#Cartomancer - Quality of life mod for deck and more

1 messages · Page 1 of 1 (latest)

trim sparrow
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A quality of life mod for Balatro.

Features:

  1. Compact deck, which will hide cards in the deck pile over the set limit
  2. Improved deck view
    - Duplicate cards get stacked to only show the total amount of this card.
    - Toggle to hide drawn cards instead of greying them out
  3. Improved jokers view
    - Zoom into jokers area for easier management at 50+ jokers
    - Hide jokers for improved performance
  4. Customize min and max size of the scoring flames
  5. Toggle edition shaders.
grizzled island
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thank you

gilded flame
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I fail to see why anyone wouldn't want to bask in the glory of their fat deck

drifting prairie
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I think it would be good if an update let you customize the max amount

honest hatch
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Now my Cryptid runs won’t lag anymore lol

drifting prairie
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I like the deck getting thicker until its around 100

uncut current
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oh this is wonderful to use with 60 suits although compatability between steamodded versions would make this impossible

drifting prairie
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1.0.0 has limited 9.8 compat

supple girder
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which doesn't include suits/ranks^

trim sparrow
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This does not use steamodded, it's just 2 lovely patches

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but Idk if 0.9.8 does not like lovely, somehow

trim sparrow
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I'm not entirely sure if just config file is fine

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cuz I am pretty clueless with UIs

supple girder
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the classic injector has never worked alongside lovely

trim sparrow
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aha, I see

trim sparrow
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added settings.lua config file

trim sparrow
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Thanks

hollow hornet
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Any way you could make something similar for duplicate consumable cards? Something to help out Perkeo runs would be nice

hollow hornet
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oh

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sweet

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thanks

trim sparrow
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You're welcome

trim sparrow
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Cartomancer

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Cartomancer - Deck quality of life mod

honest hatch
trim sparrow
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It is possible with config file

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But I don't like how it looks - numbers get covered by the nearby cards

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And this way it is easier to see the entire card clearly, so edition, seal, etc.

honest hatch
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Makes sense for it to be a togglable option

trim sparrow
magic crest
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Doing a bunch of string concatenations is a common performance pitfall

trim sparrow
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Thanks, will probably just use string formatting

trim sparrow
supple girder
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lmao

iron rapids
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honestly i prefer the fast flames balatrojoker

trim sparrow
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I mean, intensity will be configurable, this is just an "extreme" example

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wanted to make sure things actually change balatrojoker

trim sparrow
dense heath
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for me the annoying part is actualyl the fact that the flames go out of the box theyre in

trim sparrow
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flame height seems to be hardcoded in shader

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has anyone lovely patched the shaders yet balatrojoker

dry schooner
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gotta wait for lovelier to come out before doing so

trim sparrow
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v3.0

  • New mod config menu (Steamodded only). To customize settings, open "Mods", then click on "Cartomancer", and navigate to "Config" tab.
  • Hide drawn cards setting (off by default)
  • Hide edition shaders setting (off by default)
  • Custom scoring flames intensity (on by default)
  • New option to disable stacked cards in deck view
  • Fixed some random buggy behaviour for stacked cards in deck view.
  • Updated Steamodded compatibility. This release will only work with steamodded version 0721a and higher.

Make sure to delete old folder before updating, as there were some structural changes

https://github.com/stupxd/Cartomancer/releases/tag/v3.0

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soon™️ I'll update mod config to allow more than just toggling features, wanted to push an update as there's already some new things I've been meaning to release for a while.

dense heath
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letsgo cartomancer update

wooden parrot
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Hey, got this crash log on launch - could be a mistake on my end, who knows, I downlaoded steamodded for the first time today. Steamodded works fine until I put the Cartomancer folder into "Mods". Someone suggested I share this here. Hope it helps!

coral geyser
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Do you only have Cartomancer mod?

trim sparrow
coral geyser
trim sparrow
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Ah, brainstorm is incompatible with steamodded

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iirc

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oh nvm, the keybinds thing was changed

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give me a sec, I'll see what's wrong

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doesn't seem to crash with just brainstorm

coral geyser
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Definitely not because brainstorm, these two are both working fine in my packs

trim sparrow
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Yeah, ngl not sure what's causing this. Most likely using non-latest version of cartomancer. With the way patches work, there would never be a call to read at 1278 from cartomancer

wooden parrot
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Can confirm this is v3

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Redownloaded to make sure

trim sparrow
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did you delete old folder?

wooden parrot
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Yep

trim sparrow
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ok, can you go to mods/lovely/dump/main.lua

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and screenshot what's on the line 1278

wooden parrot
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"assert(load(NFS.read(SMODS.path..path), ('=[SMODS _ "%s"]'):format(path)))()"
I believe

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TextEdit doesn't have line numbers for some reason so I had to throw it into a spreadsheet to get that line. Might be slightly off

trim sparrow
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aha I see

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can you show lovely console

wooden parrot
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If you tell me how, sure

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Happy to help

trim sparrow
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hm actually just go to /lovely/logs

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and open the file with crash

wooden parrot
trim sparrow
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oh wait, I think I know the issue

wooden parrot
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Here's the other instance, at the bottom of the file

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There's only the two

trim sparrow
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yeah, that's what I expected

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can you go into Cartomancer/lovely/apply-before-smods.toml

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and replace the entire file with this

[manifest]
version = "1.0.0"
dump_lua = true
priority = 0

# Patches applied before steamodded.

[[patches]]
[patches.copy]
target = "main.lua"
position = "prepend"
sources = [
    "core/view-deck-steamodded.lua",
]
wooden parrot
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That fixed it, Balatro opens and Cartomancer shows in mods

trim sparrow
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Alright, good to know
Thanks for helping me figure out the cause

wooden parrot
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Happy to help out!

trim sparrow
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Cartomancer - Quality of life mod for deck and more

trim sparrow
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v.3.2

  • Config menu improvements - every setting is now available in the menu (Mods -> Cartomancer -> Config).
  • Flames volume setting.
  • Fix steamodded compatibility failing in a very rare case.

