the Match and Torch Vouchers.
Hmm...will the Hunger just ignore Eternal Jokers if you're Starving, so if you're on 0 Hunger after you exit the shop and have only Eternal Jokers, you die?
i think it's dumb to add hunger to a card game
This is meant to be kinda dumb. Plus, it's literally part of the crossover's name, so I figured it'd have something to do with the features of the new Decks (plus a few more items that allow you to interact with it). Base Decks will mostly not find Hunger/Sanity related Jokers, and also will not have it on by default, so you'll mostly have the new other Jokers and Vouchers.
you lost me at the part where i was supposed to stop paying attention
:| Whatever, I'll keep going, hopefully it makes more sense with the Deli part.
DUUUUUUUUDE