Types go in their own zone with a starting capacity of 2. They provide the following effects:
⚪ Normal - Unenhanced cards give +1 Mult in addition to their chip values
🔥 Fire - Defeating a blind using only one hand doubles the blind's base reward
💧 Water - Gives x1.1 Mult for each unscoring card in your hand
🍃 Grass - Each played card has a 1 in 4 chance to be shuffled back into your deck
⚡ Electric - Lucky Cards have a 1 in 20 chance to upgrade the level of the hand they're played in
🔮 Psychic - Tarot cards obtained from packs can be added to your inventory as if they had been bought from a shop
🌛 Dark - +1 Joker slot for every 2 Negative Jokers you have
❄️ Ice - The Boss Blind starts the round "frozen" for 1 hand, with its effects temporarily disabled
🐉 Dragon - Aces, Kings, Queens and Jacks give +1 hand size when held in hand
✨ Fairy - Retrigger all Jokers that have editions
💪 Fighting - Gains +3 Mult every time your played hand triggers the Boss Blind's ability
👻 Ghost - Spectral Packs let you choose an additional card
🪽 Flying - Planet cards have a 1 in 2 chance to upgrade the hand by an additional level
☠️ Poison - The chip target for each blind decreases by 5% for each hand you play (resets at the end of the round)
💎 Rock - Stone Cards count as Wild Cards with no rank
⛰️ Ground - Glass Cards have a 1 in 6 chance to shatter instead of 1 in 4
⚙️ Steel - Steel Cards give x2.5 Mult instead of x1.5
🐛 Bug - 2s, 3s, 4s and 5s give +1 hand size when held in hand
Interacting with the Type Zone, we'd have:
Terastallized Joker - +1 Type slot
Z-Crystal (Joker) - +30 Chips and +2 Mult for each Type card you have
Badge Case (Voucher) - Types show up 2x more often in the shop
Dynamax Band (Voucher+) - Types show up 4x more often in the shop, and can be negative
Poke Seal - Creates a Type card when this card is played, but NOT scored [Visually, this looks like a Red Seal with the lower half white]
The Gym (Boss Blind) - Type cards are debuffed