#NotJustYet - overscoring antidote

1 messages · Page 1 of 1 (latest)

fickle rain
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i don't like the gameplay style surrounding "avoiding overscoring" in order to scale jokers/greed more, so i made a janky mod to change that (it's more of a proof of concept, i suppose)
this might already exist, but i searched a bit and couldn't find anything similar

*note that while this is intended to be "quality of life", this is an objective advantage in all situations, and can heavily imbalance certain aspects of the game, much more than i originally expected it to.

**also the End Round button is ugly as all hell, but i hate messing with UI... and i'm lazy

(Steamodded 1.0)

https://github.com/Toneblock/balatro-NotJustYet/releases/latest

GitHub

Bugfixes:

You can no longer play hands into the negatives if above blind score (oops)

dawn marsh
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Nice, will try

fickle rain
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already a crash, nice

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sorry lol

dawn marsh
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Crashed when...played a hand?

fickle rain
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curious why that's happening

dawn marsh
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Prob bcuz I have a ginormous mod list

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Lol

fickle rain
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hmm

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seems to be breaking with smod's palettes?

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or perhaps the palette mod

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send your version of smod if you want, it's possible it just may not work on outdated versions

dawn marsh
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I'm on the latest

fickle rain
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i'll create a version without any colour changes... as it seems to be what's crashing on your end

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alright, you can try this for the time being, it's the same thing without the dynamic red/green colour for chip totals

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if anybody else reports a crash from the colours, i'll make this the main version lol

dawn marsh
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I tested it on a new test instance with no other mods, works fine

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In my nightmare pack, not so much

fickle rain
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ah

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i'm stupid

dawn marsh
fickle rain
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yeah don't worry i got it

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it's talisman, not the colours at all

dawn marsh
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Glad I am helping

fickle rain
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yeah tysm actually, this would be incredibly common

dawn marsh
fickle rain
dawn marsh
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And colored version I tested on its own

fickle rain
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the non-coloured version was not helping with the crash

dawn marsh
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But isn't them causing different crashes?

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Wait no they are same nvm

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I'm just blind

fickle rain
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they miight be different actually

dawn marsh
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Will try

fickle rain
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oh no

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no it won't

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talisman overwrites a lot of stuff i'm using

dawn marsh
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That's sad

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Maybe I'll test without talisman

fickle rain
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i've created a fix but it requires a change on talisman's end

safe stump
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tested it with 1.0.0-alpha-0617b steamodded and didn't find bugs

fickle rain
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ty for testing 👍

dawn marsh
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Uh oh

dawn marsh
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Lol

fickle rain
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yeah i know why

dawn marsh
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It's nightmare pack but don't have talisman

fickle rain
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oh what

dawn marsh
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Yeah 😭

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Sorry but I don't have time to test out mod conflicts, it will need to be postponed

fickle rain
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i'll get to fixing the several mod conflicts 👍

dawn marsh
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Do you need the list of mods that I am using?

fickle rain
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you can send it if you want i suppose

dawn marsh
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They are all up-to-date

fickle rain
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ty 🙏

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didn't have to do that

dawn marsh
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Take it easy

bright agate
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Interesting question: If I have over the required score and use up all my hands, will i just lose?

fickle rain
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it'll automatically end the round, and whether you win or lose depends on your score

fickle rain
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thankfully they have a higher priority on their lovely.toml so i can patch the patch without problems

fickle rain
dawn marsh
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I did try with talisman and crashed

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New crash

hearty lion
dawn marsh
hearty lion
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it crashes if you don't have it enabled

plain moth
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finna try it out. is there any fatal compat problem with other mods unsolved yet?

dawn marsh
dawn marsh
fickle rain
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i'm being incredibly silly

fickle rain
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now i'm even more confused because those blind mods shouldn't affect anything... and on my end, they don't?

dawn marsh
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When I went in to new ante, it crashed. Since I have to remove both of them to work, maybe it's their own cause and not related to this mod

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If nothing can be identified I will actually just ditch both blind mods lol

fickle rain
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i can't seem to replicate it?

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it's possible they might be conflicting with a random, more related mod

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because i don't see anything in the code that would clash with what they're doing

dawn marsh
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Ok then I'll just skip them

fickle rain
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again, both mods do work with this mod on their own

dawn marsh
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I'll try if I can find the log for that time

fickle rain
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either it's a complex web of conflicts or it's something out of my control lol

fickle rain
dawn marsh
dawn marsh
dawn marsh
fickle rain
dawn marsh
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Bunco?

fickle rain
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no

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mystblinds solo crash, not even a conflict it seems (actually no)

dawn marsh
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But I tried removing myst and leave math it still crashed

fickle rain
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yeah it doesn't make sense

dawn marsh
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I will really just leave them behind, it's not your problem

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Like at all

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Blinds are conflicting between each other maybe it's just that

fickle rain
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nah this just makes no sense

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idk why it's breaking lol

dawn marsh
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Or I have a better idea, report to their channels