Let me know if you find any bugs with config menu, a lot of the UI stuff is changed and I might've missed some things

https://github.com/stupxd/Cartomancer/releases/tag/v.3.2

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Ah actually

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one thing will be broken, since steamodded didn't merge my changes yet

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Updated the archive

trim sparrow
sick flint
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is this usable on steamodded 1.0.0 alpha?

trim sparrow
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it only works with 1.0.0 and vanilla

sick flint
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so it does..?

trim sparrow
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vanilla support is half assed for now cuz you can only change config manually in lua file

trim sparrow
sick flint
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oke

trim sparrow
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v.4.0

  • Vanilla settings menu & config
  • Optional: setting to enable joker visibility controls
    • Joker visibility controls allow to hide/show all currently owned jokers
    • Note: this feature is still work in progress, in the future it will have more options like automatically hiding after certain amount, by rarity or only negative jokers
    • Pressing Alt + 1 will hide hovered joker (keystroke is not configurable for now)

https://github.com/stupxd/Cartomancer/releases/tag/v.4.0

Adding vanilla settings was pretty exhausting, that's why I decided to release jokers visibility unfinished, for now.

sick flint
trim sparrow
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Oh there's one more thing

sick flint
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ho do you unhide a joker?

trim sparrow
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you can only show all

sick flint
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how exactly?

trim sparrow
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go to cartomancer settings menu, jokers, and enable joker visibility controls

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ah shoot I forgot to update version in steamodded metadata

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grrr

sick flint
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this mod would have been SOOOOO useful like 30 minutes ago

trim sparrow
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will change keybind to alt+1 because I know some mods have other functions on ctrl+1

sick flint
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ok

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welp, lets redo my 2000 exponentia run!

trim sparrow
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for all jen's almanac enjoyers, the deck view now has option to stack all modified cards, so even if you have a bunch of random editions and enhancements it would only display each rank & suit once

trim sparrow
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v.4.1

  • Added option to deck view to stack cards regardless of modifier (e.g. glass, lucky cards of the same rank & suit will stack into one).
  • Added note with joker visibility hotkey in settings

https://github.com/stupxd/Cartomancer/releases

trim sparrow
trim sparrow
gaunt osprey
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Oh thats cool

dense heath
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joker sort when

trim sparrow
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getting some progress

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one more thing I want is for slider to automatically move left/right when you have joker on the sides of the screen

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cuz management is still pretty annoying

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also I think having jokers a little bit on top of each other is not going to be big of an issue

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does make slider easier to utilize on big number of jokers

gaunt osprey
# trim sparrow

Will you keep the move and scroll or eventually when you move a joker it will scroll too?

trim sparrow
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not sure I understand if that's what you're asking

gaunt osprey
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I can't read sorry, tunnel vision moment

trim sparrow
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I will probably need to add speed up, since moving from one side to another is incredibly painful

gaunt osprey
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Love it

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This is gonna make some big jokers mod so much better

tired plaza
trim sparrow
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it is mostly for cryptid, yeah
People have been asking for better jokers management system for a while now

trim sparrow
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weird that there's some sort of slow down at the end

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also sad that slider doesnt update dynamically

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ok apparently I can call slider

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function

tired plaza
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i personally like the fact that it's a bit slow at first then goes fast

trim sparrow
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alright, slider wonkiness is fixed, now I just need to make this cryptid compatible since I override sorting fool

coral geyser
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Will same jokers able to stack

trim sparrow
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I am most likely not going to implement jokers stacking ever

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it will have to be done differently from incantation, and I don't think it's really worth the effort

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Maybe if I ever come up with a better implementation idea I'll try

gaunt osprey
trim sparrow
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not just that
the stacking would need to be only visual
and you would have to ignore all values and editions
so my latest idea on this is that you stack jokers with CardArea:align_cards() if they're next to each other, and stop other copies from drawing with Card:draw()

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then you also need to account for pinned

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😴😴

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and I still don't know how unstacking and stacking back would work with this

it needs tons of things to consider

trim sparrow
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v.4.3

  • Hide jokers feature will now also hide all newly added jokers.
  • Added option to zoom into jokers area, which is useful to manage and navigate 50+ jokers.
    • When zoomed into jokers area, use slider (to the right of "Zoom" button) to navigate jokers
    • Drag joker to the left/right sides of your screen to automatically move the slider.

https://github.com/stupxd/Cartomancer/releases

tired plaza
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why is the folder name cattomancer ?

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my bad i'm just blind as a mole

trim sparrow
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🐈

coral geyser
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🐱

tired plaza
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"catlatro" a mod where all jokers are cats (useless)

dense heath
coral geyser
dense heath
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peak balatro mod

tired plaza
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true

frozen yoke
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it crashed

trim sparrow
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does not crash for me

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might be save specific?

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can you send current save file

frozen yoke
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I should say that this is not the steammodded I used throughout most of the run

trim sparrow
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at what stage do you crash

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I only copied save.jkr btw

frozen yoke
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hmm now I don't
I will make a screenshot once I crash again

trim sparrow
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alright

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steamodded should give you detailed crash log, hopefully

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you can copy log if you click on the message iirc

frozen yoke
trim sparrow
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or just find it in /Mods/lovely/logs

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ok can you copy your lovely folder

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so dump and logs

frozen yoke
trim sparrow
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ty

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seems like cartomancer has nothing to do with it

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probably steamodded shenanigans

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or talisman

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actually probably steamodded cuz talisman should have nothing to do with hover, but I'll investigate

trim sparrow
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run started on steamodded 0.9.8, right?

frozen yoke
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yeah

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it works rn

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thx
its amazing

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UUUUHHHHMMMM
Not sure if that is a bug for others too but I just sold roughly 20 neg jokers. Now I can buy 20 positive jokers. I don't think thats intended

trim sparrow
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might be steamodded thing again?

