#Where do I start with modding?

1 messages · Page 1 of 1 (latest)

static relic
#

I've been playing Balatro for a bit now and want to get into modding the game i already have an idea for a joker and it's ability i just don't know where to start at all, even after checking the starting guide. is there a simple way or tutorial to start with?

pine flame
#

just use 7-zip to extract the game executable

sly quail
#
  1. Download and install 7-zip
  2. Find game directory
  3. Open Balatro.exe with 7-zip
#

All lua files you'll find in the .exe are source codes

pine flame
#

Note: the game directory is the one you put version.dll in for installing lovely

static relic
#

ok so i been looking though the code of I know what i want to do for my mod
1.add card I made as a new joker with name and ability description
2.add Joker's ability to work to in game (destories heart cards and adds X muilt to the card)
3.add a way to test the card, maybe a challenge or deck
is there a toutorial/guide to do this?

static relic
#

Where do I start with modding?

pine flame
#

We have https://github.com/Steamopollys/Steamodded/wiki (watch out - the numbered entries are for steamodded 1.0, the rest is still for version 0.9.8)

GitHub

A Balatro ModLoader. Contribute to Steamopollys/Steamodded development by creating an account on GitHub.

#

you can spawn a card by hovering over it in the collection and pressing 3

static relic
#

oh thank you

static relic
#

took a little bit of a break to focus on life, but i'm ready to start this again

#

going to start on the .lua file for the Phantom Thief (just Joker/ Protagonist)

static relic
#

it's a start

pine flame
#

Beware you shouldn't be using Steamodded 0.9.8, it's outdated and unmaintained

static relic
pine flame
#

it's being actively developed, no release yet due to this