A mod adding stuff for Fibonacci
(Steamodded 0.9.8)
https://github.com/EvanCPSC/Balatro-Mods/releases/tag/Fibonacci
What the new Jokers do:
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A mod adding stuff for Fibonacci
(Steamodded 0.9.8)
https://github.com/EvanCPSC/Balatro-Mods/releases/tag/Fibonacci
What the new Jokers do:
ill switch over to 1.0.0 eventually
Would 11235 and 2358K count as Fibonaccis as well? (K being 13 in theory)
that spiral joker sprite is awesome
thanks
only with a certain joker :>
without it no 😔 just ace through 8
im probably gonna buff the base mult and chips cuz thats kinda hard to get
i also wanna eventually change how the planets work so they increase ur mult and chips based on the fib sequence
based on this
i think the golden ratio needs some red cards in it
altho order doesnt have it so your choice on that one
also instead of having the letter a i think just 1 dot will be good
for consistency with the rest of the art
but apart from that all the art is amazing
i love spiral clock
tbh i like the A, it makes the card art a bit more unique
thas wha im sayin
has mathisfun seen this yet
||i was thinking for the top of phobos and deimos art the top section could look like this|| (spoilered because it mentions the new planets)
i did 
thanks
im just seeing what you did that's pretty awesome actually but barely noticeable 😭
beter than planet x ig
i really like this mod so i fixed it up for the new mod loader :D https://github.com/EvanCPSC/Balatro-Mods/pull/1
Nice, I will try this out too
i'll add joker display support today if i can
done!
also added score preview integration :D
with my rusty grasp of statistics i think i've determined that the odds of drawing a fibonacci are:
to explain, 4 choose 1 is because a card in a fibonacci can be one of 4 suits, and that's taken to the power of 5 because we have 5 cards total
and subtracting 4 choose 1 from that is because we don't count the odds of a flushonacci, which is 4 total in the deck
the total number of 5 card hands is 52 choose 2 (i got this part from wikipedia) which is 2,598,960
so the probability of drawing a fibonacci are 1020 / 25988960 => 1 in 2548, or about 0.00039% of the time, which is more rare than a four of a kind but less than a straight flush!
sorry for the random musing but i got to thinking about it and had to know, it does make me wonder whether the hand might need a slight rebalancing in starting chips/mult
YOOOO
I kinda forgot about this project but ive been getting github email about it 😭 😭
TYSM FOR WORKING ON IT 💜 💜
yea I was gonna up the strength of it cuz I also realized it's probably way harder to get
no problem!! i have a few more changes i'm planning to make, i'll move the hand up in power when i'm back at my computer and add that to the pull request
might be tomorrow
The mod doesn't work in latest smods
okay i'm sat down at my computer, lemme take a look
also @cunning viper i have a couple files from me messing around with the phobos sprite earlier this week, i don't want to change anything about the art without your say-so but i figured i'd post them
i have the same steamodded version and game version and it works fine, i think this might be a mod interaction... i'm not sure exactly where to start tracking it down, i guess doing a binary search on the mods basically? like, disabling half and if it doesn't crash then re-enable half of what was turned off, etc
the log says you've got 71 mods enabled, unless i'm missing something
Ah, when I test with only one it's same crash log so I didn't copy the log
Gimme some time
oh wait
did you grab the version from the github, or the version from my pull request?
the changes haven't been merged yet
Main I think
yeah if you grabbed from surrealreal's github that's only 0.9.8 compatible
i think the update to 1.0.0 compatible should be merged in soon
Anyways I should wait
lemme know if it does keep crashing afterwards and i'll try to replicate
yo the bottom ones are sick
im not an artist I just needed planets 😭
these are greater tho
the deimos one the planet is exactly the same! i just outlined it and put it on the card
but if you like the phobos i'll add it :D i already pushed up the hand chips/mult increase
i was also wanting to ask, what was the plan you had to change spiral clock and add a new joker? i saw the comment in the code about that and was curious
uhhh i don't remember
I think I accidentally left that comment in
also fair enough, i left it in the port in case but i'll take it out real quick
yep!
I forgot my own mod 😭
ye
it's like barely a mod and I think it fits into the game
tysm for thinkin my idea was cool
yea, and i think with the power increase it'll be balanced perfectly
mhm
changes should be pushed up!
o awesome
I have one more idea for a edition(?)
like the polychrome whatever it's called
oh yeah those are editions
idrk what to do, probably xchips
but just something with 1.6 for the golden ratio
so like x1.6 chips
i think xchips is only a thing in the cryptid mod
like i'm not sure that the game has a method to multiply the chip total
o yeah true
ill try to find a way lol
I was in the process of another mod but stopped working on it, a joker was gonna do xchips
ooo oki
they have some stuff in the example mods folder that's more up to date than the wiki
sweet! i look forward to it :D
happy to!!
I could make a thread for my other mod eventually too
there's some ideas I don't know are even possible 😭
I also needa relearn the structure and stuff in 1.0
whatever it is it'll probably be more likely to work in the new version than the old
they support so much more stuff now
Just wanna make sure, is it merged?
not yet, my work is done but the pull request is still open
mb im out rn
no worries!
Yeah take your time
yay, thanks!
lol i just realized making the hand more powerful probably makes the challenge trivial
o the challenge was honestly just for testing lol
but I think we keep it as more of a show off of the mod, not so much an actual challenge
i played it for fun and it sent me to the moon
i got to ante 13
perkeo, double blueprint from an invisible joker, brainstorm
and the golden ratio of course
Hey, I'd like to make a mod that adds poker hands. Could you help me out with that?
sure
wait i havent done this in a while 😭
basically at the top of the main file, you'll want to make functions to actually calculate the hand
hand is a table of the cards played
or about to be played ig
you can do hand.base.value or .suit (i think) to get the attributes
like i did here
this small one was for a joker i used, which i made outside the poker hand part, or you can just make the function inside of it
if its the right hand for the label, just return the hand at the end
thats just a part tho, just for easier calculation
to actually display it, i think you just make these (notice how you can combine it with normal hands to make even more hands)
i believe thats all, feel free to download the fib mod and look through the code
@pliant arrow hope this helps :>
Alright. I'll see what I can do with this. Thank you.