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yeah Im not losing joker slots either

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lemme try without steamodded

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tis indeed steamodded

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I assume because edition was added without recent steamodded

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it is not functioning properly

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because latest steamodded overrides a lot of things, I think it is better to not use it for vanilla runs, until we have a separate intrusive modding api and mod loader

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or at least don't use it in a save file that wasn't started with recent steamodded

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your run should work fine without steamodded

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except for maybe flush hotkeys

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but I can make that into a lovely mod

frozen yoke
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I really appreciate your help but don't worry
the handy mod helps me enough

trim sparrow
frozen yoke
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Currently playing the next record. I can try it out tomorrow.

frozen yoke
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Posted the next record
Will try this stuff tomorrow
Thx in advance

frozen yoke
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Used the mod in the newest wr
Works fine
Thx a lot

trim sparrow
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You're welcome 👍

trim sparrow
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v.4.4

  • Added option for joker controls to only appear after specified amount of jokers (13 by default). With default value, if you have under 13 jokers, controls will no longer appear.
  • Fixed jokers zoom not being disabled after joker controls were disabled

https://github.com/stupxd/Cartomancer/releases

trim sparrow
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There was a crash I missed, it is now fixed in last commit, also updated zip in releases

visual oak
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@trim sparrow Your latest version of cartomancer will make crash at the booting phase after update lovely to 0.50 beta7.
Can you fix it?

trim sparrow
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I can take a look

trim sparrow
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pushed a fix

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@visual oak

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it's under the same version, as there's nothing new

visual oak
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Confirmed, the game can be started normally.

arctic slate
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Just cloned both steamodded and cartomancer so I don't think it's been fixed, as a heads up your hook with core/view-deck-steamodded.lua needs its find replace updated to

find = [[
    for k, v in ipairs%(G%.playing_cards%) do
        if v%.base%.suit then table%.insert%(SUITS%[v%.base%.suit%], v%) end]],
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the if v.base.suit is new

trim sparrow
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but what else is broken?

arctic slate
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I don't know if other stuff is broken since I only just started using the mod, but what it fixes is a crash when looking at the deck

frozen yoke
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Not sure if you can add it but can you add a functionality that it does scroll automatically when using the handy mod with keys to navigate in zoomed mode

trim sparrow
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should be possible, whenever I have time

tight stump
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don't mind me imma just take the settings from here and use them for my self >:3

tight stump
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i could have a link to this post to credit for the settings code

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if u really don't want me using it just lmk then i'll just try to figure out another way

trim sparrow
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I think you didnt read the rule until the end

tight stump
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which rule are u talking about spesifically?

trim sparrow
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I never agreed for you to use this code, since you never even asked

tight stump
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ooh dang, i think i accedentally skipped over it, i am so sorry

trim sparrow
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you just straight up said you'll take it

trim sparrow
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I don't understand why would you try to take something without asking if it's ok

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If you need settings examples, steamodded has an example mod for it

trim sparrow
tight stump
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ooh i assumed it was just to add your own hotkeys, so i never looked in it

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i am DEEPLY sorry, and i'll show my self tru the door now, thanks for letting me know that there's a example

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it will never happen again :(

trim sparrow
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v.4.5

  • Dynamically display following ante scoring requirements in collection during the run. E.g. if you're in ante 15, you can see scoring requirements up to ante 23.

This is only added for vanilla. Steamodded will soon have this built-in

https://github.com/stupxd/Cartomancer/releases

trim sparrow
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v.4.6

  • Renamed "Optimizations" to "Other".
  • Added an option for improved hand sorting (off by default):
    • With improved sorting, clicking Rank / Suit buttons reverses sorting (if already sorted by Rank / Suit)
    • Toggle option to toggle sorting next to Sort Hand text. With sorting disabled, cards in hand will not change their order when new cards are drawn.

https://github.com/stupxd/Cartomancer/releases

showcase

uneven nebula
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Would it be possible to stack and mass sell duplicate jokers that are next to each other? If not, totally fine, it would probably only be useful for absurd Cryptid runs with 200+ Jolly Jokers anyway.

trim sparrow
uneven nebula
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Ah, thanks

frosty talon
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This is a godsend for some of my wild runs, thank you

craggy thistle
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this'd be nice to have

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saving for later

trim sparrow
frozen yoke
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Could you add a feature for double tag stacking?

trim sparrow
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no time for that now

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Maybe next weekend

frozen yoke
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Ok thank you

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I can’t wait to have frames again

frozen yoke
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hey I just wanted to ask if you are working on it. I truly believe that my excessive dt farming is crashing my game and causing severe frame drops. So I would be really grateful if you could implement this feature.

But again. I really just want to ask and not pressure!!!

trim sparrow
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Not yet, no. As I said - maybe, I don't really feel like working on a big feature right now. Most I could do is add a toggle to hide tags if you really believe that's an issue

frozen yoke
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that could help a lot. thank you

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I have currently 1876 double tags and frames are going down and crashes happen way more often than they did in my old run

frozen yoke
trim sparrow
frozen yoke
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Thx a lot
I will test it later

kindred pewter
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question. i use the Cryptid mod and one of the jokers creates a negative copy of a random joker at the end of the shop. and i currently have this current run 3 copies of even steven. will this mod stack the stevens?

dry schooner
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no, only consumable stacking

trim sparrow
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this mod doesn't stack consumables, but it does not stack jokers either

dry schooner
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oops thats incan

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im dumbe

blazing terrace
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This might be the most ADHD idea ever but what if there was a quick keybind for hiding the tags etc (like clicking T) so that you don’t have to go into the mod config every time

trim sparrow
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that is pretty easy to add

trim sparrow
trim sparrow
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v.4.9

  • Added config tab for mod keybinds. Added keybind to toggle skip tags visibility.
  • Fixed bug causing config to save into game installation folder. Config will now properly save into %appdata%/Balatro/config (one up from Mods folder). They should automatically carry over to the proper folder.

https://github.com/stupxd/Cartomancer/releases

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I'll think of more keybinds later, gotta go sleep now drspec2Incognito

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I'm also open for suggestions

trim sparrow
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ok so my current idea is to have keybinds alongside some toggleable options like this

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but I need to figure out UI part of things cuz I have no clue how to align things nicely drspec2Whyyy

trim sparrow
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Reminder for self to add Handy controls compatibility at some point crystal_ball

trim sparrow
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v.4.10

Lil patch for latest update with some improvements

  • Compacted show/hide jokers buttons into a single button.
  • Pressing esc while recording new keybind now resets keybind.
  • Improved keybinds UI alignment a bit.
  • Added more keybinds
    -- toggle conusmables
    -- toggle deck
    -- toggle jokers
    -- toggle jokers buttons

https://github.com/stupxd/Cartomancer/releases

trim sparrow
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dont wanna do a new version but updated attached archive in releases with a few bugfixes for keybinds drspec2Whyyy

trim sparrow
odd latch
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🤑

quasi scarab
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This is the best QoL mod

trim sparrow
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Thanks!

frozen yoke
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without this mod the upcoming 10-20 hours of joker insertion sort would not be possible

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also the hide option gives me two extra fps (from 4 to 6)

empty ledge
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Hey, the hide hover joker option “alt + 1” does seem to work for me for some reason. (Is there a way to change the key binding? Got a French keyboard).
Any ideas?

