#A simple idea taken way out of hand - More boss blinds

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valid mural
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As with all of my ideas, this started simple and spiraled out of control. The first idea was "What if every boss blind was represented as a endgame boss blind?" And here's what I came up with for that.
The Hook - Discards all remaining cards when hand is played.
The Ox - If the most played hand is played, set hands to zero.
The House - None. There is no way for this boss blind to be made more powerful without changing it.
The Wall - Already represented.
The Wheel - 3 in 7 cards get drawn ace down.
The Arm - Decreases by 2 levels.
The Club and The Goad - Combined into one endgame boss blind called The Soul
The Window and The Head - Combined into The Heart
The Fish - None. Same reason as the house.
The Psychic - None.
The Water - None.
The Manacle - Hand size reduced to 5. (Hand size is -1 if it is below 5.)
The Eye - No repeat hand types this ante. (Keeps track of hand types played, similar to The Pillar)
The Mouth - None.
The Plant - None.
The Serpant - Draw 1 instead of 3.
The Pillar - None.
The Needle - Score requirement is 2x instead of 1x.
The Tooth - Lose $3, instantly lose if this can't be afforded.
The Flint - 1/4 instead of 1/2
The Mark - None.

Unfortunately I need to cut this inital message here for character limit.

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Good enough. But than I decided. "Ok but what if we could upgrade boss blinds in one way or another, or maybe downgrade them?"
This results in the Burning Joker, the Platnum stake and Diamond stake, and alot more boss blinds.
The regular boss blinds will be refered to as Tier 2 boss blinds from here on, and endgame boss blinds will be refered to as Tier 3 boss blinds.
The Burning Joker is simple. Upgrades all boss blinds, doubles all sources of income, always triggering last no matter the placement. (For maximum value.) Incompatable with copying jokers. So, when you would face a Tier 2 boss blind, with the burning joker you would instead face a Tier 3 boss blind. But what about when you would normally face a Tier 3 boss blind? Tier 4 boss blinds. There are 4 of these.

Amber Tree - Flips, Shuffles, than locks all jokers. (Jokers can no longer be rearranged by any means after Amber Tree takes effect.)
The Red Sea - 10x base.
Crimson Soul - One random joker is destroyed every hand. This ignores eternal.
Cerulean Chime - Forcefully selects a random 5 card hand. (Your only choice is either to play or discard this 5 card hand.)

In addition, having Burning Joker debuffs Chicot, and T4 boss blinds are completly immune to it. You've gotten extremely close to the flames by having burning joker, no backing away now! Selling burning joker will not downgrade the boss blind.

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Burning Joker is epic rareity, alongside it's counterpart, drowning joker, which downgrades all boss blinds. Drowning Joker shares all other properties with Burning Joker except for doubleing income.

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This results in tier 1 boss blinds, the Nerfed keyword, and more.

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Nerfed - All rewards from this card or joker are reduced by half. For multiplying triggers like steel card, it works like this, X being your inital multiplier, and Y being your new multiplier. Y= ((X-1)/2))+1

First off, I can get all T2 boss blinds that debuff out of the way by just replacing debuffed with nerfed.

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That leaves the following.
The Hook - -1 card.
The Ox - Playing most played hand costs $5.
The House - None. Face down can't really be made weaker.
The Wall - 3x base instead of 4x base.
The Wheel - 1 in 14.
The Arm - None.
The Fish - None
The Psychic - Must play at least 3 cards.
The Water - -1 discard.
The Manacle - None.
The Eye - Repeat hand types will nerf all cards, jokers, and any other source of reward while they score.
The Serpent - None.
The Needle - -1 hand
The Tooth - -$.5 per card.
The Flint - 3/4 instead of 1/2
The Mark - None.

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If you manage to downgrade a T1 boss blind, it becomes the Large Blind. 2x base... That's it. If you upgrade a T4 boss blind, that will result in The Nightmare, which is all 4 T4 boss blinds combined into 1.

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Now that leads me to the Platnum Stake.

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All boss blinds are upgraded.

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Now, the Diamond Stake.
For this, I need to introduce Multiboss blinds. Every time a boss blind is generated, there is a 10% chance a 2nd boss blind will be added, forceing you to also deal with it's effects as well. This 10% chance is than rolled again each time it triggers, with no limit. However, if you would get both The Heart, and The Soul, or all 4 suit debuff boss blinds, it will be silently rerolled before you see it. Both The Wall and The Needle override the score requirement, however, if they both show up, their score requirement changes will cancel out. (Effectively, you're facing the T3 version of The Needle if you get both of these two.)

Finally, we can get to the diamond stake. All boss blinds are guaranteed to be multiboss blinds. The first roll of a multiboss blind is set to 100%, but all multiboss blind rolls afterwards are still 10%.
(This 10% is not affected by Oops All 6s or any other joker like it.)

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Some last touches.
The Nightmare is hidden from the blinds menu entirely until defeated. There would be a extra stake called The Nightmare Stake. This stake is hidden until you beat the Diamond Stake in all menus, similar to The Nightmare itself. When viewed before you've beat it, The Nightmare Stake will have it's description say '???' It's even hidden on profiles that have hit the unlock all switch. Its real effect is simple. Face The Nightmare on ante multiples of 8.

fresh ruin
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the serpent could be 2 cards drawn instead of 3

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oh wait thats the harder version