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Lol

fickle rain
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could be anything from an smod issue to an issue with a particular blind mod

dawn marsh
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I'll report to the channels

fickle rain
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the only thing that makes me even more annoyed is that i can't replicate it

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lol

dawn marsh
fickle rain
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welp

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hopefully it's fine for now, i'll just leave it be

thorn juniper
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since you have so many other mods installed I'd advise downgrading to an older SMODS version, as the newest one has some breaking changes (to blinds, mainly) and therefore one of the other mods might cause crashes due to that (aka, this mod probably works perfectly fine with the newest version of SMODS)

dawn marsh
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Ah I see, the blinds mod all need newest smods iirc

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It really is a nightmare for me

thorn juniper
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the blinds mods all need fixing for the newest SMODS

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because its quite new

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and I doubt all mods have been updated yet

dawn marsh
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I thought they all pushed new versions aren't they

thorn juniper
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I doubt they all did so quickly

dawn marsh
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Maybe still need some tweaks

hearty lion
plain moth
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for the new blind stuff, let alone the fact that many of em have already pushed fix for that its literally simple to fix it yourself. you just need to remove blind from the parameters then change all blind.xxxs to G.GAME.blind.xxx thats it

thorn juniper
plain moth
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i dont think its hard if you really want to get into the game without rolling everything back

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or lets just say if ur always eager to trying bleeding edge stuff the chance of you having zero idea how to fix it/how to get to know how to fix it, is simply low to the ground

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if you choose to try alpha stuff you choose to learn something new

thorn juniper
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some people see exactly this when they look at code

dawn marsh
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I tried some more mods. Don't work with codex arcanum, works with DX-taort

fickle rain
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codex???

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it's still 0.9.8 right

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weird, it shouldn't have any lovely patches

dawn marsh
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Uh I altered the lua file (thanks chromapie for teaching how)

fickle rain
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does it just crash when loaded with codex

dawn marsh
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It attempts to keep going after scored enough but just cant

fickle rain
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huh

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so softlock

dawn marsh
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No it cashed out

fickle rain
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oh

fickle rain
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for some reason codex has a redundant check here in CA_override.lua...?

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it's not on the github source (which is what i was checking for about 45 minutes...) but it's bundled with the release

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oh i assume it's a hackfix for terra purposes actually

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if you want, you can just remove this code with no consequences, it's likely not going to exist in the updated version

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but idk if i can do much about it

dawn marsh
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You are already doing extra.

dawn marsh
dawn marsh
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@fickle rain hello, can I add your mod in my modpack?

fickle rain
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sure, go ahead

dawn marsh
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Any chance for the end round button given a keybind/hotkey

fickle rain
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possible

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what would be a convenient spot to put it, if anything

dawn marsh
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At least shouldn't conflict with existing ones

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Mainly smods has some keybinds but I don't have a list for that, maybe aure will know

fickle rain
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i gotcha

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if the default really should not be left shift, let me know

dawn marsh
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Awesome, I'll try out!

dawn marsh
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I thought it's causing the debug plus log (shift + /) cannot be disabled so I set it to enter, doesn't work. lctrl is fine tho

dawn marsh
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Maybe enter is used somehow

safe stump
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I found a bug, here's how to replicate this:

  1. have 5 gros michel/cavendish
  2. win a round with the last hand
  3. while the gros michel/cavendish show "Safe!", click on the button.
  4. watch how the jokers show the message twice, ante goes up by 2, and then the game crashes
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I think a solution might be disabling the button if the game already is calculating the end of round

fickle rain
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huh

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i updated the mod recently with something that affects last-hand wins, but i'll have a good look once i get home because more stuff could be affected similarly

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thanks for reporting

fickle rain
dawn marsh
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Somehow round end button is conflicting with discard button even after I changed keybind in mod file

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So if you play with controller, default discard is pressing Y

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But it will be round end when Not Just Yet is installed

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Uh basically it blocked discard and react to Y button

fickle rain
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wha

fickle rain
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i mean it makes sense, most mods don't support controller

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i'll see what's going on

dawn marsh
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Doesn't make sense to me tbh

fickle rain
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i never checked it

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so that's why it exists

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makes sense that way 😭

dawn marsh
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🤪

fickle rain
dawn marsh
fickle rain
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incompat somewhere

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shame that the only way to make that work properly is to handle something that's very prone to being changed/broken

fickle rain
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actually i could probably just hook it

fickle rain
stable cipher
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I hate just raw-dogging questions into threads because I'm sure it's been asked before, but Discord searching threads has no support, so apologies if you've answered this already:
It seems that when I hit the button to end the round, my Gold Cards aren't paying out and are just getting discarded instead. Have you seen this behavior before? Is there something about this mod I should be doing differently to trigger them?

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Or do I maybe have a weird compatibility interaction happening here?

fickle rain
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odd

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ik lovely 0.7.0 isn't working exactly so

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that's the best thing i can think of since this mod doesn't actually mess with the end of round, it just separates it

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suffice to say, it's likely this isn't even a mod incompatibility, some other mod is breaking this