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Downloaded latest version. It works. Noice.

trim sparrow
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yup in latest there's an option to rebind it however you want

grave wolf
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Any way to expand consumables like jokers?

trim sparrow
marsh yoke
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is there a way to have an enhancement be unstackable

trim sparrow
marsh yoke
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in my mod strange pencil, flagged cards display their position in the deck in their description
having them stack would make them not work properly

trim sparrow
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You can hook function Card:cart_to_string(args) and append something (e.g. card ordinal) at the end if it has said enhancement

marsh yoke
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thx! that works!

minor pulsar
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hello, the option to hide drawn cards doesn't work in my game

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any ideas why could that be?

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these are the only mods that i have enabled

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the option is enabled in settings, but they're just getting greyed out, like in vanilla

trim sparrow
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do you have saturn?

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if not then maybe something in steamodded changed

minor pulsar
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i do not have saturn

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saturn was crashing/erroring my game

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and i was recommended to download cartomancer because i wanted the deckviewer option

trim sparrow
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I'll try to take a look tomorrow, probably steamodded stuff

minor pulsar
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please ping me if you do, ill be glad to help

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in case its a problem on my side

trim sparrow
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I didn't really have motivation to work on anything past few weeks, but Im doing better and I'll try to handle the issues some time this week

trim sparrow
# minor pulsar please ping me if you do, ill be glad to help

Very timely response, but if this is somehow still relevant, it looks like mod incompatibility(?). On my end steamodded works fine with just Cartomancer. At least on the latest version. If you have mods that maybe add anything to deck view that might be the cause. Maybe there's a chance that you needed to update lovely as well, otherwise I would need to see any failed patches in the lovely dump.

Also, Cartomancer does work with Saturn mod, just not with the last version (because of deck viewer) - https://github.com/OceanRamen/Saturn/releases/tag/alpha-0.2.0-C%2F3

trim sparrow
kindred nebula
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Hello, I guess this is currently fine with latest Steammoded?

trim sparrow
kindred nebula
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It can't be nested right? I actually get this from a modpack, but yeah I haven't tried the mod too much. Just saying hello xD

trim sparrow
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tbf I havent tested, but probably not because of lovely patches

deep lily
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I tried installing the mod and when I boot up the game this comes up:

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When I press ok this comes up:

lofty rose
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I got this exact same error at the exact same time. Just updated from Lovely 0.6.0 to 0.7.1 and that seemed to sort it out.

trim sparrow
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if you use mods that don't support lovely 0.7.1 (for whatever reason), then you can still use cartomancer version 4.10. The only difference with 4.11 is a bug fix for deck viewer in vanilla (it worked just fine with steamodded)

deep lily
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I got it working, I'm guessing that it doesn't have compatibility with the Saturn mod?

trim sparrow
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it does, but not with latest version

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Because latest saturn version modifies deck viewer, causing incompatibility

trim sparrow
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v.4.12

  • Added an option to enable dynamic hand align (under Other tab) for when you have hand size bigger than amount of cards in hand.
  • Fixed a vanilla bug with deck view having no "cards area" when there's 0 cards left.
  • Fixed incompatibility with latest Saturn mod (by completely removing deck view override that it's adding).

Note: Deck view fix was first made by djynasty in Saturn mod, I decided to add my own version of it as it was easier to completely override Saturn's deck view and I think it is a very nice QoL to have.

https://github.com/stupxd/Cartomancer/releases

trim sparrow
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Dynamic hand align feature was incompatible with Steamodded, it is fixed now with last commit

trim sparrow
hardy ocean
coral geyser
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?

trim sparrow
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The above feature would need more time to finalize (I might just go back to the iteration shown on video. not sure yet), so there will be no new release yet, but -

In last commit added small QoL improvement to the hand align feature - once you have less than 10 cards in hand and >10 hand size, the cards will align as if you have 10 hand size. Makes it feel less junky

trim sparrow
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Note to self to make "Hide" button hide highlighted joker (drspectred tried doing that, and honestly it seems like a useful feature for those unfamiliar with keybinds)

abstract finch
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seems like it's a bit bugged with latest steamodded

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ill update this first and see what happens

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ok yep it does that still

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nvm i updated the game

trim sparrow
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hm, so it's resolved now? weird issue

abstract finch
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yeah i just had to update the game to 1.0.1o or something lmao

hardy ocean
trim sparrow
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I will definitely try to come back to this feature, but that would be when I feel like it, as I ran out of ideas on how to fix something regarding it

trim sparrow
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Anyways, sneak peek for the next lil settings update balatrojoker

abstract finch
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real real real real

trim sparrow
trim sparrow
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v.4.13

Seeing other people often getting lost & confused with the menus layout, I decided to improve it a bit -

  • Added deck preview for Compact deck settings.
  • Added card stack preview in Deck view settings.
  • Changed hex color option to RGB via sliders.
  • Added flames intensity preview in Flames settings.
  • Improved visual clarity for settings that are related.

https://github.com/stupxd/Cartomancer/releases

#

other people being @lusty thistle and @hasty wind drspec2Innocente

lusty thistle
#

Hey

#

Im not lost or confused just stupid

trim sparrow
#

Identity theft

abstract finch
#

how do i make my letter shenanigans compatible with Cartomancer

trim sparrow
#

if it's a card enhancement type thing, you can hook Card:cart_to_string()

abstract finch
#

well uh

trim sparrow
#

yeah what I said

#

actually uhh

#

it's kinda a mess rn

#

I changed something recently that makes this somewhat complicated

#

I would need to extract this into a separate function

#

then hooking this would be much easier

#

also probably this, assuming your letter shenanigans don't have ranks/suits drspec2Hmm

abstract finch
#

they do have it in the background but i mean

#

normal decks can have letters too

#

😭

trim sparrow
#

try appending whatever is needed at the end of the function, I guess

abstract finch
trim sparrow
#

also make sure to pass args

#

function Card:cart_to_string(args)

#

that is needed for unique count

abstract finch
#

i mean this is a preliminary hook i came up with

#

i haven;t copied anything yet

#

ill do it in a moment

#

uhhhhhhh

trim sparrow
#

you can change stack display position btw so it's easier to read in this particular case

abstract finch
trim sparrow
#

that is pretty odd tbf

#

can you show the code?

abstract finch
trim sparrow
#

uhh lemme think

abstract finch
#

i think it's probably because they still have sort of rank in them

trim sparrow
#

yeaa I am pretty sure there's something wrong with that logic, Im trying to think what would be the correct way

#

probably just remove this

#

from what I see, this should work fine

abstract finch
#

i think something is still wrong 😭

#

with teh decvk view that is

trim sparrow
#

how does it look unstacked?

abstract finch
#

the unique cards seems fine

trim sparrow
#

uh that does not look correct

#

do they not have sort_id?

