#Where do I start with modding?
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Beside the usual stuff of inspecting other mods and reading docs, you should make yourself familiar with Balatro's source code
just use 7-zip to extract the game executable
How does one do that?
- Download and install 7-zip
- Find game directory
- Open Balatro.exe with 7-zip
All lua files you'll find in the .exe are source codes
Note: the game directory is the one you put version.dll in for installing lovely
ok so i been looking though the code of I know what i want to do for my mod
1.add card I made as a new joker with name and ability description
2.add Joker's ability to work to in game (destories heart cards and adds X muilt to the card)
3.add a way to test the card, maybe a challenge or deck
is there a toutorial/guide to do this?
Where do I start with modding?
We have https://github.com/Steamopollys/Steamodded/wiki (watch out - the numbered entries are for steamodded 1.0, the rest is still for version 0.9.8)
as for testing, you can use debug mode -> #1209857245316255744 or #1228149931257237664
you can spawn a card by hovering over it in the collection and pressing 3
oh thank you
took a little bit of a break to focus on life, but i'm ready to start this again
going to start on the .lua file for the Phantom Thief (just Joker/ Protagonist)
it's a start
Beware you shouldn't be using Steamodded 0.9.8, it's outdated and unmaintained
Is 1.0.0 on the GitHub page?
yeah, it's on the main branch
it's being actively developed, no release yet due to this