#

or am I tripping

abstract finch
#

i added back the if

trim sparrow
#

oh right, I see, that makes sense

#

but deck_view_stack_modifiers is a different toggle

#

Cartomancer.SETTINGS.deck_view_stack_enabled - toggle cards stacking in general
Cartomancer.SETTINGS.deck_view_stack_modifiers - toggle if you want to stack cards with different enhancements/editions/seals, but the same rank & suit

#

so you would need to use Cartomancer.SETTINGS.deck_view_stack_enabled

#

a lot of these names are pretty confusing 😭

abstract finch
#

😭

trim sparrow
#

I'm very good at naming things, as you can tell

abstract finch
#

it's ok

#

idek why i have some duplicates

rare tundra
#

@trim sparrow Any chance you could add a Reset to default option?

trim sparrow
#

to default settings? yeah that could be added

#

for now you can delete %AppData%/Balatro/config/cartomancer.jkr file and it would reset settings

karmic island
#

Lovely

coral geyser
trim sparrow
#

o nevermind that is unrelated

#

found it drspec2Whyyy

#

yay time for another regex patch because there's no option for multiple patch patterns

#

actually this is pretty annoying

#

I would need to add hardcoded check for baliatro specifically

trim cape
#

hold on, that last argument shouldn't matter for you 🤔

#

oh

#

i see

#

ignore that, i usually talk before i look

trim sparrow
#

yea I need to move copy card call to avoid copying 100+ of the same card just to delete them later

#

it's a bit confusing since it's different from vanilla, but this was the most optimal way I could think of

trim cape
#

it's okay, i thought something weird was happening outside the deck viewer when Dimserene posted the crash log, but it's a deck viewer thing

hasty wind
trim sparrow
#

¯_(ツ)_/¯

hasty wind
cold sluice
#

any way to change the card limit number manually? i took it off 100 and now i can't get the slider to go back to 100 lol

trim sparrow
#

then on next launch mod will use those settings

cold sluice
#

didn't realize you could open that file in notepad, appreciate it

steep zephyr
#

@trim sparrow I have been working on smods. Some changes have caused a patch conflict. I've made a PR to fix it

trim sparrow
#

I will try to take a look at PRs (including localization) this weekend

#

thanks for the heads up

abstract finch
#

ah nice

trail vapor
abstract finch
zealous summit
grave wolf
zealous summit
dire quartz
brazen blade
#

oh shit, that also happened to me several times.

#

When trying to view the full deck, right right?

trim sparrow
#

I'll take a look this evening maybe

marsh yoke
#

also happened to me

trim sparrow
trim sparrow
#

not today drspec2Incognito

quiet coral
#

ah yes... it appears cartomancer is crashing the game! mhm yes quite indeed

trim sparrow
#

mmm I guess you have the mod loader

#

should work now

quiet coral
#

still gives the same error. I closed and reopened my game and BMM and it didnt seem like Cartomancer had an update btw

#

did you submit a PR to the mod index? if so, then it's gonna take a while but at least it's done

trim sparrow
#

it should auto update

#

I mean you can download from source code, but yeah

#

I guess you just need to wait for the auto update

#

which should be in like 30 mins, from what I can see

trim sparrow
#

v.4.14

We are so back drspec2Silly

  • Added proper localization support
    • Added Spanish localization (Thanks @ivory meteor) (hopefully correct ping)
    • Added Chinese localization (Thanks @HONE13)
  • Removed dynamic ante display from Collection
  • Added Blinds Info tab in Run Info which displays scoring requirements for 8 ante ahead, and Boss Blinds history. ||Can be toggled in settings.||
    • I am not really happy with how tab button takes up so much space, so I'm open for suggestions on how to fit it better
  • Rearranged a few things in mod's settings.
  • Removed "Hide jokers" toggle from settings (never did anything).
  • Removed "Hide unnecessary shaders" option (felt pretty unnecessary, in my opinion).

https://github.com/stupxd/Cartomancer/releases

trim sparrow
#

soon™️

trim sparrow
#

Pushed 4.15 to github (available via code download).

Will probably wait until tomorrow for localization updates to do a full release.

open oracle
trim sparrow
#

ty drspec2Point

trim sparrow
vital bane
trim sparrow
#

there were some issues that I couldn't fix. actually tried myself at it again recently and figured that I don't really have a good solution for those at the moment

doesn't mean I won't try again, but can't promise when would that happen

open oracle
#

I don't think Compact Deck should be the first tab in config

#

low-end devices (such as my Mac) wouldn't like it

#

destroying 300 cards in example deck takes at least 20 seconds

trim sparrow
#

I was thinking about that recently yeah

#

what do you think would work as first tab? deck view?

open oracle
#

deck view is fine

#

69 Aces of Spades stacked into one doesn't lag that much

trim sparrow
#

it's 1 ace of spades, 69 is just a funny number, which can be 99999 and it won't lag anything

open oracle
#

it's deck view and Ik in reality the game just renders 1 card

#

69 is a bold choice

#

too bad compact deck just reduces the size visually

trim sparrow
#

how else should it do it?

open oracle
#

galdur nightmare flashback

trim sparrow
#

it stops cards from rendering which should improve performance by a bit

open oracle
#

that's in-game only

#

config view shows an example deck with 300 cards and switching to another tab means destroying all those cards

#

same thing with galdur when you switch pages

trim sparrow
#

mmm I see

#

no easier way to do it without causing memory leaks

open oracle
#

yea, moving compact deck out of first position is the only viable way

drifting hill
#

how do i reset all settings to default or just for this one?

trim sparrow
drifting hill
#

thanks

vital bane
steep zephyr
#

@trim sparrow notice: smods updated deck view again. made a PR, you can change it to your liking

trim sparrow
leaden peak
#

Cartomancer is crashing my game upon opening my deck since this latest update

#

removing cartomancer makes the crash not happen

trim sparrow
#

ah

#

I completely forgot about backwards compatibility drspec2Whyyy

trim sparrow
#

should work fine now

leaden peak
#

still crashes

trim sparrow
#

same crash?

pine moss
#

looks like im having a crash problem as well

#

i just updated the mod through the mod manager and now its crashing

#

at first i thought it might have been because of the two new mods i just added, the calculator one called fantoms preview and the SoulEverything mod, but looks like it might be this

trim sparrow
#

looks like a different crash

pine moss
#

oh really, thats interesting

#

well anyways i disabled cartomancer for now and no more crashes when i open the deck

trim sparrow
#

would take some time for BMM to fetch the update

#

up to 1h iirc

leaden peak
#

o7

glossy breach
#

I just have to update? or is it not released

leaden peak
#

Just update yeah

#

It works now on my end

glossy breach
#

niceee

graceful zodiac
#

Deck view doesn’t split cards that have base chips modified

trim sparrow
#

there is a toggle for that

graceful zodiac
#

Oh there is?

trim sparrow
#

unless you tried it and it does not work

graceful zodiac
#

It works, I just wasn’t aware of that I guess

zenith patio
zenith patio
#

Works perfect thanks so much

trim sparrow
#

Np! I should really make this version into a release

raven ginkgo
#

also if i open the deck or open it in a pack these lil floating cards show up

trim sparrow
#

As for floating cards, I have no idea why would that happen.
Probably mod incompatibility; if you can pinpoint which mod causes that, then I can try to fix it

trim sparrow
raven ginkgo
#

was just typing out a slightly passive agressive message bout that yeah

#

i already reported it to the paperback devs, they said they think its cartomancer being out of date with smods

#

is that correct idk but thats what they said in their thread

trim sparrow
#

Using latest cartomancer, everything seems to work fine for me

trim sparrow
#

unless the issue happens randomly(?)

raven ginkgo
#

i think its when you actually have multiple pages of the deck

#

thats also what makes the mini cards spawn

raven ginkgo
#

unless you mean latest smods commit at the time which makes more sense

trim sparrow
shrewd tree
leaden peak
#

I'm crashing on deck opening again

glossy breach
#

close the deck

leaden peak
#

can't do that, the game is crashed

glossy breach
#

but now you can't open the deck either

#

problem solved cat_stealing_sushi_then_flying

glossy breach
leaden peak
#

i have what balatro mod manager says is latest

glossy breach
#

which is

leaden peak
#

idk where to see that

glossy breach
#

top right of your game

#

main menu

leaden peak
#

4.15?

glossy breach
#

what

leaden peak
#

idk thats what the logs put next to cartomancer

glossy breach
#

up here

leaden peak
#

oh steamodded?

glossy breach
#

yes 😭

#

saw "4.15" and heard the bell toll

raven ginkgo
#

theyre from the future

leaden peak
#

530b yeah

glossy breach
#

update to the commit, 530b has a deck view bug

#

(hit the code button)

leaden peak
#

ah, ok

shrewd tree
#

Day 2 of begging for page2crash & mini cards fix

#

ʕ⁠っ⁠•⁠ᴥ⁠•⁠ʔ⁠っ

trim sparrow
glossy breach
#

bro thought this was a mattman video

floral field
#

@maiden kiln

maiden kiln
#

ive been recommended to suggest Poker Hand Sorting here, i originally made it for overflow so people wouldnt have to use an out of date fork of the mod, the code is like basically complete minus interfacing with cartomancer configs and stuff which would have to be changed since its based on overflow configs rn, i can provide that if needed but either way i think it could be added to the mod

#

works with and without smods already which i think cartomancer does

maiden kiln
#

based on levels or the amount played

#

rn theres, default sorting, levels h to l, played h to l and then low to high versions of the previous 2

trim sparrow
#

interesting

#

is it just the vanilla hands?

because I'm trying to think how different is it from default sorting -

so if you have a flush (and flush-type hands) as highest level / played, it just automatically adjusts to sort by suit?
and for any other hand it adjusts to sort by rank?

maiden kiln
#

that gets sorted

#

so if you set highest level to be first in that menu flush will be at the top if its the highest level

trim sparrow
#

oooh, I see

#

It's a pretty cool idea

I'd say you could easily make your own mod out of it, you don't have to feel forced to add it as a part of Cartomancer

Cartomancer also started out as a single feature, and had grown into a proper mod with features that I really wanted to see in the game

#

If you really just want to add this 1 feature and stop there - sure, I won't be too opposed to adding it.

vapid plaza
#

@trim sparrow Hey, the mod breaks the cards in View Deck

shrewd tree
vapid plaza
#

In Deck View

shrewd tree
#

all blanks?

vapid plaza
#

Yes

shrewd tree
#

well i never seen that

#

Which mods and versions?

vapid plaza
shrewd tree
#

if you have too many, are you sure it's a cartomancer thing?

vapid plaza
#

There's probably a conflict with Cartomancer causing it

#

Because removing Cartomancer solves the problem

shrewd tree
#

so thats 1 implicated in the conflict

#

at least the smods and cartomancer versions

#

next thing would be if you have a crash report or log

vapid plaza
#

What does Cartomancer do again?

#

I'm trying to decide if it's worth it

shrewd tree
#

i couldn't tell you the features off the top of my head because i ended up removing it for now until a different bug is fixed

but its the one that cleans up the deck view screen

#

removes from view used cards from current deck and stacks similar cards iirc

vapid plaza
#

Ah

#

I do need it then

#

Give me a bit

#

Trying to solve a current mod problem

shrewd tree
#

okie

vapid plaza
#

Why does it say you're new lol

shrewd tree
#

im new helo

vapid plaza
#

You don't sound new

#

You sound like you know what you're talking about

shrewd tree
#

ive modded balatro on my own bc source code is pretty readable

#

and i'm used to lurk in tech support for things im interested in

vapid plaza
#

Ah, oke

shrewd tree
#

my hobby is making modpacks for games

#

ive learned to make sense of crash reports i guess

#

there's a lot outside of my knowledge tho

#

somebody else could help better than i do and I'm okay with that

vapid plaza
shrewd tree
#

idk how the scene is in publishing them

#

is there a modpack section in balatro mod manager or something?

vapid plaza
#

I don't use BMM

#

I make them manually

shrewd tree
#

same, thus why i ask

#

i use them with the help of vortex and manual installation

vapid plaza
#

And I can't share unless I get permission from every mod creator (like 300+)

shrewd tree
#

because all the mods published in vortex/nexusmods are.... blurry......

#

so manual installation of the files from git and then remove the "__folder_managed_by_vortex" crashes

vapid plaza
#

I don't use Vortex

#

lol

shrewd tree
#

so you switch modpacks by renaming the current mods folder to modsWhatever? xD

#

i mean that works

vapid plaza
#

I zip them and put them in another folder for later

shrewd tree
#

works, i just already have like thunderstore, vortex and curseforge around on the pc so i was like

#

probably one of these works for balatro

#

and vortex kinda baited me

#

lmao

vapid plaza
#

Okay I found my problem

#

Cartomancer time

shrewd tree
#

I don't know what could cause blank cards in deck view

vapid plaza
#

I don't know why but issue is gone

#

Mods do be like that sometimes

shrewd tree
#

purfect then

#

what was your before issue? for curiosity + seems to be related

vapid plaza
#

It's not related

shrewd tree
vapid plaza
#

I added 5 mods, and one of them crashed the game when starting a blind

#

My game crashes when leaving the View Deck menu with Cartomancer installed

shrewd tree
#

and after installing 5 and removing 1 deck view stops breaking?

#

o

vapid plaza
#

Crash seems to be unrelated to cartomancer

#

As I still get it

#

Without the mod

shrewd tree
#

so the cards bieng blank issue is?

#

gone now..?

vapid plaza
#

Yeah

shrewd tree
#

without cartomancer

#

but with carto?

vapid plaza
#

No like the blank cards are gone completely

shrewd tree
#

sorry if seems like i need to doublecheck every info it's because i got confused

#

hahah

vapid plaza
#

No problem

shrewd tree
#

so now

#

there's a crash exiting the deck screen, unrelated to cartomancer

#

right?

vapid plaza
#

No, it just crashes randomly after about a minute or 2 after starting the run

#

Unrelated to Cartomancer tho

shrewd tree
#

okay... at that point, if you need help with the crash involving a lot of mods on the installation, i would probably share the crash report in #💻・modding-dev (but I'm new, idk etiquette there, if it's like eclusively-exclusively to dev) or if they are gonna help parse throu the crash gladly lol

#

altho there are other discords more specific to modded balatro

vapid plaza
#

No I got it under control

shrewd tree
#

oh oka oka

vapid plaza
#

I just take out and put in mods until it works

#

(It's a lot more complex than that tho)

shrewd tree
#

i forgor you simply came here to kinda report a bug and i stepped in asking if it was one known

#

sooo i guess you good

vapid plaza
#

Ye

shrewd tree
#

have fun modding :P

vapid plaza
#

:3

vapid plaza
#

@shrewd tree For reference as to why it works now
Basically I deleted Cartomancer because it wasn’t working. I redownloaded it to show you the problem, and since I downloaded latest version, guess this fixed it. Found this message randomly lol

#

When I go to the second Deck page (the one with modded suits), everything breaks :(

#

Dark Mode might be causing a problem though, no clue.

floral field
trim sparrow
#

I never mentioned consumable stacking mod

hardy ocean
vapid plaza
#

Problem is still occuring.

vapid plaza
#

Modded suits only btw

shrewd tree
vapid plaza
shrewd tree
#

I also happen to have sigils and others, but I crash when attempting to view the second page and just opening the deckview spawns minicards lol

vapid plaza
#

So how do I fix this issue?

shrewd tree
#

No idea. Remember I said i took off cartomancer until a different issue is fixed

#

the 2nd page crash is that issue

vapid plaza
#

Ah, okay.

shrewd tree
#

sorry about that

vapid plaza
#

Np

abstract finch
#

releas wen

#

@trim sparrow

native lodge
#

Got the following crash occurring. Just installed Cartomancer to help with obnoxious flames sound effect in cryptid high score runs. Anyone know what this is about? It crashes when I go to view the deck. Deck only has like 20ish cards in it, mostly of the same suit, and mostly of the same edition. Crash occurs with both cards stacking in deck view turned on and off.

toxic sonnet
#

Is duplicate boss blinds showing up in blind history a known bug?

trim sparrow
#

yeah, it's caused by next ante preview mod iirc

toxic sonnet
#

Deleted it

trim sparrow
#

I am alive

#

fixed both issues with deck view
the fix for card copies showing up is not ideal so I'll try to see if there's a better solution for performance and release a new version in 2-3 hours

trim sparrow
#

v.4.16

  • Fixed Steamodded deck view crash
  • Fixed Steamodded deck view issue spawning cards from your deck when opening deck view
  • Changed the order for settings tabs to avoid creating 300 cards whenever you open settings.

https://github.com/stupxd/Cartomancer/releases

delicate imp
#

So sorry if this is the wrong place to ask this. Is there a mod like Cartomancer that allows the same zoom and scroll functionality that Cartomancer has for Jokers, but for Consumables? Or am I blind and some newer version of Cartomancer does that?

plush rapids
delicate imp
#

Overflow serves a similar purpose to Incantation, I believe.

#

I am specifically looking for a mod to use with other mods such as Cryptid, which provides a bunch of sources for consumables

trim sparrow
#

Nope, not that I heard of

as I don't do heavy modded stuff myself anymore, I probably won't add anything like that

though, to be fair, functionality can be pretty much copypasted from jokers 🤔
I'd say you can create a suggestion on cartomancer github repo - in about a week I'll have a bunch of free time and maybe I'll end up adding that

delicate imp
#

Oh, lovely, alright! Thank you!

#

Would I do that in the issues tab? Or somewhere else?

trim sparrow
#

yeah issues

delicate imp
#

done, thank you! 🙏

raven ginkgo
#

is it possible to make this mod work with new card modifiers that mods add, or is that a thing they would have to do on their end? things like clips from paperback for example

#

by work with i mean have them correctly do stacking displays in the deck view, like how in this pic only one of the queens actually has the clip but they show stacked anyways

trim sparrow
#

depends on how modifiers are implemented? most of the times they'd need to implement it themselves

raven ginkgo
#

ah ok makes sense makes sense, didnt know if it was like "cartomancer only checks these specific values" or something like "cartomancer only checks these specific kind of values"

raven ginkgo
#

suggestion: config option for how many suits per page in deck view

trim sparrow
#

suits per page is a steamodded thing

raven ginkgo
#

no i know but you cant change it without straight up editing your download. thought the suggestion could fit for cartomancer

#

unless you mean that you straight up cant change it with a different mod in which case Damn

trim sparrow
#

no I mean that if you want that implemented steamodded would be a better place to ask

#

I don't want to unnecessarily patch other mods when there's another option

obsidian steeple
trim sparrow
#

that'll probably be my best guess

obsidian steeple
#

lemme try a new run

trim sparrow
#

I still need to fix compatibility with AntePreview mod

obsidian steeple
#

nope, tried a new run and same issue

trim sparrow
open oracle
#

Chip-Mult Operator API overrides G.FUNCS.flame_handler in src/ui.lua, making Cartomancer patches useless 💀

dense lynx
#

tried to config flame effect while in main menu

#

same ingame

trim sparrow
#

Ty
steamodded change broke something

abstract finch
#

@trim sparrow steamodded new scoring parameter probably broke the flame settings

open oracle
#

it only broke the flame settings page

#

you can move to a previous release (0711a), change the settings there, then go back to 0827a

#

flame cap still works normally

trim sparrow
#

-# I am alive.

worldly hazel
#

just writing this for anyone else who might experience this issue. cards weren't stacking and weren't hiding once drawn in deck view. this was fixed by updating lovely

trim sparrow
#

v4.17 DEV

Hey everyone, I am still alive :)

been working on a small update with a few features that have been in my notes for a while.

For now it's a pre-release since it's not fully tested and I'm not sure how much time I'll have to test & bugfix.
Hopefully a full release would happen in a few days.

If you run into any bugs/crashes, please create a github issue > link or send a message here.

So, here's what's new:

  • Small patch that fixes a memory leak caused by vanilla game.
  • In Booster packs, there's a new button - Peek Shop. Yes, you can view what's in the shop while in a pack!
  • Hovering on "Round score" you can preview your highest score this run AND score of your previous hand.
  • Some jokers now jiggle when it's relevant (Card Sharp, Obelisk, Dagger. Madness and Burnt)
  • Toggle card stacking directly from Deck View menu. No more extra steps!
  • Hands played this round are now highlighted in Run Info. I might change that to only be the case during The Eye and with Card Sharp, not sure yet.

Enjoy!

https://github.com/stupxd/Cartomancer/releases/tag/v.4.17-dev

open oracle
trim sparrow
#

I will add toggles for all new features on full release

trim sparrow
#

modded content?

open oracle
#

yep

#

e.g. there's a Boss Blind in Sagatro that blocks repeated hand played this ante

trim sparrow
#

Uhm, I don't know. Seems like something you might want to add yourself, as a mod developer

The whole reason im adding these QoL changes is that thunk (probably) never gonna add them to the base game, so this is the only option

Mod devs, on the other hand, are free to add whatever.
If there's an issue with players remembering hands played this ante, it's probably better that you fix it, and not a 3rd party mod

open oracle
#

uh, sure Ig

#

I'm just suggesting since played_this_ante was a bandage feature in Sagatro, until a random smods PR added it as official

trim sparrow
#

Also just realized that sixth sense doesn't jiggle in the base game drspec2Stoned

trim sparrow
#

taking a bit longer, adding more polish (not to be confused with polish people)

trim sparrow
#

Hi, hello!

I'm still alive 🎉

After playtesting and tweaking some things, I can finally call version 4.17 finished.

What's new:

  • Fixed a memory leak caused by vanilla game (dead UI elements stayed in memory, which impacted the performance during long play sessions).
  • In Booster packs, there's a new button - Peek Shop. Yes, you can view what's in the shop while in a pack!
  • Hovering Peek shop will show "Quick preview", clicking on the button will open menu to view details.
  • Hovering on "Round score", you can preview your highest score this run AND score of your previous hand.
  • Some jokers now jiggle when it's relevant (Sixth Sense, Burnt, Card Sharp, Obelisk, Dagger and Madness)
  • Toggle card stacking directly from Deck View. No more extra menuing!
  • Hands played this round are now highlighted in Run Info (turned off by default).

If you run into any bugs/crashes, please create a github issue > link

Download: https://github.com/stupxd/Cartomancer/releases/latest

Enjoy!

uneven yoke
trim sparrow
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Some known issues:

  • peek shop may cause some modded jokers to misbehave
  • peek shop hover doesn't work for someone with just steamodded installed

will be taking a look at those a bit later

trim sparrow
lofty rose
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Found a fun one when peeking shop with Ortalab, if Bank Loan is in the shop then it gives $20 each time I peek. Using the latest fixed version.

trim sparrow
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Ooh, mb, something I forgot to remove

lofty rose
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I am also seeing with vanilla drunkard that I get +1 discard and then when I stop peeking I lose it. If that helps.

trim sparrow
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Yeah it's the same issue

trim sparrow
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v4.17c

Apologies for a somewhat scuffed release - I don't have much time to play (electricity issues), and somewhat rushed it.
Didn't realize there would be so many issues left :(

I believe mod should be in a stable state now.

  • Fixed a bug causing Peek shop to activate "added to your joker slots" effects (i.e. Drunkard).

https://github.com/stupxd/Cartomancer/releases/latest

open oracle
open oracle
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not everything plays well with a controller I suppose

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it's an easy fix anyway: when creating an overlay menu, pause the game by setting G.SETTINGS.paused to true

trim sparrow
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o, didn't see this earlier

trim sparrow
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guh why is this broken now

open oracle
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ouch

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did something not align properly

trim sparrow
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nah pause breaks it, somehow UI box is not considered part of the overlay menu so it also gets paused

#

okay it was pause timing issue

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just needed to pause before overlay_menu func

trim sparrow
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pushed the fix

lofty rose
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I'm facing a confusing problem using Cartomancer on a different machine. Cartomancer shows up twice in the mod folder, with one of them saying "lovely mod". And both instances keeps turning off on it's own. It is not running from a zip, and it is not nested in a folder. And this is running on Linux.

trim sparrow
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genuinely not sure how to help

supple girder
lofty rose
supple girder
lofty rose
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I didn't know I was using a dev version, that was not on purpose. I just needed to update from the one that was having issues with quantum enhancements. Thanks for letting me know.